URI: 
       [HN Gopher] Using coding assistance tools to revive projects you...
       ___________________________________________________________________
        
       Using coding assistance tools to revive projects you never were
       going to finish
        
       Author : speckx
       Score  : 235 points
       Date   : 2026-04-25 16:11 UTC (12 hours ago)
        
  HTML web link (blog.matthewbrunelle.com)
  TEXT w3m dump (blog.matthewbrunelle.com)
        
       | cyanydeez wrote:
       | There certainly is some relaxing value in working on projects to
       | vibe code them; but not enough to pay some random corporation.
       | Get yourself a Mac Studio or AMD395+ and pi or opencode, and a
       | few plugins and they're pretty capable. Since they're not speed
       | demons but reliable compaions who are always there, you don't
       | ever feel compelled to constantly attend to whatever they're
       | doing.
       | 
       | And when you inevitably get bored with it, well, you've not done
       | much anyway. You can always get back up to speed in a month and
       | have the LLM remind you of what it was doing.
        
         | AntiUSAbah wrote:
         | I find $200/month for the pro/max subscriptions cost
         | prohibivitve, but as a software enginere $20/month is just
         | lunch.
         | 
         | And with a Claude or GPT $20 Subscription, i can do other fun
         | things too like using it for real things (emails) or image
         | generation.
         | 
         | A Mac Studio or AMD395 is neither of it. And its not just a
         | basic setup either. I need to buy it, configure it, put it
         | somewhere. That alone is a grand and more + a whole weekend.
        
           | cyanydeez wrote:
           | You need to factor in the constant value proposition that
           | cloud providers will absolutely drive you to in the next 2
           | years; even if you're not an AI hater, you should listen to
           | ed zitron's description of the value props these clouds
           | require to make a profit for their VC backers.
           | 
           | This means oyu may be opinionated today on something you will
           | not have tomorrow, 6 months, a year. All that work flow you
           | salivate over can be ripped away.
           | 
           | If you're fine with that, and you've "escaped the permanent
           | underclass" congrats, this opinion is not for you.
        
         | IanCal wrote:
         | Buying hardware is paying a "random corporation". Make the
         | massive hardware purchase after finding out if you have enough
         | demand to buy rather than rent,
        
           | cyanydeez wrote:
           | My hardware won't be nerfed because a cloud business requires
           | sacrifices.
        
         | kowbell wrote:
         | > And when you inevitably get bored with it, well, you've not
         | done much anyway.
         | 
         | I'm very interested in Local LLMs but the _cheapest_ Mac Studio
         | right now is more expensive than _8 years_ of a Claude Code Pro
         | subscription, and incomparably slower /less capable. If I get
         | bored with it, I will have a piece of unused hardware and a
         | couple grand less in my bank account.
        
           | politelemon wrote:
           | If you already have a gaming pc, then it's worth exploring as
           | the cost of boredom is negligible.
        
             | kowbell wrote:
             | I did tinker a lil with mine! RTX3080 with 10GB VRAM, 5600x
             | with 64GB DDR4 - not very good but it was very fun and
             | exciting to tinker with :)
             | 
             | My partner on the otherhand has an M3 Max 64GB which I've
             | had way more success with. Setting up opencode and doing a
             | tiny spec-driven Rust project and watching it kiiinda work
             | was extraordinarily exciting!
        
           | binary0010 wrote:
           | I have opencode with qwen 3.6 on my local machine. Just get
           | the setup right and it's surprisingly fun to work with.
        
             | kowbell wrote:
             | I had a _ton_ of fun setting up and trying it out locally
             | (also opencode and one of the qwens.) I still don 't have
             | hardware powerful enough to feel like it's meaningfully
             | productive, but all the learning I had to do (and all the
             | bonus things I got curious about as the curtain peeled
             | back) got my nerd brain all worked up, and finally seeing
             | it work was exciting in that cool-new-experience way you
             | don't often get to enjoy :)
        
               | binary0010 wrote:
               | Yeah this is exactly how I felt! Never really felt
               | excited about llms or agentic workflows before. Getting
               | everything setup 100% local and tweaking it to exactly
               | what I want and having it actually working quite well has
               | been a really cool experience.
        
           | cyanydeez wrote:
           | AMD 395+ w/128gb is all you need. the idea that mac studio is
           | the default is a nerdfest.
        
             | kowbell wrote:
             | I admittedly haven't done a ton of research lately on AI
             | capable PC hardware because of how nuts prices are right
             | now, so I might be missing something...
             | 
             | ...but all the AMD 395+ machines I can find are even more
             | expensive than the aforementioned cheapest Mac Studio. Mac
             | Studio starts at $2,000 (only 32GB), AMD 395+ 128GB
             | machines seem to start at $3,000 from what I can see.
        
         | binary0010 wrote:
         | Yeah. I setup opencode + qwen 3.6 last weekend.
         | 
         | It's actually really cool to have it work on some internal
         | tooling and stuff while I work on my primary projects.
         | 
         | I'm surprised how easy it is to setup and that it can handle
         | modestly complex planning and development flows.
        
