A Whitebox Fantastic Medieval Adventure Game Character *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Name: Taru the Quiet Level 1 Halfling Fighter Alignment: Lawful Age: 38 STR: 11 INT: 7 WIS: 12 CON: 13 DEX: 8 CHA: 13 (max: 5 loyalty: +1) HP: 7 AC: 5 [14] SAV: 14 BHB: 0 XP Bonus: None Armor: Chain Shield: None Helm: Yes Weapons: Long Sword [1d6] Spear [1d6] Equipment: backpack bedroll waterskin lantern 4 flasks oil 5 days dried rations flint & steel 10' pole 2 large sacks 15 GP Racial Abilities: Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting small creatures such as halflings and dwarves, and only inflict half the normal damage against them. Halflings receive a +2 "to-hit" when firing missile weapons in combat. When not engaged in combat, Halflings can be quite stealthy, making themselves hard to spot and moving in almost total silence. The success of this abil- ity is determined by the Referee, or a die roll can be used, with a roll of 1-5 on a d6 indicating success. Halflings are somewhat immune to magic, and receive +4 on saving throws vs. magic (even if the "Saving Throw Matrix" is used).