THE ELDER SCROLLS III: MORROWIND Glitch Exploiting Guide Copyright 2002 by Jason Thomas This Walkthrough was written by me and is distributed only by my consent, so if I see this somewhere I didn't let it be there will be hell to pay, ya hear. CONTENTS 1) Credits 2) Introduction 3) The Beginning No Glitches 4) Godly Stats Glitches 5) Early Spending Money No Glitches 6) Getting a House and Unlocking amulet Glitches 7) Unlimited Money and Enchanting Glitches 8) Godly Skills Glitches 9) Enchantable Lockets No Glitches 10) Version History CREDITS 1) I compiled this material and discovered many of the glitches and tricks in this guide back from when it came out in June 2002, through September 2002 when I wrote this guide. Much of the information has since been posted on the message boards, but I am posting this walkthrough now in expectation of the new Game of the Year Edition. I want to thank Zenkmander for giving me the idea and the basis for it along with giving me many of the Sanguine item locations and anyone who has helped me with ideas. I would also like to thank SiMpLy PiMpIn176 for pointing out a change in Early Spending Money. If anyone has proof of being the first person to come up with an idea in this guide, please send me an email and I will add your name to this. INTRODUCTION 2) This is mostly just for fun, because it takes away any and all challenges within the game, and it does it all without using cheats. I say this because in this game there are two ways to "cheat" (the verb not the noun). One is by using the press button codes that are available on GameFAQs; the second is by exploiting the various glitches in the game. I feel that the latter is a completely legitimate thing to do, since the glitches in the game can cause you to lose all of your hard work, one must use them to your advantage to counteract this. I will classify at the beginning of each segment what you do in it and whether it uses the glitches or not, so you can just go to the point that interests you at this point in time, or start a new game and follow the guide from the beginning, it will usually work no matter what. THE BEGINNING (No glitches or tricks, just getting started and preparation) 3) First after creating your character you pick up your papers and on the bookshelf in the same room there is a limeware platter. Go over to it, take it, and as soon as you pick it up open your inventory and drop it. The guard will yell at you, but then you are free to pick it up from the ground. In the next room take everything you can, especially all of the silver stuff and the gold in the lock 1 chest. Then get the ring ad everything else from the barrel. Then go to the next room give your papers and go outside Once outside, give Fargoth his ring. Then go across to Arilles trade house. Sell all your stuff to him and purchase the spells sanctuary and Jack-of-all-trades. Then go upstairs and get the quest from the guy who wants the gold from Fargoth's hiding place. Go to the lighthouse, when at the top take the book from under the bench and then go up to the very top outside. Wait until 11 o'clock and watch Fargoth go to the tree stump in the pond. Go down there and take all the stuff from the stump. Talk to Vodiccus Nucius about little advice and then talk to the silt strider about Vodiccus Nucius, go back to him and then buy the ring off of him. Then travel across the bridge and follow the road to the left until a guy falls out of the sky. Dispose of his corpse and then take the diary from the ground. On your return trip to town take the luminous mushroom, the rusellous mushroom from the mushrooms on the ground, and Bunglers Bane and Hyphia Facia from the trees (don't know the spelling). Return to the silt strider once you have one of each. Take the Silt strider to Balmora GODLY STATS (The heart of the invincibility, the two main glitches revealed) 4) In Balmora first go to the mages guild. Talk to the woman in front of you to join the mages guild. Then go into the supply chest and take the scrolls and the potions. Go down stairs and purchase the spell soultrap from the woman who has the option to travel. Soultrap may be from someone else there, but it is available in the building. Talk to the woman wandering about who has the spell making option. You should have around 1000 gold now, if not go outside and search all of the crates in Balmora and then sell the stuff from inside them. Using the soultrap spell you just purchased and the Jack-of-all-trades spell from Arilles Trade house in Seyda Neen, create a spell that is: Fortify Willpower 25 points on self (duration 0) Soultrap on target duration and range 0/1 (as low as it goes) You may need to switch the fortify willpower to 10 if you cant cast well. Then drink all of the fortify will power potions and cast the spell straight down at your feet (bend over as far as you can go, you cant actually see your feet), check to make sure that it is permanently fortifying it by waiting a minute and then seeing if your stats are still increased. If they aren't you may have created the spell wrong. NOTE: some people have found that this format does not work with their game, and use a format of: Fortify Willpower 25 points on self for 1 second Soultrap on target for 2 seconds You can also try adjusting the two time values. (This was unclear to some people, so I just want to note that these effects are all in one spells, you aren't using a separate spell for willpower and for soultrap) When your magicka is