The Elder Scrolls III, The: Morrowind Bethesda Softworks INC. Microsoft X-Box -Creatures FAQ- By: SilverWizard My e-mail: silverviceroy@netscape.net -Version: 1.0- 8/12/02 -Table of Contents- -Version History -Introduction on Creatures -Creatures -Credits -Contact and Copyright Information -Version History- 1.0 This is my first form of the creature FAQ. It provides the information and the stats of the creatures you can find in Morrowind. -Introduction on Creatures- Throughout the world of Morrowind, you will encounter creatures of all shapes and sizes. Some creatures are just there to be killed or let you practice, and then there are some creatures that will make you run away for your life. These creatures can be organized into 4 different groups: Creature, Undead, Daedra, and Humanoid. This is the basic list of the creatures. What I mean by that is you will see some creatures that have been blighted or diseased so they will take a different form. Also, you can have traveled the whole world of Morrowind and still not have found some of these creatures. You may not find some of these creatures because they are at different levels then you are. For example: If you are at level 1, you will most likely encounter a Scrib. Then, when you are about level 4, you will encounter something like a Cliff Racer or an Alit. So, if you return to an area, that you were at a much lower level, you will find much stronger creatures there. This is a list of some of the creature attributes that might need some clarification so you understand all of the information I give about the creature. Agility: Determines how easy or hard the creature is to hit. Attack: The range of damage the creatures can do when attacking. Combat Skill: This is used any time the creature attempts to do a combat-based skill action such as attacking or running. Magic: This is their spells, diseases, resistances, and abilities. Magicka: This is the creature's Mp. Creatures with higher magic points will be able to use a lot of magic. Magic Skill: This is how much value the magic of the creatures will have. Soul: If you trap a creature's with a soul gem, this is the amount you can use towards enchanting. Willpower: The creature's resistance to magic. -Creatures- The creatures here will be listed in alphabetical order. -Alit- Type: Creature Combat Skill: 80 Level: 3 Magic Skill: 80 Health: 30 Attack: 1-9 Magicka: 75 Agility: 100 Fatigue: 400 Willpower: 100 Soul: 20 Magic: None The Alit is a tailless two-legged carnivore the usually lives in the grasslands and ash wastes in Vvardenfell. It is very similar to the Kagouti, which is a much more dangerous fellow. It has an extending jaw with large teeth. It surprising that this guy has a lot of magicka when he has no magic to use. This guy isn't something you have to worry about. It is an easy kill. -Ancestor Ghost- Type: Undead Combat Skill: 30 Level: 1 Magic Skill: 80 Health: 23 Attack: 1-5 Magicka: 400 Agility: 50 Fatigue: 400 Willpower: 30 Soul: 100 Magic: Ghost Curse, Immune to normal weapons, Immune to Frost, Immune to Poison Ancestor Ghosts are usually found defending tombs, or can be summoned by a sorcerer. They are aggressive, but not dangerous if you have an enchanted weapon, silver weapon, or destructive magic. So, this can be another easy kill. -Ascended Sleeper- Type: Humanoid Combat Skill: 80 Level: 25 Magic Skill: 80 Health: 300 Attack: 25-75 Magicka: 300 Agility: 100 Fatigue: 400 Willpower: 100 Soul: 400 Magic: Ash Woe Blight, Ash-Chancre, Black-Heart Blight, Chantrax