date: Wed 30 Jul 2025 08:38:15 PM PDT subj: doom and doom II ------------------------------------------------------------ I remember long time ago, over 30 years now, the game company ID was rocken it in the video games world. The family computer a 386sx or 486 ... I can't remember what it was specifically, but it was hosting Wolf 3D, and Wolfenstein, and Duke Nukem (Apogee). I know it started as a 386, and I paid to upgrade it to a 486 and I know there was an sx and dx and a math co-processor, but which i386 chip had the combo of sx or dx and math co-processor, I can't remember anymore. I do know Wolf 3d was one of the games I played, and later Wolfenstein. Then my brother and I heard of Doom hitting the BBS's. Trying to get Doom wasn't easy. The BBS back then had time limits. My access levels typically didn't allow me to keep a line tied up long enough to download Doom. It was a complicated process to download a large file, or set of files. Each night I had to login to the BBS, The Wrong Number, and add as much time as was allowed to the time bank, until I had enough time for a session that would allow me to download Doom. After a week of doing saving time each night, I attempted to download Doom, at the time I might have had a 28K modem, so a download of 1.44 megabytes took a long time. Inevitably in the middle of downloading someone at our house would pick up the phone, causing the download parity to fail and abort the zmodem transfer. After several attempt to download Doom, and failing to get a complete download, I had to find another way to get Doom shareware version. Around that time I was driving in town and I spotted a computer store in I hadn't been to, so I decided to stop in and take a look at their shop. I saw all the nice new computers I couldn't afford, but to my surprise a few of them were using Doom as a demo to help sell the computer. The light bulb in my mind went off, 'I'll copy the game from the computer at this store!' I quickly left the store, got in my parents car, and drove home. When I got home I told my brother Doom is on a computer at a store near Copland Sports! Lets grab some floppies and see if we can make a copy! So my brother and I get in the car and drive back across town to the computer store. I ask one of the salesmen if I could make a copy of the Doom shareware game. Back then sometimes people didn't like to share even if the software was shareware. It was this I have it you want it but don't have it thing that gave some people some strange power in the computing world. To my surprise the salesmen seemed happy to let us make a copy of the game. Back then putting a floppy in a drive at a computer store, was messing around, and usually got the attention of someone in negative way. Not this time! Hoping I knew enough to make a copy and the original setup files were there, I put the 3.5 inch floppy discs into the computer, got to the MSDos shell and made a copy. I made an extra copy just in case something happened between the trip home, and for good measure. If I had to drive back and ask again, the person who said we could make a copy might not be there, and I didn't want to even have to ask again, or risk hearing "no!" I would have to rebel and make a copy anyway, or find away to do it quickly without anyone know, just stuff that was considered shady, and I didn't want to risk having to do that. I was so excited about obtaining the game, but now it was time to get in the car and back home to see if we can make it work on our system. My brother and I got in the car and drove home. We felt like something big had happened. When we got home it was time to install the game. That came with challenges because our tiny 20 meg hard drive was already maxed out and double spaced. So it was time to make important decisions about what to remove, and that was never easy. Removal meant attempting to use msbackup to transfer the game and saves to floppies in a funky msbackup way. A compressed file with catalog on one of the disks. Usually it took more than one floppy to backup what we were remvoing. The process was also time consuming to do. Finding enough floppies that didn't have other crap on them, or at least crap we didn't care about any more, but back then obtaining programs and create data wasn't as abundant as these days. Our methods of marking what was on a floppy disc wasn't so good back then, not to mention we used to reuse floppy discs over and over again, and sometimes in a hurry we wouldn't even write what was on the discs. That meant put each floppy in the drive, and dir it,to check what was there. Eventually we made enough room for another program to be installed. They were called programs back then. At this point I can't remember what had to be removed from the system. I only know choosing to remove something was always a painful decision. It was time to install the game, putting in the floppy for install was an awesome feeling. Hearing the click and slide of the protective cover was always exhilarating when it was to install a new program. Eventually the setup.exe program was loaded and it had that ID Wolfenstien feel, but more. The progress bar with the percentage moving from left to right like a futuristic space vehicle's fuel take filling up. It was exciting. Then the setup for sound. Fortuitously I purchased a sound blaster card, so setting up the sound and midi for the game was easy and the final step. Loading the game, the moment of truth about to happen. Any moment and we would find out if all the work we did to obtain the game would pay off Back then loading a game took enough time for a person to wait with anticipation for what may turn out to be some memory management usage error, or some other config.sys autoexe.bat mess up preventing the game from running, but not this time. ID crew knew how to make it happen. The game loaded. I remember the game for the first time running so slowly it was barely playable, but still it was running. I played with the options to set the graphics on low, and reduce the size of the window enough to get the game to be playable. It was an amazing experience to see a world in 3D on the computer like never before. Our computer room was a closet under the stairs. The sheet rock on the wall was cut out so we could put the monitor as far back as possible on a piece of counter top cut to fit the width of the closet. The speakers on the side of the monitor, the door shut (no vents), my brother and I in the closet comping out. To us we were in another world! It was truly incredible and scary. Doom was scary!, and some of the levels with the rooms that blink from total darkness to a flash of corridors with a monster or solider coming at you, put you in an unsure situation while playing the game. I think Doom was the best video game experience I've ever had. I say this because the level of immersion and game play was spot on, and it was really a first for its time. I know there were other 3D games, but not like Doom. Not at the cadence and artistry. So that experience sticks with a person, it certainly stuck with me. Later I would obtain Doom II, and back in the closet for hours at a time. I finished Doom II in co-op mode with a good friend who lived down the street. At night we would dialup each other and start the game. There was no VOIP (voice over IP) back then, and so all our team play was via the chat feature in Doom II. Such a fun experience. Playing Doom II, ... adventuring in another world with a friend each night until we beat the game. I can't forget those times, how much fun it was, and how it lead me to a career in computing. To this day I still play Doom and Doom II. These days I play a bit different. Back then it was just the keyboard. I didn't use a mouse at all. Eventually after finishing Quake only using a keyboard, I was shown how to use and configure a mouse, and how it was superior to keyboard only. Now its Steam Deck with Doom + Doom II, or my Raspberry PI using Dosbox mouse and keyboard. Always a great escape to Doom out. What makes Doom so good is the game play itself. Its just about playing the game, like if you were playing Donkey Kong, or Mario, but less difficult. Donkey Kong you don't have a skill tree, or character to choose, you just put in a quarter and play. In Mario everything your character needs is found on the field of play. Mario doesn't buy stuff,or sell stuff, so the player only has to focus on playing and understanding the enemies of world, not the unknown outcomes of the skills chosen, or equipment purchased or mods. A game like Mario and Doom are pure, and its about playing, and escaping the world of complex decisions and outcomes. I love DCSS but skill trees and weapons choices and enhancements have an impact on the results of the game. In Doom I never have to worry much about the unknowns for the weapon I'm using. The game shows the player very clearly how each weapon impacts the player. I'll once again be finishing Doom all episodes, and Doom II, in the moments my kids are asleep and I have a little time to escape. For tonight ... I might have to skip it due to writing about it. Take care everyone. If you have a Doom story to tell, please share it with me. bbsing @ sdf.org