============================================================================ /*/True Crime: Streets of LA Walkthrough\*\ ============================================================================ Version 0.50 Adam Eley (Hydra Gundam) E-mail: adam_eley88@hotmail.com ============================================================================ /*/Legal Info\*\ ============================================================================ This walkthough has been created for personal use and cannot be sold or altered in anyway. This walkthrough has been created by me so it's mine. I own it. It is Copyright Adam Eley 2003. If you wish to use this guide then e-mail me and I'll probably let you. If you use it without my permission just bear in mind there are strict laws about copyright and plagiarism. You have been warned. This Walkthough may only appear on the following site: www.gamefaqs.com If you see it on ANY other site then E-mail me and I'd be very grateful. ============================================================================ /*/Table of Contents\*\ ============================================================================ 1. Introduction/E-mailing me 2. Version History 3. About True Crime 4. Walkthrough 5. Shooting Tips/Upgrades 6. Fighting Tips/Upgrades 7. Driving Tips/Upgrades 8. Random Crimes 9. Good Cop/Bad Cop Hints 10.Outro/Credits ============================================================================ /*/1. Introduction\*\ ============================================================================ This is Adam and I'll be your captain for the duration of the walkthough. Please fasten safety belts and be prepared to dive into the underworld of the city of Los Angeles (Cheesy air hostess voice). BTW this is my first guide so bear with me. In True Crime, you play as Nick Chang (Wilson). He's an ex-cop who got suspended. He now works for the E.O.D, the Elite Operations Division. However Nick's not a normal, by-the-book cop. He does things the way HE wants, which is how he got suspended. True Crime (TC from now on) follows Nick's path as he tries to find out what happened to his father. NOTE: This game is chock full of spoilers so if you don't want to know what happens and stuff like that then don't read this guide, ask on the message boards. If you want to contribute to this guide in any way then don't hesitate to e-mail me and I'll post whatever it is you've given and give you full credit for it. When e-mailing me make sure the title has something with True Crime in it so I don't delete it as spam. Will people stop e-mailing me about the bike in TC. It does not exist. I know there are several screenshots of Nick riding a motorbike but it was removed for 'physics' reasons. You can't even get it with Gameshark I don't think. Anyway the '01 Roadster is THE best vehicle. This guide is primarily for the PS2 but it might be useful for X-Box and GameCube if they are all the same. ============================================================================ /*/2. Version History\*\ ============================================================================ 25/11/03 - The guide has just been born! Done the first 2 episodes and started Random Crimes and Good/Bad cop section. 26/11/03 - Done up to Episode 4 and nearly finished Shooting chapter. 28/11/03 - Done another episode. 29/11/03 - Checked the site.... my guide has been posted! Yay! Done another episode. Added a few more things to Random Crimes section. 01/12/03 - Completed another Episode and finished Shooting section. 03/12/03 - Added contributions. BTW I've had a massive response to my Walkthrough so thank you to everyone who e-mailed in. Done another episode. 04/12/03 - Ill. Haven't done anything today. 05/12/03 - Still ill. Damn my crap immune system. 06/12/03 - Hurrah I'm better (Well, about 90 percent). Started the fighting section. 18/07/04 - OMG where have I been? There is no excuse for my lack of dedication to my work. Added one more episode on Walkthrough. Added Shotguns on weapons. Started and finshed Good Cop/Bad Cop section. Made some minor changes to several sections. Added Grenade Launcher to Dropped Weapons part. ============================================================================ /*/3. About True Crime\*\ ============================================================================ TC is a violent-ish game. There is a Hell of a lot of shooting and fighting with the odd pair of breasts here and there. It's like an enhanced version of Vice City but everything has been toned down a lot. Although don't compare it with VC as they are really different. Also, this game is third-person. This means the camera is behind the person so you can see their back. The missions in TC are split up into 12 different episodes. There are about 7-8 missions per episode but there are more in later ones. Another great thing about TC is that you can constantly upgrade your guns, shooting skills, martial arts prowess, driving abilities and more! Also, you can go about the streets of LA busting random crimes that appear and search anyone! There are 3 different endings in TC, all of which can be found by which path you take. When you complete episodes 3 and 5, alternate routes appear and you can take them to find the different endings. However, I would recommend just ploughing through the first ending first. Plus, if you fail a mission you don't have to do it again, you can go straight onto the next one. But I would suggest replaying missions if you fail them. ============================================================================ /*/4. Walkthrough\*\ ============================================================================ This here is the main body of this guide - the walkthrough. I've divided each episode up so you can easily find what you're looking for. Enjoy. I have made a little 'info. box' thing that briefly tells you what sort of mission you'll be doing and what-not. Objective: This is what you must do to complete the mission. Enemies: How many enemies and what sort they are. Items: What items you can find. Mission Type: What sort of mission it is i.e shooting, race-to etc. Episode I - Triad Violence ========================== Mission 1. Shooting Practice ---------------------------- Objective: Destroy 10 Targets Enemies: 10 - Targets Items: N/A Mission Type: Shooting This is the very first mission. I starts with a cut-scene in which Nick arrives at the local LAPD shooting range to 'brush up'. You start with two .38 revolvers. These are your main weapons. You can't drop them or anything. But you can upgrade them. They have unlimited ammo as well. This is an easy mission. When a target drops down and the yellow reticule appears, tap R1 six times. This is how many shots it take to destroy a target. Notice the face of Nick in the top left hand corner of the screen? The gauge to the left of that is you