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       ---
   DIR commit c8661ffad4c2bbf1dd9138c4e8de7d86396cd070
   DIR parent 140c21e2f1fee2016af107b87f42a591f300f56a
  HTML Author: rsc <devnull@localhost>
       Date:   Tue, 29 Nov 2005 04:05:50 +0000
       
       demangling docs
       
       Diffstat:
         A src/libmach/gpcompare.texi          |     236 +++++++++++++++++++++++++++++++
         A src/libmach/gxxint_15.html          |     375 +++++++++++++++++++++++++++++++
       
       2 files changed, 611 insertions(+), 0 deletions(-)
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   DIR diff --git a/src/libmach/gpcompare.texi b/src/libmach/gpcompare.texi
       t@@ -0,0 +1,236 @@
       +@node ANSI
       +@chapter @sc{gnu} C++ Conformance to @sc{ansi} C++
       +
       +These changes in the @sc{gnu} C++ compiler were made to comply more
       +closely with the @sc{ansi} base document, @cite{The Annotated C++
       +Reference Manual} (the @sc{arm}).  Further reducing the divergences from
       +@sc{ansi} C++ is a continued goal of the @sc{gnu} C++ Renovation
       +Project.
       +
       +@b{Section 3.4}, @i{Start and Termination}.  It is now invalid to take
       +the address of the function @samp{main()}.
       +
       +@b{Section 4.8}, @i{Pointers to Members}.  The compiler produces
       +an error for trying to convert between a pointer to a member and the type
       +@samp{void *}.
       +
       +@b{Section 5.2.5}, @i{Increment and Decrement}.  It is an error to use
       +the increment and decrement operators on an enumerated type.
       +
       +@b{Section 5.3.2}, @i{Sizeof}.  Doing @code{sizeof} on a function is now
       +an error.
       +
       +@b{Section 5.3.4}, @i{Delete}.  The syntax of a @i{cast-expression} is
       +now more strictly controlled.
       +
       +@b{Section 7.1.1}, @i{Storage Class Specifiers}.  Using the
       +@code{static} and @code{extern} specifiers can now only be applied to
       +names of objects, functions, and anonymous unions.
       +
       +@b{Section 7.1.1}, @i{Storage Class Specifiers}.  The compiler no longer complains
       +about taking the address of a variable which has been declared to have @code{register}
       +storage.
       +
       +@b{Section 7.1.2}, @i{Function Specifiers}.  The compiler produces an
       +error when the @code{inline} or @code{virtual} specifiers are
       +used on anything other than a function.
       +
       +@b{Section 8.3}, @i{Function Definitions}.  It is now an error to shadow
       +a parameter name with a local variable; in the past, the compiler only
       +gave a warning in such a situation.
       +
       +@b{Section 8.4.1}, @i{Aggregates}.  The rules concerning declaration of
       +an aggregate are now all checked in the @sc{gnu} C++ compiler; they
       +include having no private or protected members and no base classes.
       +
       +@b{Section 8.4.3}, @i{References}.  Declaring an array of references is
       +now forbidden.  Initializing a reference with an initializer list is
       +also considered an error.
       +
       +@b{Section 9.5}, @i{Unions}.  Global anonymous unions must be declared
       +@code{static}.
       +
       +@b{Section 11.4}, @i{Friends}.  Declaring a member to be a friend of a
       +type that has not yet been defined is an error.
       +
       +@b{Section 12.1}, @i{Constructors}.  The compiler generates a
       +default copy constructor for a class if no constructor has been declared.
       +
       +@ignore
       +@b{Section 12.4}, @i{Destructors}.  In accordance with the @sc{ansi} C++
       +draft standard working paper, a pure virtual destructor must now be
       +defined.
       +@end ignore
       +
       +@b{Section 12.6.2}, @i{Special Member Functions}.  When using a
       +@i{mem-initializer} list, the compiler will now initialize class members
       +in declaration order, not in the order in which you specify them.
