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       tconstants.h - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
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       tconstants.h (419B)
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            1 #ifndef CONSTANTS_H_
            2 #define CONSTANTS_H_
            3 
            4 #include "typedefs.h"
            5 #include "version.h"
            6 
            7 ////////////////////////
            8 // SYMBOLIC CONSTANTS //
            9 ////////////////////////
           10 
           11 // Define the max. number of walls
           12 #define MAXWALLS 6
           13 
           14 const Float PI = 3.14159265358979;
           15 
           16 // Number of dimensions (1 and 2 NOT functional)
           17 const unsigned int ND = 3;
           18 
           19 // Max. number of contacts per particle
           20 //const int NC = 16;
           21 const int NC = 32;
           22 
           23 #endif