MapleStory Fire/Poison Wizard Skills + Skill Build https://ayumilove.net | https://ayumilovemaple.wordpress.com ------------------------------------------------------------------- < index > /p01 | How to become a Fire/Poison Wizard /p02 | How to read this skill build /p03 | Hybrid Build - Fire / Poison Skill Build /p04 | Pure Fire Skill Build - Fizard /p05 | Pure Poison Skill Build - Pizard (Recommended) /p06 - /p11 | Skill list, description, details, etc... < intro > The guide below is purely a personal recommendation and need not be followed. Each skill listed below has advices/tips shared by senior players to guide you in building your character! Fire/Poison Wizard is a special class that has a whole new different training style to level up. Instead of relying on 1vs1 (killing monsters 1 by 1), they are able to use Poison skills. Each poisoned monster will take damage over time without having to attack it, until it's left with 1HP, and the best part is that this damage is a fixed percentage of the monster's MaxHP and never misses once the monster is poisoned. All you need to do is poison every monster once in the map and finish them later. < p01 > [ How to become a Fire/Poison Wizard ] * Requirement: Level 30 Once you’ve reached Lv 30, go back to Ellinia’s Magic Library, which is located at the highest point of Ellinia. Go inside, talk to Grendel the Really Old. He’ll give you a letter and you’ve to pass it to the job advancement instructor located at the north of Ellinia. After giving the letter, you’ll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles. Once you’ve collected 30 Dark Marbles, talk to the instructor, and he’ll award you with a Proof of a Hero. Go back to Ellinia’s Magic Library, and talk to Grendel the Really Old once again, where then you’ll advance as the Fire/Poison Wizard < p02 > [ How to read this skill build ] 16 - 18 means Level 16, 17 and 18 [Level 16 to 18]. 20 - 20, mean only Level 20. < p03 > [ Hybrid Build - Fire / Poison Skill Build ] 30 - 30 : Teleport 1 31 - 35 : Fire Arrow 3 36 - 37 : Save 3 SP 38 - 38 : Fire Arrow 9 [Use Saved SP here!] 39 - 40 : Fire Arrow 3 [MAX] 41 - 41 : MP Eater 3 42 - 47 : Meditation 3 48 - 48 : Meditation 2 [MAX], Poison Brace 1 49 - 57 : Poison Brace 3 58 - 58 : Poison Brace 2 [MAX], Teleport 1 59 - 64 : Teleport 3 [MAX] 65 - 69 : MP Eater 3 70 - 70 : MP Eater 2 [MAX], Slow 1 Summary ---------------------- Fire Arrow 30/30 MAX Teleport 20/20 MAX Poison Brace 30/30 MAX Meditation 20/20 MAX MP Eater 20/20 MAX Slow 1/20 ---------------------- Total 121 SP This build sacrifices Slow to add both primary attacking skills (Fire Arrow + Poison Brace). Slow is not important for players if they do not like slowing down monsters into snail’s pace. For those who want Slow, you could sacrifice Meditation (replace it with drinking temporary Magic Attack Potion) or sacrifice MP Eater (least important). < p04 > [ Pure Fire Skill Build - Fizard ] Not many recommend adding Poison Brace, because 3rd job has Poison Myst. 30 - 30 : Teleport 1 31 - 35 : Fire Arrow 3 36 - 38 : Save 3 SP 39 - 39 : Fire Arrow 12 [Use Save SP here!] 40 - 40 : Fire Arrow 3 [MAX] 41 - 46 : Teleport 3 47 - 47 : Teleport 1 [MAX], MP Eater 2 48 - 48 : MP Eater 1, Meditation 2 49 - 54 : Meditation 3 [MAX] 55 - 59 : MP Eater 3 60 - 60 : MP Eater 2 [MAX], Slow 1 61 - 66 : Slow 3 67 - 67 : Slow 1 [MAX], Poison Brace 2 68 - 70 : Poison Brace 3 Summary ---------------------- Fire Arrow 30/30 MAX Teleport 20/20 MAX Poison Brace 11/30 Meditation 20/20 MAX MP Eater 20/20 MAX Slow 20/20 MAX ---------------------- This build was great before Ludibrium came out because Ludi has powerful monster that Poison Brace can take advantage off in the early stages of Fire/Poison Wizard. < p05 > [ Pure Poison Skill Build - Pizard (Recommended) ] Note: This build requires you to use magic claw during level 30 to 50 most of the time. 30 - 30 : Teleport 1 31 - 40 : Poison Brace 3 [MAX] 41 - 46 : Teleport 3 [MAX] 47 - 52 : Slow 3 53 - 53 : Slow 2 [MAX], MP Eater 1 54 - 59 : MP Eater 3 60 - 60 : MP Eater 1 [MAX], Meditation 2 61 - 66 : Meditation 3 [MAX] 67 - 70 : Extra 3 SP (Skill Points) Summary ---------------------- Fire Arrow 0/30 Teleport 20/20 MAX Poison Brace 30/30 MAX Meditation 20/20 MAX MP Eater 20/20 MAX Slow 20/20 MAX ---------------------- This poison build will help you gain faster leveling speed compared to the ordinary common Fizard Build. Around level 53 and above, you will be training on higher level monsters with massive HP (life/hitpoints) where poison can take advantage of dealing K damage (the damage is a fixed % of the monster's MaxHP). Teleport is absolutely wonderful for mages. It is useful for getting around and avoiding getting hit while it increases training speed. Slow is useful on ordinary and boss monsters. It gives you ample time to make an escape without bumping into monster who is crawling towards you at snail’s pace. MP Eater is added later to save meso. Meditation boosts magic damage and is added last because you can buy temporary magic attack potion from NPCs. [ Skill list, description, details, etc... ] < p06 > MP Eater Drain enemy’s MP after every magic attack unless enemy MP reaches 0 Mp. Works passively (automatic). Most people recommend to max this skill as it saves you a lot of MP potions (saves meso) during 2nd and 4th job training. If you see Blue Stars encircling your character, it shows that MP Eater is activated. Cleric love this skill because undead monsters have the highest MP compared to other monsters. MP Eater works on single and multiple monsters. However, the total MP drained for a single vs multiple is the same. Master Level: 20 | Type: Passive Level 1: On every attack, 11% success, absorb 21% of enemy’s MaxMP Level 2: On every attack, 12% success, absorb 22% of enemy’s MaxMP Level 3: On every attack, 13% success, absorb 23% of enemy’s MaxMP Level 4: On every attack, 14% success, absorb 24% of enemy’s MaxMP Level 5: On every attack, 15% success, absorb 25% of enemy’s MaxMP Level 6: On every attack, 16% success, absorb 26% of enemy’s MaxMP Level 7: On every attack, 17% success, absorb 27% of enemy’s MaxMP Level 8: On every attack, 18% success, absorb 28% of enemy’s MaxMP Level 9: On every attack, 19% success, absorb 29% of enemy’s MaxMP Level 10: On every attack, 20% success, absorb 30% of enemy’s MaxMP Level 11: On every attack, 21% success, absorb 31% of enemy’s MaxMP Level 12: On every attack, 22% success, absorb 32% of enemy’s MaxMP Level 13: On every attack, 23% success, absorb 33% of enemy’s MaxMP Level 14: On every attack, 24% success, absorb 34% of enemy’s MaxMP Level 15: On every attack, 25% success, absorb 35% of enemy’s MaxMP Level 16: On every attack, 26% success, absorb 36% of enemy’s MaxMP Level 17: On every attack, 27% success, absorb 37% of enemy’s MaxMP Level 18: On every attack, 28% success, absorb 38% of enemy’s MaxMP Level 19: On every attack, 29% success, absorb 39% of enemy’s MaxMP Level 20: On every attack, 30% success, absorb 40% of enemy’s MaxMP < p07 > Meditation Temporarily boost up the magic attack of party members nearby. It works on all jobs (warrior, thief, bowman, magician, pirate). However, magician is the only one who will be benefiting from this temporary magic attack boost since they deal damage via magic att. Does not stack with magic attack potion booster. It's recommended to max this! Master Level: 20 | Type: Supportive | Pre-requisite: MP Eater Lv. 3 Level 1: MP -10; Magic Attack +1 for 10 seconds Level 2: MP -10; Magic Attack +2 for 20 seconds Level 3: MP -10; Magic Attack +3 for 30 seconds Level 4: MP -10; Magic Attack +4 for 40 seconds Level 5: MP -10; Magic Attack +5 for 50 seconds Level 6: MP -10; Magic Attack +6 for 60 seconds Level 7: MP -10; Magic Attack +7 for 70 seconds Level 8: MP -10; Magic Attack +8 for 80 seconds Level 9: MP -10; Magic Attack +9 for 90 seconds Level 10: MP -10; Magic Attack +10 for 100 seconds Level 11: MP -20; Magic Attack +11 for 110 seconds Level 12: MP -20; Magic Attack +12 for 120 seconds Level 13: MP -20; Magic Attack +13 for 130 seconds Level 14: MP -20; Magic Attack +14 for 140 seconds Level 15: MP -20; Magic Attack +15 for 150 seconds Level 16: MP -20; Magic Attack +16 for 160 seconds Level 17: MP -20; Magic Attack +17 for 170 seconds Level 18: MP -20; Magic Attack +18 for 180 seconds Level 19: MP -20; Magic Attack +19 for 190 seconds Level 20: MP -20; Magic Attack +20 for 200 seconds < p08 > Teleport Use the arrow keys to teleport to other places in the same map on a set distance. Useful to move around within large maps quickly, helps in training (reach to the monster quicker) and escaping from monster attacks (teleport away). Teleport is also required in Ludibrium Party Quest. In short, this skill is recommended to be maxed. Saves your HP and MP potions! Master Level: 20 | Type: Supportive Level 1: MP -60; Teleport, with 130 in distance Level 2: MP -57; Teleport, with 130 in distance Level 3: MP -54; Teleport, with 130 in distance Level 4: MP -51; Teleport, with 130 in distance Level 5: MP -48; Teleport, with 130 in distance Level 6: MP -45; Teleport, with 130 in distance Level 7: MP -42; Teleport, with 130 in distance Level 8: MP -39; Teleport, with 130 in distance Level 9: MP -36; Teleport, with 130 in distance Level 10: MP -33; Teleport, with 130 in distance Level 11: MP -31; Teleport, with 132 in distance Level 12: MP -29; Teleport, with 134 in distance Level 13: MP -27; Teleport, with 136 in distance Level 14: MP -25; Teleport, with 138 in distance Level 15: MP -23; Teleport, with 140 in distance Level 16: MP -21; Teleport, with 142 in distance Level 17: MP -19; Teleport, with 144 in distance Level 18: MP -17; Teleport, with 146 in distance Level 19: MP -15; Teleport, with 148 in distance Level 20: MP -13; Teleport, with 150 in distance < p09 > Slow Temporarily slows down 6 opponents around you. Doesn't stack for multiple uses. Works on boss monsters (e.g. Crimson Balrog, Anego, Werewolf). It's not really necessary to max this. This is handy when you solo boss monsters alone, so that if you fail to knock-back, it gives you sufficient time to teleport away. Slow can be cast while you are on rope/ladder too. Very useful to avoid bumping into monsters. Can save lots of HP Potions. Master Level: 20 | Type: Supportive | Pre-requisite: Teleport Lv. 5 Level 1: MP -8; Speed -2 for 2 seconds Level 2: MP -8; Speed -4 for 4 seconds Level 3: MP -8; Speed -6 for 6 seconds Level 4: MP -8; Speed -8 for 8 seconds Level 5: MP -8; Speed -10 for 10 seconds Level 6: MP -8; Speed -12 for 12 seconds Level 7: MP -8; Speed -14 for 14 seconds Level 8: MP -8; Speed -16 for 16 seconds Level 9: MP -8; Speed -18 for 18 seconds Level 10: MP -8; Speed -20 for 20 seconds Level 11: MP -16; Speed -22 for 22 seconds Level 12: MP -16; Speed -24 for 24 seconds Level 13: MP -16; Speed -26 for 26 seconds Level 14: MP -16; Speed -28 for 28 seconds Level 15: MP -16; Speed -30 for 30 seconds Level 16: MP -16; Speed -32 for 32 seconds Level 17: MP -16; Speed -34 for 34 seconds Level 18: MP -16; Speed -36 for 36 seconds Level 19: MP -16; Speed -38 for 38 seconds Level 20: MP -16; Speed -40 for 40 seconds < p10 > Fire Arrow Create a fire arrow with the power of magic, and fires at an enemy. Applies 