       +Also, the compiler enforces the rule that non-static @code{const}
       +and reference members must be initialized with a @i{mem-initializer}
       +list when their class does not have a constructor.
       +
       +@b{Section 12.8}, @i{Copying Class Objects}.  The compiler generates
       +default copy constructors correctly, and supplies default assignment
       +operators compatible with user-defined ones.
       +
       +@b{Section 13.4}, @i{Overloaded Operators}.  An overloaded operator may
       +no longer have default arguments.
       +
       +@b{Section 13.4.4}, @i{Function Call}.  An overloaded @samp{operator ()}
       +must be a non-static member function.
       +
       +@b{Section 13.4.5}, @i{Subscripting}.  An overloaded @samp{operator []}
       +must be a non-static member function.
       +
       +@b{Section 13.4.6}, @i{Class Member Access}.  An overloaded @samp{operator ->}
       +must be a non-static member function.
       +
       +@b{Section 13.4.7}, @i{Increment and Decrement}.  The compiler will now
       +make sure a postfix @samp{@w{operator ++}} or @samp{@w{operator --}} has an
       +@code{int} as its second argument.
       +
       +
       +@node Encoding
       +@chapter Name Encoding in @sc{gnu} C++
       +
       +@c FIXME!! rewrite name encoding section
       +@c ...to give complete rules rather than diffs from ARM.
       +@c To avoid plagiarism, invent some different way of structuring the
       +@c description of the rules than what ARM uses.
       +
       +@cindex mangling
       +@cindex name encoding
       +@cindex encoding information in names
       +In order to support its strong typing rules and the ability to provide
       +function overloading, the C++ programming language @dfn{encodes}
       +information about functions and objects, so that conflicts across object
       +files can be detected during linking. @footnote{This encoding is also
       +sometimes called, whimsically enough, @dfn{mangling}; the corresponding
       +decoding is sometimes called @dfn{demangling}.} These rules tend to be
       +unique to each individual implementation of C++.
       +
       +The scheme detailed in the commentary for 7.2.1 of @cite{The Annotated
       +Reference Manual} offers a description of a possible implementation
       +which happens to closely resemble the @code{cfront} compiler.  The
       +design used in @sc{gnu} C++ differs from this model in a number of ways:
       +
       +@itemize @bullet
       +@item
       +In addition to the basic types @code{void}, @code{char}, @code{short},
       +@code{int}, @code{long}, @code{float}, @code{double}, and @code{long
       +double}, @sc{gnu} C++ supports two additional types: @code{wchar_t}, the wide
       +character type, and @code{long long} (if the host supports it).  The
       +encodings for these are @samp{w} and @samp{x} respectively.
       +
       +@item
       +According to the @sc{arm}, qualified names (e.g., @samp{foo::bar::baz}) are
       +encoded with a leading @samp{Q}.  Followed by the number of
       +qualifications (in this case, three) and the respective names, this
       +might be encoded as @samp{Q33foo3bar3baz}.  @sc{gnu} C++ adds a leading
       +underscore to the list, producing @samp{_Q33foo3bar3baz}.
       + 
       +@item
       +The operator @samp{*=} is encoded as @samp{__aml}, not @samp{__amu}, to
       +match the normal @samp{*} operator, which is encoded as @samp{__ml}.
       +
       +@c XXX left out ->(), __wr
       +@item
       +In addition to the normal operators, @sc{gnu} C++ also offers the minimum and
       +maximum operators @samp{>?} and @samp{<?}, encoded as @samp{__mx} and
       +@samp{__mn}, and the conditional operator @samp{?:}, encoded as @samp{__cn}.
       +
       +@cindex destructors, encoding of
       +@cindex constructors, encoding of
       +@item
       +Constructors are encoded as simply @samp{__@var{name}}, where @var{name}
       +is the encoded name (e.g., @code{3foo} for the @code{foo} class
       +constructor).  Destructors are encoded as two leading underscores
       +separated by either a period or a dollar sign, depending on the
       +capabilities of the local host, followed by the encoded name.  For
       +example, the destructor @samp{foo::~foo} is encoded as @samp{_$_3foo}.
