RIMWORLD MODDING I also work on RimWorld mods and modding infrastructure. This work tends to focus on performance, cleaner architecture, compatibility, and preserving game state correctly during complicated operations. REPLACE STUFF: PERFORMANCE EDITION Replace Stuff: Performance Edition is a performance-focused continuation and modernization of the Replace Stuff mod. Replace Stuff allows buildings to be upgraded in place instead of requiring colonists to completely tear down the original structure before constructing its replacement. This helps avoid open walls, broken room temperatures, roof problems, lost storage settings, and other annoyances caused by ordinary deconstruction and rebuilding. CURRENT AREAS OF FOCUS Cleaner architecture Better runtime performance More reliable transfer of building state Storage filter and priority preservation Cooler and building-setting preservation Broader compatibility with other mods Reduced need for building-specific patches Easier long-term maintenance The project remains in early development. Bugs and compatibility issues are still possible. Source code: https://github.com/JoyfulReaper/RimWorld-ReplaceStuff DIVINE INTERVENTION Divine Intervention is an experimental C# framework for RimWorld modding. It explores reusable infrastructure for building mods with less direct coupling between systems. CURRENT AREAS OF EXPERIMENTATION Structured mod logging Strongly typed message passing Cross-assembly communication Runtime hooks Reusable mod services Lower-allocation utility code Cleaner separation between game code and mod infrastructure The API is unstable, names may change, and the project remains pre-release. Source code: https://github.com/JoyfulReaper/DivineIntervention STATUS Both projects are active experiments rather than finished products. Back up important RimWorld saves before testing unfinished development builds. RimWorld mod interactions have a habit of discovering creative new interpretations of the word "compatible." .