Begin Formatting Check The following line must be able to run unbroken for 79 characters. 1234567890123456789012345678901234567890123456789012345678901234567890123456789 A-I and 1-9 should be aligned equally in order to view this FAQ properly. ABCDEFGHI 123456789 End Formatting Check The Morrowind Sanguine Items Guide (PAL XBOX) December 2002, Mathew E. Reuther v1.1 (First Update of the Public Release and Full Version, No Updates Planned) Contents: 1) Introduction 2) Grandmaster Eno 3) Items and Locations 4) Finishing the Quest 5) Final Words 6) Version Information 7) Other Works Section 1: Introduction Purpose ------- There's a great number of FAQs out there, and a huge load of information to digest. This FAQ/Guide is designed to very clearly break down the locations of Sanguine items in the game. These items are useful as they are constant effect items, and they also play a role in an extensive quest with a powerful reward. Anyone interested in collection a large number of unique items, or in gaining the quest reward will find this guide useful. Updates ------- Though there are no planned updates pending for this guide, I will make changes or additions as I see fit, or need to based upon new information/opinions. If you have something you think belongs in this FAQ, or would like to discuss something at all, please feel free to email me at . At times these updates will be added to the FAQ without being checked. When this is the case I will note them as *UC (unconfirmed) in the text. Copyright --------- This guide is Copyright 2002-2003, Mathew E. Reuther. All rights are reserved by the author of this FAQ. Copying parts of, utilizing without permission in whole or part, or otherwise infringing on these rights is a violation of copyright law. If you feel the need to post this FAQ somewhere, you must check with the author FIRST. If you want to base another work on this guide, you must ask permission FIRST. If you do not receive a reply, the answer is NO. Only locations below are authorized by the author to post this FAQ: http://www.gamefaqs.com/ the author himself (graymere@zipcon.net) All others must apply for permission via email and receive it prior to redistributing this FAQ in any manner. (Even personal email. Send the person who needs the FAQ to once of the above sources to get it.) Note that the author has no desire to email the FAQ to people, so don't send an email requesting it. Contact Info ------------ Tha author may be reached at: graymere@zipcon.net (Mathew E. Reuther) This email address may be used to contact the author regarding the FAQ, or anything else you may find relevant. Not all email will be answered. Not all email will be opened. Be clear in your subject matter, and brief in your content and you may very well get a reply. (Check your spelling as well please.) Section 2: Grandmaster Eno The Morag Tong Grandmaster, Eno Hlaalu, is the quest-giver for the Threads of the Webspinner. This quest involves the collection of 27 items (of which he begins with 1, so you will need to find 26), each of which bears the name Sanguine, and is a constant effect item. Eno may be found in Vivec, in the Arena canton. He is located in the Arena Storage accessed off of the Canalworks. In one of the side rooms is a trap door which will lead you down to him. (Not to mention the rest of the Vivec Morag Tong!) All 26 of the items must be returned to Eno before he leaves. (Once you complete the Grandmaster of the Morag Tong quest by either letting him retire, or killing him.) If you fail to do so, the quest is impossible to complete as it requires Eno alive and present. Once you have attaioned a level in the Morag Tong which will allow you to become Grandmaster (or if you decide not to join/advance in the Morag Tong) you may kill Eno and take back the items you've given him. This is relatively easy to do once you've completed the Morag Tong quests and recovered all the Sanguine items, as you will have gained a good deal of power. Section 3: Items and Locations Item Properties --------------- All of the Sanguine items are valued at 1500. Shoes weigh 3.0, Rings 0.1, Gloves 1.0, Belts 1.0 and Amulets 1.0. Each of them is a Constant Effect item. This means that the magic properties of the items are always active when equipped and that they do not run out of magicka and need to be recharged. The Sanguine Items and Where to Find Them ----------------------------------------- First, some general notes on how to get the Sanguine Items away from their present owners. If you are completing the Morag Tong missions, many of the Sanguine Items will fall right into your lap. In fact, there are relatively few which will need to be tracked down! (Which is kind, as the fact is: Vvardenfel is a BIG place!) The majority of items are found in the posession of an agressive Daedra worshipper or Dark Brotherhood member. Only a few are found on the person of someone who is NOT naturally aggressive. Most of the few who fall under this category are professional killers nonetheless. However, dispatching these foes is best done in an unobtrusive manner, such as taunting. Now then, some notes on taunting which may be useful during the course of play: In order to do this effectively it helps to have a high speechcraft skill. Each