[gd_scene load_steps=14 format=3 uid="uid://b47p1mj8abcep"] [ext_resource type="Shader" path="res://main.gdshader" id="1_dvggq"] [ext_resource type="Shader" path="res://outline.gdshader" id="1_snbli"] [ext_resource type="Texture2D" uid="uid://jdnvhfh6jp68" path="res://icon.svg" id="2_mo015"] [ext_resource type="Shader" path="res://weird.gdshader" id="4_d642o"] [sub_resource type="SphereMesh" id="SphereMesh_cq4wk"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_nngqw"] render_priority = 0 shader = ExtResource("1_snbli") shader_parameter/outline_color = Vector4(0, 0, 0, 0) shader_parameter/outline_thickness = 0.02 [sub_resource type="ShaderMaterial" id="ShaderMaterial_qtt8u"] render_priority = 0 next_pass = SubResource("ShaderMaterial_nngqw") shader = ExtResource("1_dvggq") shader_parameter/shade_tint = Vector3(0.01, 0, 0) shader_parameter/middle_tint = Vector3(0.2, 0.1, 0.1) shader_parameter/overall_tint = Vector3(0.9, 0.1, 0.1) shader_parameter/specular = 1.0 shader_parameter/mesh_texture = ExtResource("2_mo015") [sub_resource type="CapsuleMesh" id="CapsuleMesh_jnp2a"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_yxepg"] render_priority = 0 shader = ExtResource("1_snbli") shader_parameter/outline_color = Vector4(0, 0, 0, 0) shader_parameter/outline_thickness = 0.02 [sub_resource type="ShaderMaterial" id="ShaderMaterial_se2a3"] render_priority = 0 next_pass = SubResource("ShaderMaterial_yxepg") shader = ExtResource("1_dvggq") shader_parameter/shade_tint = Vector3(0.04, 0, 0) shader_parameter/middle_tint = Vector3(0.2, 0.1, 0.1) shader_parameter/overall_tint = Vector3(0.2, 0.1, 0.1) shader_parameter/specular = 1.0 shader_parameter/mesh_texture = ExtResource("2_mo015") [sub_resource type="SphereMesh" id="SphereMesh_wkt8o"] lightmap_size_hint = Vector2i(17, 9) radial_segments = 8 rings = 4 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ytn3v"] render_priority = 0 shader = ExtResource("4_d642o") shader_parameter/jitter = 0.136 shader_parameter/alpha_scissor = 1.0 shader_parameter/albedo_color = Color(0.407843, 0.407843, 0.407843, 1) shader_parameter/emission_color = Color(1, 1, 1, 1) shader_parameter/texture_size = Vector2(1, 1) shader_parameter/albedo = ExtResource("2_mo015") [sub_resource type="Environment" id="Environment_ctetj"] ambient_light_source = 1 [node name="Main" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.54544, 0, 1.66716) mesh = SubResource("SphereMesh_cq4wk") surface_material_override/0 = SubResource("ShaderMaterial_qtt8u") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(0.168059, 0, 0.985777, 0, 1, 0, -0.985777, 0, 0.168059, -0.482949, 0, 2.58346) mesh = SubResource("CapsuleMesh_jnp2a") surface_material_override/0 = SubResource("ShaderMaterial_se2a3") [node name="MeshInstance3D3" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.59209, 0, 0) mesh = SubResource("SphereMesh_wkt8o") surface_material_override/0 = SubResource("ShaderMaterial_ytn3v") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(-0.210011, 0, 0.977699, 0, 1, 0, -0.977699, 0, -0.210011, 2.05598, 0, -1.41313) current = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_ctetj") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.304926, -0.610242, 0.73118, -0.796199, 0.257924, 0.547304, -0.522577, -0.749052, -0.407227, 0, 2.06971, 3.61292) .