health. When this goes all red, your dead. The bar on the right of Nick's face is your ammo counter. When carrying two weapons, there are two bars. However, with the dual pistols/revolvers, there is only one bar which goes down a notch when two bullets are fired. Don't shoot all your ammo and reload as this takes longer than manually reloading. Pressing R2 reloads so use this when ammo is low. You cannot reload weapons you pick up as you don't have any ammo for them, so pressig R2 will cause Nick to drop both enemy weapons. So destroy 10 targets and you'll be on your way to misison 2. Mission 2. Rushing to EOD ------------------------- Objective: Drive to E.O.D Headquarters Enemies: N/A Time Limit: 1:28 Mission Type: Race-to In the opening cut-scene you see the Chief - the leader of E.O.D. She convinces Nick to join E.O.D and leaves. All you have to do on this mission is drive to the green dot. However you only have 1:28 in which to do so. Jump into your '66 Classic car and do a U-turn. Now drive at a fair speed down the road and turn left at the third junction. Continue on this road and turn right at the second junction. You should now see a large green area in the distance. Drive into it and there you go. Mission 3. Driving For Chow --------------------------- Objectives: Drive to Restaurant Enemies: N/A Time Limit: N/A Mission Type: Drive-to Now you meet your partner. You don't really get along well and she tells you that have to drive your own way to a China Bistro for a bite to eat. The Chief also gives you your E.O.D badge. This is a Drive-to mission which means you don't have to get anywhere in a certain time limit. In these missions you can upgrade skills, solve street crimes or go for a peaceful drive. The Chinese restaurant you need to get to is not that far away. Just follow the green dot until you see the big green light. Get out your car and walk to the doors of the bistro and the next mission will automatically start. Mission 4. Triad Muscle ----------------------- Objectives: Fight Triad Thug Enemies: 1 Triad thug No weapon/s Stamina bar: 4 Items: N/A Mission Type: Fighting After a brief conversation about Rosie the 'ex-gang member', Nick starts a fight with a Triad thug who is threatening to burn the bistro down if he doesn't get his protection money. Throwing a chopstick in the Triad's ear, sparks an easy fight. Hitting X will make Nick perform a Low Kick, [] and he will do a punch and finally /_\ is a jump kick.To stun an opponent, you have to deplete his Stamina bar by punching and kicking him. When this is gone, the enemy is stunned, allowing you to pull off a finishing move to do even more damage. When this thug is stunned, hit Triangle and then Square to pull off a Jumping Monkey - Nick's most powerful base finisher. The goon shouldn't take long. Mission 5. FINALE Rosie Trouble ------------------------------- Objectives: Shoot Triad Thug Enemies: 1 Triad thug Uzi 9mm Fully Automatic Items: N/A Mission Type: Shooting When you beat the thug, Rosie walks out on you only to be held hostage by the Triad. She tries to break free but gets shot. (She's OK though). The thug then is about to get in a car driven by Feng (you'll see him in a bit). But Nick shoots the window, causing the getaway car to erm... get away without the thug. He then runs off while shooting at you. Run in front of a nearby parked car for cover and blow his head off. Be careful as his Uzi is quite damaging if hit in long bursts. This is the finale so by completing this mission finishes the episode. Slo-mo dives to the side will be useful. Episode II - Mean Streets ========================= Mission 1. Cruising for Leads ----------------------------- Objectives: Drive to Destination (Fighting Dojo) Enemies: N/A Time Limit: N/A Mission Type: Drive-to After finding that Rosie is OK and a brief discussion about the bistro and the Triads, Nick goes to find some leads. All you have to do is drive to the green dot on the mini-map which happens to be Nick's brothers Dojo. It would be advisable to go and bust a few criminals and go to the shooting range. Mission 2. Dojo Attacker ------------------------ Objectives: Fight Attacker Enemies: 1 Karate Guy Stamina bar: 5 Items: N/A Mission Type: Fighting You enter the dojo and a guy clad in a karate suit crashes through some wooden screens. There is a little chit-chat before you fight him. What you don't know is that this guy is called Cary - Nick's baby brother. You'll be seeing a bit more of him on later missions. Cary isn't that hard to beat, just block his occasional move with L2. Then counter-attack with low kicks and punches. Use the Jumping Monkey as your finisher again and you'll soon win. Mission 3. Red Lantern Rush --------------------------- Objectives: Race to Bar Enemies: N/A Time Limit: 58 seconds Mission Type: Race-to This is a kind of tricky mission. You have to race to the Red Lantern bar in under a minute. It's nearly impossible if you have a head-on collision, so drive fast but very carefully. When you get to the grey-ish park place, don't bother going round - go straight through it as there isn't usually anyone walking about. When you get there you will see a cut-scene followed by a fight with Feng.... Mission 4. Bar Brawl -------------------- Objectives: Fight Feng Enemies: Feng Knife Stamina bar: 5 Items: N/A Mission Type: Fighting This is a different sort of fight as Feng is quite skilled and he has a knife, which gives him the advantage. Play defensivly until you stun him and then he will drop the knife. Stand over it and press O. Nick will pick it up and the tables will be turned. If you have them, use Running Attacks on Feng. You might have to replay this mission as Feng is sometimes tricky but not that hard. Knock Feng into walls and tables so he recieves extra damage. Mission 5. Chasing Triad Thug ----------------------------- Objectives: Chase Feng Enemies: Feng 9mm Semi-Automatic Pistol Items: N/A Mission Type: Shooting There are two ways of doing this mission. The bad and the worse. You can either jack a car and run the bitch down or chase him on foot and shoot him when you're close enough. Either way its up to you. PLEASE HELP! I need to know what pistol Feng has so I can write it, as there are many different pistols. Any help would be appreciated. Thanks. Mission 6. Driving to Jimmy's ----------------------------- Objectives: Drive to Warehouse Enemies: N/A Time Limit: N/A Mission Type: Drive-to The warehouse is quite far away so if you want to get to the next (A LOT MORE) exciting mission put the pedal to the metal and fly along. If not, solve a few street crimes, go to one of the 24/7 facilities or just chill out. Mission 7. Sneaking In ---------------------- Objectives: Sneak into Warehouse Enemies: 5 Thugs Pistols (Don't use them though) Items: N/A Mission Type: Stealth This is the first stealth mission in the game. (Yes you