#AREA The Ruined Remains of Eshwar~ #VERSION 2 #AUTHOR Snaga~ #RANGES 85 99 29 100 $ #RESETMSG &rYou feel stabbing pains inside your chest, as the morning brings dawn to another day.~ #FLAGS 28 30 #ECONOMY 1 1000000 #CLIMATE 2 2 2 #MOBILES #80100 dazed shopkeeper~ a dazed shopkeeper~ A confused and dazed shopkeeper walks around in a daze here. ~ A strange half-human half-ogre jumps from behind his counter as you enter this small shop. You can see a dark metal device sticking out of the shopkeepers chest. The shopkeeper seems to be completely out off his mind, he is ranting and he has a flame which symbolises despair and chaos floating just behind his head, making him look all the more diabolic... ~ 3&1 37749248 0 C 90 0 0 1d1+20000 1d1+300 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 85 0 1497 0 2100867 0 198687 0 > rand_prog 6~ mpe &rA dazed shopkeeper suddenly gets hit by some sort of a dark enchantment! ~ > rand_prog 5~ ,suddenly looks very drained, as if he is lacking energy. ,suddenly coughs up blood! ~ > death_prog 100~ mpe &zAs the dazed shopkeeper drops death some dark metal falls down to mpe &zthe floor. mpoload 10925 10 30 drop mana if rand(50) mpoload 80103 90 mea $n As you kill the shopkeeper a flame of despair remains in his corpse! endif ~ > fight_prog 20~ say Looks like i will need to transform the stolen mana in to fire! mea $n &RThe shopkeeper suddenly becomes engulfed with fire! c fireball $n c flamestrike $n c 'faerie fire' $n ~ | #80101 dazed mayor~ a dazed and confused mayor~ A dazed and confused mayor sits behind a desk here. ~ ~ 1073741827&1 4194432 1000 C 99 0 0 1d1+30000 1d1+300 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 85 0 1497 0 2097152 0 448 12308 > death_prog 100~ mpe &zAs the Eshwarian mayor dies, a few dark metal objects fall out mpe &zof his corpse! mpoload 10925 10 30 mpoload 10925 10 30 mpoload 10925 10 30 drop mana drop mana drop mana ~ > fight_prog 10~ mea $n The mayor takes your head and slams it violently on the desk! mer $n The mayor takes $n's head and slams it violently against the desk! mpdamage $n 400 ~ > all_greet_prog 100~ hmm say that damn evil druid, pulling my city underneath the.. mpe &rThe mayor suddenly gets hit by some sort of a dark enchantment! ,his eyes suddenly turn dull. drool self ~ > hitprcnt_prog 2~ say i don't have enough power... i need to draw some from the net. mpe The mayor suddenly starts extracting mana from out of thin air! c ace $n ~ > fight_prog 7~ mea $n The mayor suddenly punches you in the liver! mpdamage $n 250 ~ | #80102 dazed villager~ a dazed and scared villager~ A dazed and scared villager walks around confused here. ~ ~ 1&1 1048576 0 C 60 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1497 0 2097152 0 0 0 > rand_prog 3~ mpe &rA dazed villager suddenly gets hit by some sort of a dark enchantment! ack self drool ~ > rand_prog 3~ say Why is this happening to us! ~ > rand_prog 2~ say Who's brilliant idea was it to hide in this monastery?? ~ | #80103 dazed cook~ a dazed and confused cook~ A dazed and confused cook walks around in here. ~ ~ 1&1 0 0 C 80 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1497 0 2097152 0 0 0 > rand_prog 5~ say That Evil Druid, he gave us hope... say only to shatter and steal our mana! mpe &rA dazed cook suddenly gets hit by some sort of a dark enchantment! drool ~ > rand_prog 5~ mpe &rA dazed cook suddenly gets hit by some sort of a dark enchantment! ~ > rand_prog 4~ say i can feel my mana being drained away.. ~ | #80104 dazed villager~ a dazed villager~ A dazed and confused villager walks around in despair here. ~ ~ 1&1 4096 0 C 50 0 0 1d1+20 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isnpc($n) drool $n else say AAArgghhh, i don't have enough power anymore to breathe... say My energy!... my life... mpoload 80113 40 30 mpe &zAs the villager dies a weird looking dark metal device falls from mpe &zhis corpse. mpoload 10925 10 30 drop mana mpe &rA dazed villager splatters blood on your armor. mpoload 17 0 3 drop blood mpgoto 1224 endif ~ > death_prog 100~ mpe &zAs the villager dies a weird looking dark metal device falls from mpe &zhis corpse. mpoload 10925 10 30 ~ | #80105 an old man~ an old man~ An old man sits on a bench here ~ ~ 67108867&1 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 2097152 0 0 0 > all_greet_prog 100~ if isnpc($n) smack $n else glare $n say you, $n! say You aren't infected are you?? say damn that evil druid that enchanted us all. endif ~ > rand_prog 10~ say That weird metal i keep finding in all those corpses... ponder self say i guess for once i was lucky to be a weak old man. ~ > rand_prog 10~ say Many villagers have already died because of that mana leeching device! ~ > speech_prog druid infected~ say yes! say the evil druid that pulled down Eshwar, nearly killing every inhabitant. snicker self say to bad he can't be reached from this section... I knew is should have say waited longer at that clock room! ~ > rand_prog 20~ say If I only had some instructions on how to get through this place alive! grumble ~ > act_prog 'gives you Instructions named: Getting through this alive.'~ say You have found the instructions!! say That is fantastic $n! cheer self mpoload 80143 99 say here is a gift, may it help you on your journey! give boots $n ~ | #80106 old confused villager~ an older less confused man~ An older less confused man sits on the side of the intersection here. ~ You see an older man that seems to be lesser confused then the other villagers and shopkeepers around here. You also notice he doesn't seem so drained as the others. From time to time the older man seems to point at some balconies in the far off distance. ~ 67108865 4194306 -1000 C 70 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 2097152 0 0 0 > all_greet_prog 100 ~ bow $n say I see you made it this far... grin say to bad you won't find your answers in this section... i guess you say could always recall though... ~ > rand_prog 4~ ,suddenly points to the balcony in the far northwest. ~ | #80107 shard energy~ a shard of energy~ A shard of energy flies through the air here ~ ~ 37 34078720 -1000 C 80 0 0 1d1+12000 1d1+500 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 1056944 2100232 512 2585 0 > fight_prog 45~ mea $n &CThe shard suddenly shoots energy through your chest! mpdamage $n 100 ~ | #80108 swirling colors~ &rs&Rw&ri&Rr&rl&Ri&rn&Rg &Ocolors~ Colors swirl in the air here! ~ ~ 1 0 0 C 1 0 0 1d1+10000 1d1+600 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 536870912 