********************************************** X-Men Legends II - Rise of the Apocalypse * General Faq for X-men Legends II * Playstation II Version * Start Date: 10/21/2005 * Copyright 2005 Spencer Bell * Version 1.00 * ********************************************** *************************************************** History: * * 10/22/05: started FAQ. * * * *************************************************** ******************* * Index * ******************* 1.0 Introduction 1.1 FAQs about this GUIDE 1.2 The Characters 1.201 Bishop 1.202 Colossus 1.203 Cyclops 1.204 Deadpool 1.205 Gambit 1.206 Iceman 1.207 Ironman 1.208 Jean Grey 1.209 Juggernaut 1.210 Magneto 1.211 Nightcrawler 1.212 Professor Charles Xavier 1.213 Rogue 1.214 Scarlet Witch 1.215 Storm 1.216 Sunfire 1.217 Toad 1.218 Wolverine 1.3 Frequently asked questions about the GAME 1.4 Party suggestions 1.5 Miscellanous 1.501 Stat Allocation 1.502 Skill Points 1.503 Equipment And Damage 1.6 Contact Info 1.7 Thanks, Credits 1.8 Legal Banter ****************************** 1.0 INTRODUCTION * ****************************** First of all, I'd like to give a warning. I Use an EXTREMELY harsh grading system. If I rate a character or an ability out of 10, numbers will most likely be lower than what you're used to seeing. I rank things based on how they are compared to everything else in the game, not based on how useful they are as a percentage or on their own. I do it this way because I believe it helps set priorities. For easy access to what you are looking for, hold CTRL on your keyboard and hit F. This will bring up the "Find Menu." After that, type the corresponding number from above to get to what section you'd like to view. I'm writing this guide as a helper to those who are looking for help with this game. I have been posting on the message boards helping people out for awhile now and there still seemed to be enough demand for me to do this. ************************************************************ ****************************** *1.1 FAQ About This Guide * ****************************** I may update this if I get enough questions on the board about this guide or enough questions via mail. Q: Why is the Gambit Section so much bigger than the other Characters?! It has more detail too!!@?!??!?!!? A: Gambit has a larger section because there was much more of a demand for a personal guide for him on the gamefaqs message boards. While I opted out of doing a "gambit only" guide like I did for Magneto, I added a little more detail to this guide to compensate. Q: What's with the link to other FAQS? Why don't you get your own material or stop being lazy!!!? A: The only other FAQ I link to here is the Magneto one which I made. I don't feel the need to type the same thing again if I can just provide a link. Q: OMG &&*&S()@#$ WHY DO YOU HATE COLOSSUS SO MUCH!?!?!? A: I don't, but in this game he's really really bad. ************************************************************ ****************************** * * * 1.2 The Characters * * * ***************************** Characters are rated on a scale of 1-10, ten being the highest. Afterwards, I will list the weaknesses followed by their strengths. Finally, I will conclude each section with notes on their better skills and some hints and tips on how I think they are used most effectively. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!NOTE: READ GAME QUESTIONS SECTIONS BEFORE TAKING THIS !! !! ADVICE FOR STAT ALLOCATION !! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.201 Bishop. Character Rating: 7.5/10 Weaknesses: His damage output, no matter what, will be with the bottom half of the characters. Strengths: He is one of the best support characters. While his damage isn't high, he can definitely kill things without a problem as this game is pretty easy. He has pretty good passives. Notes: A) Notable Abilities: I Full Auto 5/10 Nothing special, but one of his better attacks. II Rapid Fire 5/10 Same as above III Superconductor 8/10 works well with other characters who need to use a lot of ep. Still, takes an Xtreme token so it isn't as good as Mv or Ps is some situations. IV Energy Fury 10/10 Glitched. Makes melee characters do INSANE amounts of damage. V Energy Combat 5/10 Pretty good, but not as useful for him because he's mainly a support/back rank character. VI Gun Mastery 7/10 Great. Makes his mediocre attacks seem ok. VII Power Trip 7.5/10 Really good, increased movement is always a plus. B) Character Glitches: Possesses Energy Fury. C) Stat Allocation: depends on build, but I would say stick with high Focus. D) Miscellaneous: You will want him or gambit in almost any party that doesn't have Ironman in it. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.202 Colossus Character Rating: 1/10 Weaknesses: His attack power is terrible considering he is supposed to be a tank character. All he does is sit there and get hit. His attacks are too slow. Despite the fact he can get a "glitched boost" for good power, you'll be lucky is colossus can drag himself over to the battlefield or hit an enemy before the rest of your forces completely destroy half a level. Other Things bad about him: They didn't take him out/improve him in other versions. Strengths: You don't have to use him. Thunderclap can do ok if your strike is insane and you have the hammer of Nimrod. Notes: A) Notable Abilities: I Putting him into reserves 10/10 The best thing you can do with him. II Thunderclap 5/10 His best attack. Still really poor. III Siberian Express 4.5/10 Also good for him, but still utterly lacking. IV Brawler 6/10 As a passive, it's lacking. V Galvanize 6/10 As a passive, it's lacking. VI Metallurgy 6.5/10 As a passive, it's lacking. B) Character Glitches: He was put in this game. C) Stat Allocation: There's no saving this one, but if you really want to try go with strike, body, speed, and focus fairly evenly, giving extra strike every other level. D) Miscellaneous: Please don't use him :( For your sake. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.203 Cyclops. Character Rating: 4.5/10 Weaknesses: His damage output, no matter what, will be with the bottom half of the characters. His Only "good" attack is his first one, and that's only because it ups attack speed so you can do damage more quickly. Strengths: Decent suppport character. If you're obsessed with EXP, Leadership is pretty good. I use it more for Critical strike chance than the exp, though. Notes: A) Notable Abilities: I Optic Beam 6/10 The increased attack speed makes this the only beam attack in the game worth using. II Flawless Tactics 7.5/10 Really good, especially if you're main focus is to level up. III Tactics 6.5/10 Pretty good for a boost, but your guys shouldn't be getting hit much anyway IV Command see Magneto's Faq/section V Defence Grid 7.5 Excellent passive. make good use of it. VI Visor Upgrade 6.5/10 helps with optic beam, but since his beam attacks are weak, this isn't as good as it could be. VII Leadership See Magneto's Faq/section B) Character Glitches: None C) Stat Allocation: He needs a lot of focus so keep it on the high end. He should stay in the back so don't bother with strike or speed as much. He needs some body though, just in case D) Miscellaneous XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.204 Deadpool. Character Rating: 5.75/10 Weaknesses: All his mutant powers take too long to execute. While he is getting ready for an attack, other characters have already killed two or three. He is probably the worst support character in the game, as his boost is a total waste of time and completely useless. Strengths: His damage output is pretty good, although it can definately be beaten. By quite a few characters, as well. His passvie abilities help increase his damage moreso than others. Somewhat of a tank, but has mutant mastery. Can Teleport. Notes: A) Notable Abilities: I Rupturing Jab 7.5/10 Good move, but takes too long to use. II Teleport 10/10 You'll find many uses for this. Don't put many points in early on, though. III Regeneration 4.5/10 Regen really isn't needed in this game, but it's fun to use as a novelty. IV Stealth 9.25/10 I was impressed. Max this asap. Will increase your damage with most attacks by almost double and it's a passive. V Weapons Mastery 7.5/10 Pretty good, but pales in comparison to Stealth. B) Character Glitches: Sword Moves upped consdiderably by Energy Fury Boost. C) Stat Allocation: Even build. Favor Strike with with about 5 points per 2 or 3 levels, depending on how defencively you play. D) Miscellaneous: Try to use him with Gambit or Bishop. Otherwise, he won't do nearly as much damage as he should. He's a hidden character, to get him beat the game and load using saved statistics. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.205 Gambit. Character Rating: 8.75/10 Weaknesses: He cannot do as much damage with mutant powers as some of the other characters. His best mutant power, Ace of Spades, takes a little while to give it's full damage. Strengths: He is one of the best support characters. While his damage with mutant powers isn't top notch, he can clear rooms faster than most of the other characters with Ace of Spades even though damage is dealt over time. As far as non power moves are concerned, he can easily get to be your most damaging. Both of his boosts are extremely useful, one being perhaps the best in the game. Some really nice passives on top of everything else make him one of the best characters in the game. Notes: A) Notable Abilities: I Card Shuffle 3/10 Fun to use, but more of a waste than anything II Staff Assault 3/10 see above III Ace of Spades 8/10 Although it can't be boosted, this move can be devastating with the right combination of equipment. Also, use this with "hyperdrive" listed in a later section to get a lot of damage put on enemies in a short period of time. IV Staff Slam 3/10 Useless, but his only radial V Full House 7.5/10 imo, not as good as Ace of Spades as the damage doesn't do nearly as much, but the advantage to this is that it's instant damage. Use this with his "hyperdrive" listed in a later section and he does good damage, quickly. VI Detonation 4.5/10 This move IS completely worthless, but it earns points for being one of the funnest moves in the game. Charging small objects that gambit can pick up and then throw is what makes this particularly fun. VII 52 Pickup 1/10 All radial Xtremes are a waste. VIII Prince of Thieves 7.75/10 I find this extremely useful. I use it everytime I see a hidden stash and it gives me a lot of techbits. Money might not seem important, but if you plan on training most of your guys, it's a good idea to buy level ups and skill points. Plus if you messed up early on and need the money to arrange your stat points for a 3rd or 4th (god forbid) time, this will prove invaluable. IX Energy Form 8/10 Movement speed and attack speed correlate in this game. The only reason this isn't higher is because it only affects him. Get Energy fury first, but this is a really good ability later. X Energy Fury 10/10 See Bishop's Energy Fury XI Energy Combat 8.5/10 While it is the same thing as bishop's move, this is much move lethal in Gambit's hands because of Energy Form and Evade. He's one of the better front line fighters with this. XII Evade 7.5/10 Excellent. This is great if you make him melee. Great if you don't. XIII Card Master 8/10 His card moves can be lethal making this better than other masteries. B) Character Glitches: Possesses Energy Fury. C) Stat Allocation: Depends on build. If you're using a melee gambit, you'll need a lot of strike, and you'll need it fast. 3/ level. If you're going for a card/support gambit, You will need to focus on, well, focus! Keep pumping it up. His card range isn't that far so don't forget to add some body and speed. D) Miscellaneous: Abuse Energy Fury. E) Strategies (Gambit Only) I: Melee Gambit Making Gabit Melee is quick, easy, and painless. All he really needs is Evade, which should be maxed asap, both of his boosts maxed, and most importantly Energy Combat maxed. When I say melee Gambit, I mean melee. No mutant powers are needed as he will hit for a LOT more damage just button mashing. II: Card Gambit If you want to make a card gambit, you will need mutant master, Card Mastery, and Ace of Spades. After that go for Full house. Finally, go with Card Shuffle which will finally be somewhat useful at this point. 52 pick up is worthless, don't use it. Don't forget he is a support character though, and his best ability comes with boosting the rest of the team with Energy Fury. Energy Form will come last as it makes him quicker. III: Staff power move Gambit LOL! Good one. No, seriously, don't even try this because it's not worth it. IV: My Gambit Some people have asked for my person gambit build or recommendation since he's one of my level 99 characters. My build is better than what you can get now most likely, since he has somewhere around 150 skill points. What I would Recommend though, is putting a few (about 4 points) into energy combat. Work on maxing Mutant master, Ace of Spades, and Energy Fury while keeping Evade up. Energy Fury is always his number 1 priority. If you have enough for these, I would suggest going with Energy Form for his insane movement/attack speed bonus. Then Prince of Thieves. Detonation just for fun. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.206 Iceman. Character Rating: 7.5/10 Weaknesses: Even with the double cold damage item, his Damage is somewhat lacking. Strengths: Well diversified character. Fun attacks to use, as well as having a good, broad range. Notes: A) Notable Abilities: I Ice Shards 5.5/10 More fun than anything. For some reason they don't seem to hit as much as Magneto's spikes. II Ice Slide 10/10 Puzzle solving move. Always good to have one point into it and nothing more. III Cold Crush 8/10 This move rocks for groups of enemies. This will be his best attack and should be used as often as possible. IV Ice Pillar 7.5/10 Fun to use, and great for lots of enemies spread out all over the place. coupled with cold crush, he's an excellent ranged fighter. V Ice Armor 4/10 I have fun with it, but it's worthless in hard. It can be pretty useful on easy or normal though. VI Ice Combat 6/10 Not the best melee character in the game, but this gives him a good shot at it. VII Cold Master 8/10 The reason this is rated so high is because it highly affects his ranged attacks and his melee attacks. especially with his danger room item, this is quite potent. B) Character Glitches: None. C) Stat Allocation: Heavy on focus. At least 2/level. More if you feel like he's safe behind a front line. D) Miscellaneous: Good character for fighting in the back. He has a couple of moves that are fun to play around with. Also decent on the front if made right. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.207 Ironman. Character Rating: 9.75/10 Weaknesses: The only reason he didn't get a 10 is because he is a lacking a parting boosting ability. Also, in Act III there are those Robots who do a small percentage of the damage you do to them back to you. He can get up to doing so much damage at one point that he'll get instantly killed just because he can hit way more than he should be able to. Strengths: He is the best playable character in the game. He can easily reach the highest damage output no matter what party he is placed in. His attacks are quick, ruthless, and most don't leave any survivors. He also is fun to play with and is good at solving puzzles. Notes: A) Notable Abilities: I Plasma Charges 7/10 With Motion Amp, decimates everything II Repulsor Rays 8/10 With Motion Amp, decimates everything. High points because it's a skill best at level 1. III Gamma Bolts 10/10 With Motion Amp, decimates everything. Incredible attack power and speed make this the best attack in the game. IV Tractor Beam 4.5/10 Fun to use, but his greatest ability. V Concussive Overload 5/10 The only good radial Xtreme. Still not worth the token, but much better than the other radials VI Motion Ampliefier 10/10 the only self boost worth getting a 10/10. Affects both his melee AND ENERGY damage. He's an unstoppable monster while using this, and with the extra attack speed, nothing has a chance to get to him. VII Auto Medic 4/10 Don't bother with this unless you really, really want to. I only listed it because I know people will waste points into it. VIII Mark VIII Upgrade 9/10 Makes his already powerful attacks even more powerful. IX Environmental Suit 5.5/10 You don't really need this with him as he won't be getting hit unless you're not trying. B) Character Glitches: Motion amplifier not only increases the damage of his physical attacks but also increases the damage he does with his "mutant" abilities! C) Stat Allocation: He shouldn't fight on the front so forget strike. Keep up body for the HP and some defence, but mainly concentrate on focus. D) Miscellaneous: What is there to say? He's too good in this game. He's a hidden character, to find him get all four homing beacons in all five acts. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.208 Jean Grey. Character Rating: 7/10 Weaknesses: His damage output, no matter what, will be with the bottom half of the characters. Her most damaging move, Dark Phoenix, takes too long to execute. AI can't be set to Mental Vortex and Telekinesis. Strengths: She is one of the best support characters in game as well. While she does lack good damaging moves, as the AI she RULES with TK. She can actually do pretty decent hand to hand combat because of her +mental damage passive. Also, one of the few characters who can revive others. On a final note, if you like using this character you still have three choices picking whoever you want as she is one of the two characters who can solve every puzzle in the game. Notes: A) Notable Abilities: I Telekinesis 6/10 her best AI ability. She does well with it II Dark Phoenix 5.5/10 Her strongest attack, but the last few boxes don't improve it, and it takes forever to execute. III Mental Guardian 5/10 One of her better "attacks." It helps, but other characters should be killing enemies much faster than this little guy. IV From the Ashes 7/10 Useful. V Mental Vortex 10/10 One of the best boosts in the game. Use it. Max it. VI Psionic Combat 6/10 Her attack power is upped more than others is, be she's a ranged fighter so this isn't as good as it could be. VII Telekinetic Net 7.5/10 great, as she should be ranged anyhow. VII Mental Mastery 5/10 Her attacks are poor, and so it makes this subpar. B) Character Glitches: None. C) Stat Allocation: Tons of focus. 2-3 per level. D) Miscellaneous: Mental Vortex is her best ability, however TK is really good when controlled by the AI. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.209 Juggernaut. Character Rating: 5.5/10 Weaknesses: He has a few decent abilities but when it comes down to it they're not very pratical/fitting unless the entire room is covered in enemies. He may be able to clear a HUGE room of people out faster than most characters, but against small groups of enemies (which is what the game is, mainly) using him just becomes tedious and unpractical. Support Moves only affect him. He's slow. very very slow. Strengths: He can clear a room pretty well. One of his Xtreme attacks is pretty good. While He moves like a turtle, his actual attack speed is pretty good(Although you need a passive to get it). Notes: A) Notable Abilities: I Bullrush 5/10 It's fun to run around, but this isn't too great. II Crimson Rage 5/10 It's fun to grow, but still, it doesn't last as long as it should, and on top of that, isn't as effective at killing single enemies as it is groups. Killing an enemy or two is a waste with this, and by the time he waddles over to another enemy he most likely will have started shrinking. III Path of Destruction 5.5/10 great for groups. waste of a token most of the time though. IV Cyttorak Transfer 5.5/10 Great if you're going to use Juggs and storm/Sunfire. The drawback to this is you have to use Juggernaut AND Sunfire (Ok)/Storm(pretty bad) for this to work. Having two people for one move is pretty worthless, but if you have them in your party anyway it's worth it. V Precision 6/10 pretty good. VI Cyttorak's Folly 9/10 This is awesome. Plain and simple. VII Balanced Form 8.5/10 Another great passive. VIII Critical Strike 7/10 great for him, but his others are better. If only he were quicker . . . . B) Character Glitches: Moves upped consdiderably by Energy Fury Boost. C) Stat Allocation: Strike. Pour points into it and watch his damage go up. He needs body too since he'll get hit a lot. You do have to make sure though, that he'll have enough focus to use his moves. After you know you have enough for what you want to use with him, there's no need to put too much into it. D) Miscellaneous: Now before I get yelled at by all the Juggernaut fans from the boards, remember a 5.5 is a pretty good score if you look at other scores. "BUT MAGNETO GOT 2 POINTS MORE AND JUGGS IS WAY BETTER!!1111ONEONEONE112@@@@" ... No, he's not, do not email me regarding this. He's good in certain situations. Magneto has far more uses in this game than Juggernaut does. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.210 Mangeto. Character Rating: 7.75/10 Weaknesses: Unfortunately, with no glitches that affect his attack power, he isn't one of the quicker boss killers. In fact, Only Professor X can affect his attack power with mutant powers(I may be wrong, if I am email me and I'll check it out). Supremacy isn't useful later in the game. It isn't worth it at all imo. Strengths: Some people Love Supremacy and build their entire party around it. His other boost, polarized shield, pretty much makes him a competent tank character. Excellent passive abilities. While he can't get a huge boost in attack like many others can, he can still clear rooms quite quickly. He is one of the most fun characters to use in the game. On a final note, if you like using this character you still have three choices picking whoever you want as he is one of the two characters who can solve every puzzle in the game. Notes: A) Character Glitches: None. B) Everything else: http://db.gamefaqs.com/console/ps2/file/x_men_legends_ii_magneto.txt XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.211 Nightcrawler. Character Rating: 9/10 Weaknesses: No great party boosting abilities. Other boost is all right, but not golden. Strengths: Master of Chaos can do more damage than anything else in the game. Teleporting attacks do good damage while, for the most part, keeping him out of harms way. He also has very good passives. Notes: A) Notable Abilities: I Divine Blades 4/10 Fun to use, but not his best move. Still, this technique proves useful for the first part of the game. II Teleport 10/10 It's a requirement for his best moves, and it's really, really useful. Only put one point into this until way, WAY later in the game. And that's only if you plan on getting to 99. III Teleport Attack 5.5/10 Really useful, however, it's best to not put any points into this at all and abuse the Frenzy glitch. IV Piercing Strike 6/10 His best sword move, the only drawback being it takes forever to execut. It does decent damage and has a respectible radius for a melee attack. V Teleport Frenzy 8/10 Glitched. Does great damage, and costs 0 ep if you didn't put any points in teleport attack. You'll be using this a lot if you use NC VI Master of Chaos 10/10 Worth the Xtreme token, everytime. One of the best boss killing moves. The only people who can match this much destruction are Ironman and Wolverine, and they need boosts from a couple people to do so. VII Shadow Master 4/10 Don't get this until later in the game, but it's still better than Worship. VIII Sword Mastery 5.5/10 You should really go with Teleport mastery first. If you have EXTRA skill points, go with this. IX Teleport Mastery 8/10 Works wonders with Master of Chaos and Teleport Frenzy. Max Asap. X Uncanny Reflexes 7.5/10 Max asap. This is a great technique. XI Leap of Faith 4.5/10 This really isn't needed as you shouldn't be getting killed. I only put this here because it was extremely useful in the first game and people will most likely dump points into it. XII Critical Strike 7.5/10 Another good passive. Max asap. B) Character Glitches: Moves upped consdiderably by Energy Fury Boost. Also, if you do not put any points into teleport attack, teleport frenzy will cost 0 ep no matter what level it's at. Useful for when you get it and may not have ep. C) Stat Allocation: Depends on if you abuse the the Teleport frenzy glitch. If you're going to, then give pretty much all his points to strike with an occasional body and an occasional speed (one every two levels). If you're going to play honestly, give him about even between strike and focus, and same with speed/body. D) Miscellaneous: If you get Vindicator's gauntlet's give them to NC. Master of Chaos does insane damage with it. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.212 Professor Charles Xavier. Character Rating: 3.75/10 Weaknesses: His damage output, no matter what, will be with the bottom half of the characters. His attacks are are fairly weak. Hard to find a a place for him in any party. Strengths: Excellent passive ability. His boost is pretty good too. Still with his lack of attacks and diversity, his weaknesses still far outweigh his strengths. Notes: A) Notable Abilities: I Cleave 5.5/10 It's ok I guess, it's just so lacking that that I find it hard to justify giving it more points despite the fact it's one of his better abilities. II Crushing Ego 6.5/10 If you're characters are weak, this is good. Otherwise, it's just there to hold people in place and isn't as damaging as you would hope. III Psychic Shock 6/10 This is kind of cool, but again: Your people shouldn't be getting killed. IV Telepathic Link 8/10 Excellent buff, almost makes him worth using until you realize there are people with better ones. V Reveal Intent 5/10 This could be better. It's somewhat of a letdown. VI Clairvoyance 9.25/10 Anything that increases movement is worth using imo, and this ALSO decresases damage taken. One of the best passive abilities in the game, easily. VII Leadership See Magneto's faq/section. B) Character Glitches: His Cleave attack should be affected by Energy Fury. C) Stat Allocation: 2-3 focus/ level. Rest is your call. D) Miscellaneous: He is a hidden character, to get him, beat all the danger room missions. What a let down.... XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.213 Rogue. Character Rating: 1.5/10 Weaknesses: Glitched to make you hit a lot less than you should. Her moves are terrible, and her boosts pretty much can't be used. Strengths: Um..... I guess Might is cool... Tremor is ok, southern strike is nice too, but it's just not worth it. Notes: A) Notable Abilities: I Torpedo Strike 5/10 It's ok I guess, one of her better attacks. II Tremor 4.5/10 Better than her other moves, anyway. III Hardened 5/10 She doesn't really need this. IV Prism Shield 6.5/10 Everything with her seems worthless. V Critical Strike 8/10 if you're going to use her, max this anyway. B) Character Glitches: Moves upped consdiderably by Energy Fury Boost. If you have one point into Heal, she will auto cast it while in your party. While this may not seem like a bad thing, for some reason it makes you do considerably less damage. (Source = Kaj. Thanks) C) Stat Allocation: Mainly Strike. D) Miscellaneous: If you do plan on using her, do not put any points into heal or you'll regret it. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.214 Scarlet Witch. Character Rating: 6.75/10 Weaknesses: Her damage output, no matter what, will be with the bottom half of the characters. Strengths: She is one of the best support characters. While her damage seems terrible, she can instantly turn things into boxes, which is similar to instant death. Somewhat useful. Another positive is her moves are really good its just the fact she has mental damage that keeps her damage so low. Notes: A) Notable Abilities: I Reality Shift 7/10 Fairly useful, my AI SW always uses this and I enjoy picking through through the garbage. While I have only got junk in her boxes, some of my (reliable) sources have found good items in them, such as unique items. I think the chances are pretty much the same as if they enemy had just died, though. II Hex Locked 5.75/10 Fun fun fun. I enjoy using a lot of moves like this. Not her best, and shouldn't have points put in it first, but definitely later. III Hex Explosion 7/10 The damage on this almost makes you think she's an offensive character. This is great, but it is hard to hit people with this. IV Probability Syphon 10/10 Use it, abuse it. V Amplify Luck 9/10 This rocks as well, cast both of her boosts in any big battle. She probably won't have the EP if both are maxed, but what's an energy pack? VI Scarlet's Touch 1/10 It's a waste. don't use this. This is her worst ability, and as most passives actually are worth the points, I thought I would point out that this is not. VII Deflect Missiles 7.5/10 Standard passive. Use it. VIII Hex Mastery 7/10 Great later in the game after her boosts are maxed out. B) Character Glitches: None. C) Stat Allocation: at least 5 focus/2 levels. She shouldn't be on the front at all. D) Miscellaneous: Probability syphon is reason enough to use her. Better than Jean unless you don't have a flyer and telekinetic/teleporter. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.215 Storm. Character Rating: 4.5/10 Weaknesses: Despite being able to hit quite a few people at once, she still struggles to keep up with other characters damage wise. Will of the Goddess would be extremely useful in any other game, but this game is easy as it is, that WotG isn't needed and becomes somewhat of a waste. Strengths: While her damage is low, she can hit a lot of people at once. Notes: A) Notable Abilities: I Lightning Strike 6.5/10 I actually find this to be quite useful Not a bad move to invest points into. II Blizzard 6.5/10 Great when coupled with Radiation Damage and Probability Syphon/Mental Vortex. It's great fun with infinite EXP. III Whirlwind 4.5/10 Same as above, except this has worse damage and is pretty much a waste of points. Just for fun IV Chain Lightning 6.5/10 This really depends on how many people are in the room, either way, it's just another one of her average moves that really doesn't shine too much. V Will of the Goddess 4.5/10 This move would rule if this game was hard. But it isn't. VI Elemental Combat 4.5/10 she has no reason to be in striking distance of an enemy, and this would give you one. She CAN benefit from it, but I don't use it. VII Wind Mastery 6/10 It's ok if you use Blizzard. VIII Lightning Mastery 6.5/10 It's ok if you use her lightning attacks. B) Character Glitches: None. C) Stat Allocation 2-3 focus every level. She doesn't fight up front. D) Miscellaneous: much different than the first, lol. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.216 Sunfire. Character Rating: 6.5/10 Weaknesses: Low Damage output. He's somewhere in the middle, but struggles to keep his damage up. Strengths: Fun play with, Flame sword does pretty good damage. Ignite hits everyone on the screen and does decent damage if he's equipped properly. Notes: A) Notable Abilities: I Ignite 6.75/10 I Love ability! It's too bad the damage is so mediocre. If it was just a little bit higher, Sunfire would be a monster! II Blazing Barrage 6/10 Not one of his better attacks, but I'm partial to these things. III Flame Sword 7/10 Really nice damage, but some drawbacks on this attack are it's long execution time, and the fact Sunfire is somewhat vulnerable while using it. IV Inferno 4.75/10 This would be ok if you could aim it easier and the lingering damage was worthwhile. Don't be fooled into thinking that this is like Cold Crush or Blizzard. Those are good moves, this is not. V Flaming Fury 5/10 Only reason I would say to use this is if you're using Juggernaut. Fans of him will know what I mean. VI Ion Shield ??