       | nike-17 wrote:
       | [flagged]
        
         | dang wrote:
         | Please see
         | https://news.ycombinator.com/newsguidelines.html#generated and
         | https://news.ycombinator.com/item?id=47340079
        
       | ogig wrote:
       | My most abandoned type of projects are video games. I have a
       | folder with tens of abandoned projects, I re-frame them as
       | experiments at that point. This last week I decided to give
       | Claude a go at one of these, and it's been a blast, it picked up
       | the general path immediately. Since I said to CC they were
       | abandon projects, he explicitly pushed into "lets have V0 game
       | play loop finished, then we can compound and have fun = not
       | giving up". Its been awesome at game dev, I gave him game design
       | ideas, he comes with working code. I gave him papers about
       | procedural algos, and he comes with the implementation,
       | brainstorm items, create graphic assets (he created a set of
       | procedural 2d generators as external tools), he even helped me
       | build the lore. These have been one of the most fun times using a
       | computer in a long time. Claude Code + Godot = fun. Going back to
       | it.
        
         | aleksiy123 wrote:
         | On the topic of procedural, one thing I experiment with is
         | having the llm part of the procedural loop.
         | 
         | Sort of writing a narrative on top live.
         | 
         | Unfortunately, local models are still a bit slow and weak but
         | was interesting to see what it came up with nonetheless.
        
         | quietbritishjim wrote:
         | I think this is the first time I've seen someone refer to an
         | LLM as "he" rather than "it". No judgement, but I definitely
         | found it interesting (and disconcerting).
        
           | folkrav wrote:
           | I've heard it quite a bit before, but mostly from second-
           | language speakers whose first language don't have impersonal
           | third-person pronouns - e.g. French uses "il" or "elle" for
           | all of "he", "she" or "it".
           | 
           | It doesn't help that the marketing leans heavily on
           | anthropomorphizing LLMs either, IMHO.
        
           | osener wrote:
           | It is common amongst French, Dutch etc speakers where saying
           | "it said x" sounds unnatural.
        
             | Anonyneko wrote:
             | Russian too. There is a subset of words which are referred
             | to as "it", but for most words "he" or "she" are used
             | regardless of whether these are living things or not. With
             | loanwords we just decide by similarity to other words.
             | Claude is definitely a "he" as the word is the same as a
             | common male name.
             | 
             | This trips me up occasionally when I'm translating things
             | into English. Once, when I referred to an indefinite gender
             | player character in a gacha game as a "he" (because the
             | word "player" is a "he"), quite a few people got mad! Even
             | though in my head I was never trying to imply one way or
             | the other.
        
               | Dou8Le wrote:
               | For future reference, in this case you could use the
               | singular "they" to refer to an ambiguously-gendered
               | person or character. "<MC> drew their sword, for they
               | would not tolerate such vile deeds."
        
           | mejutoco wrote:
           | Reminds me of the main character of the show Mrs Davis. She
           | insists on calling the ai it through the entire show.
           | 
           | https://www.imdb.com/title/tt14759574/
        
           | torben-friis wrote:
           | I wouldn't read too much into it, it's natural for non native
           | speakers. In Spanish for example, objects have grammatical
           | gender as well, so it's easy to slip.
        
           | isjdkwjdown wrote:
           | > No judgment
           | 
           | Yes judgment. Loads of it. Judge away.
           | 
           | This is just bizarre. Do not refer to this product of
           | marketing-technology as you refer to a person. EVER.
        
             | hansmayer wrote:
             | The article itself is also probably an attempt at marketing
             | the LLMs too. They are now quite desperate. Expect to see a
             | flood of such "independent" articles over the next 12 mo
             | ths.
        
           | dsvf wrote:
           | As a native German speaker, I have also referred to a chatbot
           | in English as "he", and similar to you, a native English
           | speaker, felt jarred by it. It was definitely not out of any
           | personification or humanization though. In German, I would
           | say it is "der Chatbot" (from "der Roboter"), which in German
           | is a male noun so I would refer to it as "er" (the male
           | pronoun) - which in my head I autotranslated to "he". Most of
           | the time, though, I think of it (and refer to it) as an LLM,
           | which is "das Sprachmodell" (neutrum), so I automatically
           | translate it to "it".
           | 
           | So that's another, maybe more harmless reason for it.
        
             | golem14 wrote:
             | I mean, both in English and in german, that's how you would
             | talk to a dog. "Er hat in die Ecke gepinkelt"/"He peed in
             | the corner" (or "she", if it's a female dog).
             | 
             | I don't know what is jarring talking about the chatbot like
             | that.
             | 
             | It may be creepier if you said "she wrote that program for
             | me" as you now assign a specific gender to the chatbot.
        
           | yrds96 wrote:
           | It's not weird if it comes from ESL. At least in portuguese
           | there's no "it" equivalent for pronouns or any other neutral
           | artifact in the language, in other words, everything has a
           | gender, even an AI model, the same goes for objects e.g.:
           | knife(she), fork(he), spoon(she), plate(he).
           | 
           | People often commit mistakes regarding that, the same way we
           | don't have "they" as pronoun to someone we don't know the
           | gender, so we address to these people as "dele(dela)"
           | (masculine and feminine pronouns).
           | 
           | But if this is coming from someone who has english as a
           | primary language it's definetely weird to treat models as
           | person
        
             | wat10000 wrote:
             | It's funny with someone coming from Mandarin. There's no
             | separate he/she/it in spoken Mandarin, so they tend to mix
             | up "he" and "she." It sounds very strange and gives me some
             | idea of what French speakers must go through when they hear
             | me say "le voiture" or whatever.
        
               | saghm wrote:
               | I took a few semesters of Dutch in college, and it has
               | both gendered and neuter nouns for non-human objects.
               | Interestingly though, the professor told us that in the
               | northern parts of the Netherlands people don't really
               | bother using the feminine ones ever and refer to every
               | non-human gendered noun as masculine, which apparently
               | also includes animals, meaning that a sizable portion of
               | Dutch speakers will refer to cows using masculine
               | language.
        