Blight, Dagoth's Bosom, Paralysis, Fire Storm, Frost Storm, Shockball The Ascended Sleepers are distorted, half-human, half-beast creatures transformed by a mysterious force into powerful magical beings. They are very powerful, intelligent, aggressive, and very dangerous. Ascended Sleepers are associated in some way with the Dagoth Ur. This is not an enemy that you should take lightly. This is probably the strongest of the creatures. -Ash Ghoul- Type: Humanoid Combat Skill: 70 Level: 15 Magic Skill: 90 Health: 220 Attack: 15-45 Magicka: 280 Agility: 100 Fatigue: 400 Willpower: 100 Soul: 250 Magic: Ash Woe Blight, Earwig, Reflect, Spark, First Barrier The Ash Ghoul is a distorted, half-human, half-beast creature transformed by a mysterious force. Ash Ghouls are very intelligent and have strong magical skill value. They are also associated with Dagoth Ur. This enemy is a moderate one. -Ash Slave- Type: Humanoid Combat Skill: 50 Level: 5 Magic Skill: 90 Health: 60 Attack: 5-15 Magicka: 100 Agility: 100 Fatigue: 400 Willpower: 80 Soul: 100 Magic: Ash Woe Blight, Earwig, Reflect, Spark, First Barrier The Ash Slave is a Humanoid creature that has been transformed into a deranged beast. These creatures are aggressive and dangerous when you are at a lower level. This is a moderate enemy. -Ash Zombie- Type: Humanoid Combat Skill: 80 Level: 8 Magic Skill: 60 Health: 90 Attack: 1-20 Magicka: 100 Agility: 20 Fatigue: 400 Willpower: 60 Soul: 100 Magic: none The ash zombie is another creature transformed into some deranged beast. Their skulls are basically empty, so they are not intelligent. They are aggressive and dangerous though. This is a moderate enemy. -Betty Netch- Type: Creature Combat Skill: 60 Level: 10 Magic Skill: 90 Health: 113 Attack: 10-30 Magicka: 75 Agility: 50 Fatigue: 500 Willpower: 30 Soul: 75 Magic: none The Betty Netch is a large hovering beast. The males are slightly larger then the females, and the Betty Netch are very territorial. This enemy should be moderate to easy because you can take them out with magical attacks. -Bonelord- Type: Undead Combat Skill: 60 Level: 8 Magic Skill: 90 Health: 90 Attack: 1-20 Magicka: 100 Agility: 20 Fatigue: 500 Willpower: 60 Soul: 100 Magic: Grave Curse: Endurance, Grave Curse: Speed, Immune to normal weapons, Resist Frost, Resist Poison, Resist Shock, Second Barrier The Bonelord is an undead creature that protects tombs. It is difficult when you at lower levels because of their strong magical abilities. When you catch up in levels, this enemy should be moderate. -Bonewalker- Type: Undead Combat Skill: 50 Level: 4 Magic Skill: 90 Health: 60 Attack: 4-12 Magicka: 80 Agility: 50 Fatigue: 400 Willpower: 50 Soul: 75 Magic: Brown Rot, Grave Curse: Strength, Resist Frost, Resist Shock, Resist Poison Bonewalkers usually defend the Dunmer burial sites, and which spells and scrolls may summon them. They are not as powerful as their later form the Greater Bonewalker, but they can still hurt you. -Greater Bonewalker- Type: Undead Combat Skill: 50 Level: 7 Magic Skill: 90 Health: 100 Attack: 5-15 Magicka: 75 Agility: 50 Fatigue: 400 Willpower: 60 Soul: 75 Magic: Brown Rot, Dread Curse: Endurance, Grave Curse: Strength, Resist Poison, Resist Shock, Resist Frost They are strong defenders of tombs. You are better off killing them by magical attacks from far away instead of getting near them and suffering the consequences of dreadful curses. -Lesser Bonewalker- Type: Undead Combat Skill: 40 Level: 3 Magic Skill: 80 Health: 45 Attack: 1-10 Magicka: 60 