used up, sleep in one of the bunk beds for seven ours and your magic should be healed. If you are and Atronach you will have to use the potions and those take a while to respawn, and they can be found in most of the mages guilds, but just sleep a while until they regenerate in the equipment chest. Anyway, continue until you have a willpower of around 500 and you can now make the same spell but with a magnitude of 100 and do the same for a Personality spell. Once those stats are around 1000-2000 go to Aijra and purchase an alchemy ingredient for 0 gold (yes for nothing, your personality is good enough) and sell it back for 800. Rest for 24 hours and repeat till you have around 5000 gold. Make a spell that is the same as the others, but have it fortify Intelligence, then soultrap, and then add Fortify stat spells for all the Attributes except Speed and Strength, all of them magnitude 100. Cast that till they are all around 39900, but make sure your intelligence does not get any higher than that you will find out later why. By getting it to that as you level up your intelligence will max out at 40,000, which is why you don't want to get it there now. Now make a separate spell to fortify your speed by 10-50, and increase slowly till you have reached a speed you like, but remember that if it gets too high you can have very bad side effects I like to have it increased by 150, so I max out at 250. Buy a spell of Fortify strength and Soultrap for 100 points and increase to around 2000, if it is too high you will destroy a weapon in one hit. Next make a spell that is bound Longsword instead of Fortify, and now you have a nice little sword that weighs nothing. Then select the Longsword and hold X and then hold L and R at the same time, the Longsword should still be displayed, but you will here a very fast switching sound which increases your Longblade skill 10 points each second, so leave it for like 2 minutes and you will have around 10000 for your longblade. Finally create a spell to fortify your fatigue, health and Magicka by 100, although fatigue and magicka are increased by the various stat raises the health only increases during level ups and it is always nice to have 5000+ health. EARLY SPENDING MONEY (No glitches here, but it requires the murder of a character) 5)Leave the mages guild and go into Ra'Virrs trader nearby. Talk to him and purchase the Fiend Tanto and any other items of value for nothing. You can keep on doing that, or pull out your bound longsword and attack him, he will die in one hit, and take everything from his body. Return to the mages guild and take the transport to Caldera. In the Caldera mages guild head down stairs and open the Reinforced wooden door by the guy. Go up the stairs and take all of the master alchemy equipment. Then go back downstairs and out the door to Caldera. Go straight down the hill, and when you reach the sign for the armory take a right into the Ghorak manor. Inside take a left up the stairs and talk to the squeaking guy in the corner, his name is creeper and he is a scamp with a ton of gold. For now he will be our main merchant. Sell him the fiend tanto and then wait 24 hours, talk to him again and sell the fiend katana and buy back the fiend tanto and the ancient dagoth brandy. Then wait another 24 hours and sell him the brandy and the tanto. You should now have at least 12000 gold. Return to the mages guild and take the transport to Balmora. GETTING A HOUSE AND UNLOCKING AMULET (Uses Previous Glitches) 6) Next exit the mages guild and head right, then left up the stairs and then right again, and go to the fine clothiers. Inside buy any exquisite clothing she has, particularly the amulet and ring. Then go back to the mages guild and in the same room with the transport and talk to the cat woman Aijra behind the desk. Select duties and then mushrooms, and then mushrooms again and give the mushrooms you picked in Seyda Neen to her, if you lost them go back and pick them again. Then select duties again and choose fake soul gem. Quickly go up the stairs all the way to the desk and grab everything you can, especially the soulgems on and inside the desk. Drop the fake soulgem INSIDE the desk, and then go to your menu and select the Grand Soul gem and then choose make and enchanted object. If you have an exquisite belt use that, but if not use the amulet, but not the ring, those are really rare. Create a belt with open 100-100 on touch area 1, or on target area 1 if you use an amulet, but it doesn't matter too much. Since you have a huge intelligence it will be a breeze to do and then use your new amulet/belt to open the chest nearby and take all the stuff. Go out of the mages guild, take a right and then left up the stairs and then turn and go up the stairs of the guard tower and jump on to the terrace of the hose next to it. Open the door with the amulet, go into the closed wooden door and talk to the girl about Ralen Hlaalo and then murder's description, and then you can kill her. You now have a nice house in Balmora and Ralen Hlaalo's body down stairs is a bottomless container and the crates in the corner can store a lot of stuff as well. ENCHANTING/UNLIMITED GOLD (Uses Previous Glitches and exploits merchants) 6) Travel back to the Mages guild and take the transport to Sadrith Mora, Wolverine hall. Leave through the door there and go down the spiral staircase to and into the imperial shrine. Talk to the guy by the alter and buy around 500 bloats and ashyams, using your high personality to drop the price down to next to nothing. If you don't have your intelligence at 40,000 (i.e. you haven't been following the guide and are just doing this section) follow these steps, but if you do then just make a bunch of potions using the Ashyams and Bloats. Make sure you have Alchemy equipment, which you can get from the top of the tower behind the door in the Caldera mages guild. Make potions and drink them, and they will fortify your intelligence even higher, but get it as close to 40,000 without getting higher, if it does get any higher then you will need to wait until it goes down. Once it is around 40,000 make a ton of potions, each should be worth almost 5000, but not any higher. Once you have used up all of the bloats and ash yams, take your potions through the mages guild to Caldera and take them to creeper. Sell them to him, resting 24 hours so he can regenerate his money, and once you have around 200,000 gold put the rest of the potions into his crates (he wont mind as long as you don't take anything from him that isn't yours) and then you are free to do whatever you want. If you ever run out of potions, just repeat this step and continue. Next you will have a relatively long journey ahead of you, so travel to one of the mages guilds and pick up a Levitate spell and then make one with levitate 60 seconds 25 points. Also get the spells Mark, Recall, Restore health, Restore Fatigue, Divine Intervention, and Almsivi Intervention, it is quite a task but those spells will come in useful. You should travel to Sadrith Mora and take the ship there to Tel Branora. While in Tel Branora, enter the tower through the door to the upper tower and then enter the door to Therana's Chamber. Inside levitate up the shaft and then look for a man who sells spells. Purchase all the spells that he offers, but particularly the Summon Golden Saint Spell. Exit the tower and then from that point levitate northeast for a long time (recasting the spell when you see it's symbol begin to fade) until you see a huge statue of a woman facing out to sea (on the paper map that came with the game you can see a symbol for the Shrine of Azura in the south east corner of the map, this is where you are going). Underneath the statue is a door leading to the shrine to Azura. Approach the statue that is inside of the shrine and she will tell you a about a bet that she made with another God about one of her priests and that there are monsters there that may make her lose the bet and for you to kill them. You're your mark spell and then cast divine intervention and you should be taken to Sadrith Mora. If not travel from the town that it takes you to back to Sadrith Mora. From there take the boat to Tel Mora and then to Dagon Fel. From Dagon Fel take the road west, over a rise, to a beach. Cross the channel to the north, take the first left and continue west past the bandit cave Habinaes. The path will eventually turn south, but don't follow it that way. Instead, follow it up the slope to the west to the base of one of those great mushroom trees. Turn north and you will see a beach and, across a narrow channel, an island (it is just above the westernmost rectangle of intersecting roads on Dagon Fel island on the paper map). On that island you will find a hut and numerous Daedric creatures. There are Fire and Storm Atronachs and an Ogrim to the Northwest, two hungers on a rise to the northeast, and, farther north, a Daedroth and a Golden Saint. Once they have been killed, cast your recall spell and then approach Azuras statue once again, and you will receive the Soulgem Azura's Star. It is a reusable Grand Soul gem and along with the golden saint spell and your vast intelligence you can create almost any enchantment imaginable. GODLY SKILLS 7) This section will allow you to increase any skill to as high as you wish. In the PAL or European version of the original game the spell does not include fortify skill, and in the Game of the Year Edition one can purchase the fortify skill spell, thus making this section pretty much obsolete. It involves quite a bit of work, but there is a great sense of satisfaction performing these hits, and it is a great way to leave your godly mark on the world. Travel to Vivec and go to the Arena. In the Canal works enter the Arena Storage. Kill the rats and go through the wooden door on the right of the room. Go down the trapdoor and find Eno Hlaalo and join the Morag Tong. He will tell you to go kill a guy in the Elven Nation Corner club in the Hlaalu Plaza, go there and kill him, just ignore anyone else and cut him down in one blow, fun huh? Return to the headquarters and he will have made you a member. Go and collect the 26 Sanguine items (Eno already has one) and return them to him, he doesn't direct you to them yet, but I will. 1. Sanguine Enterprise: Eno Hlaalu has it. 2. Glove of Sanguine Horny fist: Guril Retheran in the Flowers of Gold cornerclub in Vivec Redoran section 3. Sanguine Glib Speech: Shotherra at Thongar's in Khuul. You'll have to taunt her to make her attack or it's a crime. She doesn't say anything about it. Just kill her. 4. Sanguine Golden Wisdom: Talis Veran at Ebernanit. Go to Valenvaryon and head straight southeast. Valenvaryon is on the map that came with the game near the Urshilaku camp. 5. Sanguine Green Wisdom: Gnaw Tooth at Ald Daedroth northwest of the Ahemmusa camp. 6. Sanguine Smiting: Domba is with Gnaw Tooth 7. Sanguine Impaling Thust: Gluronk gra-Shula on the second floor of Sadrith Mora's Gateway Inn. Peaceful guy. Taunt him so you don't get in trouble. 