time you taunt someone, they will have a lower disposition against you and there is a chance of making them mad enough to fight you. Once they reach a low 0/100 disposition towards you, you won't be able to taunt them. However, you may bribe people up in disposition after taunting them down, and the money will be available on their corpse. HOWEVER, there are some NPCs who will not speak to you and to make matters worse are not aggressive and will be assisted by those nearby. Your best course of action with these folk is to simply not be caught fighting them. You can close doors, utilize sneaking/camoflauge and at times even obstacles in order to accomplish this. While it is never that difficult to do, simply charging in magic blazing or sword hacking is not a good idea. Remember, the Daedra Mephala favors skill and stealth over blatant use of force! Amulet of Sanguine Interprise ----------------------------- (Fortify Mercantile by 5) This is the one item which does not need to be recovered. Grandmaster Eno has it in his posession already. The only way to obtain this is by taking it from Eno. (Typically after completing the requirements for becoming Grandmaster of the Morag Tong, and finishing the Threads of the Webspinner quest.) Amulet of Sanguine Glib Speech ------------------------------ (Fortify Speechcraft by 5) Unfortunately this item is in the hands of a non-aggressive NPC. Thus you'll have to find a method of taking it from her which doesn't involve breaking the law. Unless you'd rather just deal with making amends for killing her that is! Shotherra may be found in Khuul at Throngar's establishment. Taunting her into a fight would seem the best method of dispatching her. Amulet of Sanguine Nimble Armor ------------------------------- (Fortify Light Armor by 5) The ultimate special mission of the Morag Tong sends you to the Northeast of Vivec into the Daedric shrine of Ald Sotha. Severa Magia, Night Mother of the Dark Brotherhood has taken refuge in the foul depths and must be eliminated. Fortunately for you, she also has three Sanguine items in her posession, including the Amulet of Sanguine Nimble Armor! After entering the shrine at the waterline, Severa should not be too difficult to find as Ald Sotha is only a medium-sized shrine complex. A capable spellcaster, it is imperative that you kill her quickly. If you allow Severa much time to cast her spells, it will become much more difficult to eliminate her. In fact, if you are still fairly inexperienced, she is quite the tough fight indeed. Treat her with extreme caution and you should manage to come out on top against this leader of the Morag Tong's rivals in Morrowind. (Fortunately by the time you face her, your strength should have grown signifigantly, assuming you've been following the path of the Morag Tong.) Belt of Sanguine Balanced Armor ------------------------------- (Fortify Medium Armor by 5) Beneath the canton of St. Olms in Vivec lies a shrine to Mehrunes Dagon. Known as Assernerairen, it hosts a number of Dark Brotherhood operatives. One of these is a well-armored brute named Relas Arothan. Not only does Relas posess this belt, but also the Belt of Sanguine Deep Biting. Relas sports a fairly dangerous (and valuable) weapon as well, so it is wise to use caution when fighting him. The penultimate Morag Tong special mission will send you into this shrine to root out Durus Marius. If you wait until this point to attempt to recover these items it should be relatively safe. By the time your skills are sufficient for advancement in the Morag Tong, Relas and the others of the Dark Brotherhood should not be much threat. Belt of Sanguine Deep Biting ---------------------------- (Fortify Axe by 5) The above section on the Belt of Sanguine Balanced Armor contains all the information relevant to recovering this item. It is located in Assernerairen on Relas Arothan. Belt of Sanguine Denial ----------------------- (Fortify Block by 5) This belt is held by Movis Darys (an operative of the Dark Brotherhood) in the Ald'ruhn Mages' Guild. He is a peaceful NPC, so you will have to deal with him in some manner in order to obtain the Sanguine item he posesses. Asking Movis to join the Morag Tong is one of the special missions assigned to up and coming Morag Tong members. During this mission you may obtain the belt rather simply. If you wish a peaceful solution, it's easy just to get Movis' disposition up to 100/100 and speak to him about joining. Make sure he knows that the Morag Tong sees him as honorable and he'll give you the belt and promise to meet with Grandmaster Eno. Without choosing to do the Morag Tong missions you will likely need to resort to taunting Movis into a fight. He's surrounded by a good deal of other NPCs, many of whom are quite important. Since you dont NEED to fight him it is perhaps best to merely complete the Morag Tong special mission in a non-violent manner when it is offered. Belt of Sanguine Fleetness -------------------------- (Fortify Athletics by 5) This item is found on one of the special missions offered by the Morag Tong. Hrordis, the current (and probably very temporary if you're reading this guide) owner of the Belt of Sanguine Fleetness is found in the Halfway Tavern in Pelagiad. She is alone in a room