               | nothrabannosir wrote:
               | Because the article for masculine and feminine are the
               | same ("de") so absolutely nobody knows the gender of
               | anything.
               | 
               | Source: am Dutch. Can't wait for us to just ditch
               | gendered nouns.
        
               | saghm wrote:
               | Dutch is one of the few languages where it's actually
               | pretty plausible for something like this to happen! It
               | blew my mind that sometimes you'll all (or I guess more
               | specifically your government) will make changes to the
               | language to clean up issues, but I guess that's one of
               | the benefits to having a language that's mostly based in
               | one country (and some seemingly political baggage for the
               | few others with any significant number of speakers; my
               | professor said that Flemish is basically also Dutch, but
               | my naive impression is that the half of Belgium who speak
               | it might not be happy with that description).
        
             | loloquwowndueo wrote:
             | Weird. Don't you have an equivalent to the Spanish "eso,
             | esa"? Gendered object.
        
             | stackghost wrote:
             | I believe this is common to all the Romance languages.
             | 
             | In the Canadian French dialect all the swear words are
             | incredibly versatile and church-related such as "osti"
             | which I believe refers to the Eucharist.
             | 
             | It just so happens that for nouns beginning with a bowel,
             | you drop the e or the a from le/la, and use an apostrophe.
             | 
             | So if you don't know if it's "le porte" or "la porte" you
             | can use my favorite trick which is to shove _osti_ in there
             | and say  "l'osti de porte" which roughly translates to "the
             | goddamn door". You can do this for any noun in French, and
             | Canadian French speakers will get it, though people from
             | France will make fun of you.
        
               | jeromegv wrote:
               | Quite an imaginative technique you got there.
               | 
               | Signe -Un Quebecois
        
           | hansmayer wrote:
           | I mean we have all met that one cretin who will discuss over
           | chat by pasting bulletpoints from an LLM. No wonder some of
           | them think it is a living person!
        
           | plombe wrote:
           | Well Claude was named after Shannon
        
           | moron4hire wrote:
           | There's an analyst at my job who calls it "he", who is a
           | native English speaker himself, which I guess is because it's
           | "Claude" (as in Claude Shannon) Code.
        
           | simondotau wrote:
           | I recognise I am revealing a different type of ambient
           | misogyny in my thinking, but choosing to gender an LLM as
           | feminine gives me "I played tomb raider because I enjoy
           | looking at women" vibes. Like somehow "she" is more of a
           | conscious choice than "he" and comes with all the baggage of
           | all cultural differences between genders, when neither choice
           | should do that.
           | 
           | Curiously though I don't get the same sensation when
           | technologies are gendered by other people. I honestly don't
           | recall thinking about it when Apple released Siri. (Now I'm
           | second-guessing myself and wondering if I should've reacted
           | negatively towards feminine being the default for someone in
           | a personal assistant role.)
        
           | nurettin wrote:
           | That's what I felt when I heard that the god of abraham was a
           | he.
        
           | sellmesoap wrote:
           | Time for claudette to make an apperance!
        
         | arcatek wrote:
         | Isn't Godot a little ill-designed to work well with LLMs? for
         | example I ended up a couple of times with incorrect tres files,
         | and letting the llm generate IDs feel a little fragile.
        
           | operatingthetan wrote:
           | I have taken many stabs at it and Claude will produce stuff
           | but the output is very far away from useful. E.g. "I've
           | created a road and beautiful trees" and what I see is a mess
           | of colors and shapes.
        
             | ogig wrote:
             | I concur it's bad at directly visual concepts, your prompt
             | is akin to the svg pelican. What I do is asking him for
             | procedural algos, automatas, quadtrees, layered noises, and
             | rig those into the game. Yes, it can't "make the next gta",
             | but with a reasonable scope and knowing what it does best,
             | it has been very easy for me to produce satisfying results.
        
               | cyclopeanutopia wrote:
               | Would you care to show a few pictures?
        
               | ogig wrote:
               | Sure! Two are gameplay pics. An enemy sprite sheet
               | generation, and the results of the map generators. Of
               | course these are basic placeholders for a few hours of
               | work, but I will definitely go heavy on this route with
               | more layering and details.
               | 
               | https://drive.google.com/file/d/1A7kfcjHjSmCNidqc9t731uog
               | lzL... https://drive.google.com/file/d/1Bl_n0ECqc78LGGf7S
               | sOx38mRUOP... https://drive.google.com/file/d/1JMcgzqcnZ2
               | ncboeyAXvscRWagqR... https://drive.google.com/file/d/1-lu
               | J6y7YslNfwmFnCdIDbJ871i0... https://drive.google.com/file
               | /d/14n4TLAVywk_1GMhLLGOuukQwUmb...
        
               | operatingthetan wrote:
               | My problem is I don't really have video game engineering
               | experience. I was going off a concept that a different AI
               | nailed with video creation and was trying to replicate it
               | in the game engine.
        
           | ogig wrote:
           | I had very few issues, sometimes I had to direct CC to the
           | godot docs and we could keep moving. Specifically the tile
           | configuration was a "read the docs" moment. All the
           | functionality is available through code, so nothing CC can't
           | reach afaik. Is there any LLM oriented game engine?
        
           | kowbell wrote:
           | Are any LLMs suited at directly modifying game
           | scene/asset/prefabs for _any_ engine?
        