/10 This is glitched, though I don't know how. Any GOOD info will be credited. VII Fire Mastery 7.75/10 Since he is a good character, and all his good attacks are fire based, you definitely want to use this. VIII Elemental Combat 5.75/10 Tempting to use, but it's better off keeping him ranged. IX Ionize 8/10 One of the better passives in the game. All and all, it keeps him fairly safe while fighting from a distance. B) Character Glitches: None. C) Stat Allocation: Mainly Focus. If you plan on using flame sword a lot you may want to up his body some since he'll probably take a couple hits. D) Miscellaneous: He's a fun one. For fun things to do with him, read the other sections. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.217 Toad. Character Rating: 8/10 Weaknesses: Toad is somewhat of a jack of all trades, but a master of none. He does everything quite well but doesn't excell at anything above and beyond other characters. Strengths: Good, quick damage, and good boosts. IMO, he's much better than he should be in this game. Notes: A) Notable Abilities: I Tongue Strike 7.25/10 Get it and use it. He can be quite dangerous with this. Damage upped by secretion and Energy Fury. On top of this, he also attacks with this much quicker when using Secretion II Tonge Lash 7.5/10 same as above III Secretion 9.5/10 This move is so good it's crazy. It makes all your characters move and attack quicker and also increases melee damage (coupled with Energy Fury it is even more potent). IV Tongue Mastery 8/10 His tongue moves are lethal, and this just adds to their power. V Critical Strike 8/10 This helps with him a lot considering he's such a quick attacking character. B) Character Glitches: Tongue moves upped consdiderably by Energy Fury Boost. C) Stat Allocation: He will definately need enough EP to use Maxed Secretion so don't neglect it. Work on strike at the same time, though, as his tongue moves require it. D) Miscellaneous: Why is he this good.... anyone....? XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.218 Wolverine. Character Rating: 8/10 Weaknesses: Just another tank character. On his own he can't do nearly as much as a lot of the others. Strengths: Like all other tanks, damage can be upped quite a bit with glitches. Works well in a party with most people. IMO, he's more versatile than the other tanks. On top of that, he is capable of doing more damage and doing it quickly. The reason he gets an 8, however, is because he's capable of clearing a room of weaker enemies faster than any other character by far, even ironman or nightcrawler, if he is properly boosted. Read "Adamantium Devil" under Pairings for info. Notes: A) Notable Abilities: I Eviscerate 7/10 Great attack power. With good boosts, will kill a lot of things, easily. II Claw Frenzy 7/10 Most people think this move is terrible. However, if you know how to use it with proper boosts, it can easily become one of the most lethal and quick attacks in the game. The drawback to this is obviously that you need to use other specific characters just for this move. III Berserker Rage 6.75/10 Pretty good boost, especially since it only affects himself. IV Claw Master 8/10 He does respectable damage, and insane damage boosted. Use this. V Enhanced Senses 6.5/10 I was hoping for something better, but it's still not too bad. The bonuses make him pretty good. VI Strong Willed 6.75/10 Also pretty good. VII Regeneration 4.5/10 Don't be fooled into thinking this is his regeneration from X-men Legends 1. It's not. B) Character Glitches: Moves upped consdiderably by Energy Fury Boost. C) Stat Allocation: He needs strike/body. His regen was cut down quite a bit so he needs to be able take some hits. Speed isn't that important with him since you should give him the passive that ups attack/def and he'll gain speed naturally. D) Miscellaneous: Stategies for having fun with him discussed below. ALSO: DO NOT BE FOOLED!!!! Many of you think that "Fists of Weapon X" is a great item because of what it says. If it did what it said it did it would be, but it doesn't. There's almost no damage change when using this, so don't bother with it. A simple +damage or +strike item will do much better (+35 strike is just as good as it should have been, anyway). ************************************************************ ****************************** * * * 1.3 Game Questions * * * ****************************** Q: What does speed do? I see my attack + defence go up but I don't hit more or get hit less. A: Attack and Defence only affect chance to hit and chance to get hit in this game. The more points in speed, the more accurate and harder to be you will be with melee attacks. Q: I have a lot of Speed but I'm not dodging any more! A: when the word "DODGE!" Actually appears over your character, it's from a skill, not defence. Q: Why shouldn't I use Bishop AND Gambit, and Glitch Energy fury for even MORE damage? A: Energy fury wont stack, cause it has the same animation. There are conditions in which attacks wont stack, 1st they have the same animation, 2nd, they are casted by the same person in succession (Thanks to Kaj for that) Q: In Defend 402, Havok ALWAYS dies, this is impossible! A: Either push him up the stairs and into the back room or use Storm's Will of the Goddess. Q: Where is the best place to get experience? A: This depends. A lot of players will tell you there a place in the holding pens that is perfect for experience because it's later in the game and the enemies respawn so getting experience is quick and easy. Leveling here isn't totally to your benefit in my opinion though, as you miss out on valuable stat points. Q: How do I miss out on stat points if I'm getting more Levels? A: I was referring to free stat points that can be obtained by playing the game over and over. I feel the best way to level your characters is to play through the game several times as this allows the techstations to increase your stat points more often, and allows you to do the danger room missions over and over again. Q: I can't get the homing beacon in the sewers behind that Fan! A: There will be a chamber behind the fan witha small device. You need to use one of storm's lightning abilities, sap with bishop, or power theft with rogue. Then it will shut down. Q: How do I get unique (Green) items besides the danger room? A: Good question! Unfortunately, as far as myself and my sources can tell it's completely random. You may get 0 unique items on one playthrough, and on another you may get up to 6. It's luck. By my sources, I basically