up the stairs and may be safely dispatched (she does not speak with you) if you are cautious and avoid detection. (Close the door for starters!) She is a spellcaster, though not one of particular power. Belt of Sanguine Hewing ----------------------- (Fortify Long Blade by 5) You may refer to the section on the Belt of Sanguine Balanced armor when trying to recover this item, as it is located in the same shrine beneath St. Olms. The owner of the Belt of Sanguine Hewing is none other than Durus Marius, the target of the special mission discussed above. He is (when compared to his friend Relas) a relatively easy man to defeat if you're of any decent level of skill. He tends to try to hail you with missile fire (as he also holds the Belt of Sanguine Sureflight) and will most likely present a problem to anyone who tries to stand off (by means of rising force for instance) and fight the shrine's guardians. Once engaged in close combat, you should find him lightly armored and a quick kill. Note that it is usually possible to ignore Durus and defeat the others within Assernerairen, then enter the back area where he may be found. Belt of Sanguine Impaling Thrust -------------------------------- (Fortify Spear by 5) This belt can be found on Gluronk gra-Shula in Sadrith Mora. She is an Orcish assassin found in the Gateway Inn, North Wing. She is not aggressive, so you should find a method of killing her which does not involve breaking the law. She is not a terribly imposing figure in a fight, though if you're quite low level it would be wise to approach her carefully. Belt of Sanguine Martial Craft ------------------------------ (Fortify Armorer by 5) Carecalmo, resident Daedric priest of the shrine Ashalmimilkala is a relatively unpopular fellow. Not only is he wanted dead or dead by the Imperial Cult, he has managed to arouse the ire of the Morag Tong. (Well, that's what happens when you have posession of an item which Mephala wants back after all.) Tracking him to his lair is simple (north up the coast from Hla Oad, big old semi-waterlogged Daedric shrine) and finding him within it couldn't be much easier. (The shrine contains only about 3 or 4 distinct areas.) You will most likely face his rather heavily armored guardian in getting to him, though use of stealth may eliminate Meryaron as a factor. (Invisibility works well on him.) Should you face the lummox, be warned that his armor allows him to take quite a punishment, though he's not carrying a particularly threatening weapon. Carecalmo himself is a spellcaster of some power, though like most of the casting NPCs inhabiting Vvardenfel he cannot take much in the way of pain. Close with him quickly and end his foul life. Belt of Sanguine Smiting ------------------------ (Fortify Blunt Weapon by 5) Ald Daedroth (vital to the main quest line during the fifth trial) hides a couple of unpleasant Daedra worshipping scum who have inconviently taken posession of Sanguine items. One of these two is Domba, found deep within the rather large and imposing Ald Daedroth shrine. Before venturing into the shrine it is important to realize a couple of things: that there is a battle taking place between members of the Temple and the Dadra worshippers, and that plenty of unpleasant Daedra are found in the depths of the shrine itself. The recovery of this belt is not for the weak of heart (or body for that matter) and should only be undertaken with care. To find the shrine, seek due north of the Ahemmusa Camp on the large northeasternmost island. Domba is found with Gnaw Tooth, and it is almost impossible to not fight the two of them together. Because of this it can be a potentially dangerous encounter, as neither one of them is precisely weak. While nowhere near as dangerous as other opponents in Vvardenfel, it would be unwise to treat them with disdain together. Finish one of them as quickly as possible then defeat the other. If in doubt, stay near an exit while fighting them. Leaving the area after defeating one could allow you the time to recover you need in order to finish off the second. Belt of Sanguine Stolid Armor ----------------------------- (Fortify Heavy Armor by 5) The Daedric shrine of Yasammidan (found far to the northwest past Gnisis) is sunken into the sea a bit. Navigating the waters around the shrine can be difficult, and the Daedra nearby will definately make life difficult when you try to visit. Getting inside the shrine will allow you to meet Mindeli Saren, current owner of the belt you seek. Though not an impressive fight alone, it is possible to make the mistake of being surrounded by the other inhabitants of Yasammidan. Thus the best course of action is to advance into the shrine using a bit of common sense, one step at a time as it were. In addition to being the residence of Mindeli and the others, this is the sacred shrine of Mehrunes Dagon. While here you can pick up a quest to recover Mehrunes' Razor from the Alas Anscestral Tomb. (Clicking on Daedric statues can, in some cases, activate them.) Belt of Sanguine Sureflight --------------------------- (Fortify Marksman by 5) The above section detailing the Belt of Sanguine Hewing contains all the information necessary to completing the recovery of this item as well. It is found on Durus Marius