             | jaggederest wrote:
             | Bevy is a great engine for LLM-based games because it's
             | 100% code. I'm toying with a few things in it, one of them
             | is an entire-planet economic simulation, and it scales well
             | up to a million dead tiles and 10k-50k live tiles on Apple
             | Silicon, pretty impressive.
        
         | riddlemethat wrote:
         | What's fun for me these days is picking up a project I started
         | with an LLM doing agent driven development a few months ago or
         | even a year ago and hit a wall and stopped being able to be
         | picked up by the latest version of Claude and/or codex and
         | bringing it further. Some can now launch some still are too
         | complex for the agent to build. But, it's getting easier and
         | easier to build personal apps. We are not far off from being
         | able to say "Alexa, build me an app on my iPhone that lets me
         | take pictures of the food in my fridge to compile the
         | nutritional benefits and sync it with my workout app then
         | compare it to the ideal ingredients I should eat based on my
         | fitness goals in my health app and have it set to send me
         | emails where it can find me better ingredients to buy that are
         | cost effective, local, and meet my diet restrictions" and in 15
         | minutes that app suddenly exists.
        
           | maccard wrote:
           | I'd love to see your attempts at this. I think we're close to
           | something vaguely resembling this at a first glance but
           | nothing that actually works.
        
           | avereveard wrote:
           | Same I purposefully have a number of over ambitious project
           | out of distribution entirely to test so failure mode, mostly
           | games, when one works, well I gained a new game. Can't wait
           | for my 10 player battleship game on a 100x100 grid to be
           | functional.
        
         | hansmayer wrote:
         | > he explicitly pushed into "lets have V0 game play loop
         | finished,
         | 
         | > he even helped me build the lore. These have been one of the
         | most fun times using a computer in a long time.
         | 
         | Such a warm, touching story about a friendship between a grown
         | up man and his neural network. But at least I had a good,
         | roaring laugh reading this nonsense, thank you for that!
        
           | ogig wrote:
           | How snarky. You are conflating friendship with admiration for
           | the effectiveness of newfound tool. If it's the "he" that
           | triggers you, feel free to replace with "it". It's just a
           | second-language artifact.
        
             | hansmayer wrote:
             | I dunno man. He sounded like he found a new friend in 'him'
             | to me. And it was genuinely hilarious. It took me a while
             | to stop laughing.
        
             | noodletheworld wrote:
             | > the effectiveness of newfound tool
             | 
             | ...and yet, _most_ people continue to say that non standard
             | tooling ecosystems, where the agent cannot run and validate
             | the code it writes, remain difficult and unproductive.
             | 
             | "I just pointed CC at godot and it made a game! This is
             | sooo good"
             | 
             | ...is a fairytale.
             | 
             | What tooling are you using to make it run and compile the
             | code? How is it iterating on the project without breaking
             | existing functionality?
             | 
             | None of these are _insurmountable_ , but they require some
             | careful setup.
             | 
             | Posts like this dont make me laugh; they just make me roll
             | my eyes.
             | 
             | Either the OP has not done what they claim.
             | 
             | Or they have spent a lot more time and effort on it than
             | they claim.
             | 
             | > I gave him game design ideas, he comes with working code.
             | I gave him papers about procedural algos, and he comes with
             | the implementation, brainstorm items, create graphic assets
             | (he created a set of procedural 2d generators as external
             | tools), he even helped me build the lore.
             | 
             | Such a sweet story about a boy and his AI.
             | 
             | Unfortunately, I also dont believe in fairytales.
             | 
             | Instead of waving your hands wildly about AI, post some
             | videos and code of the results.
             | 
             | This is hackernews, not hypenews.
        
               | ogig wrote:
               | But I had already answered, before your comment, with
               | screenshots broadly showing the current state and the
               | result of the generators.
               | 
               | You imply I'm merely "pointing CC at godot and it made a
               | game"; I never said it was simple, required no previous
               | knowledge, that it was instant or that the game was done.
               | I do have a careful setup involving CI and isolation.
               | 
               | Godot provides a headless mode. CC runs python scripts to
               | run tests and check for debugger warnings. For anything
               | more complex it can wire debug info anywhere. Godot is
               | fully code based so you can make the analogy with any
               | other framework you used AI assistants with.
               | 
               | No sure about what you can't believe about my statements.
               | CC implementing algo from a paper? That it can brainstorm
               | item or lore ideas? I don't seem to be claiming anything
               | out of the common usage of LLMs
        
               | kowbell wrote:
               | OP never said Claude made a whole game from scratch
               | though, nor are they saying Claude is doing everything
               | without any human contributing to the project, nor are
               | they saying they haven't spent a lot of time and effort
               | on it. Just that it's made it fun and more accessible and
               | it's gotten them excited about something they abandoned.
               | 
               | Here's a bullet point list of the things Claude's done
               | according to OP:
               | 
               | * it picked up the general path immediately
               | 
               | * he explicitly pushed into "lets have V0 game play loop
               | finished, then we can compound and have fun = not giving
               | up".
               | 
               | * [I gave him game design ideas,] he comes with working
               | code.
               | 
               | * [I gave him papers about procedural algos,] and he
               | comes with the implementation
               | 
               | * brainstorm[ed] items
               | 
               | * create[d] graphic assets
               | 
               | * he created a set of procedural 2d generators as
               | external tools
               | 
               | * he even helped me build the lore.
               | 
               | Every one of these are plausible in isolation.
        
