URI: 
       tMinor markup changes - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
   DIR Refs
   DIR LICENSE
       ---
   DIR commit e5882d28eda810ce16d7d00ecfb5b4792a3391b9
   DIR parent a30ba0b562e0396a5701b8addc43f800aad4c383
  HTML Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Wed, 19 Dec 2012 11:10:55 +0100
       
       Minor markup changes
       
       Diffstat:
         M python/sphere.py                    |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
   DIR diff --git a/python/sphere.py b/python/sphere.py
       t@@ -1059,7 +1059,7 @@ def convert(graphicsformat = "png",
        def render(binary,
                method = "pres",
                max_val = 1e3,
       -        graphicsformat = 'png',
       +        graphicsformat = "png",
                verbose=True):
            'Render target binary using the sphere raytracer.'
        
       t@@ -1068,7 +1068,7 @@ def render(binary,
                quiet = "-q"
        
            # Render images using sphere raytracer
       -    subprocess.call("cd ..; ./sphere_* " + quiet + \
       +    subprocess.call("cd .. ; ./sphere_* " + quiet + \
                    " --method " + method + " {}".format(max_val) + \
                    " --render " + binary, shell=True)