in the shrine of Assernerairen beneath St. Olms canton. Glove of Sanguine Horny Fist ---------------------------- (Fortify Hand-to-Hand by 5, Right Hand) Targetted for assasination by the Morag Tong, Guril Retheran doesn't stand much of a chance against you! Or at least, let's hope not. The Glove of Sanguine Horny Fist is easily acquired during the early Morag Tong missions. Though Guril is a challenge for young, inexperienced assassins, he's certainly not a difficult man to eliminate. The Flowers of Gold Cornerclub is easily found in the Redoran Canton, just check down the passages leading to the exits on the Waistworks level. If you do not take the Morag Tong mission (writ) for him, it could cause you trouble with the law. If this is the case, eliminate him in a manner which causes you as few problems as possible. A clean getway is always preferable to a messy one. Glove of Sanguine Safekeeping ----------------------------- (Fortify Security by 5, Left Hand) The ghostfence region is a dangerous, inhospitable, barren, ugly . . . yada, yada, yada. Suffice it to say that getting to Ularradallaku to find the owner of the Glove of Sanguine Safekeeping is not necessarily a picnic. In fact, an enchanted item of invisibility would be a fine piece of gear to pack on your trip to the shrine, located roughly northeast of Ald'ruhn. The easiest route is to the north and west of Ghostgate along the roads, though they can be difficult to see clearly. Beware of the many foul creatures which inhabit the area contained within the Ghostfence itself! Defeating Inganar within the shrine is much easier than getting to it in the first place. (Good thing too!) Like most Daedric shrines, becoming overwhelmed by the residents is a possibility, so proceed with caution once inside. Inganar is one of the weaker Sanguine item owners you'll face, and once the surrounding Daedra have been slain should prove to be quite the easy mark. Glove of Sanguine Swiftblade ---------------------------- (Fortify Short Blade by 5, Right Hand) All that need be known about recovering the Glove of Sanguine Swiftblade is covered under the notes for the Amulet of Sanguine Nimble Armor. This too is found on Severa Magia to the northeast of Vivec in Ald Sotha. Ring of Sanguine Fluid Evasion ------------------------------ (Fortify Unarmored by 5) The above notes on Severa Magia and the Amulet of Sanguine Nimble Armor are relevant to your search for this Sanguine item. It too lies in her hands, within Ald Sotha. Ring of Sanguine Golden Wisdom ------------------------------ (Fortify Alteration by 5) In the shrine of Ebernanit (Southeast of the stronghold Valenvaryon and almost precisely east of Khuul) lies the Ring of Sanguine Golden Wisdom. Of course it's not so simple as walking in and finding it lying around (fortunate, since rings are so small) but rather of taking it from it's present owner, Talis Veran. Fortunately Talis is not overly dangerous (though the standard warning about getting in over your head while in a shrine applies) and should prove to be no match for most relatively experienced adventurers. Ring of Sanguine Green Wisdom ----------------------------- (Fortify Restoration by 5) Gnaw Tooth, owner of the Ring of Sanguine Green Wisdom is located in Ald Daedroth. He may be found with Domba in the depths of the shrine, and the section regarding recovering the Belt of Sanguine Smiting contains all information relevant to seaching out this treasure as well. Ring of Sanguine Red Wisdom --------------------------- (Fortify Destruction by 5) Llandrale Varam, a member of the Dark Brotherhood and ally of Severa Magia, holds this and two other Sanguine rings. Another spellcaster, Llandrale is dangerous if allowed time to prepare an attack. Close quickly and the battle will be much easier to handle. The section regarding the Amulet of Sanguine Nimble Armor contains information relevant to reaching Ald Sotha itself. Ring of Sanguine Silver Wisdom ------------------------------ (Fortify Illusion by 5) Earmil is at home in the shrine of Assurnabitashpi, east of Khuul and west of the Urshilaku camp. It is a rather expansive ruin and the two entrances may prove difficult to find. Be prepared to deal with the Daedra who guard the ruins when you arrive and depart. Earmil is not nearly the challenge the Daedra prove to be, for certain. Assuming you are cautious, he should prove little trouble. Assurnabitashpi has two entrances to it. One leads into the upper area, and the other leads into the lower. Both areas connect in the room with the Daedric statue. It is possible to use rising force to reach the upper area, or to jump down from above into the lower. It is worth clearing out the whole shrine, so either utilize both entrances or maneuver around both levels in order to eliminate all the inhabitants. Ring of Sanguine Sublime Wisdom ------------------------------- (Fortify Alchemy by 5) Another treasure of Yasammidan, this ring is held by Anel Rethelas. The above section on the Belt of Sanguine Stolid Armor contains everything relevant to finding this item as well. Anel is not a terribly impressive spellcaster, though as with most of them it is wise to get in close and finish him off lest he use some painful spells on you! Ring of Sanguine