       +
       +@item
       +Virtual tables are encoded with a prefix of @samp{_vt}, rather than
       +@samp{__vtbl}.  The names of their classes are separated by dollar signs
       +(or periods), and not encoded as normal: the virtual table for
       +@code{foo} is @samp{__vt$foo}, and the table for @code{foo::bar} is
       +named @samp{__vt$foo$bar}.
       +
       +@item
       +Static members are encoded as a leading underscore, followed by the
       +encoded name of the class in which they appear, a separating dollar sign
       +or period, and finally the unencoded name of the variable.  For example,
       +if the class @code{foo} contains a static member @samp{bar}, its
       +encoding would be @samp{_3foo$bar}.
       +
       +@item
       +@sc{gnu} C++ is not as aggressive as other compilers when it comes to always
       +generating @samp{Fv} for functions with no arguments.  In particular,
       +the compiler does not add the sequence to conversion operators.  The
       +function @samp{foo::bar()} is encoded as @samp{bar__3foo}, not
       +@samp{bar__3fooFv}.
       +
       +@item
       +The argument list for methods is not prefixed by a leading @samp{F}; it
       +is considered implied.
       +
       +@item
       +@sc{gnu} C++ approaches the task of saving space in encodings
       +differently from that noted in the @sc{arm}.  It does use the
       +@samp{T@var{n}} and @samp{N@var{x}@var{y}} codes to signify copying the
       +@var{n}th argument's type, and making the next @var{x} arguments be the
       +type of the @var{y}th argument, respectively.  However, the values for
       +@var{n} and @var{y} begin at zero with @sc{gnu} C++, whereas the
       +@sc{arm} describes them as starting at one.  For the function @samp{foo
       +(bartype, bartype)}, @sc{gnu} C++ uses @samp{foo__7bartypeT0}, while
       +compilers following the @sc{arm} example generate @samp{foo__7bartypeT1}.
       +
       +@c Note it loses on `foo (int, int, int, int, int)'.
       +@item
       +@sc{gnu} C++ does not bother using the space-saving methods for types whose
       +encoding is a single character (like an integer, encoded as @samp{i}).
       +This is useful in the most common cases (two @code{int}s would result in
       +using three letters, instead of just @samp{ii}).
       +@end itemize
       +
       +@c @node Cfront
       +@c @chapter @code{cfront} Compared to @sc{gnu} C++
       +@c 
       +@c 
       +@c FIXME!! Fill in.  Consider points in the following:
       +@c 
       +@c @display
       +@c Date: Thu, 2 Jan 92 21:35:20 EST
       +@c From: raeburn@@cygnus.com
       +@c Message-Id: <9201030235.AA10999@@cambridge.cygnus.com>
       +@c To: mrs@@charlie.secs.csun.edu
       +@c Cc: g++@@cygnus.com
       +@c Subject: Re: ARM and GNU C++ incompatabilities
       +@c 
       +@c Along with that, we should probably describe how g++ differs from
       +@c cfront, in ways that the users will notice.  (E.g., cfront supposedly
       +@c allows "free (new char[10])"; does g++?  How do the template
       +@c implementations differ?  "New" placement syntax?)
       +@c @end display
       +@c
       +@c XXX For next revision.
       +@c
       +@c GNU C++:
       +@c * supports expanding inline functions in many situations,
       +@c   including those which have static objects, use `for' statements,
       +@c   and other situations.  Part of this versatility is due to is
       +@c   ability to not always generate temporaries for assignments.
       +@c * deliberately allows divide by 0 and mod 0, since [according
       +@c   to Wilson] there are actually situations where you'd like to allow
       +@c   such things.  Note on most systems it will cause some sort of trap
       +@c   or bus error.  Cfront considers it an error.