just mean Kaj from the gamefaqs.com message boards lol. Q: What's the difference between +damage, +Energy dmg, etc? What is better? A: I have a whole section dedicated to this in the miscellanous part of the FAQ. go to 1.53 for equipment and damage. ************************************************************ ****************************** * * * 1.4 Good parties * * * ****************************** Below I will list some fun party combinations I have discovered while playing. Some of them are just good party builds while others are simply for fun. They may require you to be in a certain place or fighting certain enemies/bosses to work, but I will list all requirements below as well. <><><><><><><><><><><><><><><><><><><><><><><><><> <> Key: <> <> <> Bishop <> BI <> <> Gambit <> GBT <> <> Iceman <> ICE <> <> Ironman <> FE <> <> Juggernaut <> JUGS <> <> Nightcrawler <> NC <> <> Sunfire <> SUN <> <> Toad <> T <> <> Scarlet Witch/Jean Grey <> SW/P <> <> Wolverine <> WLV <> <><><><><><><><><><><><><><><><><><><><><><><><><> <> Mental Vortex <> Mv <> <> Probability Syphon <> Ps <> <> Secretion <> Se <> <> Energy Fury <> Ef <> <><><><><><><><><><><><><><><><><><><><><><><><><> NOTE: For all of Magneto's Party combos, go here: http://db.gamefaqs.com/console/ps2/file/x_men_legends_ii_magneto.txt This also contains the only good ones for cyclops/professor X. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Party Name: Total Annihilation Party Members: FE, SW/P, T Skills Required: Motion Amplifier (MAX), Gamma Bolts (MAX), Mv/Ps (MAX), Se (MAX) Repulsor Ray (LEVEL 1) Application: First, have your npcs cast either Mv or Ps (whichever you have) and then Se. After that, use Motion Amp. After this, continue to fire Gamma Bolts. If you set this up correctly, You will fill the entire room with gamma bolts that kill anything on contact in a few seconds. Use Repulsor Ray for some added fun too. Keep it at level one so it doesn't cost much and you always get full EP/hit. Negatives: You kill things so quickly that you may not even get to see the enemies you're fighting. Also, in Act III there are robots that reflect a small percent amount of damage back to whoever hit them. Fe hits so much with a gamma bolt, the small % of the massive damage he does to these robots will easily kill him. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Party Name: Hyperdrive Party Members: GBT, T Skills Required: Se (Max), Energy Form (Max) Application: Use both Energy Form and Se. Using both of these boosts at their max level will make Gambit by far the 2nd fastest moving character in the game. It lasts a minute and is well worth it for fun, imo. Keep in mind that this also increase his attack speed as well. Negatives: Maxing Energy Form isn't recommended until later in the game. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Party Name: Adamantium Devil Party Members: BI, T, WLV Skills Required: Ef(MAX), Superconductor(MAX), Berserker Rage(MAX), Claw Frenzy(MAX), Claw Mastery (MAX) Se (MAX) Application: First have Bishop use Ef and Wolverine use Berserker Rage. Have Bishop then use Superconductor. Also, Toad use Se. If properly equipped, Wolverine will do MASSIVE amounts of damage per slash, plus he will get faster by doing so. Since you have infinite EP, you can easily just keep spamming Claw Frenzy. Wolverine will move faster than anyone in the game this way, even Gambit! He can clear a room out much faster than any character (Yes, even faster than Ironman or NC!!!) this way, making him the best tank imo. If you're not a fan of Wolverine, you can use Juggernaut and use Crimson Rage. You'll get huge, but you won't be nearly as fast so I think it's quite a bit inferior. Negatives: Wastes one Xtreme token. If you're in an area with a lot of enemies you'll get it back quite easily though. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Party Name: Crazy EXP Party Members: JUGS, SW/P Skills Required: Crimson Rage(MAX), Mv/Ps(MAX) Application: Keep Mv/Ps actived and spam Crimson Rage in the Holding pens. He seems to kill things much quicker than other people do for some reason. Easier to use him than Wolverine here because Wolverine is harder to control as he's much, much faster. Negatives: Can ONLY be done in holding pens. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Party Name: Radiation Nation Party Members: SUN/ICE, SW/P Skills Required: Ignite(MAX)/Ice Pillar(MAX) Mv/Ps(MAX) Application: First you need good +damage items for SUN/ICE. On top of this, at least one of them has to have "+Radiation damage over x seconds." The +Damage will affect the radiation damage at each 1/2 a second (how often its damage is calculated). After this, use Mv/Ps and just use Ignite/Ice Pillar. You will do initial damage giving you a decent amount of EP back, but the cool thing is that radition damage is pretty much on every enemy on the screen now, and you get a TON of EP FAST from this, giving SUN/ICE As much EP as they want for other abilities you may want them to use. Fairly lethal too. Negatives: Doesn't kill as fast as other things (I.E anything ironman can do). XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Party Name: Boss Killer Party Members: NC, BI/GBT Skills Required: Master of Chaos(MAX), Teleport Mastery (MAX), Ef(MAX) Application: If you get NC's strike high, and give him Vindicator's Gauntlets(They work wonders with him) on top of casting Ef, he will kill most bosses as quickly (if not quicker) than Ironman even). Negatives: Requires Xtreme Token. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Party Name: Cheap Party Members: BI/GBT, any tank/melee character. Skills Required: Ef(MAX), any ability based on strike. Application: Use Ef, watch enemies die. It's glitched and does serious damage. Negatives: Makes game too easy. ************************************************************ ****************************** * * * 1.5 Miscellaneous * * * ****************************** Because they are two of the more asked about things, I will start with Stat points and Skill points. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.501: STAT ALLOCATION While I do have a brief summary of what should be done with each character as far as stats go, I'm going to list some important information here that should be considered before you build your character. 