Transcendance ------------------------------ (Fortify Conjuration by 5) This item is in the posession of Llandrale Varam and the information in the sections relating to the Ring of Sanguine Red Wisdom as well as the Amulet of Sanguine Nimble Armor explain all you need to know of Llandrale and Ald Sotha. Ring of Sanguine Transfiguring ------------------------------ (Fortify Enchant by 5) Like the last item, this too lies in Ald Sotha on the person of Llandrale Varam. Reading the information in the Amulet of Sanguine Nimble Armor and Ring of Sanguine Red Wisdom sections will prepare you for the recovery of this one as well. Ring of Sanguine Unseen Wisdom ------------------------------ (Fortify Mysticism by 5) Searching the Stronghold of Indoranyon (located down the coast from Tel Vos) it is possible to recover this Sanguine item. Held by a relatively dangerous opponent (at least when compared to some of the other Sanguine item bearers) and deep inside a fortress, this can prove a bit of a challenge to those not experienced or well enough prepared. Erundil has friends nearby which can be engaged separately if you are cautious. The wisest course of action is to proceed carefully, eliminating opponents one at a time, or to stealthily (again this is a good place for an item of invisibility) scout around until you find Erundil. Shoes of Sanguine Leaping ------------------------- (Fortify Acrobatics by 5) This footwear (which will arguably be of little use as an equipped item since almost anyone who can wear footgear will take the Boots of Blinding Speed) is found in Vivec, Canal South-Three, St. Delyn Canton. You will have to eliminate the current owner, Dro'Zaymar. He's a peaceful NPC, so you may wish to taunt him. Though he's alone in his home. He shouldn't prove to be too much of a hassle, though as alway, one should be cautious when undertaking any action in the game. Shoes of Sanguine Stalking -------------------------- (Fortify Sneak by 5) Though slightly more useful than the shoes above (it is possible one might wish to move stealthily in lieu of speed at some point) these will most likely be only worthy of getting should you be attempting the entire Threads of the Webspinner quest. They may be found in the Daedric Shrine of Assarnatamat on Thovasi Alen. As with most Daedric Shrines, the Daedra may be mnore dangerous than other inhabitants, so caution is warranted. Thovasi is not much of a threat, and once the real threats in the Shire are eliminated, the shoes are simple to acquire. Section 4: Finishing the Quest Once you have brought the last items back to Eno in Vivec you will recieve a special gift. The spell "Mephala's Skill" which allows you to make spells with effects not available elsewhere in the game. After this, you may kill Eno for all the items you have surrendered to him. (This is one of the options for becoming Grandmaster.) In the PAL XBOX version of the game, the spell costs 30 magicka to cast and provides 50% chameleon for 60 seconds and fortify attack by 10 for 60 seconds. (Thus it is the only spell which gives the fortify attack effect.) In the NTSC XBOX version of the game, the spell is slightly different. It will only last for 30 seconds, but in addition to the other effects also fortifies short blade, making it the only spell to render the fortify skill spell effect as well! Section 5: Final Words This FAQ was slightly less time-consuming than my Imperial FAQ, though it still took about 2 weeks to put together. (Even longer to finish off as it was done during the holiday season at the end of 2002.) Roland Riverrun, a Redguard, was used to complete the Threads of the Webspinner quest. During the course of play he was saved about 35 times and attained a high (50+) level. (I chose to max out all his stats at 100.) This guide is, unlike my last guide, very specific to one quest. The Threads of the Webspinner quest is one of the longest in Morrowind. It takes you to a great number of locations, and provides a number of interesting challenges. Unfortunately, at the time of this writing there is no detailed guide for it on the Gamefaqs.com site, which brings us to why I chose to write this FAQ in the first place. Hopefully this guide will be useful to the many folks out there who would like to complete this long and worthwhile quest. Best of luck with this excellent game! Please keep sending me feedback on this and all my other work. I only hope to continue to produce the kind of guides which really shine light on the games they're appropriate to. Mathew E. Reuther 31DEC02 Amsterdam, The Netherlands Section 6: Version Information v1.1 Jan 2003: First Update. Updated copyright for 2003. Added the Shoes of Sanguine Leaping and Shoes of Sanguine Stalking. I had originally just forgotten to include them after the rings. (This was pointed out by a number of people after I originally noticed the error.) v1.0 Dec 2002: First full version, released to GAMEFAQS.COM. Section 7: Other works It is possible that you may find other work I've completed useful. I have authored the following FAQs (available via gamefaqs.com under the contributor name MCMayhem [http://www.gamefaqs.com/features/recognition/28863.html]): The Morrowind Imperial Guide (PAL XBOX) The Morrowind Sanguine Items Guide (PAL XBOX)