8. Sanguine Leaping: Dro'Zaymer in Canal South-Three in Vivec's St Delyn canton 9. Sanguine Safekeeping: Inganar at Ularradallaku. Hard to find. Enter Ghostgate and work your way northwest to the Dwemer ruin Endusal. The Ghostfence will be on your left. Head north across a swinging bridge and the shrine is on your left a little ways down the road If you look on the map that came with the game, find Dagoth Ur and look just left of it. There is a drawing of the bridge you will need to find. It took me about an hour or hour and a half of wandering around inside Ghostfence to find it. 10. Sanguine Silver Wisdom: Earmil in Assurnabitashpi west of the Urshilaku camp 11. Sanguine Unseen Wisdom: Erundil in Indoranyon. It's on the paper map north of Tel Aruhn. 12. Sanguine Stalking: Thovasi Alen in the shrine of Assarnatamat. In the Ashlands northeast of Balmora. The other 15 threads are obtained by doing the special duties quests. 13. Sanguine Fleetness: Hrodris at the Halfway Inn in Pelagiad. You can persuade her to give it to you or kill her. Your choice. It's a murder if you don't taunt her. 14. Sanguine Denial: Movis Darys. In a Mage's Guild, but don't remember which one. Eno tells you though. 15. Sanguine Martial Craft: Carecalmo at Ashalmimilkala. It's on an island West of Balmora. 16. Sanguine Sublime Wisdom: Anel Rethelas at Yasammidian. It's West of Ald Velothi. If you look on your paper map it's near the top all the way to the west of the map. The shrine is near the dwemer ruins it shows on the map. 17. Sanguine Stolid Armor: Mindeli Saren at Yasammidian 18. Sanguine Sureflight: Durus Marius at the Dark Brotherhood base underneath the St. Olms canton in Vivec. Can't miss the guarded door. 19. Sanguine Hewing: Durus Marius 20. Sanguine Balanced Armor: Relas Arothan next to Durus Marius 21. Sanguine Deep Biting: Relas Arothan 22. Sanguine Nimble Armor: Severa Magia at Ald Sotha. Look on your map. It's right next to Vivec tot he northeast 23. Sanguine Swift Blade: Severa Magia 24. Sanguine Fluid Evasion: Severa Magia 25. Sanguine Red Wisdom: Llandrale Varam at Ald Sotha 26. Sanguine Transcendence: Llandrale Varam at Ald Sotha 27. Sanguine Transfiguring: Llandrale Varam at Ald Sotha You can probably find a more specific guide to them somewhere else on the site Now that you have collected them all return to him for a very special gift. The spell Mephalas Skill. This spell will never fail, is cheep and is great for an assassin, but it is even better than it seems. Now with this spell you have two spell effects that cannot be found anywhere else. The fortify Skill spell and the Fortify Attack spell. With these you can create your own soultrap spells for 100 points for each of these effects. Having the same setup as for fortifying all your stats spell, you have one skill fortify, soultrap, and then the other skill fortifies. So create these spells for all skills, but you can only do eight effects at one time, but don't have fortify Acrobatics, athletics, or Alchemy past 100 because you will make it so you cant use them very well anymore because you will get stuck to high or go too fast and if the alchemy is too high you will be unable to use the money trick. The rest of the skills are fine to fortify into the 1000s as high as you would like (especially your enchant for if you get it high enough the amount of charge needed to use an enchanted item goes down very far, allowing many enchantment castings). Also fortify your attack high, although with your high weapons skills and strength it won't make too big of a difference. Now you can do anything you want, search libraries, take things from in front of guards noses while in sneak, kill anything, cast any spell, buy anything for nothing, sell anything for everything, and while wearing nothing you can have an Armor rating in the thousands. ENCHANTABLE LOCKETS (No Glitches, although the previous boosts might help) 8) If you head to Ald Ruhn, Under Skar, you can go and raid all of the guards quarters and everywhere else there while using your perfect sneaking ability. By going through like this, you can get about 30 Hlervu Lockets, and several other pieces of exquisite clothing. The Hlervu Lockets are excellent things to have because of their 120 Enchantment points, so I recommend that you use those for things such as water walking and breathing, levitation, constant healing and fatigue reviving, and other great enchantments. Congratulations! You now have an almost unlimited supply of gold, a nice house with tons of storage, and are invincible. Go do what you want, go grab some rare armors and items, NOTES I would like to mention that the majority of spells can't be permanently created with the soultrap glitch, and so one must enchant a weapon with the spell and switch it back and forth. To get good weapons, create a soultrap spell of Summon Dremora and Golden Saint, then kill them and take their stuff, tons of Daedric and ebony staffs an other weapons VERSION HISTORY V 1.0 First release, everything new V 1.1 Made change to Early Spending Money section based on SiMpLy PiMpIn176 suggestion V 1.2 The "Godly Stats" section was connected to a previous sections, and confused some people, so I have revised it to make it clearer. V 1.3 Just updated my email address. Thank you for reading my guide, I put a lot of work into this and would like to here your comments. Send me an e-mail at Jokester@charter.net.