0 > fight_prog 30~ c lifeforce c lifeforce c 'unravel defense' $n ~ | #80109 electricity~ &Be&bl&Be&bc&Bt&br&Bi&bc&Bi&bt&By~ There is electricity in the air here. ~ ~ 33 67633152 0 C 90 0 0 1d1+22550 1d1+250 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 116 0 34672640 4355 > fight_prog 35~ mea $n &BYou feel electricity running through your veins! mpdamage $n 150 if rand(50) mea $n &RThe electricity is so strong it burns your insides! mpdamage $n 150 endif ~ | #80110 wandering soul~ a wandering soul~ A soul wanders around here. ~ ~ 33 0 -1 C 88 0 0 1d1+20000 1d1+350 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 3148936 0 335581184 0 #80111 guardian warlock~ a guardian warlock~ A dark guardian stands in front of the mirror here. ~ You look at a tall dark looking figure, as you look closer at him you notice that his eyes are cut out. This tall looking blind figure is apperently one of Shujinko's many guardians. This undead warlock will not let you pass through the mirror without a good fight! ~ 3 0 -1000 C 101 0 0 1d1+28000 1d1+230 0 0 0 0 112 112 0 13 13 13 13 13 13 13 -30 -30 -30 -30 -30 67 15 0 0 1 1 0 0 0 1497 128 3152896 0 8388636 533767 > all_greet_prog 100~ con $n say How have you gotten this far?? sigh say well no more, I will not let you pass. ready ~ > fight_prog 5~ mea $n The guardian starts concentrating his mana between his hands! mea $n &YThe guardian throws a ball of mana straight at you! mer $n &RThe guardian throws a ball of mana at $n! mpdamage $n 300 ~ > fight_prog 5~ mea $n The guardian suddenly glares straight at you! mer $n The guardian suddenly draws his weapons and stabs it inside $n! mpdamage $n 200 c fireball ~ > rand_prog 2~ say leave this place. spit ~ > death_prog 100~ mpe As the Warlock Guardian dies a key falls from underneath his clothes. mpoload 80111 100 30 say I failed my master! ,suddenly coughs up blood while falling to the floor. ~ > act_prog bashes~ say What are you doing $n! say This mirror is worth more then your life our any ones, how dare you say try and bash it?? mea $n The guardian grabs you and punches you in you guts! mer $n The guardian grabs $n's shoulders and punches him in his guts! mpdamage $n 100 ,inspects the mirror for any damage. ~ > rand_prog 40~ mpoload 80111 close mirror lock mirror mppurge answer mpat 80184 close trapdoor ~ | #80112 soul guardian~ a soul guardian~ A guardian made out of transparant mana roams around here. ~ ~ 35&1 272629760 -1000 C 100 0 0 1d1+20000 1d1+200 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 84 3 0 0 1 1 0 0 0 0 3129344 11376 391 1946157072 0 > fight_prog 10~ sneer $n mea $n &CThe shapeless guardian suddenly slashes his claws at you! mer $n &CThe shapeless guardian suddenly slashes his claws at $n! mpdamage $n 250 ~ | #80113 druid shujinko evil ruler~ Shujinko~ The Evil Druid Ruler of this domain sits on his throne here. ~ ~ 1073741859 373293186 -1000 C 100 0 0 5d500+30000 1d1+220 0 10000 15000 25000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 8 2089200 2100224 0 838926336 237571 > rand_prog 20~ if inroom($i) == 80222 if isfight($i) mpe As the fight continues, echoes spread accros this dimension! else mpgoto 80205 mpe &gThe evil druid appears from a different part of this dimension! endif endif ~ > fight_prog 50~ mpe Shujinko, the Evil Druid, suddenly starts drawing power from the dimension! if rand(60) c 'elemental rage' c heal else if rand(30) c necromantic c lifeforce else if rand (10) powerup self mea $n Shujinko uses the power he has taken from the dimension! mer $n Shujinko unleashes a powerfull attack on $n! mea $n &OShujinko compresses his &Ymana&O and throws it violently at you! mpdamage $n 450 endif endif endif ~ > all_greet_prog 100~ if isimmort($n) shiver say Welcome to my dimension, $n. say if can help you with anything please let me know... bow $n if isnpc($n) else muhaha say Welcome to MY DIMENSION, $n! grin say So you think you are ready to fight with me?? laugh say very well then, Prepare for combat!! mindflay $n endif endif ~ > fight_prog 20~ if inroom($i) == 80205 mer $n Shujinko grabs hold of you and drags you out of this dimension! mea $n Shujinko grabs hold of ou and drags you out of this dimension! mpforce all argh mpgoto 80222 mpat 80205 mptransfer all 80222 mea $n &rAs you fall in this dimension, &Rflames&r burn your flesh! mer $n &rAs you fall in this dimension, &Rflames&r burn your flesh! mpdamage all 500 mpforce all look muhaha yell This is my World, MY WORLD!! else say I have Enflamed my mana this is your last chance, Give up! c flamestrike endif ~ > death_prog 100~ mpe &rAs the evil druid dies, mana starts seeping out of his dying body. mpe &CThe mana concentrates together inside a new custom made weapon! if race($n) == elf mpoload 80117 95 else if race($n) == dwarf mpoload 80118 95 else if race($n) == halfling mpoload 80119 95 else if race($n) == pixie mpoload 80120 95 else if race($n) == vampire mpoload 80121 95 else if race($n) == gith mpoload 80122 95 else if race($n) == sea-elf mpoload 80123 95 else if race($n) == drow mpoload 80124 95 else if race($n) == gnome mpoload 80125 95 else mpmload 10509 96 mpforce $n say Why won't you die! endif endif endif endif endif endif endif endif endif ~ | #80114 shapeshifter~ shapeshifter~ A shapeshifter is searching for someone to turn in to! ~ ~ 33 4194432 0 C 100 0 0 1d1+20000 1d1+150 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 1032211 1051788 8800 67109120 531972 > death_prog 80~ mpoload 80114 25 mposet ankle short An Ankle band which belongs to $n ~ > all_greet_prog 100~ if isnpc($n) ponder else mpmset self short $n endif ~ > entry_prog 100~ if isnpc($n) ponder else mpmset self short $n muhaha mprestore self all endif ~ > fight_prog 10~ mpe &B$n suddenly starts reciting some arcane spell! c necromantic c 'penetrate defense' ~ | #80115 wolf avatar~ a wolf~ A wolf is here. ~ ~ 3 1077969468 0 C 50 0 0 1d1+15000 1d1+350 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 3154056 0 0 0 > fight_prog 100~ if ispc($n) else finishing $n finishing $n endif ~ > entry_prog 100~ if inroom($i) == 10957 ,starts sniffing on a blood stain on the wall to your west. ,raises it's head to the north. growl else if inroom($i) == 10963 vision else if inroom($i) == 10969 growl guard mpdamage troglodyte 4000 finishing trog finishing trog else if inroom($i) == 10980 sit scratch self else if inroom($i) == 80206 ,glares at the mountain in the north. else if inroom($i) == 10976 growl c forcefield frenzy hitall else if inroom($i) <= 10905 sit endif