>->->->->->->->->->-> § Blue Mary's FAQ in § § The King of Fighters 2002 : § § The Challenge to Ultimate Battle § <-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-< ------- December 15, 2003 ver 1.7 Written by: Mario san http://paopaocafe.tk If you have a question, go to http://paopaocafe.tk and create a post there, i'll try answer you as soon posible. (!) disclaimer § Well, this is a routine. This is my work, I spend much time to § § finish it. All related with Blue Mary, the other characters, § § The King of Fighters, etc is copyright 2002 Playmore/SNK. § § This FAQ cannot be used for commercial intentions, only for § § personal use, if you need permission to use this FAQ (or a § § part), e-mail me, then i'll decide. § if you have an advice, a new combo or something to colaborate in this FAQ, e-mail me and i'll give you the credits.... :-: Contents :-:-:-:-:-:-: .1. intro .1.1. version history .1.2. new version: a dream match .1.3. profile .1.4. my opinion .2. stuff .2.1. opening & victory poses + end quotes .2.2. wear colors .3. game system .3.1. notation .3.2. power gauge system .3.3. cancel / MAX mode / HSDM system .4. commands .4.1. changes on her .4.2. normal/throw moves .4.3. special moves .4.4. desesperation moves .5. mary's reverse facelock counter list .6. combos .6.1. normal combos .6.2. normal cancel combos .6.3. MAX mode combos .7. comments .8. credits & myself :->-:->-:->- .1. intro :->-:->-:->-:->-: This is my fourth Blue Mary FAQ. wasn't easy found a new ASCII style. I still remember when i was writting my first FAQ in 99, new characters, new system, a lot of changes, and a new saga. With KOF 2K1 the n.e.s.t. saga comes to the end [i hope =)] and a new dream match is here, with the crossover between both sagas. :-: .1.1. version history -:-:-:-:-:-:-:-: ver 0.1 - FAQ struct, research on the web... ver 0.3 - well, added MAX mode, cancel and power system gauge. ver 0.4 - mary's reverse facelock list was began. ver 0.6 - new info about the final release, add the new command to the : mary's typhoon ver 0.8 - testing and releasing... the preview... ver 0.85 - corrections. win poses & openings. ver 1.0 - all is confirmed info... mistakes were corrected. some combos added, and comments too!! ver 1.4 - mary's reverse facelock counter list is complete (i hope...), some combos added and a.. NOTE: Billy's cannot encounter Mary's splash rose (qcf,hcb + A/C) =D ver 1.5 - i think this will be the last update, added 1 combo. ver 1.7 - corrections, and 1 combo. NO MORE UPDATES :P :-: .1.2. new version: a dream match :-:-: What can i say??, orochi vs. n.e.s.t. battle, mmmm, Yashiro, Chris, Shermie... Billy & Yamazaki. Mary is in '97 team with billy and yamazaki again, so that will be an interesting match. Vice and Mature are back too. This is a remake, i think, from kof '98, although don't have history, is the best vs. edition. :-: .1.3. profile -:-:-:-:-:-:-:-:-:-:-:-: Real Name : Mary Brian (Ryan) Fighting style : Comando Sambo Birthdate : February 4, 1976 Age : 26 Country : USA Blood type : AB Height : 169 cm Weight : 48 kg Measures : Bust - 86 Waist - 54 Hips - 85 Hobby : Bike touring Favorite food : Beef Best sport : Baseball Most important : Leather jacket Dislikes : Cats :-: .1.4. my opinion :-:-:-:-:-:-:-:-:-:-: oooohh Dios!! this is one of the best kof that i have played in my life!... you feel like another kof, but the backgrounds, music, graphics have been improved. something that likes me a lot were the , all