Agility: 40 Fatigue: 300 Willpower: 40 Soul: 65 Magic: Brown Rot, Grave Curse: Endurance, Grave Curse: Endurance, Resist Shock, Resist Frost, Resist Poison Lesser Bonewalkers are the weakest of the tomb and spirit guardians that protect the Dunmer burial sites. This is an easy enemy to kill. -Bull Netch- Type: Creature Combat Skill: 50 Level: 4 Magic Skill: 90 Health: 45 Attack: 4-12 Magicka: 100 Agility: 50 Fatigue: 400 Willpower: 50 Soul: 50 Magic: Poisonbloom The Bull Netch is a huge beast that hovers in the air. It is poisonous. Take these enemies out with magic to avoid being poisoned. -Centurion Sphere- Type: Creature Combat Skill: 50 Level: 5 Magic Skill: 90 Health: 75 Attack: 5-15 Magicka: 70 Agility: 75 Fatigue: 800 Willpower: 70 Soul: 0 Magic: Shock Shield The Centurion Sphere is an enchanted animated artifact of Dwemer creation. They are aggressive and fast. When they are inactive they are rolled up into a ball/sphere. -Centurion Spider- Type: Creature Combat Skill: 30 Level: 3 Magic Skill: 90 Health: 38 Attack: 1-9 Magicka: 20 Agility: 75 Fatigue: 400 Willpower: 60 Soul: 0 Magic: Poisonbloom, Immune to poison The Centurion Spider is another enchanted artifact of Dwemer creation. Constructed in the form of mental spiders, they can be dangerous. -Clannfear- Type: Daedra Combat Skill: 60 Level: 7 Magic Skill: 90 Health: 113 Attack: 6-18 Magicka: 100 Agility: 80 Fatigue: 500 Willpower: 70 Soul: 100 Magic: none The Clannfear is a fierce, green, triceratops-like Deadric summon. They are aggressive and are of moderate difficulty. -Cliff Racer- Type: Creature Combat Skill: 50 Level: 4 Magic Skill: 90 Health: 45 Attack: 3-8 Magicka: 20 Agility: 50 Fatigue: 400 Willpower: 30 Soul: 20 Magic: None These large-winged beasts have long tails and fly at a good speed to chase you down to attack you. They aren't too dangerous but they can get many hits on you without hitting them. This is usually an easy type of creature. -Corprus Stalker- Type: Humanoid Combat Skill: 50 Level: 5 Magic Skill: 90 Health: 60 Attack: 5-15 Magicka: 50 Agility: 50 Fatigue: 300 Willpower: 60 Soul: 100 Magic: Regenerate Corprus Stalkers are deformed victims of the Corprus disease. They are aggressive and they carry the disease with them, which affects the person's mind and body. -Daedroth- Type: Daedra Combat Skill: 70 Level: 12 Magic Skill: 90 Health: 180 Attack: 12-36 Magicka: 195 Agility: 75 Fatigue: 600 Willpower: 80 Soul: 195 Magic: Regenerate, Poisonbloom, Immune to Normal Weapons, Shockbloom, Third Barrier The Daedroth have crocodile heads and are minions of the Deadra Lord Molag Bal. They are best with magic, but are also strong. This is a difficult enemy. -Dremora- Type: Daedra Combat Skill: 80 Level: 9 Magic Skill: 90 Health: 160 Attack: 9-27 Magicka: 100 Agility: 50 Fatigue: 400 Willpower: 70 Soul: 100 Magic: Reflect, Immune to Normal Weapons, Second Barrier The Dremora are intelligent, powerful war spirits that are in service of the Daedra Lord Mehrunes Dagon. They usually carry powerful weapons and armor to attack you with great strength. This is a semi-difficult enemy. -Dremora Lord- Type: Daedra Combat Skill: 90 Level: 12 Magic Skill: 80 Health 280 Attack: 12-36 Magicka: 200 Agility: 70 Fatigue: 500 Willpower: 80 Soul: 200 Magic: Reflect, Fire Storm, Immune to Normal Weapons, Fourth Barrier They are much stronger, faster, and more aggressive then the Dremora. The Dremora Lords are very difficult and also carry with them strong weapons. -Dreugh- Type: Creature Combat Skill: 50 Level: 60 Magic Skill: 