DIR <- Back Subdue-the-World Gameplay For a while now, I felt uncomfortable with my state of gaming. I noticed that it became harder to group up to play with my friends, with whom I regularly played for a long time now. I noticed that when I was hyped about some kind of game - or aspect of a game - they are not. Or if they were, their hype died off much faster than mine. This went on for over a year now, but I couldn't really find and fix that problem. It took a while to unterstand what it actually is, that I like about my games. There was a time when I thought it was speed leveling. I had that idea, because I intensely prepared myself for the classic wow release. If you'd ask my friends they would tell you that I overdid it. Most people think leveling a character to level 60 in wow classic is a pain in the ass. So people had little to no understanding why the fuck I leveled a druid to 60 on a private server, just to do a couple of dungeon runs and a handfull of raids, and never touch it after that anymore. I played Classic WoW and found the early phases (mainly 1 and 2) really enjoyable. Then shortly before Phase 3 (of 6) I needed a break. Shadowlands came out. I tryharded it on one character. I did all the world quests, pushed the reputations. Even did a optional reputation farm for some alchemy recipe. M+ became boring, so I played some Arena. It became boring aswell. At this point I was thinking it was the speedleveling that has fueled my motivation. I checked out path of exile again (for the second time). I tried to get a better understanding. The seasonal concept seemed somewhat appealing to me. Couldn't really excplain what it was. I watched the 4hour videos of a top PoE-speedrunner. And I was still thinking that is speedleveling my thing. Then Classic TBC was announced. Shortly after that, I heard about a fresh private server. And did the same thing I ded for Classic TBC again. Rushed a character on a fresh private server to max level and started gearing to my best potential. For a long time I felt lost. Undefined. A bit of a (gaming-)crisis. The reason of this was the simple fact, that I could not explain people what I like. Other people had established terms of what they like about a game: "Hey, I like M+", "Hey, I like Arena" or "Hey, I like "MOBAs". At this point I had no term that described, what I learned to love about a game. That's simply because there is no term for what I like. The absence pushed me into other existing terms like "speedleveling". Which turned out to not entirely be my thing. Now comes the most interesting part of this article. The reason why I wrote this article. I do now know what fuels my motivation for a game. It is a fresh world, filled with other players that start with nothing and rush to build their characters, professions and skills. They rush to conquer the limited ressources that this world has to offer. An economy establishes. You have to make decissions on what to buy and what to farm yourself. You utilize the unique features of your class to make a specific farm possible. World pvp comes into being. Players fight for specific valuable ressources. I don't really know how to call this. But I wanna call it conquer or subdue-the-world kind of gameplay. Now that it has a name, I really hope I have an easier time to explain this stuff to my friends and hope they can appreciate this aspect more.