can be Solid Chang or Nick Snake). The object is to sneak to the destination, without alerting any guards. If you want to be a good cop then press [] to do a stun-attack when in close proximity to a bad guy. Press O to do a lethal, killing move if you fell that way out. Anyway, there is a 'cheat' for a stealth missions: Run through the missions smacking everyone thats there. No need to be sneaky. BTW you have a tranquilizer pistol as well, but it isn't very accurate, has a short range and only has three rounds of ammo. You shouldn't really be troubled on this mission as its quite linear and the enemies are highly visible. Whatch out at the end near the exit as a thug walks out. Its a bit shocking but just run up to him and [] him. NOTE: Stealth missions are a good way to get your Good Cop rating up and get Shields, but only if you use the [] attack. The tranquilizer pistol doesn't have an effect on your Good/Bad Cop status. Mission 7. Jimmy's Ambush ------------------------- Objectives: Shoot Jimmy's Crew Enemies: 15 thugs Uzi's, AK-47's, 9mm Semi-Automatic Pistols Items: Medikit Mission Type: Shooting This is the first real situation you will have been in. Jimmy obviously knows you're here as he's set up an ambush. There are some really nasty people and weapons here so take cover whenever possible. Start off by shooting off a few rounds and then go into cover behind the wardrobe. Now do a slo-mo dive to the right shooting. This will kill anyone near you. When you're sure everyone is dead jump down from where you started. A thug with an Uzi will pop out. Drop him before he has time to shoot. As you slowly move forward pick up the Uzi. A goon with an AK will now appear form the balcony to the left. Shooting him will make him fall off so pick up his AK. To the right is another balcony. Under it is a bunch of antiques. Hiding behind them is a goon weilding an Uzi. As you approach the Uzi to pick it up an AK-armed thug will run from the balcony. Now as you go to where the Medikit is a shit-load of thugs with a variety of weapons will appear from every nook and cranny. Be on your guard. Also, note the balcony that spans the far wall. Several guards with high-power weapons appear from the doors around here so take cover and dive out shooting. After a while the shooting will stop and Nick will come out with a really cheesy phrase. Mission 8. FINALE Sniper Assassin --------------------------------- Objectives: Shoot Sniper Enemies: Sniper High Power Sniper Rifle Items: N/A Mission Type: Shooting Nick finnaly catches up with Jimmy but before anything important is said a sniper starts shooting, narrowly missing Jimmy thanks to Nick. Now you have to shoot the sniper. Start off by running at the wall and hide behind a wall, not a window. The sniper is on the opposite rooftop and changes position every now and again. One hit from the sniper takes away about 1/3 of your health so don't take any unneccisary risks. I'd recommend getting a head shot while in Precision Aim mode. Its cheap but effective. Episode III - International Ties ================================ Mission 1. Off to Chong's ------------------------- Objectives: Drive To Chong's Residence Enemies: N/A Time Limit: N/A Mission Type: Drive-to This is another simple Drive-To mission. Go and upgrade Nick a bit more and solve some more Street Crimes. The journey should take about 5 minutes if that. Mission 2. Tailing Chong's Limo ------------------------------- Objectives: Tail Chong's Limo Enemies: Chong's Limo Time Limit: N/A Mission Type: Tailing This is your first Tailing mission. In these sorts of missions you have to follow someone but they mustn't know they're being folowed. The bar on the right shows how close or far you are away from the target. The red zone is bad and the bottom zone is bad too. If you are in the red zone then the target quickly becomes aware that they're beig tailed. See them greyed out question marks that have appeared next to the icon of Chong's limo? When they all go full white then the target knows whats happened and speeds away. Mission over. So the trick is to stay in the middle area of the the bar. This tailing mission isn't that hard as you can't really lose a big white limo. Mission 3. A Stakeout Gone Bad ------------------------------ Objectives: Escape Attackers Enemies: 2 Cars w/ men with Uzi's Time Limit: N/A Mission Type: Race-away On this mission you have to get away from two cars that are pursueing you. If you have got a better car by now then speed away at your own pace. If you're in a crappy beaten-up car then things will be a bit harder. You can also, just blow the enemy cars to bits if you want by shooting the gas tanks. Or if you like car chases you can take all manner of twists and turns to lose them. Mission 4. Driving to Spa ------------------------- Objectives: Drive to Russian Spa Enemies: N/A Time Limit: N/A Mission Type: Drive-to Another easy mission. I would definately recommend getting all the weapon upgrades you can get because there is a nasty shoot-out soon. Also, it would be a good idea if you got some new wheels as you'll probably be quite shot-up from the last mission. Mission 5. Spa Infiltration --------------------------- Objectives: Sneak Into Russian Spa Enemies: 6 men, 1 woman Items: N/A Mission Type: Stealth Again you don't have to be sneaky in this mission, for the main part anyway. You can breeze through, chopping anyone that is in your way until you reach the large archway. Now, there are several buckets on the floor. If you knock just one its game over as there are loads of Russain men sleeping on the benches. Hide behind the huge furnace in the middle of the room and then run out and atatck the last guy. The exit is now right in front of you. Remember to use the Stun Attack ([]) to get more Good Cop points. Mission 6. Shower Room Antics ----------------------------- Objectives: Fight Bathers Enemies: 3 Bathers Stamina Bar: 4 1 Strong Bather Stamina Bar: 6! Items: N/A Mission Type: Fighting Ignore the funny title as this could be a tough fight because of the guy at the end. Try not to take any damage from the fatties as you'll need your health against the strong swimming-trucnk clad Russian who is surprisingly strong. The Russins actually look more like Sumo Wrestlers than Russian gangsters. Mission 7. The Accomplice ------------------------- Objectives: Shoot Spa Crew Enemies: 20 Thugs Automatic Shotguns, Uzi's, Ak's, 9mm Pistols 1 Chong High Power Revolver Items: N/A Mission Type: Shooting After a quick cutscene featuring Rocky, who you'll find out more about him later you are sent into an all-out shootout. All the thugs come out of the entrances in the four corners of the Spa. It is very useful to use slo-mo dives a lot here as you could get caught in heavy gunfire. after all the thugs have been eliminated the fat guy in purple suit with the eyepatch called