       +@c * does [appear to] support nested classes within templates.
       +@c * conversion functions among baseclasses are all usable by
       +@c   a class that's derived from all of those bases.
       +@c * sizeof works even when the class is defined within its ()'s
       +@c * conditional expressions work with member fns and pointers to
       +@c    members.
       +@c * can handle non-trivial declarations of variables within switch
       +@c   statements.
       +@c
       +@c Cfront:
   DIR diff --git a/src/libmach/gxxint_15.html b/src/libmach/gxxint_15.html
       t@@ -0,0 +1,375 @@
       +<HTML>
       +<HEAD>
       +<!-- This HTML file has been created by texi2html 1.52
       +     from gxxint.texi on 27 August 1999 -->
       +
       +<TITLE>G++ internals - Mangling</TITLE>
       +</HEAD>
       +<BODY>
       +Go to the <A HREF="gxxint_1.html">first</A>, <A HREF="gxxint_14.html">previous</A>, <A HREF="gxxint_16.html">next</A>, <A HREF="gxxint_16.html">last</A> section, <A HREF="gxxint_toc.html">table of contents</A>.
       +<P><HR><P>
       +
       +
       +<H2><A NAME="SEC20" HREF="gxxint_toc.html#TOC20">Function name mangling for C++ and Java</A></H2>
       +
       +<P>
       +Both C++ and Jave provide overloaded function and methods,
       +which are methods with the same types but different parameter lists.
       +Selecting the correct version is done at compile time.
       +Though the overloaded functions have the same name in the source code,
       +they need to be translated into different assembler-level names,
       +since typical assemblers and linkers cannot handle overloading.
       +This process of encoding the parameter types with the method name
       +into a unique name is called <EM>name mangling</EM>.  The inverse
       +process is called <EM>demangling</EM>.
       +
       +</P>
       +<P>
       +It is convenient that C++ and Java use compatible mangling schemes,
       +since the makes life easier for tools such as gdb, and it eases
       +integration between C++ and Java.
       +
       +</P>
       +<P>
       +Note there is also a standard "Jave Native Interface" (JNI) which
       +implements a different calling convention, and uses a different
       +mangling scheme.  The JNI is a rather abstract ABI so Java can call methods
       +written in C or C++; 
       +we are concerned here about a lower-level interface primarily
       +intended for methods written in Java, but that can also be used for C++
       +(and less easily C).
       +
       +</P>
       +
       +
       +<H3><A NAME="SEC21" HREF="gxxint_toc.html#TOC21">Method name mangling</A></H3>
       +
       +<P>
       +C++ mangles a method by emitting the function name, followed by <CODE>__</CODE>,
       +followed by encodings of any method qualifiers (such as <CODE>const</CODE>),
       +followed by the mangling of the method's class,
       +followed by the mangling of the parameters, in order.
       +
       +</P>
       +<P>
       +For example <CODE>Foo::bar(int, long) const</CODE> is mangled
       +as <SAMP>`bar__C3Fooil'</SAMP>.
       +
       +</P>
       +<P>
       +For a constructor, the method name is left out.
       +That is <CODE>Foo::Foo(int, long) const</CODE>  is mangled 
       +as <SAMP>`__C3Fooil'</SAMP>. 
       +
       +</P>
       +<P>
       +GNU Java does the same.
       +
       +</P>
       +
       +
       +<H3><A NAME="SEC22" HREF="gxxint_toc.html#TOC22">Primitive types</A></H3>
       +
       +<P>
       +The C++ types <CODE>int</CODE>, <CODE>long</CODE>, <CODE>short</CODE>, <CODE>char</CODE>,
       +and <CODE>long long</CODE> are mangled as <SAMP>`i'</SAMP>, <SAMP>`l'</SAMP>,
       +<SAMP>`s'</SAMP>, <SAMP>`c'</SAMP>, and <SAMP>`x'</SAMP>, respectively.