endif endif endif endif endif endif ~ > rand_prog 4~ moon ~ > rand_prog 1~ howl ~ | #80116 shopkeeper friendly~ a friendly shopkeeper~ A friendly shopkeeper stands behind his counter helping customers. ~ ~ 67108867 4194304 0 C 50 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Welcome $n, to my humble shop, if you need any advice let me know! pat $n ~ | #80117 free1~ A free Eshwarian villager~ A free Eshwarian villager sits here waiting for instructions... ~ ~ 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #80118 free2~ An Eshwarian guard~ Some god abandoned a newly created free2 here. ~ ~ 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #80119 free3~ the youngest troll~ Some god abandoned a newly created free3 here. ~ ~ 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #80120 large eagle brown~ a large brown eagle~ A large winged creature is flying around in the air here. ~ ~ 1073741825 524288 0 C 50 0 0 1d1+15000 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 5~ fly ~ > rand_prog 5~ fan ~ | #80200 lastmob~ a newly created lastmob~ Some god abandoned a newly created lastmob here. ~ ~ 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #80100 statue evil druid~ a statue of an evil looking druid~ A statue of an evil looking druid stands here.~ ~ 12 524288 524289 8 12 12 0 0 1 0 0 0 0 E statue evil druid~ It looks as if the statue at one point just arose from out of ground. It is made out of the same dark material you find everywhere around you in this mountain. It looks at has been compressed to create a smooth surface. A small tag at the bottom of this statue says: Shujinko, The Druid ruler, our leader and shepherd through these current days of Chaos. ~ > greet_prog 100~ grin $n c flamestrike $n ~ | #80101 belt despair~ The Belt of Despair~ Some god dropped a newly created belt despair here.~ ~ 9 528579 2049 2 30 30 0 0 20 100 0 0 10 A 13 150 A 19 5 A 18 10 A 5 2 A 1 3 #80102 broach eshwarian~ an Eshwarian broach~ An Eshwarian broach designed for a mayor lies here.~ ~ 9 64 5 30 30 0 0 1 200 0 0 20 A 13 120 A 4 3 A 17 -30 A 19 6 A 18 4 A 12 40 A 25 1 #80103 fire despair chaos flame~ A flame that symbolises despair and chaos~ A flame floats in mid air here~ ~ 34 0 4194305 20 20 0 0 1 0 0 0 0 E flame despair chaos fire~ This flame flares up higher as you look at it! ~ A 26 33554944 A 13 22 A 19 5 A 18 4 A 24 -5 A 23 -4 A 2 2 A 5 2 A 12 45 > get_prog 100~ mea $n &rYou burn your hands as you pick up this flame! mer $n &r$n burns his hands as he picks up this flame! mpdamage $n 30 ~ | #80104 anklet white brilliance~ a newly created anklet white brilliance~ Some god dropped a newly created anklet white brilliance here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #80106 butcher knife~ an Eshwarian butcher's knife~ A butcher's knife lies on the floor here.~ ~ 5 526852 8193 30 3 30 11 20 0 0 0 0 A 30 306 A 13 150 A 12 150 A 19 18 A 18 18 A 25 -5 A 26 4194304 A 24 -12 #80107 baker hat eshwarian~ an Eshwarian baker's hat~ An Eshwarian baker's hat lies on the floor here.~ ~ 9 1281 17 30 30 0 0 1 0 0 0 0 A 3 3 A 13 180 A 12 100 A 14 50 A 24 -10 A 71 4 A 18 7 A 19 7 #80108 mirror~ a mirror~ A large beautiful mirror stands against the wall here.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 #80109 deeper truth~ a deeper truth~ A long blade that has words written on it lies here.~ ~ 5 541952 8193 40 4 24 1 1 0 0 0 0 A 13 150 A 12 220 A 53 3 A 1 3 A 9 200 A 4 2 A 26 528 A 18 20 A 19 20 #80110 pendant enflamed~ a pendant enshrouded with flames~ A small pendant lies here burning the ground.~ ~ 9 136545 65537 25 25 0 0 3 0 0 0 0 A 13 65 A 18 4 A 19 4 A 12 60 A 27 3 A 26 33554432 > wear_prog 100~ mea $n &rYou burn your ear as you snap on this beautiful pendant! mpdamage $n 15 mer $n &rAs $n snaps on the pendant he suddenly screams in pain! ~ | #80111 key answer~ The Answer~ The answer lies here!~ ~ 18 524291 16385 12 0 0 0 1 0 0 0 0 #80112 corpse villager~ corpse villager~ A half rotted corpse hangs gutted from a hook here.~ ~ 23 0 0 0 0 0 0 1 0 0 0 0 #80113 corpse dazed villager~ the corpse of a dazed villager~ The corpse of a dazed villager lies here.~ ~ 23 0 0 0 0 0 0 1 0 0 0 0 #80114 ankle band~ ankle~ A beautiful ankle band lies here.~ ~ 13 524608 2097153 13 13 0 0 4 1000 1000 1000 100 A 13 20 A 12 20 A 2 2 #80115 shrine wolves brotherhood~ a newly created shrine wolves brotherhood~ A beautiful Shrine dedicated to an Ancient Order stands against the back wall here.~ ~ 15 0 0 0 0 0 0 1 0 0 0 0 E shrine order ancient wolves~ Against the back wall of this small cave is a large shrine dedicated to some ancient order. You see a marble sign on which someone has practiced the incising of a design, by cutting grooves in to it. When you look closer at the engravings you can see the following sentence: "Brotherhood of the Wolves" This small shrine was apparently constructed in memory for the brave fighters of this old order of the Wolves. The shrine itself is lighted by small candles. ~ > exa_prog 100~ if mobinroom(80115) >= 1 mpdamage $n 100 else mpmload 80115 100 mea $n As you look at this shrine, an avatar is summoned before you! mpforce wolf bow $n mpforce wolf follow $n mpforce wolf sharingan mpmset wolf short a wolf that belongs to $n endif ~ | #80116 small broken sign~ a small broken down sign~ A small sign half broken half rotten stands besides the road here.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 E 'sign small broken'~ ~ E sign~ . --------------------------------------------->> | > | Beware Young traveler < | --------------------- | | You are about to exit the town of ./ | Eshwar. Keep your weapons close by / | for else you will most likely die > | Be careful, and farewell. \ | \ --------------------------------------------- \||/ || || || || || || || || || /||\ --------------------------------------------------------------------- ~ #80117 elven rune blade elf~ an elven rune blade~ A rune sword made for an elf lies on the floor here.~ ~ 5 524299 8193 12 15 15 3 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 56 226 A 25 3 A 3 3 A 53 10 A 27 8 > wear_prog 100~ if race($n) == elf mea $n As you wield this weapon designed for you race, the blade suddenly mea $n starts to glow brightly! mer $n As $n wields the rune blade his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 30 mpforce $n remove elven endif ~ | #80118 dwarf dwarven hammer~ a hammer fit for a dwarf~ A hammer made for a dwarf lies on the floor here.