1) You characters will gain quite a bit of stat points as they level up on their own. If you plan on getting Magneto to level 99, he will have obtained 151 focus without you having to put anything into it. Since his Focus goes up every level, having focus maxed in his late 60's or early 70's is a complete waste if you plan on getting to level 99. However, if you only plan on beating the game once, you should up stat points that will benefit the character most. Since 250 is the max stat point level, if you plan on getting to level 99, do not put more than 100 points into whatever a character's strong suit is (ex: don't put 100 strike into Wolverine or 100 focus into Jean Grey). 2) After you get to 250 stat points in one area or another, you may notice that Tech Stations and Danger Room Missions still increase your stats beyond their set maximum. While this is true, it is also not a good idea to abuse this. If you get your stat points too high above the limit, they WILL reset. If you have 280 focus (you'll be lucky to get that high) another Tech Station might send you back to 24. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.502: SKILL POINTS 1) You want to get as many of these as possible. The best way to do this is to get FREE stat points. Obtaining a good deal of free skill points requires you playing through the game several times. You will find all the free skill points you can get in danger room missions. For every qualifying exam, and the last four bosses on legend. With Ironman, the longest boss it took me to kill was Stryfe on hard, and it only took me 20 seconds flat just testing. The easiest way to beat all these bosses is to use level 1 Repulsor Rays with Motion amp and Probability Syphon/Mental Vortex. If you don't have that, Master of Chaos should work With Nightcrawler. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1.503: EQUIPMENT AND DAMAGE 1) Perhaps one of the frequently asked questions is what is the difference between +lightning dmg, +Damage, +Mental dmg, etc. This question is always followed up by which is better. This question takes a little bit to explain so I dedicated this section for it rather than putting it into an FAQ. 2) All items add damage to every attack. With +damage, it also says it increases your base melee damage, but power moves that are calculated by % are not affected by this. Even though the total damage changes in the Skill screen if you use L2, it will not change in actual combat. Giving a character an item with +Striking is actually much better than most people think. I have items with +40 striking that I use all the the time, because that's an extra 80% damage bonus! The only difference between what affects what is that +Damage items are better in the fact they can stack with other equipped items. 3) Lastly, I will cover how the items stack. Despite the fact that they should just add up with simple addition, it doesn't work that way (The exception being Electric Damage). First off, Damage works fine, it will simply add what it says it will add. Next, Energy will give you a rather large boost of power, as all energy in this game is glitched to do much more damage than it should (That's why energy fury is so good!) +Damage items will stack with +Energy dmg items allowing you to get seriously high (and cheap) damage. As I stated, Electric seems to function fine under all of my tested conditions. Mental, however, actually has the ability to lower your damage quite a bit. I have no idea what the cause for this was but it happened when I was testing damage with wolverine. He was hitting about 2k with an ability with no cord. When I equipped a cord that was +109 mental damage, his attack power was drastically reduced. It was under 500, easily. However, when testing others, The mental damage didn't seem to matter. I would still be careful with this, and check damage while using an item. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------------------------------------ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ************************************************************ ****************************** 1.6 CONTACT INFO ****************************** REASONS TO CONTACT ME: If you see any errors (I'm not perfect, and I didn't really check). You have something you'd like to add/point out. Since this is my second FAQ, I know it's not perfect and it's probably not one of the best looking. I would actually appreciate some constructive criticism. I will not respond to, nor do I care to get, e-mails or messages to the effect of "ur faq sux." If you're going to criticize, please list actual faults AND ways they can be improved. I would usually fix grammar/spelling, but there's no way that I'm going to look through this thing again. Please don't message me with these errors, only information errors. BTW, if the information is something along the lines of "so and so deserved a better score" don't even bother writing because I won't change it. I feel the scores I gave were fair based on how good the characters were in the game. Also, I will not download any attachments, so don't even bother with them, please. You want to use this FAQ on your website. I also don't mind be contacted if you need help with the game in general, but please keep in mind you can get help (and probably get it much more quickly as well) on the gamefaqs message board. If you ask a question that was clearly explain in this guide, or in another guide (don't ask danger room disc locations) I will probably just not respond. If you need to reach me, I am on AIM, Screen name Zibanzo. My Email address is Zibanzo@yahoo.com ************************************************************ ****************************** 1.7 Thanks, Credits ****************************** Thanks to gamefaqs.com. I wouldn't have wrote this without them. Also just random people asking questions on the message boards. I figure this should lighten the load of off me answering some questions :). Also, Thanks to Kaj for all his imput on "ZIBANZO TOPIC" in the forums. For this FAQ, He contributed quite a bit. I also took some information from HIS topic "The Official Abusable Glitches Topic!!!" ************************************************************ ****************************** 1.8 LEGAL BANTER ****************************** All trademarks and copyrights contained in this document are owned by Marvel. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Right now the only sites authorized to use this Guide are www.gamefaqs.com and www.neoseeker.com Copyright 2005 Spencer Bell/Zibanzo