Chong comes out with a very nasty revolver. Roll a lot to dodge his shots as you probably won't have much health left. Episode IV - Russian Face-Off ============================ Mission 1. En Route To Autoshop ------------------------------- Objectives: Drive to Autoshop Enemies: N/A Time Limit: N/A Mission Type: Drive-to In this cut-scene you meet Agent Masterson - a real SOB. He does things by the book and is a pain in the ass. But the mission is easy as all you have to is drive to the Autoshop where this arms dealer works. As usual, you can upgrade Nick's abilites or bust random crimes. Its up to you really. But I really would suggest getting a better car if you haven't already done so. More info about cars in the driving section. Mission 2. Grease Monkeys ------------------------- Objectives: Fight Bikers Enemies: 2 Bikers Stamina Bar: 4 Wrench 1 Till-man Small Metal Pole Stamina Bar: 5 Items: N/A Mission Type: Fighting This mission is a push-over. The two bikers are easy. Avoid the guy with the wrench though as it hurts. Try 'Jumping Monkey' the bikers into the yellow barrels as they explode, killing the biker outright. You won't need to block much either. Punches and low kicks should be the only attacks used as /_\ is overkill. However try and be a bit more cautious when the till-man comes in as he is quite nifty, but shouldn't cause too much of a problem. Its extra useful here to kick the till-man into an explosive barrel. Good luck. Mission 3. Chasing Francis -------------------------- Objectives: Chase Francis Enemies: Francis 9mm Pistol, car Time Limit: N/A Misison Type: Chase-after This mission is simple. First off, Francis is in a purple car so is easy to find. Secondly he drives about 30k per hour so is easy to catch up to. His most stupid thing is the fact that he nearly always goes onto the Freeway. Now remember when Morpheus said not to go onto the Freeway? Well he meant only if your Francis. Just hold R1 and hit his fuel tank. Don't worry about him being burnt up as he can move his fat ass quick enough when he wants to. Mission over. Mission 4. Off to the Gulag --------------------------- Objectives: Drive to Dance Club Enemies: N/A Time Limit: N/A Mission Type: Drive-to Another boring Drive-to. After Nick reminds Francis about what sort of nasty hairy people there are in jail, Francis reveals a small bit of information about Rocky. (He's the guy who was swimming in the Spa before you wrecked it!) So now you have to drive to Rocky's dance club - the Gulag. Solve a few more LA crimes and then be on your way. Mission 5. Another Way In ------------------------- Objectives: Sneak Into Dance Club Enemies: 6 Thugs 9mm Pistols (Don't use them) Items: N/A Mission Type: Stealth As with most of the Stealth missions you can run about chopping people. But on this one you have to be careful. If you make a noise then the enemy will turn around straight away and you might not have enough time to get up to them and render them unconcious. Also, you come to an old basket-ball court with two thugs talking to each other. Run in quickly and use the element of surprise otherwise one will get you. Then run to the light in the corner and chop the other guard down. As you approach the door another thug walks out of it so be careful. Mission 6. Disco Inferno ------------------------ Objectives: Shoot Bouncers Enemies: 17 Bouncers Uzi's, AK-47's, 9mm Pistols Items: N/A Mission Type: Shooting This is quite a hectic mission. As soon as it begins your auto-targeting will lock-on to two bouncers right below you. Its a good idea to stay where you are as the waist-high screen provides good cover. The enemies come from everywhere and in twos mostly. They come from the balcony to your left and the bars on the other side of the room and to your left. The last bouncer appears from a small balcony on the far side of the room from where you start. Watch out for automatic weapons as these are lethal in this close-encounter. And don't be distracted by the woman on the screen dancing. Mission 7. Cary In Trouble -------------------------- Objectives: Race to Cary's Dojo Enemies: TIME!!! N/A Time Limit: 2:54 Mission Type: Race-to This is where you wish you got that faster car. It really seems impossible to get to Chinatown from where you start in the given time space. But if you have the 01 Roadster you'll easily do it. Just drive fast but carefully. Drive pararell to the icon so ytou don't waste much time turning. It took me about 5 goes to do this mission. (But I had the '66 Classic Car!) Mission 7. FINALE Vandal Wrath ------------------------------ Objectives: Fight Vandals Enemies: 3 Vandals Katana, knife w/ 3 prongs? Stamina Bar: 5 Items: N/A Mission Type: Fighting This fight is quite straightforward. You arrived late, vandals nick brothers gear, you get pi$$ed, fight starts. Two out of the three vandals have weapons. One is a lethal Katana and the other is a ????? but it has three sharp prongs. Its one of those things that Raphael from Teenage Mutant Ninja Turtles has. Anyway, fight Katana-guy last. The others aren't reallymuch of a problem. Just use finishers that you KNOW will work and the fightwill be over shortly one way or the other. Pick the 3-prong weapon up before you fight the black dude w/ Katana. It WILL help. Episode V - The Rescue ====================== Mission 1. Tailing Suspect Cop ------------------------------ Objectives: Tail Suspicious Cop Enemies: N/A Time Limit: N/A Mission Type: Tailing This can be quite a difficult mission as on some roads Rafferty (the cop you're tailing) speeds up with no signs what-so-ever. He also gets stuck in several traffic jams so the brakes will be screeching several times in this mission. Don't worry if you fail this mission on your first go as it can be tricky. Mission 2. Bum Encounter ------------------------ Objectives: Fight Winos Enemies: 2 Winos Knife, Broken Bottle Stamina Bars: 4 Grandma! Stamina Bar: 6 Items: N/A Mission Type: Fighting Yes you get to deck a few old tramps. The first two aren't really much of a problem, just block when they swipe at you with a weapon. Try and stay in the area you start in and don't kick them through the weak walls. You'll see why in a minute. When the two winos have been beaten a granny will come out. She is a real problem. Firstly, 6 in her stamina bar! Second of all, she is really good at blocking AND perfoming life-threatening combos. Play against her defensively and get a few hits in when you can. Mission 3. Meeting Rafferty --------------------------- Objectives: Drive to Meeting Enemies: N/A Time Limit: N/A Mission Type: Drive-to This is yet ANOTHER Drive-to mission. This game would take about five minutes if it wasn't for these missions. Solve a few more crimes and get to the diner. It would be a good idea to upgrade a few more skills for Nick. Mission 4. Butcher Shop Rush ---------------------------- Objectives: Race to Butcher Shop Enemies: N/A Time Limit: 2:14 Mission Type: Race-to Something lively! This mission is quite easy and you should be looking to finish it with about 30-40 seconds remaining. Just try not to have any or many head-on collisions. Mission 5. On the Chopping Block -------------------------------- Objectives: Fight Triad Butchers Enemies: 5 Butchers Knife, axe, machete, Stamina Bar: 4 Trained Thug Stamina Bar: 6 Items: N/A Mission Type: Fighting This can be an annoying mission if you get hit by the butchers' weapons too much. Try kicking one of the butchers into the big freezer-type thing and it will explode killing him and damaging the other. They aren't too hard but try to get them in to a one-on-one fight as they will double-team you. After you cream the first two, three more butchers come out. They are easy too. Then a nast thug will emerge. He is the hardest of the lot but shouldn't cause too much hassle. If you're having trouble then pick up on of the weapons lying on the floor. Mission 6. Slaughterhouse ------------------------- Objectives: Shoot Triad Butchers Enemies: 11 Triads Pistols, Shotguns, AK's Items: 1 Medikit Mission Type: Shooting After hearing Cary shout for help, Nick goes on the rampage. Watch out for Traid shooters swinging by on the meat hooks. Be cautious as you go through EVERY doorway as a Traid or two will probably walk thorugh it. If you can kill a Triad before he sees you then you won't need the Medikit thats about halfway through the level. Pick up the brown Chinese rifles. They are probably the best weapons in this level as they are quite damaging and are fully automatic. As you approach the door with the green arrow get ready as several goons with shotguns and AK's will run through shooting. Just slo-mo jump to the side blasting away. Then get ready for the Finale... Mission 7. FINALE The Great Escape ---------------------------------- Objectives: Escape from Triad Goons Enemies: 2 Triad cars Uzi's Time Limit: N/A Mission Type: Race-away No we are not digging tunnels and escaping from Nazi POW camps. We are in LA speeding away in a crappy van from shot-up crazed Triads. This can be quite hard so just keep taking dodgy corners and shoot a lot. If a Triad car comes in front of you then Precision Shoot from in the car and blow the gas tank. Episode - VI House of Wu ======================== Mission 1. Off to Wu's Place ---------------------------- Objectives: Drive to Destination Enemies: N/A Time Limit: N/A Mission Type: Drive-to This is another Drive-to mission. Bust a few more perps and if there are any left, upgrades. The drive should take about five minutes if that. Mission 2. Up the Food Chain ---------------------------- Objectives: Sneak into Restaurant Enemies: 6 Triads Pistols (Don't use them) Items: N/A Mission Type: Stealth This is another Stealth mission in which you can run about chopping whoever you see. Watch out at the end though as the waiter throws his tray in the air, alerting a thug so you have to deal with two people before they can react. Mission 3. Kitchen Inspection ----------------------------- Objectives: Fight Cooks Enemies: 5 Triad Chefs Knives, axes, Katana's Stamina Bar: 4 1 'Skullman' Stamina Bar: 4 Items: N/A Mission Type: Fighting This is a nasty mission. After easily dealing with the initial three cooks, two more arrive with Katana's. Hmmm. They attack like snakes and are quite hard to rid yourself of. Then mr. Skullman makes his entrance. He is covered in what seems to be blood and is literally invulnrable. When you deplete his stamina bar and perform a finisher he just gets thrown about the room a bit. No damage taken. At. All. What you have to do is somehow kick him into one of the ovens, so it explodes setting him on fire. Like I said, nasty.... Use the Jumping Monkey or Dragon Drop Kick to knock him across the room. Mission 4. Seeking Ancient Wu ----------------------------- Objectives: Locate Ancient Wu Enemies: Lots of Thugs Uzi's, AK's, Shotgun's, Pistols ZOMBIE's Items: Medikit x4 Mission Type: Shooting This is my second most hated level in the entire game. Period. (I don't know why I said that as I'm not American....) Anyway, you have to navigate your way through a seemingly endless labyrinth of caves. I haven't been able to work out how many of each foe there are as I haven't been around all the caves. There could also be more Medikits. Thanks to MIKE MERRITT for his info. on the Flashlight (See Weps. secton) as it is quite dark in this level. Mission 5. Inner Demons ----------------------- Objectives: Enemies: 13 Demons 1 frickin' goat-Demon Items: N/A Mission Type: Shooting Sorry about the swearing but this level is taking the mick. DEMONS in a crime game. It's not like John Woo directed it is it? (His films are ace BTW). You start off in a large, circular 'arena' with a moat of lava surrounding it. Wu is ancient. You find out that he is 'only' 342 years old. Yep. Anyway, three of these bloody Demons start flying around you. You can shoot them but it takes about a minute to destroy one. When they stop they will face you and then fly at you one at a time. When they stop Precision Aim at the lead Demon and as he flies at you, shoot him in the eye. One shot kill. The others will go their seperate ways and then meet up again and the same will happen again. After you destroy the first three, four more will come. Then six more. After that its all over. Nearly. A bigger Demon with three eyes and large horns appears. It somewhat looks like a goat. Now I would suggest shooting at this normally as when it stops to attack you it doesn't stop for long. When it does fly at you just roll to the side and it will miss you. It doesn't take long if you have the Desert Eagles and Hollow Point ammo. Mission 6. Die, Die my Concubine -------------------------------- Objectives: Fight Wu's Concubines Enemies: 2 Concubines Stamina Bar: 6 Items: N/A Mission Type: Fighting This is a nice, fight some teleporting women that are on fire mission. Try and stay in the middle as when they are near the edges they teleport back somewhere. However if you can break one of the chains that stop you from falling into the lava, then jumping kick them and they will fall off and burn in the fires of Hell. Anyway,this can be hard as the Concubine like blocking. And if you get hit by one of their special attacks then you will set on fire. Mission 7. FINALE Nightmare --------------------------- Objectives: Shoot Wu's Dragon. Enemies: 1 friggin DRAGON Items: N/A Mission Type: Shooting Now this mission really is a joke. A Dragon is circling you in a magical pit of lava. When it pops it head up go into Precision Aim and blow its f***ing head off. Then, when it starts swimming, shoot it every time its body appears for extra damage. If you don't shoot it when it pops it's head up prepare to become roasted. If you do manage to put a few rounds in it's gob then roll to the side as it lashes out with it tail. Not much else really... Episode VII - Finding Rocky =========================== Mission 1. In The Driver's Seat ------------------------------- Objectives: Drive To Destination Enemies: N/A Time Limit: N/A Mission Type: Drive-to Yet another driving mission. Just drive........ Mission 2 - Pressing Raferty --------------------------- Objectives: Fight Barkeep Enemies: (Biker) Barkeep Stamina Bar: 6 Items: N/A Mission Type: Fighting This fighting mission is done without the lights on. There are some electricity cables overhead and they can cause nasty health problems if you touch them. That doesn't stop you knocking biker dude into them though. The barkeep tends to block a lot and then come at you with punches and the odd kick. He shouldn't pose that much of a threat. Mission 3 - On Rafferty's Tail ------------------------------ Objectives: Tail Rafferty Enemies: N/A Time Limit: N/A Mission Type: Tail Again your tailing Rafferty. This time the cop is racing along like a boy racer. Just don't floor it or he'll notice ya. After what seems like ages you'll arrive at ye destination. Mission 4 - Escaping the Feds ----------------------------- Objectives: Escape from Feds Enemies: 3 FBI cars 9mm Pistols Time Limit: N/A Mission Type: Race-away This mission is simple. Run. My advice is to take the first right you come to as its a straight road. If you go fast enough the FBI boys will go away and you'll have finished the mission. You could just blow them away though which isnt't exactly hard. Although I suggest you race off into the distance - the FBI don't take kindly to Nick's running down one of their officers. Mission 5 - Rafferty's Date --------------------------- Objectives: Tail Rafferty (Again) Enemies: N/A Time Limit: N/A Mission Type: Tail See the Mission 3 help. Mission 5 - Eavesdropping ------------------------- Objectives: Sneak Into Warehouse Enemies: 9 Grunts 9mm Pistols (Don't use them) Items: N/A Mission Type: Stealth This stealth mission is a little tricky. The first major obstacle is the two barrels. If you do knock into them then just quickly run and attack the grunt. The seond bad thing is right near the end there are two guards. They can, and probably will see you early so take them out very quickly or with the tranquiliser gun. Mission 6 - FINALE Father's Killer ---------------------------------- Objectives: Shoot Rockey's Posse Enemies: Lots of Grunts Shotguns, 9mm Pistols Items: Medikit x1 Mission Type: Shooting This is an extremely intense mission. I haven't bene able to count all of Rocky's posse yet because there are quite a few. Chang is on a platform looking down onto the central area. Lots of goons come from round here so all you need to do is shoot the barrels to take a bunch out at once. Every now and again a crane comes past from the left with a grunt on so watch out. There is another platform directly opposite Nick's where enemies emerge from. Also towards the end of the mission a guy comes onto Chang's platform via the door to the far left. Weapons are severly limited on this mission because of the movement restrictions although the goon that comes through the door has a shotgun. ============================================================================ /*/5.Shooting Tips/Upgrades\*\ ============================================================================ In TC, there is shooting. A lot of shooting. But what makes TC stand out from the crowd is that you can have two different weapons in each hand and fire them at the same time, at two different targets! It's great. For example, I could have an Uzi in one hand and an AK-47 in the other! Plus there are several slo-mo moves Nick can do like diving forward shooting. In this section I will list all the weapons I have found and give some info on them, all the upgrades Nick can get and tactics on how to get them. Shooting Tips ============= When shooting at groups of enemies, especially on the missions, dive around a lot. This helps loads because not only are you in bullet time (therefore enemy bullets can't hit you) Nick's accuracy raises ten-fold. It also looks cool. Targeting single opponents should be done in Precision Mode. This also initiates bullet time for about 10 seconds. However you can move the crosshairs about as if time was normal. Nick fires his gun in bullet time though so they will take a second or two to reach the target depending on your range. Whilst in Precision Mode, if you have the upgrade Nick can hit the enemy in two areas to incapacitate them in one shot. Aim at the head for an instant kill or the arms or legs for a Neutralising shot. Be warned that head shots are bad for you good cop status whilst Neutrailisng shots are good. As said before diving is a very useful ability. Nick can dive in four different directions. Diving forward, leaping backwards and throwing himself to each side. First of all though, Nick starts off with two .38 revolvers. There aren't especially powerful but they will get you through the first two episodes OK. All of the main weapons Nick can obtain have unlimited ammo which is quite good. Here is a list of all the main weapons with some info: .38 Revolvers (Astra Model 960) ------------------------------- Calibre: .38 cartridge Modes: Semi-Automatic only Ammo capacity: 6 round cylinder Stopping Power: Below Average Type: Revolver .41 Revolvers (Smith and Wesson 'N' Frame Model 657) ---------------------------------------------------- Calibre: .41 cartridge Modes: Semi-Automatic only Ammo Capacity: 6 round cylinder Stopping Power: Average Type: Revolver .45 Pistols (Colt .45 Model 1911) --------------------------------- Calibre: .45 Modes: Semi-Automatic only Ammo Capacity: Stopping Power: Good Type: Pistol .50 Pistols (Desert Eagle) -------------------------- Calibre: .50 Action Express Modes: Semi-Automatic only Ammo Capacity: 12 round magazine/clip Stopping Power: Great Type: Pistol The Desert Eagles are THE best weapons to have. In my opinion the best weapon combo is a Desert Eagle and an Uzi. Automatic firing and great stopping power rolled into one. Beauties. Below is a list of all the upgrades that Nick can get for his base guns. Weapons Upgrades ================ To get an upgrade you must have at least 1 Shield. Now on the mini-map look for a cyan coloured target reticule. These places are usually LAPD's. Hop inside and start shooting. 