90 Magicka: 75 Attack: 5-15 Fatigue: 400 Agility: 50 Soul: 75 Willpower: 70 Magic: None The Dreugh are ancient sea creatures that are half-human and half creature. (Similar to an octopus) They are usually hunted for their hide to make armor and dreugh wax, which has many magical uses. They are a moderate enemy to kill. -Dwarven Spectre- Type: Undead Combat Skill: 50 Level: 5 Magic Skill: 90 Health: 60 Attack: 5-15 Magicka: 75 Agility: 50 Fatigue: 400 Willpower: 50 Soul: 200 Magic: Grave Curse: Luck, Grave Curse: Willpower, Chameleon, Reflect, Immune to Normal Weapons They are usually found in ancient Dwemer ruins that have been abandoned. They are usually aggressive and are made of Ectoplasm. The Dwarven Spectre is a creature of moderate difficulty. -Flame Atronach- Type: Daedra Combat Skill: 60 Level: 7 Magic Skill: 90 Health: 75 Attack: 7-21 Magicka: 105 Agility: 50 Fatigue: 600 Willpower: 70 Soul: 105 Magic: Reflect, Firebloom, Immune to Fire, Weak to frost, Immune to Normal Weapons. The Flame Atronach is a powerful Deadric summon that made with the element fire. When they are killed they drop an item known has fire salts. This is sometimes a difficult enemy. -Frost Atronach- Type: Deadra Combat Skill: 60 Level: 9 Magic Skill: 90 Health: 105 Attack: 9-27 Magicka: 135 Agility: 50 Fatigue: 600 Willpower: 80 Soul: 138 Magic: Reflect, Frostbloom, Immune to Frost, Weak to Fire, Immune to Normal Weapons. The Frost Atronach is a summon that is of the Ice element. They drop the item Frost salts when they are killed. This is an enemy that is more difficult then the Flame Atronachs. -Golden Saint- Type: Daedra Combat Skill: 80 Level: 20 Magic Skill: 90 Health: 250 Attack: 20-60 Magicka: 755 Agility: 50 Fatigue: 700 Willpower: 100 Soul: 400 Magic: Dispel, Reflect, Immune to Normal Weapons, Resist Fire, Resist Frost, Resist Shock, Shock Sheild. Golden Saints are magical females that are spawned of Sheogorath. Golden Saints are one of the most difficult enemies in the game. -Guar- Type: Creature Combat Skill: 30 Level: 3 Magic Skill: 90 Health: 38 Attack: 1-9 Magicka: 5 Agility: 50 Fatigue: 400 Willpower: 40 Soul: 20 Magic: none They are usually calm and live in herds. They are the dominant domesticated herd animals in Morrowind. Some Guar, however, are singled out and attack others. This is a very easy kill. -Hunger- Type: Daedra Combat Skill: 60 Level: 11 Magic Skill: 90 Health: 170 Attack: 11-33 Magicka: 250 Agility: 50 Fatigue: 400 Willpower: 80 Soul: 250 Magic: Disintegrate Armor, Disintegrate Weapon, Paralysis, Immune to Fire, Immune to Poison, Immune to Shock, Immune to Normal Weapons The Hunger is a voracious servant to the Daedra Lord Boethiah. The Hungers are difficult to kill. -Kagouti- Type: Creature Combat Skill: 50 Level: 4 Magic Skill: 90 Health: 45 Attack: 4-12 Magicka: 10 Agility: 75 Fatigue: 400 Willpower: 50 Soul: 20 Magic: none The Kagouti is large, stands on two legs, and with large teeth and tusks. It is an easy enemy to kill, however. -Kwama Forager- Type: Creature Combat Skill: 30 Level: 2 Magic Skill: 90 Health: 23 Attack: 1-3 Magicka: 15 Agility: 20 Fatigue: 300 Willpower: 10 Soul: 15 Magic: none The Kwama Forager searches for places on where to start new colonies. When they spot an enemy they will attack, but they are not dangerous. They are one of the easiest creatures to kill. -Kwama Queen- Type: Creature Combat Skill: 60 Level: 6 Magic Skill: 90 Health: 68 Attack: 6-18 Magicka: 30 Agility: 50 Fatigue: 1000 Willpower: 50 Soul: 30 Magic: none The Kwama Queen is