       +The corresponding unsigned types have <SAMP>`U'</SAMP> prefixed
       +to the mangling.  The type <CODE>signed char</CODE> is mangled <SAMP>`Sc'</SAMP>.
       +
       +</P>
       +<P>
       +The C++ and Java floating-point types <CODE>float</CODE> and <CODE>double</CODE>
       +are mangled as <SAMP>`f'</SAMP> and <SAMP>`d'</SAMP> respectively.
       +
       +</P>
       +<P>
       +The C++ <CODE>bool</CODE> type and the Java <CODE>boolean</CODE> type are
       +mangled as <SAMP>`b'</SAMP>.
       +
       +</P>
       +<P>
       +The C++ <CODE>wchar_t</CODE> and the Java <CODE>char</CODE> types are
       +mangled as <SAMP>`w'</SAMP>.
       +
       +</P>
       +<P>
       +The Java integral types <CODE>byte</CODE>, <CODE>short</CODE>, <CODE>int</CODE>
       +and <CODE>long</CODE> are mangled as <SAMP>`c'</SAMP>, <SAMP>`s'</SAMP>, <SAMP>`i'</SAMP>,
       +and <SAMP>`x'</SAMP>, respectively.
       +
       +</P>
       +<P>
       +C++ code that has included <CODE>javatypes.h</CODE> will mangle
       +the typedefs  <CODE>jbyte</CODE>, <CODE>jshort</CODE>, <CODE>jint</CODE>
       +and <CODE>jlong</CODE> as respectively <SAMP>`c'</SAMP>, <SAMP>`s'</SAMP>, <SAMP>`i'</SAMP>,
       +and <SAMP>`x'</SAMP>.  (This has not been implemented yet.)
       +
       +</P>
       +
       +
       +<H3><A NAME="SEC23" HREF="gxxint_toc.html#TOC23">Mangling of simple names</A></H3>
       +
       +<P>
       +A simple class, package, template, or namespace name is
       +encoded as the number of characters in the name, followed by
       +the actual characters.  Thus the class <CODE>Foo</CODE>
       +is encoded as <SAMP>`3Foo'</SAMP>.
       +
       +</P>
       +<P>
       +If any of the characters in the name are not alphanumeric
       +(i.e not one of the standard ASCII letters, digits, or '_'),
       +or the initial character is a digit, then the name is
       +mangled as a sequence of encoded Unicode letters.
       +A Unicode encoding starts with a <SAMP>`U'</SAMP> to indicate
       +that Unicode escapes are used, followed by the number of
       +bytes used by the Unicode encoding, followed by the bytes
       +representing the encoding.  ASSCI letters and
       +non-initial digits are encoded without change.  However, all
       +other characters (including underscore and initial digits) are
       +translated into a sequence starting with an underscore,
       +followed by the big-endian 4-hex-digit lower-case encoding of the character.
       +
       +</P>
       +<P>
       +If a method name contains Unicode-escaped characters, the
       +entire mangled method name is followed by a <SAMP>`U'</SAMP>.
       +
       +</P>
       +<P>
       +For example, the method <CODE>X\u0319::M\u002B(int)</CODE> is encoded as
       +<SAMP>`M_002b__U6X_0319iU'</SAMP>.
       +
       +</P>
       +
       +
       +<H3><A NAME="SEC24" HREF="gxxint_toc.html#TOC24">Pointer and reference types</A></H3>
       +
       +<P>
       +A C++ pointer type is mangled as <SAMP>`P'</SAMP> followed by the
       +mangling of the type pointed to.
       +
       +</P>
       +<P>
       +A C++ reference type as mangled as <SAMP>`R'</SAMP> followed by the
       +mangling of the type referenced.
       +
       +</P>
       +<P>
       +A Java object reference type is equivalent
       +to a C++ pointer parameter, so we mangle such an parameter type
       +as <SAMP>`P'</SAMP> followed by the mangling of the class name.
