tremove redundant newline - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
DIR Log
DIR Files
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DIR LICENSE
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DIR commit 7e4cc7fe4992f77525b64943c83114d632496410
DIR parent 1918ebef82d58787fd8bfa91f264d77d41dc67e6
HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Thu, 2 Oct 2014 21:30:31 +0200
remove redundant newline
Diffstat:
M src/main.cpp | 1 -
1 file changed, 0 insertions(+), 1 deletion(-)
---
DIR diff --git a/src/main.cpp b/src/main.cpp
t@@ -183,7 +183,6 @@ int main(const int argc, const char *argv[])
// init cuda, transfer const mem
DEM dem(argvi, verbose, checkVals, dry, 1, 1, fluid, device);
-
// Render image if requested
if (render == 1)
dem.render(method, max_val, lower_cutoff);