a huge Kwama that produces the nest's eggs. They are too large to move and the Kwama workers do all of their needs. This is an easy enemy to kill, if you want to kill something that can't even move! -Kwama Warrior- Type: Creature Combat Skill: 50 Level: 3 Magic Skill: 90 Health: 45 Attack: 3-9 Magicka: 12 Agility: 50 Fatigue: 400 Willpower: 50 Soul: 20 Magic: Kwama Poison They defend the colony's tunnels and chambers. They are an easy kill, but watch out for their poison technique. -Kwama Worker- Type: Creature Combat Skill: 30 Level: 2 Magic Skill: 90 Health: 30 Attack: 6-18 Magicka: 8 Agility: 50 Fatigue: 300 Willpower: 30 Soul: 8 Magic: none The Kwama Worker digs the tunnels and does the queen's needs. They are basically harmless and for easy kills, if you feel the need to use them for training. -Lame Corprus- Type: Humanoid Combat Skill: 60 Level: 8 Magic Skill: 90 Health: 90 Attack: 8-24 Magicka: 160 Agility: 100 Fatigue: 400 Willpower: 70 Soul: 160 Magic: Black-Heart Blight, Regenerate The Lame Corprus is another deformed victim of the disease. They too carry the disease itself. They are a moderate enemy to kill. -Mudcrab- Type: Creature Combat Skill: 30 Level: 1 Magic Skill: 90 Health: 15 Attack: 1-1 Magicka: 5 Agility: 15 Fatigue: 400 Willpower: 0 Soul: 5 Magic: none They are small creatures with a hard shell that live along the coastlines and swamps. They are easiest enemy to kill out of all of the creatures. -Nix-Hound- Type: Creature Combat Skill: 30 Level: 2 Magic Skill: 90 Health: 23 Attack: 1-6 Magicka: 10 Agility: 50 Fatigue: 400 Willpower: 30 Soul: 10 Magic: none The Nix-Hound is a medium size pack hunter that is very easy to kill. -Ogrim- Type: Daedra Combat Skill: 60 Level: 11 Magic Skill: 90 Health: 170 Attack: 11-33 Magicka: 165 Agility: 50 Fatigue: 1000 Willpower: 80 Soul: 165 Magic: Regenerate, Immune to Normal Weapons Ogrims are massive, powerful, and very strong. They are not very intelligent though and they are servants to the Daedra Lord Malacath. They can be a difficult enemy to kill. -Rat- Type: Creature Combat Skill: 30 Level: 2 Magic Skill: 90 Health: 23 Attack: 1-2 Magicka: 10 Agility: 20 Fatigue: 300 Willpower: 0 Soul: 10 Magic: none The rat is a scavenger and will attack anything it sees that disturbs it. This is another very easy kill. -Scamp- Type: Daedra Combat Skill: 50 Level: 5 Magic Skill: 90 Health: 45 Attack: 5-15 Magicka: 100 Agility: 20 Fatigue: 400 Willpower: 70 Soul: 100 Magic: Immune to Normal Weapons, Resist Frost, Resist Shock, Resist Fire, Resist Poison The Scamp is a weak and cowardly servant of Mehrunes Dagon. Conjurers may summon them and their skin has magical uses. They are an easy to moderate difficulty kill. -Scrib- Type: Creature Combat Skill: 30 Level: 1 Magic Skill: 80 Health: 8 Attack: 1-2 Magicka: 12 Agility: 20 Fatigue: 300 Willpower: 0 Soul: 10 Magic: Paralysis The Scrib is a larva form of the Kwama. They are very weak, but they have the technique paralysis to let them attack without being countered attacked. This is one of the easiest creatures in the game. -Shalk- Type: Creature Combat Skill: 60 Level: 6 Magic Skill: 90 Health: 38 Attack: 6-18 Magicka: 30 Agility: 30 Fatigue: 400 Willpower: 25 Soul: 30 Magic: Firebite, Immune to Fire, Weak to Frost The Shalk is a large beetle. They are not too strong, but much stronger then the similar mudcrab. This should be an easy kill. -Skeleton- Type: Undead Combat Skill: 40 Level: 3 Magic Skill: 90 Health: 38 Attack: 1-9 Magicka: 30 Agility: 50 Fatigue: 1000 Willpower: 50 