       | sdevonoes wrote:
       | But why give Anthropic/openai our money? Nonsense. Use open
       | models
        
         | theshrike79 wrote:
         | The author got $50 free credits.
         | 
         | Also Anthropic is by far the best, open (local) models are
         | glorified autocomplete at best unless you casually have 20kEUR
         | worth of hardware at home.
        
           | eikenberry wrote:
           | Why assume local when you can easily use any of the open
           | models via openrouter or any number of similar services.
        
             | theshrike79 wrote:
             | The OP said " But why give Anthropic/openai our money?
             | Nonsense. Use open models"
             | 
             | Then I'd be giving money to openrouter and a Chinese model
             | provider, is that better?
        
               | eikenberry wrote:
               | Yes, it is better. They are releasing open models, unlike
               | Anthropic. Additionally other (non-chinese) companies run
               | the open models, so if that is the issue you have
               | options.
        
           | binary0010 wrote:
           | Disagree. Qwen 3.6 and opencode have built and helped plan
           | entire feature sets such as vectorizing and searching,
           | setting up UI to manage categorized search data. Some test
           | systems around this, etc.
           | 
           | Very usable locally assuming you setup your local tooling
           | correctly and you are an actual programmer who can generally
           | help drive this stuff correctly and not just a vibe coder.
        
             | theshrike79 wrote:
             | How big of a Qwen model are you running that can plan and
             | implement entire feature sets?
             | 
             | I've tried multiple that I can run locally and they're all
             | very much just glorified autocomplete, but slower - on a M4
             | Max MacBook
        
         | AntiUSAbah wrote:
         | Quality, simplicity, speed.
         | 
         | I have a ML Setup with 2 4090 and 128gb of ram, its warm when i
         | use them for finetuning or batch processes.
         | 
         | I do not run them for coding. Its a lot easier and nicer to
         | play around with better models for just 20 $.
        
         | operatingthetan wrote:
         | Well they are subsidizing us for starters.
        
         | victorbjorklund wrote:
         | Why give apple/nvidia your money?
        
           | badsectoracula wrote:
           | Jokes on you, i'm running my local models on AMD :-P
        
       | dang wrote:
       | [stub for offtopicness]
       | 
       | [we've hopefully deprovokified the title now]
        
         | WaxProlix wrote:
         | To use agentic _what_? Off topic as heck but I really dislike
         | this trend of coercing adjectives into true nominals - we 're
         | using programmatic! - like some sort of even-more-obnoxious
         | variant on the verb to noun ('the ask') process.
         | 
         | Why does it bother me so? I have no idea.
        
           | tensegrist wrote:
           | blame the hn title rules (although i would just have
           | substituted "AI")
           | 
           | i doubt anyone is nouning "agentic" of their own accord (yet)
        
             | operatingthetan wrote:
             | Just "leaders" at consulting firms mostly
        
         | sailfast wrote:
         | It's ok to use coding assistance tools for anything you'd like!
         | Not that you needed the permission of some random on the
         | internet.
        
         | hard_times wrote:
         | Oh? How very kind of the author to allow me to.
        
       | theshrike79 wrote:
       | > In my mind there are different buckets for personal projects.
       | One is things I do to learn and grow and the other is things I
       | really wish existed.
       | 
       | Pretty much 100% of projects I've done with vibe
       | coding/engineering is in the second category. Stuff I need that
       | either doesn't exist or exists, but is either horribly complex to
       | configure or is a mess of 420 features even though I just need
       | one of them.
       | 
       | It's a lot easier for me to implement that one specific feature
       | just for myself than keep vigilant on an existing app's eventual
       | scope creep as it progresses to the eventual ability to read
       | email[0] =).
       | 
       | [0] http://www.catb.org/jargon/html/Z/Zawinskis-Law.html
        
       | ozim wrote:
       | With AI coding I was able to build three applications I always
       | wanted but never had time to code them.
       | 
       | Now it is different in a way -- I don't have time to use them.
        
       | bdangubic wrote:
       | projects you were never going to finish should stay projects that
       | are never finished :)
        
         | throwatdem12311 wrote:
         | effort needed used to be a gatekeeper for bad ideas
         | 
         | now Claude will gas you up and tell you your bad ideas are
         | actually the most amazing thing it's ever heard
        
       | jedberg wrote:
       | 12 years ago I tried to make a simple app for myself. It would
       | display bars that got smaller as the day/week/month got shorter,
       | and would show the weather as a set of bars between max temp and
       | min, cloud cover, etc.
       | 
       | I got it working well enough to display what I wanted in text and
       | ascii, but I could never get the interface good enough to want to
       | use it daily, and certainly couldn't get the graphical interface
       | working. I threw it a Claude Code, told it what I wanted the
       | graphical interface to look like, and let it run.
       | 
       | It got an app exactly what I wanted, and even found a bug in the
       | date parser that I hadn't noticed. I now have it running in the
       | corner of my screen at all times.
       | 
       | The next app I'm going to build is an iPhone app that turns off
       | all my morning alarms when the kids' don't have school. Something
       | I've wanted forever, but never could build because I know nothing
       | about making iPhone apps and don't have time to learn (because of
       | the aforementioned children).
       | 
       | Claude Code is brilliant for personal apps. The code quality
       | doesn't really matter, so you can just take what it gives you and
       | use it.
        
         | jkingsman wrote:
         | Absolutely. I love building things, but sometimes I want
         | _something built_. LLM assistance is great for when I want a
         | personal tool, code quality be damned, for a specific purpose,
         | without it taking over a weekend.
        