have one!! this kof is very simple to play, you have fun, is adictive, in three words: AN OLD KOF.... althought the are good, mostly of them are only frames that already exist, nothing new. that is bad, 'cause seems like were done in a hurry, and we don't deserve of that... :->-:->-:->- .2. stuff :->-:->-:->-:->-: :-: .2.1. opening & victory poses + end quotes - openings in first round : she starts wearing her jacket and taking it off, she call her dog (Mary says: "Are you ready?!"). in normal round : start crouching and then ask: "Are you ready?" vs Terry : Blue Mary look up, while Terry says: "Get ready?" then Mary put her hand in her mouth and says: "Let's fight Terry!". - victory poses button A : Mary target the opponent with her finger and says: "Bakyoo!" (the japanese shoot sound) button B : Mary cross her arms and sigh, suddenly her dog appears and jumps on Mary, falling in the floor. button C : she turns back and then send you a kiss with her hand. button D : random pose. - end quotes vs. all english : i can't even trust my selfmates. just what've i got myself into?? spanish : no puedo confiar en mi equipo. en menudo problema me meti vs. Terry english : i won. so guess who is going to be who's partner! spanish : como te prometi. te gane! te espero para la proxima! - other stuff taunt : she turns back, provoking the opponent... lossing by time : she looks up! lossing : she shouts: "i shall retuuuuuuurnn!!" :-: .2.2. wear colors -:-:-:-:-:-:-:-:-:-: another year without wear changes, mmmm...... a) button A (the original): Top : red Pants : blue Hair : blonde b) button B (the second choice kof '01): Top : pink Pants : dark brown Hair : white c) button C (extra mode color kof '98): Top : orange Pants : blue Hair : blonde d) button D (from kof '00): Top : light purple Pants : purple Hair : pink :->-:->-:->- .3. game system :->-:->-:->-:->-: :-: .3.1. notation :-:-:-:-:-:-:-:-:-:-:-: Up Up-back | Up-forward \ | / back --- * --- forward / | \ down-back | down-foward down [BASICS] Up : u Button A : weak punch Back : b Button B : weak kick Forward : f Button C : strong punch Down : d Button D : strong kick Strong Attack : press CD Block : hold b/db when attacked Taunt : press Start Run : tap f, f Back Step : tap b, b Roll : b/f + AB Recovery roll : press AB (on floor touch) Guard cancel : CD during block (cost 1 stock, cause damage to the opponent) Guard escape : AB during block (cost 1 stock) MAX : if you have a stock, the press BC : desesperation move : super desesperation move : hidden super desesperation move [COMMANDS] qcf - Quarter Circle Forward (d,df,f) hcf - Half Circle Forward (b,db,d,df,f) qcb - Quarter Circle Back (d,db,b) hcb - Half Circle Back (f,fd,d,db,b) DP - Dragon Punch motion (f,d,df,f) :-: .3.2. power gauge system :-:-:-:-:-:-: the power gauge system works as follow: is the same system like kof '98, you start with 3 stocks, in your second character you get one more (you'll have 4 then) and at least, in the third character you'll have 5 stocks. you will need 1 stock to: > guard cancel > guard escape > cancel (like in kof 01) > cancel into MAX mode > to change to MAX mode in middle a combo > when you are in MAX mode, with another stock you can perform a and with 1/6 of energy a :-: .3.3. cancel / MAX modes / HSDM system : when u have 1 stock, you can change to MAX mode. the MAX mode is limited by time, just like kof '98, but now you only press BC instead ABC. when you are in MAX mode you can: > perform a . if you