1.5 times the damage to the ice-based monsters, whereas fire-based enemies receive only half the damage. Master Level: 30 | Type: Active Level 1: MP -14; Base att 33, mastery 15% Level 2: MP -14; Base att 36, mastery 15% Level 3: MP -14; Base att 39, mastery 15% Level 4: MP -14; Base att 42, mastery 20% Level 5: MP -14; Base att 45, mastery 20% Level 6: MP -14; Base att 48, mastery 20% Level 7: MP -14; Base att 51, mastery 25% Level 8: MP -14; Base att 54, mastery 25% Level 9: MP -14; Base att 57, mastery 25% Level 10: MP -14; Base att 60, mastery 30% Level 11: MP -14; Base att 63, mastery 30% Level 12: MP -14; Base att 66, mastery 30% Level 13: MP -14; Base att 69, mastery 35% Level 14: MP -14; Base att 72, mastery 35% Level 15: MP -14; Base att 75, mastery 35% Level 16: MP -28; Base att 78, mastery 40% Level 17: MP -28; Base att 81, mastery 40% Level 18: MP -28; Base att 84, mastery 40% Level 19: MP -28; Base att 87, mastery 45% Level 20: MP -28; Base att 90, mastery 45% Level 21: MP -28; Base att 93, mastery 45% Level 22: MP -28; Base att 96, mastery 50% Level 23: MP -28; Base att 99, mastery 50% Level 24: MP -28; Base att 102, mastery 50% Level 25: MP -28; Base att 105, mastery 55% Level 26: MP -28; Base att 108, mastery 55% Level 27: MP -28; Base att 111, mastery 55% Level 28: MP -28; Base att 114, mastery 60% Level 29: MP -28; Base att 117, mastery 60% Level 30: MP -28; Base att 120, mastery 60% < p11 > Poison Brace Creates a poisonous water bubble, and shoots at an enemy. The enemy gets temporarily poisoned with a set success. Does not stack. Does not kill the enemy, leaving it with 1HP. Great against monsters with lots of HP. Not many monsters are weak against poison Master Level: 30 | Type: Active Level 1: MP-10; Base att 12, mastery 15%, 31% success, lasts 4sec Level 2: MP-10; Base att 14, mastery 15%, 32% success, lasts 4sec Level 3: MP-10; Base att 16, mastery 15%, 33% success, lasts 4sec Level 4: MP-10; Base att 18, mastery 20%, 34% success, lasts 8sec Level 5: MP-10; Base att 20, mastery 20%, 35% success, lasts 8sec Level 6: MP-10; Base att 22, mastery 20%, 36% success, lasts 8sec Level 7: MP-10; Base att 24, mastery 25%, 37% success, lasts 12sec Level 8: MP-10; Base att 26, mastery 25%, 38% success, lasts 12sec Level 9: MP-10; Base att 28, mastery 25%, 39% success, lasts 12sec Level 10: MP-10; Base att 30, mastery 30%, 40% success, lasts 16sec Level 11: MP-10; Base att 32, mastery 30%, 41% success, lasts 16sec Level 12: MP-10; Base att 34, mastery 30%, 42% success, lasts 16sec Level 13: MP-10; Base att 36, mastery 35%, 43% success, lasts 20sec Level 14: MP-10; Base att 38, mastery 35%, 44% success, lasts 20sec Level 15: MP-10; Base att 40, mastery 35%, 45% success, lasts 20sec Level 16: MP-20; Base att 42, mastery 40%, 46% success, lasts 24sec Level 17: MP-20; Base att 44, mastery 40%, 47% success, lasts 24sec Level 18: MP-20; Base att 46, mastery 40%, 48% success, lasts 24sec Level 19: MP-20; Base att 48, mastery 45%, 49% success, lasts 28sec Level 20: MP-20; Base att 50, mastery 45%, 50% success, lasts 28sec Level 21: MP-20; Base att 52, mastery 45%, 51% success, lasts 28sec Level 22: MP-20; Base att 54, mastery 50%, 52% success, lasts 32sec Level 23: MP-20; Base att 56, mastery 50%, 53% success, lasts 32sec Level 24: MP-20; Base att 58, mastery 50%, 54% success, lasts 32sec Level 25: MP-20; Base att 60, mastery 55%, 55% success, lasts 36sec Level 26: MP-20; Base att 62, mastery 55%, 56% success, lasts 36sec Level 27: MP-20; Base att 64, mastery 55%, 57% success, lasts 36sec Level 28: MP-20; Base att 66, mastery 60%, 58% success, lasts 40sec Level 29: MP-20; Base att 68, mastery 60%, 59% success, lasts 40sec Level 30: MP-20; Base att 70, mastery 60%, 60% success, lasts 40sec