         | msingh_5 wrote:
         | You don't need to build an app. You can use the built in
         | Shortcuts app.
         | 
         | create a shortcut that turns off all alarms. Can have it read
         | your calendar or whatever as signal to determine if alarms
         | should be on/off for a certain day/time and have it run at a
         | regular schedule.
        
           | jedberg wrote:
           | I could, but what's the fun in that!?
           | 
           | (But in seriousness, I hadn't considered using shortcuts.
           | It's not clear it's extensible enough to do exactly what I
           | want, but I'll look into it)
        
             | msingh_5 wrote:
             | It's tedious but likely possible.
             | 
             | If you really want to engage an LLM to help point it
             | towards Cherri (https://github.com/electrikmilk/cherri) to
             | help with implementation
        
             | ori_b wrote:
             | Where's the fun in purchasing an app from Anthropic?
        
               | jedberg wrote:
               | Co-working with AI is an important skill to learn these
               | days. Similar to paying a bit for AWS for your personal
               | projects as a good way to learn all the AWS tools for
               | your career.
        
               | ori_b wrote:
               | Meh. That's fine if you really don't want to build
               | things, and are mainly concerned about increasing your
               | market value.
               | 
               | If you like creating, buying software from Anthropic is
               | boring as hell.
        
               | i_love_retros wrote:
               | What is the skill that needs to be learned? I've been
               | forced to vibe code everything at work, there's no skill
               | required to ask Claude code to do something.
        
         | tkgally wrote:
         | > Claude Code is brilliant for personal apps.
         | 
         | Agreed.
         | 
         | The clipboard manager I had been using on my Macs for many
         | years started flaking out after an OS update. The similar apps
         | in the App Store didn't seem to have the functionality I was
         | looking for. So inspired by a Simon Willison blog post [1]
         | about vibe coding SwiftUI apps, I had Claude Code create one
         | for me. It took a few iterations to get it working, but it is
         | now living in the menu bar of my Mac, doing everything I wanted
         | and more.
         | 
         | Particularly enlightening to me was the result of my asking CC
         | for suggestions for additional features. It gave me a long list
         | of ideas I hadn't considered, I chose the ones I wanted, and it
         | implemented them.
         | 
         | Two days ago, I decided I wanted a dedicated markdown editor
         | for my own use--something like the new markdown editing
         | component in LibreOffice [2] but smaller and lighter. I asked
         | the new GPT 5.5 to prepare an outline of such a program, and I
         | had CC implement it. After two vibe coding sessions, I now have
         | a lightweight native Mac app that does nearly everything I
         | want: open and create markdown files, edit them in a word-
         | processing-like environment, and save them with canonical
         | markdown formatting. It doesn't handle markdown tables yet;
         | I'll try to get CC to implement that feature later today.
         | 
         | [1] https://simonwillison.net/2026/Mar/27/vibe-coding-swiftui/
         | 
         | [2] https://news.ycombinator.com/item?id=47298885
        
       | codybloem wrote:
       | When it comes to side projects, most of the time, if the spirit
       | isn't willing I find it not worth doing. Process/experience over
       | results, I call leisure. Results over process, I call work. If
       | you have many side projects done mainly for the results, than you
       | are working in your free time, and looking at it like that: is it
       | really free? The modern age already requires of us more results
       | than the spirit is good for. I like to leave side projects for
       | the good of the spirit. An exception could be results for a
       | greater good that one really believes in. This can give purpose
       | and enrich the process and experience of doing.
        
         | w33n1s wrote:
         | I share this view, I think it's very healthy.
         | 
         | I've been programming for 30+ years now, but I've always been
         | fine with command line applications. Only recently I started
         | getting into Qt to add a UI and turn my stuff into a real
         | desktop application. It's been a real steep learning curve but
         | I'm finally over it more or less.
         | 
         | Anyway I posted a screenshot of my application on LinkedIn, and
         | mentioned it would be free and open source. I got HUNDREDS of
         | comments from "LinkedIn-type people" all big name engineers
         | that wouldn't HIRE me for anything but either made comments
         | like "looking forward to integrating this into our workflows"
         | or "not the first time someone tried to do this..."
         | 
         | Either way, instead of feeling motivated, I got the worst
         | feeling that I'm doing all this work and people are either
         | going to just take advantage of it and get the credit for
         | "finding" it, or criticize it simply because it's not for them.
         | 
         | It bummed me out so bad that I stopped work on it entirely for
         | like a month.
         | 
         | Anyway I finally came to look at it the way you mentioned. What
         | I LIKED was the process of learning Qt and seeing my old
         | programs come alive.
         | 
         | So instead, it's my "project car" now. I build it up and tear
         | it down all the time. Totally redesign the data models just to
         | see what advantages different designs can give me. Try make my
         | own graphical views. Try implementing language translations.
         | 
         | It's been "finished" for a while now but I probably have five
         | completely different-under-the-hood versions of it and THAT is
         | what has been fun.
         | 
         | I use it constantly all day at work and I never mentioned it on
         | LinkedIn again lol
        
         | rjh29 wrote:
         | If you're coding for the sake of coding, maybe. If you have
         | itches to scratch and ambitions, but can't summon the
         | motivation or the time, then how is that "working in your free
         | time"? A project that used to take up my entire weekend or
         | vacation can now be knocked up in 15 minutes. That's the exact
         | opposite of working.
        