have another stock, and you do the command, you will spend that stock and the MAX mode will over; if you don't have 1 stock more, or you do the command, the MAX mode will terminate too. > cancel a special move. now the cancel mode works very different. when you change to MAX mode you can cancel some moves into others, but you will spend a part of the MAX mode's time bar (about 1/4). > perform a . this is new in the KOF series. a is very different than a , is more strong and amazing, the background changes like the k9999 in kof '01 (with blue and lines). you will need 1 stock more, but with 1/6 of energy (or less). check the section. you can cancel like in kof 01, but now is more limited. only a few combos will work as before, i meant, you can do the combo, but won't work, won't connect. check the combo section to see which ones. :->-:->-:->- .4. commands :->-:->-:->-:->-: :-: .4.1. changes on her :-:-:-:-:-:-:-:-: mmmmta, Mary hasn't has changes in her moves since kof '99, only in kof '01 her Mary's Typhoon was taken down. These are the small changes in this special edition: - climbing arrow was removed - reverse headlock (after real counter) was removed - when you cancel the mary's snatcher don't connect - mary's typhoon is back :-: .4.2. normal/throw moves :-:-:-:-:-:-: -=( Normals > Hammer Arch : b/f + A Double Rolling : b/f + B NOTES .1. Hammer Arch is an overhead, you cannot block it while crouching, but is cancelable too, so, you can do any special move inmediatly, but won't be an overhead. .2. Climbing Arrow (db/df + B) was removed!! .3. Double Rolling can be canceled only in the second hit into any special move or (in normal conditions) -=( Throws > Victor Throw : close b/f + C Head Throw : close b/f + D NOTES .1. the throw's damage is the same than kof '98 :-: .4.3. special moves :-:-:-:-:-:-:-:-: Spin Fall : qcf + A/C >> Mary's Spider : qcf + A/C Real Counter : qcb + A/C >> Backdrop Real : hcf + A/C Straight Slicer : charge b (2 seg), then f + B/D >> Crab Clutch : qcf + B/D Mary Reverse Facelock : qcb + B (against air, mid & attacks) Mary Headbuster : qcb + D (against low attacks) Vertical Arrow : DP + B/D >> Mary's Snatcher : DP + B/D NOTES .1. Reverse Headlock (hcf + B/D, after Real Counter) was removed too!! .2. Straight Slicer has a low priority and is very slow.. .3. Straight Slicer can be cancelled during MAX mode and like in kof'01 too. :-: .4.4. desesperation moves -:-:-:-:-:-: - < deseperation moves > - >> mary's splash rose --------------------------- (qcf, hcb + A/C) this is one classic. mary rush to the opponent and attack and finally, she lift the opponent with a uppercut. this don't have a version :( >> mary's dynamite swing ------------------------- (A, A, f, B, C) is a weird command still, bad... mary attack the opponent with her knee, then do a couple of suplexs, and she throw the opponent far away. - < super deseperation move > - >> mary's dynamite swing ------------------------- (A, A, b, B, C) is the version. is strong and have more frames, you must do BACK, not foward. with foward you wiil perform the version, with BACK the . remmember, you need to be in MAX mode and 1 stock more. - < hidden super deseperation move > - >> mary's typhoon --------------------------- (qcf, fu, u, d + BD) mmmmmm, what can i say.... i rather a new . ok. i missed this but... others characters have a new , new animations, new frames. this is the that she had lost in kof '01. the command hard to do, but only needs