================================ Have you ever felt Adventure? -=-=-=-=-=- An old-fashioned ttrpg ================================ 5. Health ============ 5.1 Hunger ------------ Each day a character who does not eat a full ration, must make a STR save. The difficulty is 1 for each day without eating anything or 1 for 3 days at half rations. If the character does not pass the save, it will temporarily lose 1 point in STR. 5.2 Falling ------------- A fall on hard ground will produce a loss of 1 dice of LP for each 4 full meters of fall, up to a maximum of 6 dice. Armor does not protect against this damage. 5.3 Fire ---------- Damage from fire is dependent on the type of fire. The following is a list of suggestions for the Game-master. Armor does not protect against this damage. Torch: 1 dice, Fireplace: 2 to 3 dice, Dragon Breath: 5 to 7 dice, Lava Pit: 8 dice or more. 5.4 Healing ------------- Characters can recover LPs through magic or rest, but those LPs cannot raise over their initial value at reaching their current level. For each night of rest a character can recover 1 dice roll of LPs. Add 2 if under medical care, subtract 1 if not in a proper shelter, for example in a dungeon or in the wilderness.