ORIGINS (Posted 2009-06-09 18:59:09 by ArchPaladin) I have found that, as it comes to fantasy gaming settings, I have an affinity for those that give some nods to the old school roots of where the mythos of different creatures come from. Not in the stereotypical, high-fantasy way, but in the older, faerie-world-is-weird-and-needs-to-be-respected way. When I come across a world like that, I can't always pick out the nods to the old mythos, but when I do I find it somehow more replete and interesting a world. But there are some worlds that are so weird and fantastical that I have no idea when the author is pulling from reality and when he's pulling from fantasy. In _The Chronicles of Amber_, for example, the author has one particular area of his world where one main character finds himself in the middle of a desert land with many rocks that move around in the land as though it were water. The rocks were the primary means of transportation in this place. Imagine my surprise when I find out today that this phenomenon of rocks moving randomly in the desert actually happens [ http://en.wikipedia.org/wiki/Sailing_stones ] [wikipedia.org], and no one can explain how. -------- There are no comments on this post.