= Raw Game Engine Configuration = === Macros === `RGE_OPTIM_UPDATE_DURING_RENDER` - If set to 1, the rendering loop performs and update right before rendering the object. It also disabled the update loop in the main game loop, speeding things up somewhat at the cost of having the object rendered right after update where other objects do not get a chance to update themselves before others get rendered. Setting this to 0 (default) disables this feature. `RGE_OPTIM_DEALLOC_FREE_TEXTURE` - If defined, calls SDL_DestroyTexture on the image within the object .