           | i_love_retros wrote:
           | What is coding for the sake of coding? I don't think anyone
           | does that. Its about solving puzzles, using your brain,
           | learning by doing, creating things- none of that happens when
           | you use llm coding tools. Instead all you're doing is
           | creating more cheap mediocre throwaway crap just because you
           | can.
        
         | zippergz wrote:
         | I have a lot of hobbies. Programming is one of them, but not
         | the only one. There are times that some piece of software would
         | help me with one of my hobbies, but I don't want to steal time
         | from hobby X to build the software. And often these don't
         | involve the kind of coding that I want to be doing for fun.
         | This has been a sweet spot for LLM-aided coding for me. I've
         | built several hobby helper apps where the goal was making one
         | of my other hobbies more fun rather than programming. It's
         | still hobby time, not work, but the hobby is not coding.
        
       | aifactory5 wrote:
       | The tooling landscape has changed so much in the last two years
       | that I find myself re-evaluating automation setups that were
       | solid 18 months ago. The time investment to rebuild is real but
       | the efficiency gains on the other side are worth it for anything
       | you're doing more than a few times a week.
        
       | theendisney wrote:
       | I once had a project for novice freelancers. The idea was to take
       | your abandoned fumble and put multiple people on it at 3rd world
       | rates. There are lots of people in cheap coutries who can
       | somewhat code. You can aford hiring someone for [say] 3 euro per
       | day. If they describe where they got stuck in the daily progres
       | report you can look at it and help a bit or not and Just let them
       | figure it out.
       | 
       | You can pay more of course, buy them a computer, an internet
       | connecties, books, courses, even an office but it isnt required.
       | 
       | Just pay 60 per project every 4 weeks and ignore it. If
       | interesting progress happens its fun to look at.
        
         | natpalmer1776 wrote:
         | This sounds similar to how art patronage used to (still does?)
         | work.
        
         | aetherspawn wrote:
         | Which site did you use?
        
       | tarr1124 wrote:
       | Three notetaking app attempts sitting in my private repos, all
       | stalled at the gap between idea and free time. With Claude Code I
       | finally got the one I really wanted out in two months. Building
       | it has been the best hobby I've found. Beats games or scrolling.
       | When you've been carrying an idea for years, the app that finally
       | ships has more of you in it, and I'd bet we'll see a lot more of
       | these from solo builders.
        
         | guessbest wrote:
         | But who will buy it? No knocks against building old projects,
         | but the market will be flooded with extremely speciality
         | projects. I miss when every app had a spec on the box. I think
         | we need something like that for usage. A new modeling language
         | or something.
        
           | zormino wrote:
           | Who cares? Nothing wrong with trying to make a product to
           | sell, but projects dont have to be to sell. I've been having
           | a blast lately working on an old game engine I started during
           | covid and getting sidetracked into some new projects. None of
           | them will ever make me a dime but I'm learning a ton and
           | having fun.
        
           | roncesvalles wrote:
           | >the market will be flooded with extremely speciality
           | projects
           | 
           | All the personal tools described in this thread are duct tape
           | and bubble gum under the hood and nowhere near
           | productionizable. That's what Claude Code makes for you.
           | 
           | The whole point is that for personal tools, code quality
           | never really mattered since it's never going to be exposed to
           | the public or be iterated upon by a revolving door team of
           | devs like real software products. These are all highly
           | overfitted tools that shave off like 15 seconds of time in
           | the day for some particular person.
           | 
           | It's almost exactly like having a 3D printer for software.
        
       | hansmayer wrote:
       | Sounds a lot like that disgusti g corporate press propaganda tbh,
       | of the "eat less avocado toast if you cant afford rent" variant.
       | Is the AI mainstream that desperate in their relentlesss push for
       | adoption of their bullshit text generators?
        
       | cedws wrote:
       | In the time I've had agents I've never abandoned more projects.
       | Vibe coding especially just leads me to feel no attachment. I
       | don't feel proud to put my name on it.
       | 
       | Despite coding from a young age I always thought that I cared
       | more about the outcome than the code. Turns out that's not
       | entirely the case.
        
       | nothinkjustai wrote:
       | What is the point of using AI for a side project? Isn't the point
       | of a side project to A) have fun writing code or B) challenge
       | yourself or C) learn something new, and usually all 3? Slopping
       | out random stuff you have no attachment to, taught you nothing,
       | and that feels bad to pass off as your own work accomplishes
       | nothing.
        
         | rjh29 wrote:
         | D) to solve a problem in your personal life? To make an app
         | that you wish existed but didn't?
        
         | xXSLAYERXx wrote:
         | > What is the point of using AI for a side project
         | 
         | Why is this so hard for you to understand?
         | 
         | > Slopping out random stuff you have no attachment to, taught
         | you nothing, and that feels bad to pass off as your own work
         | accomplishes nothing.
         | 
         | You seem frustrated that people have different motivations than
         | you. Have you looked into getting an AI girlfriend?
        
       | thegrim33 wrote:
       | Every time I see a story like this I like to play the game "does
       | this person just happen to work for a company that sells AI
       | solutions?". And yes, yes they do. Almost never will see you a
       | story promoting AI solutions from someone that isn't directly
       | involved in selling AI solutions.
        
         | hansmayer wrote:
         | +1 and - The title has that weird corpo media "here is why you
         | should not quiet quit" vibe to it, doesn'it?
        
       | aokdi wrote:
       | Yes, you can revive it into worthless slop. Learning next to
       | nothing for yourself and achieving a hollow sense of satisfaction
       | at best.
       | 
       | Maybe even shamelessly post it as a Show HN along with the other
       | 99% of worthless slop submissions there.
        
