from: the Asimov collection TRANSYLVANNIA (Penguin Software) FIRST A FEW POINTS: 1: WHEN THE WEREWOLF APPEARS YOU HAVE ONLY ONE MOVE TO GET RID OF HIM, SO GO TO ANOTHER LOCATION IMMEDIATELY. 2: WHEN A GIANT EAGLE APPEARS WHICH TRANSPORTS YOU TO ANOTHER LOCATION IN THE GAME, YOU MUST START YOUR GAME OVER AT YOUR LAST SAVE POSITION, SO SAVE YOUR GAME FREQUENTLY. 3: IF YOU HAVE LOADED YOUR GUN WITH THE SILVER BULLET AND THE WEREWOLF APPEARS: "SHOOT WEREWOLF" AND HE MAKES NO PROBLEMS IN THIS ADVENTURE. 4: IN THE CASTLE, IF YOU MEET THE VAMPIRE, JUST SHOW THE CROSS TO HIM AND THEN DROP THE CROSS. START......N - W - GET NOTE - READ NOTE - DROP NOTE - N - N - N - N - E - ENTER HOUSE - UP - GET PISTOL - DOWN - LEAVE HOUSE - N - OPEN DOOR - DOWN - FEEL WALL - FEEL FLOOR - GET BAR - S - W - W - S - ENTER WAGON - DROP GUN - OPEN COFFIN WITH BAR - GET MOUSE - DROP BAR - GET BULLET - GET GUN - LOAD GUN - (WHEN YOU HAVE SHOT THE WEREWOLF, DROP THE GUN) - LEAVE WAGON - S - ENTER CABIN - PULL ANTLER - GET CLOAK - WEAR CLOAK - PULL ANTLER - LEAVE CABIN - (LOOK OUT FOR THE GIANT EAGLE) - N - E - E - S - ENTER HUT - DROP MOUSE - GET ACID - GET BROOM - LEAVE HUT - N - W - N - N - E - GET FLYPAPER - W - N - DOWN - DOWN - DOWN - OPEN COFFER - GET RING. UP - UP - UP - S - S - S - W - S - S - E - S - POUR ACID - READ WRITING - KNOCK ON STUMP - GET FLIES - READ BOOK - SEARCH CLOAK - GET PICK - UNLOCK DOOR - DROP PICK - ENTER ROOM - LOOK BALL - RIDE BROOM - READ SIGN - D - GIVE FLIES TO FROG - E - N - N - E - E - E - SAY IJNID - GET KEY - N - W - W - W - N - WEAR RING - WAVE HAND - E - MOVE TOMBSTONE - UNLOCK GRATE - DOWN - GET ELIXIR - UP - DROP KEY - W - (IN THIS LOCATION APPEARS A FLYING SAUCER,YOU MUST ONLY WAIT UNTIL DAWN) - ENTER SAUCER - EXAMINE BOX - S - E - E - N - N - N - UP - CLIMB LADDER - MOVE VINES - PUSH BUTTON - WAVE ELIXIR - POUR ELIXIR - CLAP HANDS - DOWN - DOWN - S - S - S - W - S - S - S - ENTER BOAT - SAIL HUMBOLT!!!!!!!!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * .