tToilet2.dcgi - dotg - a bitreich fosdem adventure
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---
tToilet2.dcgi (917B)
---
1 #!/bin/sh
2
3 . config
4 echo Toilet2 > $savegame/room
5 . functions
6 . maps
7
8 gotkey="no"
9 [ -f "$inventory/.elvesarehere" ] && gotkey="yes"
10
11 case "$gotkey" in
12 yes) map_toilet2_unlocked ;;
13 *) map_toilet2_locked ;;
14 esac
15
16 _msg "## TOILET 2 (T2)"
17
18 case "$gotkey" in
19 yes)
20 if ! [ -f "$inventory/.sawratintoilet2" ]; then
21 _msg "You see a rat disappear into the shower drain!"
22 printf 1 > "$inventory/.sawratintoilet2"
23 fi
24
25 if [ -f "$inventory/.sawratintoilet2" ]; then
26 _msg "You have to catch this rat you saw."
27 fi
28
29 _msg "You are in one of the toilets.
30
31 You see a toilet, sink, and a shower."
32
33 _msg "On the top of the toilet you see"
34 list_items_to take "$toilet2"
35
36 _msg "[1|Inspect toilet|$path/t2-toilet.dcgi|server|port]
37 [1|Inspect shower|$path/t2-shower.dcgi|server|port]"
38 ;;
39 *)
40 _msg "The toilet is taken."
41 ;;
42 esac
43
44 _msg "[1|Check inventory|$path/inventory.dcgi|server|port]"
45
46 navigation