practice. mary's take the opponent from the neck and she smash the opponent to the floor. :->:->-: .5. mary's reverse facelock counter list. :->-:->-: this will be the new list. with another system and changes between versions, the list than i had made in kof '00 is unuseful. this list will contain all the that mary's reverse facelock can counter. here are all the 44 characters (13 team with 3 each one, 3 orochis, kusanagi [95 kyo] and rugal) -=( japan team -=-=-=-=-=-=> Kyo Kusanagi : - None Benimaru Nikaido : - None Goro Daimon : - None -=( fatal fury -=-=-=-=-=-=> Terry Bogard : - High Angle Geyser (qcf,qcf + B/D) - Rising Force (qcf x 2 + AC) Andy Bogard : - Zan'ei Ryuusei Ken (qcb,db,f + A/C) - Chou Reppa Dan (qcb,db,f + B/D) - Zan'ei Shitou Reppa Dan (qcf x 2 + AC) Joe Higashi : - Ougon no Tiger Kick (qcf,uf + B/D) - Bakuretsu Hurricane Tiger Kakato (qcf,hcb + A/C) -=( art of fighting team =-=> Ryo Sakazaki : - Ryuuko Ranbu (qcf,hcb + A/C) - Tenchi Haou Ken (qcf x 2 + AC) Robert Garcia : - Ryuuko Ranbu (qcf,hcb + A/C) - Zetsu!! Ryuuko Ranbu (qcf,hcb + BD) Takuma Sakazaki : - Shin Kishin Geki (when close qcf x 2 + AC) - Ryuuko Ranbu (qcf,hcb + A/C) -=( ikari warriors team -=-> Leona Heidern : - V Slasher (qcf,hcb + A/C in air) - Rebel Spark (qcb,hcf + B/D) (only as normal Leona) Ralf Jones : - Baribari Vulcan Punch (qcf,hcb + A/C) Clark Steel : - None -=( psychic soldiers team =-> Athena Asamiya : - Psychic 9 (hcb,f + AC) - Psycho Medley (qcf + ABCD) Sie Kensou : - Shinryuu Seiou Rekkyaku (qcf,hcb + B) - Shinryuu Tenbu Kyaku (qcb,hcb + D) Chin Gentsai : - Gou'en Shourai (qcf,hcb + A/C) -=( female team -=-=-=-=-=-=> Mai Shiranui : - Hana Arashi (qcf x 2 + A/C) - Chou Hissatsu Shinobi Bachi (qcb,hcf + B/D) Yuri Sakazaki : - "Ee!" Hien Hou'ou Kyaku (f,b,hcb + BD) May Lee : - Gauze Tail Tinkerbell (qcb,qcb + B/D) - Disposition Frog (AC,BD,ABC) - Key of Victory (f,B,C,f,C) - in hero mode - "May Lee Dynamic!" (in air qcf x 2 + A/C) - in hero mode -=( korea team -=-=-=-=-=-=-> Kim Kaphwan : - Hou'ou Hiten Kyaku (qcf x 2 + B/D) - Hou'ou Kyaku (qcb,db,f + B/D) - Kuuchuu Hou'ou Kyaku (qcb,db,f + BD) Chang Koehan : - Tekkyuu Dai Bokusatsu (qcf x 2 + B/D) - Tekkyuu Dai Assatsu (qcf x 2 + A/C) Choi Bounge : - Shakushi (hcf x 2 + AC in air) -=( kof '96 team =-=-=-=-=-=> Iori Yagami : - None Mature : - Nocturnal Rites (qcf x 2 + A/C) - Ecstasy 816 (f,D,C,B,f) Vice : - None -=( kof '97 team =-=-=-=-=-=> Ryuji Yamazaki : - Guillotine (qcf x 2 + A/C) Blue Mary : - Mary's Dinamite Swing (A,A,f/b + B,C) Billy Kane : - Dai Senpuu (qcf x 2 + A/C) -=( kof '98 team =-=-=-=-=-=> Yashiro Nanakase : - Final Impact (qcf x 2 + P, can hold) - [ERROR] code ** 2002 ** (qcb,hcf + BD) Shermie : - None Chris : - Chain Slide Touch (qcf x 2 + A/C) - Twister Drive (qcb x 2 + B/D) -=( kof '99 team =-=-=-=-=-=> K' : - Heat Drive (qcf x 2 + A/C) Maxima : - Bunker Buster (qcf, hcb + B/D) Whip : - None -=( kof '00 team =-=-=-=-=-=> Vanessa : - None Seth : - None Ramon : - Savage Fire Cat (qcf,hcb + B/D) - Hypnotic Tiger (qcb,hcf + AC) -=( kof '01 team =-=-=-=-=-=> Kula Diamond : - Freeze Completion (AC,BD,ABC) UNCONFIRMED K9999 : - Chikara ga...katte ni...uwaaaa!! (d,f,df + ABCD) Angel : - None -=( orochi team -=-=-=-=-=-=> Orochi Yashiro : - Armageddon (B,D,A,ABC) Orochi Shermie : - Shukumei, Gen'ei, Shinshi (qcf x 2 + B/D) Orochi Chris : - None -=( edit character -=-=-=-=-> Kusanagi : - None -=( final boss =-=-=-=-=-=-=> Rugal : - None :->-:->-:->- .6. combos :->-:->-:->-:->-: notation: : include desesperation move : include super desesperation move : include hidden super desesperation move (cnr) : must be done in corners (crss) : first hit must be a crossover [MAX] : change to MAX mode by pressing BC / : or (ie. A/B/C = A or B or C) run : tap f,f to run and continue the combo this will be at the beginning of each combo: <# stocks required for the combo : description of use> :-: .6.1. normal combos -:-:-:-:-:-:-:-:-: in these, you only need stocks & the ability to do it.... - jump A/B/C/D, stand C (1 hit), charge b + A, f + B, qcf + B/D - jump A/B/C/D, stand C (1 hit), f + A, DP + B/D, DP + B/D - jump A/B/C/D, stand C (1 hit), charge b + B (2 hits), f + B, qcf + B/D - jump A/B/C/D, stand C, f + A, qcb + A/C, hcf + A/C <1 stock : DM> - jump A/B/C/D, stand C (1 hit), f + A, qcf, hcb + A/C <1 stock : DM> - jump A/B/C/D, stand C (1 hit), f + A, A, A, f, B, C <1 stock : DM> - jump A/B/C/D, stand C (1 hit), f + B (2 hits), qcf, hcb + A/C <1 stock : DM> - jump A/B/C/D, stand C (1 hit), f + B (2 hits), A, A, f, B, C <2 stock : DM + DM> - <3 stock : DM + SDM> - (cnr) jump A/B/C/D, stand C (1 hit), f + B (2 hits), qcf, hcb + A/C with the opponent in the air, A, A, f (or b), B, C NOTE: f + B (double rolling) can be replaced with f + A (hammer arch) :-: .6.2. normal cancel combos :-:-:-:-:-: in these, you cancel just as kof 01..... <2 stocks : DM + Cancel> - jump A/B/C/D, stand C (1 hit), charge b + A, f + B, qcf, hcb + A/C IMPORTANT NOTE: - jump A/B/C/D, stand C (1 hit), f + A, DP + B/D, DP + B/D, cancel into A, A, f, B, C don't connect anymore <2 stocks : Cancel + DM> - jump A, stand A, DP + B, C NOTE: is a climbing arrow (DP + B) cancelled into Mary's dynamite swing (A, A, f + A, C) <2 stocks : Cancel + DM> - DP + B, cancel into Mary's splash rose (qcf, hcb + A/C) NOTE: this is with a shortcut DP + B, hcb + A/C :-: .6.3. MAX mode combos -:-:-:-:-:-:-:-: in these, you change into MAX mode in middle of the combo or before.... * from video (damage : 100%) <4 stock : cancel into MAX + [MAX] + DM + DM> - (cnr)jump A/B/C/D, stand C (1 hit), f + A, cancel into MAX, run, stand C (1 hit), charge b + B (2 hits), f + B, cancel into mary's splash rose (qcf, hcb + A/C), with the opponent in the air mary's dynamite swing (A, A, f + B, C) NOTE: Mary's dynamite swing don't connect after Mary's splash rose in the corner on all the caracters, ONLY WORKS ON MAY LEE the previous combo, is done in 2 parts, before of MAX cancelation and after. the first part can be done before any combo starting from here... by example: this is the first part <2 stock : cancel into MAX + [MAX]> - jump A/B/C/D, stand C (1 hit), f + A, cancel into MAX, run, then..... you can do any combo starting from 'stand C', but you'll need 1 stock more to cancel into MAX mode in middle of the combo. <1 stocks : MAX mode before start> - jump A/B/C/D, Stand C (1 hit), charge b + A, f + B, DP + B, DP + B <2 stocks : MAX mode before start + HSDM > - jump A/B/C/D, Stand C (1 hit), f + A, cancel into Mary's Typhoon (qcf, fu, u, d + BD) <2 stocks : MAX mode before start + HSDM > - jump A/B/C/D, Stand C (1 hit), f + B (2 hits), cancel into Mary's Typhoon (qcf, fu, u, d + BD) <5 stocks : cancel into MAX + [MAX] + cancel + SDM > - jump A/B/C/D, stand C (1 hit), f + A, cancel into MAX, run, stand C, f + B (2 hits), charge b, f + B, cancel into Mary's Dinamite swing (A, A, b + B, C) NOTE : Obviouslly DM version is posible with 4 stocks ;) [ ->> N.E.W. A.D.D.I.T.I.O.N.S. <<- February 