1. Dual-Target Aim ------------------ This is the first upgrade you can 'purchase' with your shields. It allows Nick to fire at two different target at once. All you have to do is destroy 10 targets. It's not that hard but the crappy .38 revolvers are a pain. When in combat if Nick can see two enemies and you are firing, he will try to shoot both of them. Not bad. 2. Aim Assistance ----------------- The second upgrade. Aim Assistance allows Nick to get one-shot kill moves by either obtaining a Head Shot or a Neutralising Shot. Head shots can be aquired by going into Precision Mode and when the target turns red, hit R1. However you will lose a Good Cop point. Neutralising Shots are hits that end up on the legs and arms. When in PM when the target turns green and you'll get a Neutralising shot. Only fire at someone if they are firing at you or you will lose points. I'll explain more about this in the Good/Bad Cop section. To get this upgrade you have to get 7 Neutralising shots and are only allowed to kill 1 civilian. 3. Fast Reload -------------- This is a god-send when using the .38's. Faster reloading can mean the difference between life or death if you're not in cover. It erm... makes Nick reload faster and especially fast when reloading manually. To get this then you have to detroy 12 Targets while only getting 1 civvie. Not that much of a challenge. 4. Fast Aim Speed ----------------- This allows the target reticule to line up on the enemy faster. This is very helpful when against multiple foes as you can shoot them faster which means you have a less chance of being hit and/or killed. It has NO effect what-so-ever on Precision Mode shots as they are aimed by YOU, the player. 5. Laser Sight -------------- By attaching a Laser Sight to his current main weapons, Nick has a lot more accuracy then before when using Auto-Aim. When his guns are drawn, the laser sight automatically appears, even in daylight. When in Precision Mode, you can see the laser on the target so it can help you out a bit. 6. Flashlight ------------- I have no idea why they put this in. It can blind enemies when they are REALLY close in Precison Mode and it lights up dark areas. I can't really think of a dark area in the game where you are allowed to use guns that is in a mission. If you go someplace dark and get mugged then thats your fault. I've found out that even when streetlights are on it can be tricky to pull off Precision Shots and that when you go to meet Ancient Wu it is helpful. Thanks to MIKE MERRITT for that information. 7. Scope -------- Used in Precision Mode, the scope gives you a 2x view. Good for getting Head and Neutralising Shots. It kind of looks good too. When on foot if you're trying to blow a gas tank then the scope is helpful here too. 8. Top Accuracy --------------- This upgrade gives Nick outstanding accuracy. If someone is holding a hostage then there is less chance of hitting the hostage etc. etc. Plus if you are within about 15 metres of someone and start shooting, your bound to hit them on the first or second shot. 9. Hollow Point Ammunition -------------------------- This is the last upgrade. Nick must be really storng if he can carry two Desert Eagles, each laden with enough equipment to make a Swiss Army Knife obsolete. Anyway HPA is very useful as it expands and contracts and warps inside a soft target (flesh) so does more damage. Also, if someone you don't want to shoot is standing right behind the target (cops for example) then the fragments from the exit wound are less likely to cause death or injury. Below is a list of weapons that Nick can pick up from dead enemies. To pick up a weapon, stand over it and press O. Dropped Weapons =============== Pistols ======= 9mm Pistols (USP's, SIG's) -------------------------------------- Calibre: 9mm Parabellum Modes: Semi-Automatic, Automatic Ammo Capacity: 14 round magazine Stopping Power: Average This is a normal 9mm handgun. I'm not sure what model it is as there are so many pistols like it around. I think it could be a Browning High Power. This weapon can be found pretty much anywhere. It shows its face on pretty much every shooting mission and is the most common weapon in street crimes. Revolvers ========= .357 Magnum ----------- Calibre: .357 Cartridge Modes: Semi-Automatic only Ammo Capacity: 8 round cylinder Stopping Power: Good This is pretty powerful weapon and can drop enemies in one shot if hit squarely in the chest at close rnage. The ammo capacity isn't that good though. This is a rare weapon, usually found when searching old people. It shows up in a few missions. Sub-Machine Guns ================ Uzi --- Calibre: 9mm Parabellum Modes: Semi-Full Automatic Ammo Capacity: 30 round box magazine Stopping Power: Average-Great This...weapon...is...the...best! It's only downfall is the power of individual bullets. But when you hold down R1 their's no stopping you. Most enemies will die almost right away after you hold R1. The mag has quite 30 rounds in but if you hold down fire then you'll be empty in seconds! A great combo is an Uzi and a Desert Eagle. Or double Uzi's. The only problem with Uzi's is when the bad guys have them. Whenever you see this PICK IT UP! In most shooting missions you'll find this. Its pretty common actually. Heckler and Koch MP5K --------------------- Calibre: 9mm Parabellum Modes: Semi-Full Automatic Ammo Capacity: 30 round box magazine Stopping Power: Good This weapon is better than the Uzi in some ways but not as good in others. The individual bullets are quite a lot damaging but it doesn't fire as fast as the Uzi. Dual MP5's are quite a nice thought but the ammo doesrun out pretty fast. This weapon is only carried by SWAT team. To get the SWAT you must totally raise the civil unrest meter. But be warned as they won't give up easily. Assault Rifles ============== M4 (Carbine version of M16) --------------------------- Calibre: 5.56mm (Standard NATO rounds) Modes: Semi/Fully Automatic Ammo Capacity: 30 round box magazine Stopping Power: Great The M4 is a very powerful assault rifle. Unfortunately it's quite a rare weapon but don't worry as there are other weapons that are more powerful or better. You will only utilise the M4 a few times in the game so cherish the moment when Nick kicks it up. You only really have to tap R1 and the enemy is down. AK-47 ----- Calibre: 7.62mm Modes: Fully Automatic only Ammo Capacity: 30 round box magazine Stopping Power: Excellent Definately the best weapon in the game. It appears in most major firefights so be on the lookout. It has great stopping power and is fully-automatic so the bad guys will drop like flys. However you'll run out of ammo before you can say "Hell hath no fury like Nick Chang pi$$ed off!". Heckler and Koch G3 ------------------- Calibre: 7.62mm Modes: Semi/Automatic Ammo Capacity: 30 round box magazine Stopping Power: Excellent This is a cross between the AK and the M4. Combining ace stopping power with great accuracy and semi-automatic fire mode the HK G3 is a good weapon. I have only found this on Random Crimes when you get the mercenary's driving about. Shotguns ======== There are many shotguns in TC and although they look different they are all virtually the same. There is no way I can differentiate whether one shotgung is a 10 or 12 bore. So: Calibre: ????? Modes: Some are semi whilst others (like the Spas-12) are automatic Ammo Capacity: Average is about 7 Stopping Power: Excellent (close range), below average (long range) Grenade Launcher ================ Calibre: 40mm Modes: Semi-automatic only Ammo Capacity: 7 Stopping Power: Excellent Holy shit! A grenade launcher you say? Yes, a grenade launcher. I have only found this beast once whilst frisking someone. 