~ ~ 5 524555 8193 12 12 16 8 20 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 14 100 A 48 10 A 40 10 A 23 -10 A 24 -10 A 27 48 > wear_prog 100~ if race($n) == dwarf mea $n As you wield this small yet sturdy hammer you can feel your speed mea $n and strenght increasing! mer $n &zAs $n wields this hammer his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 50 mpforce $n remove dwarf endif ~ | #80119 halfling bone club~ A halfling's club~ A club made for a halfling lies on the floor here.~ ~ 5 262166 8193 12 12 18 7 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 14 100 A 9 100 A 52 10 A 1 3 A 5 2 A 22 -20 A 23 -20 A 26 268435456 > wear_prog 100~ if race($n) == halfling mea $n As you wear this bone club you instantly feel refreshed and mea $n more powerfull mer $n &zAs $n wears this club his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 50 mpforce $n remove halfling endif ~ | #80120 pixie staff~ a magical pixie staff ~ A magical staff made for a pixie lies on the floor here. ~ ~ 5 524361 8193 12 10 18 6 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 14 100 A 26 524288 A 53 10 A 27 262144 A 27 33280 A 22 -10 A 23 -10 A 20 -10 A 52 10 > wear_prog 100~ if race($n) == pixie mea $n As you wield this magical staff you can feel your magic power mea $n increasing in haste. mer $n &zAs $n wields the magical staff his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 50 mpforce $n remove pixie endif ~ | #80121 vampire knife bloody~ a knife filled with vampire blood~ A bloody knife made for a vampire lies on the floor here.~ ~ 5 524313 8193 12 14 13 1 1 0 0 0 0 A 13 100 A 66 5 A 17 -50 A 18 25 A 19 25 A 14 100 A 27 1 A 27 8 A 22 -10 A 24 -10 A 2 3 A 52 10 A 53 10 > wear_prog 100~ if race($n) == vampire mea $n &rYou can feel your blood levels being slightly restored and you mea $n &rfeel stronger as you wield this small bloody knife! mer $n &zAs $n wields this bloody knife his eyes turn dull. else mea $n &BThis knife was not ment for your race! mpdamage $n 50 mpforce $n remove knife mpforce $n remove vampire endif ~ | #80122 gith longsword~ a githyanki emerald longsword ~ A longsword encrusted with emeralds made for a gith lies on the floor here.~ ~ 5 524316 8193 12 15 15 1 20 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 14 100 A 52 10 A 20 -4 A 23 -10 A 24 -10 A 21 -16 A 36 10 A 26 67108864 > wear_prog 100~ if race($n) == gith mea $n As you wear this githyanki longsword you can feel your strength mea $n and agility instantly increasing! mer $n &zAs $n wears this emerald longsword his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 45 mpforce $n remove gith endif ~ | #80123 trident water sea-elf~ a trident made out of water~ A trident made of steel and flowing water made for a sea-elf lies here.~ ~ 5 9 8193 12 14 14 0 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 56 81 A 14 100 A 53 10 A 52 10 A 22 -10 A 20 -10 A 27 8192 > wear_prog 100~ if race($n) == sea-elf mea $n As you wear this trident you can feel your resistance for mea $n physical attacks increasing. mer $n &zAs $n wields this trident his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 44 mpforce $n remove sea-elf endif ~ | #80124 dagger drow energy~ a dagger of pure energy~ An energy dagger made for a drow lies on the floor here.~ ~ 5 524362 8193 12 12 12 11 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 27 11 A 14 150 A 36 5 A 32 10 A 52 10 A 2 2 A 5 2 > wear_prog 100~ if race($n) == drow mea $n As you wield this dagger of pure energy you immediately feel much mea $n stronger and agile! mer $n &zAs $n wields this dagger his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mdamage $n 50 mpforce $n remove drow endif ~ | #80125 gnome wooden stick large~ a gnomish stick~ A small yet sturdy wooden stick made for a gnome lies on the floor here.~ ~ 5 524363 8193 12 14 15 12 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 37 10 A 36 10 A 56 29 A 26 128 A 14 100 A 1 3 A 2 2 > wear_prog 100~ if race($n) == gnome mea $n As you wield this gnomish stick you feel much stronger and feel mea $n as if you can go about undetected by others! mer $n As &z$n wields this stick his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 30 mpforce $n remove gnome endif ~ | #80126 minotaur axe steel~ a minotaur's steel axe~ A long steel axe made for a minotaur lies on the floor here.~ ~ 5 524297 8193 12 12 17 7 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 1 3 A 2 2 A 22 -10 A 23 -10 A 24 -10 A 14 100 A 56 553 A 52 10 A 27 3 > wear_prog 100~ if race($n) == minotaur mea $n As you wield this large axe you can feel your speed and strength mea $n increasing! mer $n &zAs $n wields this large axe his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 55 mpforce $n remove minotaur endif ~ | #80127 sprite magical stick~ a stick made for a sprite~ A stick enshrouded with magic made for a sprite lies on the floor here~ ~ 5 524361 8193 12 13 15 6 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 27 128 A 27 8 A 22 -10 A 21 -10 A 20 -10 A 41 5 A 50 10 A 48 5 A 23 -5 A 14 100 > wear_prog 100~ if race($n) == sprite mea $n As you wield this magical stick you can feel your essence being mea $n enshrouded with magic! mer $n &zAs $n wields this magical stick his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 50 mpforce $n remove sprite endif ~ | #80128 slith spear slithzerakai~ a slithzerakain spear~ A long spear made for the traditional yet professional slith lies on the floor here.~ ~ 5 524297 8193 12 12 17 0 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 27 1536 A 14 100 A 22 -10 A 20 -15 A 23 -10 A 21 -5 A 26 128 A 56 567 A 52 10 A 36 10 > wear_prog 100~ if race($n) == slith mea $n As you wear this long spear you can feel your resistances mea $n increasing! mer $n &zAs $n wields this spear his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 50 mpforce $n remove slith endif ~ | #80129 four leaf clover leprechaun~ a four-leaf clover with razor trimmed edges~ A four leaf clover with razor sharp leaves lies on the floor here.~ ~ 5 786698 8193 12 15 15 1 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 27 64 A 14 20 A 27 8192 A 52 10 A 22 -10 A 23 -20 A 20 -5 A 56 502 A 26 268435456 > wear_prog 100~ if race($n) == leprechaun mea $n As you wield this four-leaf clover you can feel your more mea $n resilient then before! mer $n &zAs $n wields the four-leaf clover his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 50 mpforce $n remove leprechaun endif ~ | #80130 sling kender~ a kender's sling~ A short sling made out of leather fit for a kender lies on the floor here.~ ~ 56 262171 262145 12 10 5 14 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 27 135 A 29 64 A 14 400 A 52 10 A 39 10 > wear_prog 100~ if race($n) == kender mea $n As you wield this sling, you can feel your eyesight sharpening mea $n with deadly accuracy! mer $n $n's eyes turn dull as he wields this kender swing. else mea $n &BThis weapon was not ment for your race! mpdamage $n 30 mpforce $n remove kender endif ~ | #80131 small sharp stone~ a small yet sharp stone~ A small stone lies on the floor here.~ ~ 57 0 1 1 0 100 14 2 0 1 0 0 0 0 #80132 ariel rune blade~ an ariel rune blade~ A rune blade made for an ariel glows brightly on the floor here.~ ~ 5 524299 8193 13 14 16 3 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 25 3 A 42 10 A 27 3 A 5 2 A 56 56 A 14 100 > wear_prog 100~ if race($n) == ariel mea $n As you wield this rune blade you feel much faster and stronger! mer $n As &z$n wields this rune blade his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 50 mpforce $n remove ariel endif ~ | #80133 centaur large metal axe~ A centaur's axe~ A large metal axe made for large hands of a centaur lies on the floor here.~ ~ 5 524748 8193 12 13 16 8 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 14 200 A 26 8192 A 53 10 A 22 -20 A 23 -20 > wear_prog 100~ if race($n) == centaur mea $n As you wield this large axe you immediately feel much stronger mea $n and reassured! mer $n As &z$n wields this centarian axe his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 40 mpforce $n rem centaur endif ~ | #80134 mrrshan whip leather~ a mrrshan's whip~ A long leather whip made for a Mrrshan lies on the floor here~ ~ 5 262472 8193 12 12 14 4 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 19 25 A 18 25 A 22 -20 A 21 -30 A 20 -200 A 24 -10 A 53 10 A 27 16 A 27 32 A 1 3 A 3 3 > wear_prog 100~ if race($n) == mrrshan mea $n As you wear this leather whip you can feel your strenght and mea $n intelligence raising! mer $n &zAs $n wears this leather whip his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 35 mpforce $n remove mrrshan endif ~ | #80135 wraith diamond sword~ a wraith's diamond sword~ A diamond encrusted sword made for a wraith lies on the floor here.~ ~ 5 13 8193 12 12 17 3 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 14 100 A 53 10 A 1 3 A 5 3 A 24 -15 A 23 -10 A 20 -10 A 21 -15 A 22 -15 > wear_prog 100~ if class($n) == mage mea $n As you wield this diamond sword you can feel your strength and mea $n constitution raising! mer $n &zAs $n wields this diamond sword his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 35 mpforce $n remove wraith endif ~ | #80136 harpy spear vile~ a harpies spear~ A vile long spear made for a harpy lies on the floor here.~ ~ 5 524299 8193 12 12 17 0 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 14 100 A 27 2097152 A 52 10 A 26 8192 A 24 -10 > wear_prog 100~ if race($n) == harpy mea $n As you wield this small yet sharp spear you can feel your mea $n resistances increasing. mer $n &zAs $n wields this spear his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 50 mpforce $n remove harpy endif ~ | #80137 goblin longsword deep green~ a goblin's longsword~ A large deep green longsword made for a goblin lies on the floor here.~ ~ 5 524553 8193 12 15 15 3 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 14 130 A 27 128 A 24 -20 A 26 33554432 A 52 10 A 36 10 A 20 -10 > wear_prog 100~ if race($n) == goblin mea $n As you wield this deep green longsword you can feel your mea $n resistances increasing! mer $n &zAs $n wields the longsword his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 50 mpforce $n remove goblin endif ~ | #80138 kobold claw large~ a kobold's claw~ A half monkey part goblin claw made for a kobold lies on the floor here.~ ~ 5 262172 8193 12 13 16 5 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 14 100 A 52 10 A 27 1048576 A 24 -10 A 22 -10 A 27 2048 A 56 206 > wear_prog 100~ if race($n) == kobold mea $n As you wear this claw you can feel your resistances and strength mea $n increasing! mer $n &zAs $n wields this large claw his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 100 mpforce $n remove kobold endif ~ | #80139 nymph staff small~ a nymph's enchanted staff~ A small enchanted staff made for a nymph lies on the floor here.~ ~ 5 524361 8193 12 13 16 6 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 14 100 A 27 3 A 42 20 A 33 10 A 26 301989888 A 22 -10 > wear_prog 100~ if race($n) == nymph mea $n As you wear this enchanted staff you feel much more resistant mea $n then before. mer $n &zAs $n wears this enchanted staff his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 50 mpforce $n remove nymph endif ~ | #80140 troglodyte dagger dark~ a troglodyte's dagger~ A small yet very sharp dagger made for a troglodyte lies on the floor here~ ~ 5 524380 8193 12 12 13 11 1 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 14 100 A 52 10 A 41 10 A 48 5 A 56 553 > wear_prog 100 ~ if race($n) == troglodyte mea $n As you wield this dark dagger you feel much stronger and faster! mer $n &zAs $n wields this dagger his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 50 mpforce $n remove troglodyte endif ~ | #80141 gargoyle hammer large stone~ a gargoyles stone hammer~ A large stone hammer made for a gargoyle lies on the floor here.~ ~ 5 458 8193 12 12 12 7 20 0 0 0 0 A 13 100 A 12 120 A 17 -50 A 18 25 A 19 25 A 26 128 A 4 3 A 1 3 A 56 39 > wear_prog 100~ if race($n) == gargoyle mea $n As you wear this large stone hammer you can feel your energy mea $n rapidly increasing! mer $n &z$n's eyes suddenly turn dull. else mea $n &BThis weapon was not made for your race! mpforce $n remove gargoyle endif ~ | #80142 sock socks wollen pair~ a pair of wollen socks~ A pair of wollen socks lie on the floor here.~ ~ 9 270336 65 1 0 1 0 0 1 100 100 0 10 E sock socks wollen~ These wollen socks look great to put on your feet. They look warm yet comfortable at the same time. If you could only find a pair of boots to go over these wollen socks. ~ A 13 40 A 14 100 A 17 -20 A 18 10 #80143 combat boot boots leather~ black leather combat boots~ A pair of leather boots perfect to take with you in to battle lies on the floor here.~ ~ 9 270656 65 2 12 12 0 0 1 100 100 100 10 E boots combat boot~ These combat boots will protect you even during the roughest tasks. The only downside is that the inside of the boots seem rather uncomfortable. If you could only find a pair of socks to go with these boots... ~ A 13 70 A 14 200 A 12 150 A 19 25 A 2 5 A 17 -30 A 48 4 A 36 10 #80144 half sword longsword race~ a longsword made for a half race~ A sword made for a half race lies on the floor here.~ ~ 5 524360 8193 12 15 15 3 1 0 0 0 0 A 13 120 A 12 120 A 22 -50 A 24 -100 A 21 -100 A 17 -100 A 27 128 A 19 30 A 18 30 A 52 10 > wear_prog 100~ if race($n) == half-ogre mea $n You can feel your body being filled with power and strength! mer $n &zAs $n wields this weapon his eyes turn dull. else if race($n) == half-orc mea $n You can feel your body being filled with power and strength! mer $n &zAs $n wields this weapon his eyes turn dull. else if race($n) == half-troll mea $n You can feel your body being filled with power and strength! mer $n &zAs $n wields this weapon his eyes turn dull. else mea $n &BThis weapon was not ment for your race! mpdamage $n 100 mpforce $n remove half endif endif endif ~ | #80145 loose fitting t-shirt~ a good fitting t-shirt~ A loose yet comfortable t-shirt lies on the floor here.~ ~ 9 264192 1025 1 2 2 0 0 1 100 100 0 10 A 22 -10 A 24 -10 A 13 20 A 12 30 A 56 213 #80146 leather shoes~ leather shoes~ A pair of leather shoes lie on the floor here.~ ~ 9 263424 65 2 10 10 0 0 1 100 100 1000 10 A 13 40 A 18 4 A 19 5 A 17 -25 A 14 200 A 12 100 #80147 dark mantle~ a dark mantle~ A dark mantle made out of some strange material lies on the floor here.~ ~ 9 25169940 1025 10 10 0 0 1 0 0 0 0 A 13 30 A 12 -100 A 17 -50 A 27 1048576 #80148 dark shoes~ dark shoes~ A pair of very dark shoes lies on the floor here.~ ~ 9 5140 65 2 7 7 0 0 1 0 0 0 0 A 12 -20 A 13 40 A 27 3072 A 24 -10 A 22 -15 #80149 small young green plant~ a small young green plant~ A small green plant sticks out of the floor here.~ ~ 48 262144 0 0 0 0 0 1 0 0 0 0 E plant green young small~ You see a small green plant sticking out of the floor here. The plant seems to be rather young, and not very stable yet. ~ #80150 large mystic staff~ a large mystic staff~ A large mystic staff lies on the floor here.~ ~ 9 4288 16385 12 12 0 0 1 0 0 0 0 A 26 4194304 A 12 100 #0 #ROOMS #80100 A ruined small shop~ You are standing in a small ruined shop. There are cracks in all the walls that seem to barely hold up this building. Dust falls from the sealing every time you take a step. There is a large counter in front of you, on which lie several laboratory supplies. You see all sorts of chemistry vials lying around you. ~ 0 36708364 0 R M 0 80100 1 80100 R G 0 10921 1 R E 0 80103 1 26 S #80101 A broken down intersection~ You are standing on a broken down intersection. When this city was still alive 2 main roads crossed right in this point. Now buildings block all the directions accept the one you came from. There is rubble dust and rocks strewn across the street. In the far distance to the west you can see a large pillar leading up in to the sealing of this cave. You see a balcony that shines a little bit of light in this cave. Looks like this place isn't completely deserted after all. You realise now that you didn't go the right direction, cause this is basically a dead end. ~ 0 1110442052 5 R M 0 10526 12 80101 R E 0 80148 1 8 R E 0 80147 1 12 R M 0 80106 1 80101 R M 0 10526 12 80101 R E 0 80148 1 8 R E 0 80147 1 12 S #80102 A small tunnel~ You are standing in a small tunnel that leads to the northeast. Light shines in through an opening in the wall to the far north. There are cracks running through every wall of this small tunnel. Rocks and debris lie shattered accros the floor. Stories of a city once so great, now lie forgotten in the sands... ~ 0 1108345156 0 D6 ~ ~ 0 -1 80103 S #80103 A ruined street~ You are standing in a gigantic cave, the sealing is so high it isn't even visible from where you are standing. You can see old broken down stores and houses to the sides of this road. It looks like this whole city was dragged down below the earth. The street seems to be completely empty. There is not a soul wandering around this street. You wonder what happened to this town of Eshwar? Which magic force is strong enough to pull a city down under the earth? The road continues to the north, there is trash and rubble lying everywhere around you. ~ 0 1110450181 5 D0 ~ ~ 0 -1 80104 D9 ~ ~ 0 -1 80102 R M 0 10526 12 80103 R E 0 80148 1 8 R E 0 80147 1 12 S #80104 A ruined street~ You are standing in a gigantic cave, the sealing is so high it isn't even visible from where you are standing. The road is especially run down on this part of the cave. There are shops and small stores on the sides of the roads. There are cracks in the walls of every building surrounding you. The city seems in pretty good shape, considering that it was dragged below the earth... ~ 0 1110450181 5 D0 ~ ~ 0 -1 80105 D2 ~ ~ 0 -1 80103 S #80105 A ruined street~ You are standing inside a gigantic cave, the sealing is so high it isn't even visible from where you are standing. There is rubble and trash scattered accross the street. There are cracks in the buildings around you. The large building to the west of here has a large sign hanging from the roof. The sign reads 'Eshwar old eastern bar'. The door is still hanging from it clinges, from whomever bashed it down... ~ 0 1110450181 5 D0 ~ ~ 0 -1 80107 D1 ~ ~ 0 -1 80106 D2 ~ ~ 0 -1 80104 S #80106 An old Eshwarian bar~ You are standing in what used to be a bar. There is rubble lying everywhere around this small bar. What used to tables and stools is now returned to ashes and dust. There are holes in all the walls, the bar is half broken down with only one stool that still stands up straight. A small sign above the bar reads: 'Eshwarian Eastern Bar, A Feast in The East' ~ 0 1110450201 0 D3 ~ ~ 0 -1 80105 R M 0 10530 1 80106 R E 0 80101 1 13 S #80107 A ruined street~ You are standing inside a gigantic cave, the sealing is so high it isn't even visible from where you are standing. There is rubble and trash scattered accross the street. There are cracks in the buildings around back to the south. In the north you can see the road suddenly turning in a different direction. ~ 0 1109401601 5 D0 ~ ~ 0 -1 80108 D2 ~ ~ 0 -1 80105 S #80108 A turn in the street~ You are standing inside a gigantic cave, the sealing is so high it isn't even visible from where you are standing. In the far northwest you can see a large pillar that seems to hold up the rest of the cave. The pillar leads up in to the roof, a few feet under the sealing is a balcony that shines a bit of light in to this dark large cave. The street suddenly makes a bend to the east where it abruptly ends against the rock wall of the cave. ~ 0 1109401601 5 D1 ~ ~ 0 -1 80109 D2 ~ ~ 0 -1 80107 R M 0 10526 12 80108 R G 0 80148 1 R G 0 80147 1 S #80109 A ruined street~ You are standing inside a gigantic cave, the sealing is so high it isn't even visible from where you are standing. In the far northwest you can see a large pillar that seems to hold up the rest of the cave. The pillar leads up in to the roof, a few feet under the connecting point is a balcony that shines a bit of light in to this dark large cave. The road continues to the east. ~ 0 1109401605 5 D1 ~ ~ 0 -1 80110 D3 ~ ~ 0 -1 80108 S #80110 A ruined street~ The ruined road ends here against the rock wall that holds up the cave. There is a large building to the north that looks like the mayoral house, the western wing of this building is completely collapsed. There are cracks running through the rest of the building. The stench of death and decay befouls the air here. Maybe you can find the answer in this building. ~ 0 1109401601 5 D0 ~ ~ 3 -1 80111 D3 ~ ~ 0 -1 80109 R M 0 10526 12 80110 R G 0 80148 1 R G 0 80147 1 R D 0 80110 0 1 S #80111 The mayoral house~ You are standing inside a large house. There is an old dusty red carpet below your feet that is nailed to the floor. You see small burned parts and dust all over the floor. There is a large wooden desk in the middle of this room. The desk is completely empty, in the middle you see a small sign that reads 'Eshwarian Mayoral Department'. You can see several paintings hanging on the walls around you. The largest painting hanging behind the desk shows a story about a beautiful town blessed with gold and happiness... ~ 0 1109401624 0 D2 ~ ~ 3 -1 80110 R M 0 80101 1 80111 R E 0 80102 1 3 R D 0 80111 2 1 S #80113 A small tunnel~ This tunnel leads up in to the rocks, there is a large stairway that allows you to walk up safely. The walls that are made out of solid rocks are full of cracks. There is a lot of dust lying everywhere around you. The air is befouled with the stench of death and decay, you start to wonder if this is really the right way to go.. ~ 0 1110507844 1 D4 ~ ~ 0 -1 80114 S #80114 A painful death~ The stench of death and decay fill this room, there are alot of bones everywhere around you... It becomes harder to breathe, you feel sharp stabbing pains inside your chest. You realise this room is filled with some sort of deadly gas! You try to run to the exit you came from, you almost make it but suddenly trip over a stone. As you try to stand up you notice you can't feel your legs anymore. The pains start spreading inside your body. You start coughing up some very dark liquid, you feel your liver shutting down. You try to drag yourself out of this dreadful place. As you blink with your eyes, you see a city being dragged under by a strong magic force. An evil dark druid stands on the mountain enchanting some evil spells. As you blink again you can feel your last breath leaving your body. This is what a slow, painful death feels like... ~ 0 1076887815 1 D5 ~ ~ 0 -1 80113 S #80115 A small tunnel~ You are standing in a small tunnel that leads to the south. In the far south you can see light shining in through an opening in the rock. There are cracks running through the walls and the sealing of this small cave. ~ 0 1110516036 0 D2 ~ ~ 0 -1 80116 S #80116 An opening in the rock~ You are still standing in a small tunnel that leads to the south. There is a large opening to the south. The opening looks like it was once bashed in by whomever wanted it open. There are cracks running through this entire tunnel, from top to bottom. There are no footsteps in the sand below your feet, it looks like nobody has come through here for a long time... ~ 0 1110516036 0 D0 ~ ~ 0 -1 80115 D2 ~ ~ 0 -1 80117 S #80117 A larger tunnel~ You are standing inside a larger cave. The opening you came from is just to the north of here. You see a statue of an evil looking druid glaring at you as you pace across the room. The eyes seem to follow every step you take. There is a crack running through the floor, starting from the statue, ending somewhere in the southern wall. There is dust, rubble and sand spread across the floor. ~ 0 1110450244 5 D0 ~ ~ 0 -1 80116 D2 ~ ~ 0 -1 80118 R O 0 80100 1 80117 S #80118 A ruined street~ The large tunnel suddenly stops and converges in to a ruined street. There is rubble and rocks lying everywhere around you. There are burned down fields to the east and west, you can see vague structures in the distance. You suddenly realise that you are still standing within a gigantic cave. There is light shining through cracks in the sealing, which is at least a hundred feet in the air above you. To the north is a large tunnel that leads inside the rock While to the south the ruined street leads to a large structure in the distance ~ 0 1110450240 5 D0 ~ ~ 0 -1 80117 D2 ~ ~ 0 -1 80119 R M 0 10526 12 80118 R E 0 80148 1 8 R E 0 80147 1 12 S #80119 A ruined street~ The large tunnel suddenly stops and converges in to a ruined street. There is rubble and rocks lying everywhere around you. There are burned down fields to the east and west, you can see vague structures in the distance. You suddenly realise that you are still standing within a gigantic cave. There is light shining through cracks in the sealing, which is at least a hundred feet in the air above you. To the north is a large tunnel that leads inside the rocks. While to the south the ruined street leads to a large structure in the near distance. ~ 0 1110450240 5 D0 ~ ~ 0 -1 80118 D2 ~ ~ 0 -1 80120 S #80120 A ruined street~ You are still standing inside a gigantic cave. The road stops to the south against a large building. A small half burned sign on the side of the road reads: 'The Eshwarian Monastery' there used to be more written but it isn't readable anymore due to the burns. The smell of burned ashes and dust befouls the air. There is rubble and trash lying on the sides of the road. ~ 0 1110450240 5 D0 ~ ~ 0 -1 80119 D2 ~ ~ 0 -1 80121 R M 0 10526 12 80120 R G 0 80148 1 R G 0 80147 1 S #80121 Before the entry gates~ The ruined roads end against the entry gates. The monastery seems to have survived a lot of harm, parts of the roof are broken down though. The gates are firmly closed, this certainly looks like a good place if an invasion were to happen. ~ 0 1110442052 5 D0 ~ ~ 0 -1 80120 D2 ~ gates~ 15 -1 80122 S #80122 A smaller hallway~ You can see how the large gates stayed closed for this long. Heavy wooden bolts kept the doors from being bashed down. You are now standing inside a large hallway that leads to the east