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       launch.h - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
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       ---
       launch.h (665B)
       ---
            1 // launch.h -- backend-agnostic kernel launch macro.
            2 // The argument list is passed parenthesized, e.g.
            3 //   KERNEL_LAUNCH(interact, dimGrid, dimBlock, 0, (dev_x, dev_vel));
            4 // so commas inside it never split macro arguments, and templated kernels
            5 // like setNSghostNodes<Float3> work as the kernel argument.
            6 #ifndef LAUNCH_H_
            7 #define LAUNCH_H_
            8 
            9 #ifdef SPHERE_GPU
           10 #define KERNEL_LAUNCH(kernel, grid, block, smem, args) \
           11     kernel<<<(grid), (block), (smem)>>>args
           12 #else
           13 #define KERNEL_LAUNCH(kernel, grid, block, smem, args) \
           14     cpuKernelLaunch((grid), (block), (smem), [&] { kernel args; })
           15 #endif
           16 
           17 #endif
           18 // vim: tabstop=8 expandtab shiftwidth=4 softtabstop=4