tserverside.h - vaccinewars - be a doctor and try to vaccinate the world
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tserverside.h (3550B)
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1 /************************************************************************
2 * serverside.h Server-side parts of dopewars *
3 * Copyright (C) 1998-2021 Ben Webb *
4 * Email: benwebb@users.sf.net *
5 * WWW: https://dopewars.sourceforge.io/ *
6 * *
7 * This program is free software; you can redistribute it and/or *
8 * modify it under the terms of the GNU General Public License *
9 * as published by the Free Software Foundation; either version 2 *
10 * of the License, or (at your option) any later version. *
11 * *
12 * This program is distributed in the hope that it will be useful, *
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15 * GNU General Public License for more details. *
16 * *
17 * You should have received a copy of the GNU General Public License *
18 * along with this program; if not, write to the Free Software *
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, *
20 * MA 02111-1307, USA. *
21 ************************************************************************/
22
23 #ifndef __DP_SERVERSIDE_H__
24 #define __DP_SERVERSIDE_H__
25
26 #ifdef HAVE_CONFIG_H
27 #include <config.h>
28 #endif
29
30 #include "dopewars.h"
31
32 extern GSList *FirstServer;
33 extern char *PidFile;
34
35 void CleanUpServer(void);
36 void BreakHandle(int sig);
37 void ClientLeftServer(Player *Play);
38 void StopServer(void);
39 Player *HandleNewConnection(void);
40 void ServerLoop(struct CMDLINE *cmdline);
41 void HandleServerPlayer(Player *Play);
42 void HandleServerMessage(gchar *buf, Player *ReallyFrom);
43 void FinishGame(Player *Play, char *Message);
44 void SendHighScores(Player *Play, gboolean EndGame, char *Message);
45 void SendEvent(Player *To);
46 void SendDrugsHere(Player *To, gboolean DisplayBusts);
47 void BuyObject(Player *From, char *data);
48 int RandomOffer(Player *To);
49 void HandleAnswer(Player *From, Player *To, char *answer);
50 void ClearPrices(Player *Play);
51 int LoseBitch(Player *Play, Inventory *Guns, Inventory *Drugs);
52 void GainBitch(Player *Play);
53 void SetFightTimeout(Player *Play);
54 void ClearFightTimeout(Player *Play);
55 long GetMinimumTimeout(GSList *First);
56 GSList *HandleTimeouts(GSList *First);
57 void ConvertHighScoreFile(const gchar *convertfile);
58 void OpenHighScoreFile(void);
59 gboolean CheckHighScoreFileConfig(void);
60 void CloseHighScoreFile(void);
61 gboolean HighScoreRead(FILE *fp, struct HISCORE *MultiScore,
62 struct HISCORE *AntiqueScore, gboolean ReadHeader);
63 void CopsAttackPlayer(Player *Play);
64 void AttackPlayer(Player *Play, Player *Attacked);
65 gboolean IsOpponent(Player *Play, Player *Other);
66 void Fire(Player *Play);
67 void WithdrawFromCombat(Player *Play);
68 void RunFromCombat(Player *Play, int ToLocation);
69 gboolean CanPlayerFire(Player *Play);
70 gboolean CanRunHere(Player *Play);
71 Player *GetNextShooter(Player *Play);
72 void DropPrivileges(void);
73
74 #ifdef GUI_SERVER
75 void GuiServerLoop(struct CMDLINE *cmdline, gboolean is_service);
76 #ifdef CYGWIN
77 void ServiceMain(struct CMDLINE *cmdline);
78 #endif
79 #endif
80 #ifndef CYGWIN
81 gchar *GetLocalSocket(void);
82 #endif
83
84 #endif /* __DP_SERVERSIDE_H__ */