Soul: 30 Magic: Immune to Disease, Immune to Frost, Immune to Poison, Resist Shock They defend the tombs of clans, and carry melee weapons and shields. They are still pretty easy to kill. -Skeleton Champion- Type: Undead Combat Skill: 80 Level: 10 Magic Skill: 80 Health: 150 Attack: 10-30 Magicka: 30 Agility: 50 Fatigue: 1000 Willpower: 50 Soul: 200 Magic: Immune to Disease, Immune to Frost, Immune to Poison, Resist Shock The Skeleton Champion is the most powerful of the Skeletons. This is at about moderated difficulty to kill. -Skeleton Warrior- Type: Undead Combat Skill: 70 Level: 7 Magic Skill: 80 Health: 80 Attack: 7-21 Magicka: 30 Agility: 50 Fatigue: 1000 Willpower: 40 Soul: 30 Magic: Immune to Disease, Immune to Frost, Immune to Poison, Resist Shock The Skeleton Warrior is a more powerful then the Skeleton. They are found guarding Dwemer tombs. They are usually an easy kill. -Slaugherfish- Type: Creature Combat Skill: 30 Level: 2 Magic Skill: 90 Health: 23 Attack: 1-6 Magicka: 10 Agility: 50 Fatigue: 400 Willpower: 30 Soul: 10 Magic: none The slaughterfish is an aggressive underwater creature. It is an easy kill. -Small Slaughterfish- Type: Creature Combat Skill: 40 Level: 2 Magic Skill: 90 Health: 15 Attack: 1-5 Magicka: 10 Agility: 50 Fatigue: 300 Willpower: 20 Soul: 10 Magic: none This is a smaller form of the Slaughterfish. They are just as easy as the Slaughterfish. -Steam Centurion- Type: Creature Combat Skill: 60 Level: 10 Magic Skill: 90 Health: 150 Attack: 10-30 Magicka: 30 Agility: 50 Fatigue: 1000 Willpower: 70 Soul: 0 Magic: Resist Fire, Resist Frost, Resist Poison, Resist Shock The Steam Centurion is an enchanted Dwemer creation. They were constructed to the form of an armored warrior. This is sometimes a difficult opponent. -Storm Atronach- Type: Daedra Combat Skill: 70 Level: 15 Magic Skill: 90 Health: 200 Attack: 15-45 Magicka: 195 Agility: 50 Fatigue: 600 Willpower: 90 Soul: 150 Magic: Reflect, Shockbloom, Immune to Normal Weapons, Immune to Shock, Resist Poison, Shock Shield The Storm Atronach is a summon made of the element lightning. It is a strong opponent, and can be sometimes hard to kill. -Winged Twilight- Type: Daedra Combat Skill: 70 Level: 15 Magic Skill: 90 Health: 220 Attack: 15-45 Magicka: 210 Agility: 50 Fatigue: 800 Willpower: 100 Soul: 300 Magic: Reflect, Resist Fire, Resist Poison, Resist Shock, Resist Frost Winged Twilights are female-like creatures with wings and talons. They are messengers for the Daedra Lord Azura. This is usually a difficult enemy for most. -Credits- I did most of the work myself, but I had some help from the official strategy guide for Morrowind. I received the Combat Skill, Magic Skill, and Fatigue stats from the book. Also, I got some of the facts in the descriptions from it. So, I give credit to that book. Also, I give credit to Bethesda Softworks INC. because I would have never had the chance to make the FAQ if they never made this game. Also, I give credit to CjayC for making this site so we can post these type of things. -Contact and Copyright Information- Contact If you have spotted any mistakes, or have any suggestions, please contact me under that gamefaq screen name: SilverWizard or my e-mail address silverviceroy@netscape.net. Copyright Information This document is copyright 2002 SilverWizard. If you would like to post this on another site, please get my permission first. Currently the only site allowed to post this is gamefaqs.com. If you get my permission to post this FAQ, please put my name in the credits.