// GBServer.java // Gameboy Daemon // by Montie Schmiege and Jon Sharp // written for CPTR 328 // December 2000 // (Original shell of code provided by Dr. Rick Halterman) import java.net.Socket; import java.net.ServerSocket; import java.io.*; import java.util.StringTokenizer; public class GBServer { public static void main(String[] args) { try { // Make the connection to the server ServerSocket listener = new ServerSocket(2000); System.out.println("Server started"); String response; char[] gbinput = new char[5]; char[] procinput = new char[80]; char[] procinput2 = new char[80]; while ( true ) { // Wait for a connection Socket client = listener.accept(); if (client != null) System.out.println("Client connected"); // Set up the basic I/O streams PrintStream psout = new PrintStream(client.getOutputStream()); System.setOut(psout); Runtime myRuntime = Runtime.getRuntime(); Process proc = myRuntime.exec("uptime"); InputStream procin = proc.getInputStream(); BufferedReader buffprocin = new BufferedReader( new InputStreamReader( procin ) ); int j = buffprocin.read(procinput,0,80); for ( int index = 0; procinput[index] != '\n' ;index++ ) { psout.print(procinput[index]); } Runtime myRuntime2 = Runtime.getRuntime(); Process proc2 = myRuntime2.exec("cputemp"); InputStream procin2 = proc2.getInputStream(); BufferedReader buffprocin2 = new BufferedReader( new InputStreamReader( procin2 ) ); int k = buffprocin2.read(procinput2,0,80); for ( int index = 0; procinput2[index] != '\n' ;index++ ) { psout.print(procinput2[index]); } } } catch ( IOException e) { System.out.println("*** I/O error (main)"); System.out.println(e.getMessage()); } catch ( Exception e) { System.out.println("*** Some *other* error (main)"); System.out.println(e.getMessage()); } } }