-------------------------------RULES FOR OKLAHOMA------------------------------- -------------------------Compiled by John T. Wodder II-------------------------- INTRODUCTION Oklahoma is a card game of the rummy family for two or more players, though it is best with three. During each of the five hands, the players attempt to be the first to obtain a certain set of melds and eliminate any cards in their hands that are not a part of those melds (``deadwood''). Depending on the hand currently being played, a meld can be either a book --- a set of three of more cards of the same rank --- or a run --- a set of four or more cards of the same suit and in consecutive, unbroken rank sequence. Large enough books & runs may be split up into smaller ones. As soon as a player has emptied his or her hand of melds & deadwood, the hand ends, and the other players gain points based on what cards remain in their possession. The winner is the player with the lowest score at the end of the game. The number of decks of cards used should be equal to the number of players divided by two & rounded up. Aces are high, and Jokers & black 2s count as wild cards. SET-UP FOR EACH HAND Once the designated dealer performs the obligatory shuffing of the decks, (s)he then deals out 10 cards to each player. The deck is then set in the middle of the table, and the top card is turned over & placed next to it face-up, starting the discard pile. The player to the left of the dealer then takes the first turn, and from there the order of play proceeds clockwise. PLAY A normal turn begins with the current player either taking the top card from the discard pile or else drawing one card from the deck. The card taken is added to the player's hand, and the player then discards a card (possibly the same one) from his/her hand, putting it face-up on the discard pile and ending the turn. As soon as a card is discarded, but before the next player's turn begins, any player who desires the card may take it. If more than one player wants it, whoever's turn will be coming up first of the desirers gets it. If the player who takes the card is not the next player, then that player must also draw a penalty/bonus card from the deck. If the discarded card is taken, regardless of who took it, the next player cannot opt to take the top card from the discard pile. If the player who took the card is the next player, that action constitutes the first part of the player's turn. The goal of each hand is to obtain the required melds and to empty one's hand before the other players do so. The melds for each hand are as follows: Required Melds ------------------------ Hand 1 | 2 Books Hand 2 | 1 Book, 1 Run Hand 3 | 2 Runs Hand 4 | 2 Books, 1 Run Hand 5 | 1 Book, 2 Runs Melds may not overlap, although large ones may be split up, and not all cards in a player's hand need to be part of a meld in order to fulfill the requirements for that hand (except during the last hand). Once a player has the necessary melds, (s)he may ``lay down'' or, if possible, ``go out,'' either of which is done in the middle of his/her turn before discarding. In laying down, a player places his/her melds on the table face-up in front of him/herself, reducing his/her hand to the deadwood. As soon as a player lays down, and on each of the player's turns after that for the rest of the hand, (s)he may place any cards still in his/her hand into any workable position in his/her melds or the melds of any other player who has laid down. If possible, a card may replace a wild card in a laid-down run, and the displaced wild card must then take the position of the next highest card at the end of the run; if this is not possible, then the wild card cannot be replaced. When a player has eliminated all of his/her deadwood cards, or if they lay down with no deadwood remaining, (s)he is said to have ``gone out.'' At this point, the hand ends, and each player's score is increased by the total point value of the cards in his/her hand (see below; this does not count anything laid down); the player who went out attains a perfect score of 0. NOTE: For the fifth & last hand, a player may not lay down with cards still in his/her hand; (s)he must go out simultaneously with laying down without having to discard a card. At the end of the game, the player with the lowest score wins. Card Values ----------------------------- Cards 2-9 | 5 points Face cards & 10s | 10 points Aces | 15 points Wild cards | 20 points