         | rjh29 wrote:
         | I want app X. I know how to code it but it'll take a whole
         | weekend/vacation days. I would learn nothing. Now I can use AI
         | to make it. What exactly am I losing here?
        
           | aokdi wrote:
           | Your dignity.
        
             | CharlesW wrote:
             | As you perch comfortably in your Throne of Purity, it's
             | worth remembering that the average software developer sits
             | on top of 10+ layers of abstraction (not counting
             | hardware).
        
           | maplethorpe wrote:
           | How do you know you'd learn nothing from it?
        
       | NetOpWibby wrote:
       | In 2020 I was in the Codemirror forums trying to get help with a
       | project that replaces React in GraphiQL for Svelte. It was too
       | difficult for me to figure out so I shelved it. Yesterday I asked
       | Claude to make this happen and it referenced that very thread I
       | made.
       | 
       | Anyhoo, I'm working on making it pretty (it works!!) before
       | integrating it into my opinionated GraphQL server[1].
       | 
       | There really is no excuse for NOT being the change you wish to
       | see in the world anymore.
       | 
       | ---
       | 
       | [1]: https://code.webb.page/eol/gq.git/about
        
       | jliptzin wrote:
       | We have closed-source and open-source software, I think the next
       | phase is going to be self-source or llm-source software (not sure
       | what the term will ultimately end up being), but basically if you
       | have a need for something that is not filled exactly by any app,
       | you will just give the spec to an LLM and in X amount of
       | minutes/hours you will have bespoke software built just for you
       | to use personally, fully tested and to spec. For example, I still
       | haven't found a workout/weight lifting tracking app that does
       | 100% of what I want and at this point I may just build it myself
       | because I could probably do it in half a day with claude and
       | won't have to pay any annoying subscription fees. Maybe it'll
       | still be called AI slop but if it works it works.
        
       | arjie wrote:
       | It's great. I have a stupendous amount of personal software now.
       | Yesterday was a native text editor that was fully integrated into
       | my mediawiki install and would autocomplete links and make syntax
       | easier to use.
       | 
       | No one could have built this software but me because it's worth
       | nothing to others. And I couldn't build it because it takes too
       | long. But when I'm using an agent to code the limited resource is
       | my attention which actually does fine so long as every free brain
       | cycle is on a task. So these personal things are great to throw
       | into my tab loop to occupy a free slot.
       | 
       | These have been wonderful times.
        
         | hypercube33 wrote:
         | I finished a mod for Quake 2 I started in 1998 finally a few
         | weeks ago. AI is really helping me get past the COVID burnout I
         | was running of too many projects I half did. Fixed terminals
         | (an rdp tool) today. Working on OpenRA bugs I opened issues 10
         | years ago now - engine is 10x faster and pathfinding mostly
         | works properly.
        
         | saadn92 wrote:
         | It's crazy. I have something like 120 personal tools at this
         | point and the pattern you describe is exactly right. The
         | bottleneck moved from implementation to context switching. I
         | started keeping a markdown file at the root of every project
         | that captures state and next steps whenever I stop working on
         | it, purely so I can resume without the 20-minute "wait where
         | was I" tax.
         | 
         | There's just no pressure to handle edge cases or write docs for
         | people who'll never use it. Just solve exactly your problem and
         | move on.
        
           | AnotherGoodName wrote:
           | I've been asking it to make some of my game tools into static
           | websites where possible.
           | 
           | I did pay the $10 for the following domains but i'm ok with
           | that so i can share some of the fun things that come out of
           | the agent.
           | 
           | grandcheaten.com - a save game editor and guide for jagged
           | alliance 3
           | 
           | thedailycheat.com - a save game editor for newstower
        
         | LastMuel wrote:
         | Yes, I built an app to plan an Easter Scavenger Hunt. How niche
         | is that?!
        
       | toolrelay wrote:
       | This hits home. I have ~10 abandoned side projects.
       | 
       | I just shipped one this week (ToolRelay - toolrelay.online) by
       | forcing myself to focus on a single vertical slice end-to-end and
       | stop opening new repos.
       | 
       | The pattern that broke for me: stop building, start distributing.
       | The build phase gives a dopamine hit; distribution feels painful,
       | so we keep building instead.
       | 
       | Curious -- was the AI assistance helping you build new features,
       | or helping you re-understand your own old code months later?
        
         | VladVladikoff wrote:
         | I checked your link and fail to see how that is a pre AI
         | project that you are only completing now, it is obviously a
         | recent concept. Also your username matches the project, so this
         | seems mostly like a lame attempt to shill your product by
         | "joining the conversation"
        
       | fitsumbelay wrote:
       | it's a top affordance of AI because pause development usually
       | over complexity I can't manage or knowledge gap that I can't
       | close in time to sustain momentum. Not only are those roadblocks
       | a non-issue, my perspective shifts from in-the-weeds hacking to a
       | perch with meta view to take the project to completion or maybe
       | beyond previous goals. win-win to the power of win
        
       | potomak wrote:
       | I prompted Claude code from my phone to revive Draw!, a pixel art
       | editor I first published 15 years ago as an exploration using
       | Redis as a DB.
       | 
       | The new version is live at http://pixel.drawbang.com after 1 week
       | of prompting Opus 4.6 with a max subscription.
        
       ___________________________________________________________________
       (page generated 2026-04-26 05:00 UTC)