tbuildozer.spec - electrum - Electrum Bitcoin wallet
HTML git clone https://git.parazyd.org/electrum
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tbuildozer.spec (6945B)
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1 [app]
2
3 # (str) Title of your application
4 title = Electrum
5
6 # (str) Package name
7 package.name = Electrum
8
9 # (str) Package domain (needed for android/ios packaging)
10 package.domain = org.electrum
11
12 # (str) Source code where the main.py live
13 source.dir = .
14
15 # (list) Source files to include (let empty to include all the files)
16 source.include_exts = py,png,jpg,kv,atlas,ttf,txt,gif,pem,mo,vs,fs,json,csv
17
18 # (list) Source files to exclude (let empty to not exclude anything)
19 source.exclude_exts = spec
20
21 # (list) List of directory to exclude (let empty to not exclude anything)
22 source.exclude_dirs = bin, build, dist, contrib,
23 electrum/tests,
24 electrum/gui/qt,
25 electrum/gui/kivy/theming/light,
26 packages/qdarkstyle,
27 packages/qtpy
28 # (list) List of exclusions using pattern matching
29 source.exclude_patterns = Makefile,setup*
30
31 # (str) Application versioning (method 1)
32 version.regex = APK_VERSION = '(.*)'
33 version.filename = %(source.dir)s/electrum/version.py
34
35 # (str) Application versioning (method 2)
36 #version = 1.9.8
37
38 # (list) Application requirements
39 requirements =
40 hostpython3==3.8.8,
41 python3==3.8.8,
42 android,
43 openssl,
44 plyer,
45 # kivy 2.0.0
46 kivy==dedcb6bcabe3d8d6758dcee607e8c33b174d782b,
47 libffi,
48 libsecp256k1,
49 cryptography
50
51 # (str) Presplash of the application
52 #presplash.filename = %(source.dir)s/gui/kivy/theming/splash.png
53 presplash.filename = %(source.dir)s/electrum/gui/icons/electrum_presplash.png
54
55 # (str) Icon of the application
56 icon.filename = %(source.dir)s/electrum/gui/icons/electrum_launcher.png
57
58 # (str) Supported orientation (one of landscape, portrait or all)
59 orientation = portrait
60
61 # (bool) Indicate if the application should be fullscreen or not
62 fullscreen = False
63
64
65 #
66 # Android specific
67 #
68
69 # (list) Permissions
70 android.permissions = INTERNET, CAMERA, WRITE_EXTERNAL_STORAGE
71
72 # (int) Android API to use (targetSdkVersion AND compileSdkVersion)
73 # note: when changing, Dockerfile also needs to be changed to install corresponding build tools
74 android.api = 29
75
76 # (int) Minimum API required. You will need to set the android.ndk_api to be as low as this value.
77 android.minapi = 21
78
79 # (str) Android NDK version to use
80 android.ndk = 19c
81
82 # (int) Android NDK API to use (optional). This is the minimum API your app will support.
83 android.ndk_api = 21
84
85 # (bool) Use --private data storage (True) or --dir public storage (False)
86 android.private_storage = True
87
88 # (str) Android NDK directory (if empty, it will be automatically downloaded.)
89 android.ndk_path = /opt/android/android-ndk
90
91 # (str) Android SDK directory (if empty, it will be automatically downloaded.)
92 android.sdk_path = /opt/android/android-sdk
93
94 # (str) ANT directory (if empty, it will be automatically downloaded.)
95 android.ant_path = /opt/android/apache-ant
96
97 # (str) Android entry point, default is ok for Kivy-based app
98 #android.entrypoint = org.renpy.android.PythonActivity
99
100 # (list) List of Java .jar files to add to the libs so that pyjnius can access
101 # their classes. Don't add jars that you do not need, since extra jars can slow
102 # down the build process. Allows wildcards matching, for example:
103 # OUYA-ODK/libs/*.jar
104 #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
105 #android.add_jars = lib/android/zbar.jar
106
107 # (list) List of Java files to add to the android project (can be java or a
108 # directory containing the files)
109 android.add_src = electrum/gui/kivy/data/java-classes/
110
111 android.gradle_dependencies = me.dm7.barcodescanner:zxing:1.9.8
112
113 android.add_activities = org.electrum.qr.SimpleScannerActivity
114
115 # (str) python-for-android branch to use, if not master, useful to try
116 # not yet merged features.
117 #android.branch = master
118
119 # (str) OUYA Console category. Should be one of GAME or APP
120 # If you leave this blank, OUYA support will not be enabled
121 #android.ouya.category = GAME
122
123 # (str) Filename of OUYA Console icon. It must be a 732x412 png image.
124 #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
125
126 # (str) XML file to include as an intent filters in <activity> tag
127 android.manifest.intent_filters = contrib/android/bitcoin_intent.xml
128
129 # (str) launchMode to set for the main activity
130 android.manifest.launch_mode = singleTask
131
132 # (list) Android additionnal libraries to copy into libs/armeabi
133 #android.add_libs_armeabi = lib/android/*.so
134
135 # (bool) Indicate whether the screen should stay on
136 # Don't forget to add the WAKE_LOCK permission if you set this to True
137 #android.wakelock = False
138
139 # (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
140 # note: can be overwritten by APP_ANDROID_ARCH env var
141 android.arch = armeabi-v7a
142
143 # (list) Android application meta-data to set (key=value format)
144 #android.meta_data =
145
146 # (list) Android library project to add (will be added in the
147 # project.properties automatically.)
148 #android.library_references =
149
150 android.whitelist = lib-dynload/_csv.so
151
152
153 #
154 # Python for android (p4a) specific
155 #
156
157 # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
158 p4a.source_dir = /opt/python-for-android
159
160 # (str) The directory in which python-for-android should look for your own build recipes (if any)
161 #p4a.local_recipes =
162
163 # (str) Filename to the hook for p4a
164 #p4a.hook =
165
166 # (str) Bootstrap to use for android builds
167 # p4a.bootstrap = sdl2
168
169 # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
170 #p4a.port =
171
172
173 #
174 # iOS specific
175 #
176
177 # (str) Name of the certificate to use for signing the debug version
178 # Get a list of available identities: buildozer ios list_identities
179 #ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
180
181 # (str) Name of the certificate to use for signing the release version
182 #ios.codesign.release = %(ios.codesign.debug)s
183
184
185
186 [buildozer]
187
188 # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
189 log_level = 1
190
191
192 # -----------------------------------------------------------------------------
193 # List as sections
194 #
195 # You can define all the "list" as [section:key].
196 # Each line will be considered as a option to the list.
197 # Let's take [app] / source.exclude_patterns.
198 # Instead of doing:
199 #
200 # [app]
201 # source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
202 #
203 # This can be translated into:
204 #
205 # [app:source.exclude_patterns]
206 # license
207 # data/audio/*.wav
208 # data/images/original/*
209 #
210
211 # -----------------------------------------------------------------------------
212 # Profiles
213 #
214 # You can extend section / key with a profile
215 # For example, you want to deploy a demo version of your application without
216 # HD content. You could first change the title to add "(demo)" in the name
217 # and extend the excluded directories to remove the HD content.
218 #
219 # [app@demo]
220 # title = My Application (demo)
221 #
222 # [app:source.exclude_patterns@demo]
223 # images/hd/*
224 #
225 # Then, invoke the command line with the "demo" profile:
226 #
227 # buildozer --profile demo android debug