6, 03 ] <4 stocks : cancel into MAX + [MAX] + cancel + DM > - jump A/B/C/D, stand C (1 hit), f + A, cancel into MAX, run, stand C, f + B (2 hits), charge b, f + B, cancel into DP + B, cancel into mary's splash rose (qcf, hcb + A/C) [------ >> You can cancel..... << ------] well, mary can cancel some special and normal moves like: - Vertical arrow (DP + B/D) into: * Mary's dynamite swing (A, A, f + B, C) * Mary's splash rose (qcf, hcb + A/C) * Real Counter (qcb + A/C) * Mary Reverse Facelock (qcb + B) * Mary Headbuster (qcb + D) * Spin fall (qcf + A/C) like you can see, this cancels are unuseful (except the ), although spin fall hits the opponent in the air, Mary's dynamite don't connect as in kof '01 =( - down B is cancellable into another special move too - Straight slicer is cancellable just like vertical arrow :->-:->-:->- .7. comments :->-:->-:->-:->-: -> to select the another kyo, he is 95 kyo, called kusanagi this is the command: .1. put the cursor on kyo, then .2. place the cursor on kyo, then up, down, right, left, down, up, left, right. .3. if is done correctly, kyo now is kusanagi -> to select orochi members just press start while you are chosing them -> when you perform a (, or ) will appear a flash: - it will be white in a - it will be red in a - it will be yellow/gold in a -> when a is performed, the background will change like in K9999 in kof 01 but in some won't be in that way: - in K9999 the background will be white - in O. Yashiro will be red (like lava) - in O. Chris will be light green/white - in O. Shermie only will appear rain clouds and suddenly a thunderbolt. - in Kula won't change totally, only light blue fewer moments -> When you changes to MAX Mode, the power gauge won't be incressed when you attack or be attacked. -> A cheap way to defeat Rugal is this: you have to throw to Rugal to the corner with a CD, then you have to be ready to start any combo started with stand C. well, the trick is this: you must hit Rugal when he is standing up and finish the combo with a Vertical arrow (DP + B/D). He is in the floor now, so, start the combo again =D :->-:->-:->-: .8. credits & myself :->-:->-:->-:->-: Wooww!! after all this work, these are the credits!! : - A ferna que desde que empece a jugar en kof 96, me deja andar probando cosas nuevas... - To MadMan Cafe [www.mmcafe.com] for all the information since KOF beta, wow... really thanx to Henry A. Moriarty for this quality page.... - A Speksnk [www.speksnk.com] vamos Speksnk!!!! - To kofonline [www.kofonline.com] excellent page with moves names and commands, very useful to my FAQ... - To orochinagi forums [www.orochinagi.com] for all the information than i found there... - To snk/playmore well, at least there's KOF yet... - To gamefaqs [www.gamefaqs.com] wow, 4 years of FAQ's!! thanx u so much!! - Kao Megura some names were taken from his KOF'02 FAQ in Gamefaqs others FAQ's by myself (all in gamefaqs): - the king of fighters 99: Blue Mary FAQ > spanish - the king of fighters 2000: Blue Mary FAQ > spanish - the king of fighters 2001: Blue Mary FAQ > english - the king of fighters ex neo blood : Moe FAQ > english - snk vs. capcom : chaos : Shiki FAQ > english - the king of fighters 2001: supercancels FAQ > english if you have an advice, a new combo or something to colaborate in this FAQ, e-mail me and i'll give you the credits.... :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: M A R I O M A L V I D O - - 2 0 0 2 - 2 0 0 3 © C O P Y R I G H T