ONLINE GAMING (Posted 2007-10-16 12:28:40 by ArchPaladin) Before we get to the post's actual comment - a diversion that people might find interesting. The interdisciplinary laboratory Citizen Lab has released a public document on how to bypass online censorship [ http://citizenlab.org/modules.php?op=modload&name=News&file=article&sid=1319 ] [citizenlab.org]. Notably, this is not really a problem in the United States, but passing around information is always a good thing, and it might come in handy some day. OK, on to the real post. This post is directed primarily at my gaming group, so if I use 'we', 'our', or other such inclusive pronouns, that's the group I'm referring. I have finished reading through the Amber RPG corebook, and have moved on to Sorcerer (I have talked about both of these previously). Amber seems rather promising as a system - I am rather interested to run a campaign and see what happens. Notably, the system encourages their GMs to throw out as many rules as possible, and to run the system in as much a free-floating manner as the gaming group can tolerate. This includes throwing out the character creation process, the magic system, and even the GM, and running things spontaneously. (If you're wondering how you can throw out the GM and still have a campaign, the idea is that the GM takes the role of a set of NPCs that plot things to help goad the characters into action. The players themselves take on the role of judging personal abilities and encounters with the world around them, and thus are actively involved in world-building.) As the system is already diceless, and as the nature of the Amber world is somewhat fluid, this is actually possible if you have a strong group of players (and that is a rather large if). However, I think the first campaign that we run will be close to the book, as people involved don't know the world at all. Future campaigns, maybe not. I am not heavily into Sorcerer yet, but it appears very heavily narrative-based and focuses on individual plotlines. I am not sure how much interaction characters would have with each other, and the idea of uniting the players under a common goal seems right out. This may not actually be the case, but until I read more I won't be sure. I do want to try both of these systems but we have limited gaming time. In my attempts to try and find a way around this, I have come up with an idea. I can expand my website to include a forum and chat system that would allow a group to run campaigns online. Certainly this is not as good as actually meeting in person, and I don't think it's really workable for campaigns that rely heavily on group involvement, but with gaming systems that are more individual-oriented or lacking definitive structure an online setting could work. Think about it this way: we meet for Sorcerer, but no one is involved in anyone else's story, and for the bulk of the session people just sit listening to someone else play. Instead, everyone could have their own forum thread and play out their individual stories when they have the time, and could jump in and read someone else's story if they want to follow along. Like I said, I don't think it would fly for something like V:tM - particularly not the way we play it - but for Amber or Sorcerer I think it could be fine. If any of my gaming group is reading this, do you have any input here? Would this be something you guys would be willing to try? -------- There are no comments on this post.