A Labyrinth Lord Character *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Name: Reeber the Wary Level 1 Halfling Alignment: Lawful Age: 45 STR: 16 (+2 to-hit, damage, forcing doors) INT: 10 (Able to read and write) WIS: 10 (+0 save vs. all magical effects) CON: 9 (+0 hit points/hit die) DEX: 11 (+0 A/C, missile, initiative) CHA: 4 (+1,2,5 reaction, retainers, morale) HP: 2 AC: 5 XP Bonus: 5% Saves: Breath Attacks: 13 Poison or Death: 8 Petrify or Paralyze: 10 Wands: 9 Spells: 12 Armor: Chain mail Shield: None Helm: Yes Weapons: Flail (1d6) Sling (1d4) Equipment: 6 torches backpack tinder box large sack water/wine skin 1 week trail rations 10' pole 4 GP pouch & 20 stones Class Abilities: In bushes or other outdoor cover, halflings can hide with 90% ability. They can also hide in shadows or behind other forms of cover when underground in labyrinths or caverns on a roll of 1-2 on 1d6, but they must be silent and motionless. Halflings are dexterous folk who get a bonus of +1 to initiative rolls when alone or in a party composed only of halflings. They have keen coordination that grants them +1 on any missile attacks. Because they are so small, halflings have a lower armor class (-2) when attacked by creatures greater than human sized.