       +
       +</P>
       +
       +
       +<H3><A NAME="SEC25" HREF="gxxint_toc.html#TOC25">Qualified names</A></H3>
       +
       +<P>
       +Both C++ and Java allow a class to be lexically nested inside another
       +class.  C++ also supports namespaces (not yet implemented by G++).
       +Java also supports packages.
       +
       +</P>
       +<P>
       +These are all mangled the same way:  First the letter <SAMP>`Q'</SAMP>
       +indicates that we are emitting a qualified name.
       +That is followed by the number of parts in the qualified name.
       +If that number is 9 or less, it is emitted with no delimiters.
       +Otherwise, an underscore is written before and after the count.
       +Then follows each part of the qualified name, as described above.
       +
       +</P>
       +<P>
       +For example <CODE>Foo::\u0319::Bar</CODE> is encoded as
       +<SAMP>`Q33FooU5_03193Bar'</SAMP>.
       +
       +</P>
       +
       +
       +<H3><A NAME="SEC26" HREF="gxxint_toc.html#TOC26">Templates</A></H3>
       +
       +<P>
       +A class template instantiation is encoded as the letter <SAMP>`t'</SAMP>,
       +followed by the encoding of the template name, followed
       +the number of template parameters, followed by encoding of the template
       +parameters.  If a template parameter is a type, it is written
       +as a <SAMP>`Z'</SAMP> followed by the encoding of the type.
       +
       +</P>
       +<P>
       +A function template specialization (either an instantiation or an
       +explicit specialization) is encoded by an <SAMP>`H'</SAMP> followed by the
       +encoding of the template parameters, as described above, followed by 
       +an <SAMP>`_'</SAMP>, the encoding of the argument types template function (not the
       +specialization), another <SAMP>`_'</SAMP>, and the return type.  (Like the
       +argument types, the return type is the return type of the function
       +template, not the specialization.)  Template parameters in the argument
       +and return types are encoded by an <SAMP>`X'</SAMP> for type parameters, or a
       +<SAMP>`Y'</SAMP> for constant parameters, and an index indicating their position
       +in the template parameter list declaration.
       +
       +</P>
       +
       +
       +<H3><A NAME="SEC27" HREF="gxxint_toc.html#TOC27">Arrays</A></H3>
       +
       +<P>
       +C++ array types are mangled by emitting <SAMP>`A'</SAMP>, followed by
       +the length of the array, followed by an <SAMP>`_'</SAMP>, followed by
       +the mangling of the element type.  Of course, normally
       +array parameter types decay into a pointer types, so you
       +don't see this.
       +
       +</P>
       +<P>
       +Java arrays are objects.  A Java type <CODE>T[]</CODE> is mangled
       +as if it were the C++ type <CODE>JArray&#60;T&#62;</CODE>.
       +For example <CODE>java.lang.String[]</CODE> is encoded as
       +<SAMP>`Pt6JArray1ZPQ34java4lang6String'</SAMP>.
       +
       +</P>
       +
       +
       +<H3><A NAME="SEC28" HREF="gxxint_toc.html#TOC28">Table of demangling code characters</A></H3>
       +
       +<P>
       +The following special characters are used in mangling:
       +
       +</P>
       +<DL COMPACT>
       +
       +<DT><SAMP>`A'</SAMP>
       +<DD>
       +Indicates a C++ array type.
       +
       +<DT><SAMP>`b'</SAMP>
       +<DD>
       +Encodes the C++ <CODE>bool</CODE> type,
       +and the Java <CODE>boolean</CODE> type.
       +
       +<DT><SAMP>`c'</SAMP>
       +<DD>
       +Encodes the C++ <CODE>char</CODE> type, and the Java <CODE>byte</CODE> type.
       +
       +<DT><SAMP>`C'</SAMP>
       +<DD>
       +A modifier to indicate a <CODE>const</CODE> type.
       +Also used to indicate a <CODE>const</CODE> member function
       +(in which cases it precedes the encoding of the method's class).
