tcontactLinear default - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
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---
DIR commit 053ac9acb144b0c2cad656ae928bdec9d4638f57
DIR parent f9a48cab2eecf0dcce6e2e6ddf1ca837a14a41cc
HTML Author: Anders Damsgaard <adc@geo.au.dk>
Date: Tue, 16 Oct 2012 17:07:25 +0200
contactLinear default
Diffstat:
M python/sphere.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
DIR diff --git a/python/sphere.py b/python/sphere.py
t@@ -67,7 +67,7 @@ class Spherebin:
self.kappa = numpy.zeros(1, dtype=numpy.float64)
self.db = numpy.zeros(1, dtype=numpy.float64)
self.V_b = numpy.zeros(1, dtype=numpy.float64)
- self.shearmodel = numpy.ones(1, dtype=numpy.uint32) * 2
+ self.shearmodel = numpy.ones(1, dtype=numpy.uint32) * 2 # contactLinear default
# Wall data
self.nw = numpy.ones(1, dtype=numpy.uint32) * nw