Monster stats key: +----------+---------------------------------------------+ |AC |Armor class - given in both descending and | | |[ascending] format. | +----------+---------------------------------------------+ |HD |Hit dice. D6 for Whitebox, D8 for other | | |editions. | +----------+---------------------------------------------+ |ATK |Attacks and damage. | +----------+---------------------------------------------+ |SP |Special abilities or notes. | +----------+---------------------------------------------+ |MV |Base Move rate. | +----------+---------------------------------------------+ |HDE/XP |Hit Dice Equivalent/Experience points | +----------+---------------------------------------------+ |SAV |Saving throw. This is a single save as normal| | |per Swords & Wizardry rules. | +----------+---------------------------------------------+ |BHB |Base hit bonus. Used with Ascending AC | | |combat, the DM rolls a d20 and adds the | | |BHB. If it is higher than the opponent's AC, | | |it is a hit. Handy as no chart is needed. | +----------+---------------------------------------------+ |AL |Alignment (lawful, neutral, or chaotic) | +----------+---------------------------------------------+ .