       +
       +<DT><SAMP>`d'</SAMP>
       +<DD>
       +Encodes the C++ and Java <CODE>double</CODE> types.
       +
       +<DT><SAMP>`e'</SAMP>
       +<DD>
       +Indicates extra unknown arguments <CODE>...</CODE>.
       +
       +<DT><SAMP>`f'</SAMP>
       +<DD>
       +Encodes the C++ and Java <CODE>float</CODE> types.
       +
       +<DT><SAMP>`F'</SAMP>
       +<DD>
       +Used to indicate a function type.
       +
       +<DT><SAMP>`H'</SAMP>
       +<DD>
       +Used to indicate a template function.
       +
       +<DT><SAMP>`i'</SAMP>
       +<DD>
       +Encodes the C++ and Java <CODE>int</CODE> types.
       +
       +<DT><SAMP>`J'</SAMP>
       +<DD>
       +Indicates a complex type.
       +
       +<DT><SAMP>`l'</SAMP>
       +<DD>
       +Encodes the C++ <CODE>long</CODE> type.
       +
       +<DT><SAMP>`P'</SAMP>
       +<DD>
       +Indicates a pointer type.  Followed by the type pointed to.
       +
       +<DT><SAMP>`Q'</SAMP>
       +<DD>
       +Used to mangle qualified names, which arise from nested classes.
       +Should also be used for namespaces (?).
       +In Java used to mangle package-qualified names, and inner classes.
       +
       +<DT><SAMP>`r'</SAMP>
       +<DD>
       +Encodes the GNU C++ <CODE>long double</CODE> type.
       +
       +<DT><SAMP>`R'</SAMP>
       +<DD>
       +Indicates a reference type.  Followed by the referenced type.
       +
       +<DT><SAMP>`s'</SAMP>
       +<DD>
       +Encodes the C++ and java <CODE>short</CODE> types.
       +
       +<DT><SAMP>`S'</SAMP>
       +<DD>
       +A modifier that indicates that the following integer type is signed.
       +Only used with <CODE>char</CODE>.
       +
       +Also used as a modifier to indicate a static member function.
       +
       +<DT><SAMP>`t'</SAMP>
       +<DD>
       +Indicates a template instantiation.
       +
       +<DT><SAMP>`T'</SAMP>
       +<DD>
       +A back reference to a previously seen type.
       +
       +<DT><SAMP>`U'</SAMP>
       +<DD>
       +A modifier that indicates that the following integer type is unsigned.
       +Also used to indicate that the following class or namespace name
       +is encoded using Unicode-mangling.
       +
       +<DT><SAMP>`v'</SAMP>
       +<DD>
       +Encodes the C++ and Java <CODE>void</CODE> types.
       +
       +<DT><SAMP>`V'</SAMP>
       +<DD>
       +A modified for a <CODE>const</CODE> type or method.
       +
       +<DT><SAMP>`w'</SAMP>
       +<DD>
       +Encodes the C++ <CODE>wchar_t</CODE> type, and the Java <CODE>char</CODE> types.
       +
       +<DT><SAMP>`x'</SAMP>
       +<DD>
       +Encodes the GNU C++ <CODE>long long</CODE> type, and the Java <CODE>long</CODE> type.
       +
       +<DT><SAMP>`X'</SAMP>
       +<DD>
       +Encodes a template type parameter, when part of a function type.
       +
       +<DT><SAMP>`Y'</SAMP>
       +<DD>
       +Encodes a template constant parameter, when part of a function type.
       +
       +<DT><SAMP>`Z'</SAMP>
       +<DD>
       +Used for template type parameters. 
       +
       +</DL>
       +
       +<P>
       +The letters <SAMP>`G'</SAMP>, <SAMP>`M'</SAMP>, <SAMP>`O'</SAMP>, and <SAMP>`p'</SAMP>
       +also seem to be used for obscure purposes ...
       +
       +</P>
       +<P><HR><P>
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