7 shots of Hell. There is a small time delay before the 'nade explodes though. Plus its an indirect-fire weapon which means you have to aim higher than your target for it to hit. The explosion is a little small but it can take out groups of enemies. Have fun. Precision aiming. Have fun. ============================================================================ /*/6.Fighting Tips/Upgrades\*\ ============================================================================ Whilst wandering the streets of LA, or sneaking around a psycho's lair, you may have use your Kung Fu magic to beat the bad guys. The controls are a bit like wrestling. Triangle does this and square does that etc. There are three main attacks - the low kick, punch and jump kick. All of these are good if used in the right situation. Also, you can block with L2. I hate grappling. I've tried mastering it but to no avail. I am OK at it though. Anyway, you can grapple with opponents and use a grapple move to inflict pain like they've never seen before. No this is True Crime not WWE! ============================================================================ /*/7.Driving Tips/Upgrades\*\ ============================================================================ Not Started ============================================================================ /*/8.Random Crimes\*\ ============================================================================ Whilst on a Drive-to mission or Bonus Cruisin', crimes will appear on your scanner with a brief message on whats happening. They range from Illegal Street Races, to Armed Muggings, to Depressed Postmen! If you go to a crime scene then its up to you how to go about solving it. If you want to you can ignore random crimes and get on with missions but they are quite fun. Here is a list of all crimes I've seen (in alphabetical order): Carjackings Diseased Hooker (Thx Paolo) Disgruntled postman/nurse etc. Drink Driver Drug Dealers Gang Firefights Girlfriend Brawl! Homicides Hooker Turf Wars Husband and wife fights Illegal street racing Kidnapping Mafia hitmen Murder Suspects Mugging Mugging (Armed) Pimps working Policemen in need of assistance Prostitutes working Rapes Reported Disturbance 'Rocky's Goons are Back' - Mission only I think. (Thx RadeskRat) Rooster Fighting (Thx Paolo) Street Fights Stolen Ambulance/Car/Coach etc. If there are any more then please let me know and I will add them here. By successfully closing a random crime you will get either Good Cop points or Bad Cop ones depending on how you did it. You will always get Shield points. ============================================================================ /*/9.Good Cop/Bad Cop Hints\*\ ============================================================================ In True Crime, Nick can be whatever he wants. He can go in guns blazing, killing the bad guys and causing casulties for civilians too. Or he can go for the more orthadox approach and disamr evil-doers by hand. On the bottom left of the screen there are two gauges. The one on the left (with the Yin-Yang symbol) is your Good/Bad cop status. If the numbers are in green then Nick is currently a good cop. If they are in red then he's a bad boy. The one on the right (with the [police badge) represents how many badges Nick has. The badges are used to try and obtain all the skills in shooting, driving and fighting. Being a Good Cop ---------------- To be a good cop Nick has to do several things. First when on stealth missions, only use the [] attack. This will raise your Good Cop rating by 1. Lethal attacks will decrease it. When disarming a thug on the street, don't shoot him unless he is shooting at you and make sure you get a Neutralising shot (limbs, when crosshairs go green). If a bad boy doesn't have a gun then go into Tekken mode and beat ten bells of crap out of him/her. When chasing goons in a car, don't blow the gas tank. Shoot up the vehicle until they get out and then beat them to the ground. Always remember to not get headshots, drive carefully and always 'cuff unconsious perpertrators - this nets you an extra 10 badge points.* *When doing good deeds Nick gets points. When he gets 100 points then he gets a badge/shield. These shields can be used to enter the training areas located all over LA. Being a Bad Cop --------------- To be a bad cop, Nick has to do things very messy. Stealth missions always hurt for the bad guy when Nick breaks their neck with 'O'. This will decrease your good cop rating. When disarming a thug, always shoot him, preferably a head shot regardless of whether he/she has a handbag or a chaingun. Shoot predestrians for fun. When chasing cars always blow the gas tank. If this doesn't kill the occupant then shoot them between the lights. Never fight. If you go into fight mode then back off and pull ye guns out. Always remember to get headshots, drive dangerously, and kill and main everyone. BE WARNED HOWEVER! As for every bad deed you do, the civil unrest meter (the bar in the middle of the Good/Bad cop gauges rises. And when it gets to the halfway mark, either: a) SWAT team will get you, b) ruthless gang members will get you or finally c) predestrians will get you. (Yes I meant to put the 'R' in). Either way, someone will get you. Big time. ============================================================================ /*/10.Outro/Credits\*\ ============================================================================ Well thats it. We'ce come to the end. I will constantly add more to this FAQ until I feel its finished and then I will still add new stuff here and there. Remember if you have any questions or comments then e-mail me. If you do, please state the name of the game in message title. I would like to thank GameFAQs for having an ace site that I go on every day. It's brill. I would like to thank Activision for doing the game. I would like to thank Sony for making a great console. I would like to thank the following bands for their music while I worked on this: Linkin Park, The Darkness, Avril Lavigne, Motorhead, D12, And I would like to thank my mum for having me :) Mike Merritt for some infomation about the Flashlight and times when its dark. Paolo Smithini for some Random Crimes information. "RadeksRat" for some information on Random Crimes. I would like to thank the following people for information on what the .45 gun is: Christopher Lin Paolo Smithini Garry Hutton ============================================================================ The End