and the west. You can see a large sign that shows mortals praising an old forgotten god. There is a beautiful red carpet below your feet. This hallway has been well preserved, there is nearly no dust or sand lying on the floor. You also notice how deadly quiet it is inside this monastery. ~ 0 1110713356 0 D0 ~ gates~ 7 -1 80121 D1 ~ ~ 0 -1 80123 D3 ~ ~ 0 -1 80126 S #80123 A beautiful hallway~ You are standing inside a beautiful hallway. There is a large red carpet below your feet. There are small windows placed conviently to let in enough light to see clearly. There are paintings and religious symbols on every wall in this hallway. The town of Eshwar found it important enough to donate enough money to this ancient believe. The hallway continues to the east and the west. ~ 0 1110713356 0 D1 ~ ~ 0 -1 80124 D2 ~ ~ 3 -1 80158 D3 ~ ~ 0 -1 80122 S #80124 A beautiful hallway~ You are standing inside a beautiful hallway. There is a large red carpet below your feet. There are small windows placed conviently to let in enough light to see clearly. There are paintings and religious symbols on every wall in this hallway. The town of Eshwar found it important enough to donate enough money to this ancient believe. The hallway continues to the east and the west. ~ 0 1110713356 0 D1 ~ ~ 0 -1 80125 D3 ~ ~ 0 -1 80123 S #80125 End of the Eastern hallway~ The hallway ends against a wall to the east here. There is a large door to the south that seems to have been closed for a long time. There is a large sigil of a former god on the wall to your east. It is very silent in this beautiful hallway, there is nearly no echo from your footsteps. The beautiful red carpet ends against the wall. A small window lets in enough light for you to see clearly without a light. ~ 0 1110713356 0 D2 ~ ~ 3 -1 80130 D3 ~ ~ 0 -1 80124 S #80126 A beautiful hallway~ You are standing inside a beautiful hallway. There is a large red carpet below your feet. There are small windows placed conviently to let in enough light to see clearly. There are paintings and religious symbols on every wall in this hallway. The town of Eshwar found it important enough to donate enough money to this ancient believe. The hallway continues to the east and the west. ~ 0 1110713356 0 D1 ~ ~ 0 -1 80122 D2 ~ ~ 3 -1 80162 D3 ~ ~ 0 -1 80127 S #80127 A beautiful hallway~ You are standing inside a beautiful hallway. There is a large red carpet below your feet. There are small windows placed conviently to let in enough light to see clearly. There are paintings and religious symbols on every wall in this hallway. The town of Eshwar found it important continues to the east and the west. ~ 0 1110713356 0 D1 ~ ~ 0 -1 80126 D3 ~ ~ 0 -1 80128 S #80128 End of the western hallway~ The hallway ends against a wall to the west here. There is a large door to the south that seems to have been closed for a long time. There is a large sigil of a former god on the wall to your west. It is very silent in this beautiful hallway, there is nearly no echo from your footsteps. The beautiful red carpet ends against the wall. A small window lets in enough light for you to see clearly without a light. ~ 0 1110713356 0 D1 ~ ~ 0 -1 80127 D2 ~ ~ 3 -1 80140 S #80129 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the walls. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D1 ~ ~ 0 -1 80130 D2 ~ ~ 0 -1 80133 S #80130 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the walls. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D0 ~ ~ 3 -1 80125 D1 ~ ~ 0 -1 80131 D2 ~ ~ 0 -1 80134 D3 ~ ~ 0 -1 80129 S #80131 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the walls. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D2 ~ ~ 0 -1 80132 D3 ~ ~ 0 -1 80130 S #80132 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the walls. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D0 ~ ~ 0 -1 80131 D2 ~ ~ 0 -1 80136 D3 ~ ~ 0 -1 80134 S #80133 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the walls. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D0 ~ ~ 0 -1 80129 D1 ~ ~ 0 -1 80134 D2 ~ ~ 0 -1 80137 R M 0 80102 4 80133 S #80134 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the walls. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D0 ~ ~ 0 -1 80130 D1 ~ ~ 0 -1 80132 D2 ~ ~ 0 -1 80135 D3 ~ ~ 0 -1 80133 R M 0 80102 3 80134 S #80135 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the walls. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D0 ~ ~ 0 -1 80134 D1 ~ ~ 0 -1 80136 D2 ~ ~ 1027 -1 80138 D3 ~ ~ 0 -1 80137 R M 0 80102 6 80135 R D 0 80135 2 1 S #80136 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the walls. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D0 ~ ~ 0 -1 80132 D3 ~ ~ 0 -1 80135 S #80137 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the walls. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D0 ~ ~ 0 -1 80133 D1 ~ ~ 0 -1 80135 D3 ~ ~ 3 -1 80166 S #80138 A smaller hallway~ You are standing in a smaller hallway now. There is a large carpet below your feet that has sand hanging on it from being walked on. The walls have a cold yellowish color and there is a large mirror on the western wall. There is a wooden door to your north. And there is an other large wooden door to your south. ~ 0 1110443036 0 D0 ~ ~ 1027 -1 80135 D2 ~ ~ 1059 -1 80139 R M 0 80104 4 80138 R D 0 80138 0 1 R D 0 80138 2 1 S #80139 A small cobblestone path outside the monastery~ You are standing on a small cobblestone path that leads away from the monestary. As you walk outside this large building you realise once again you are still standing in a city dragged below the earth. You feel a faint sense of magic in the air surrounding you. The path leads to the south. ~ 0 1110451264 5 D0 ~ ~ 1 -1 80138 D2 ~ ~ 0 -1 80154 S #80140 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the western wall. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110450200 0 D0 ~ ~ 3 -1 80128 D1 ~ ~ 0 -1 80141 D2 ~ ~ 0 -1 80143 D3 ~ ~ 0 -1 80142 R M 0 80104 1 80140 R D 0 80140 0 1 S #80141 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the western wall. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D2 ~ ~ 0 -1 80144 D3 ~ ~ 0 -1 80140 S #80142 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the western wall. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D1 ~ ~ 0 -1 80140 D2 ~ ~ 0 -1 80145 S #80143 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the western wall. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110450200 0 D0 ~ ~ 0 -1 80140 D1 ~ ~ 0 -1 80144 D2 ~ ~ 0 -1 80146 D3 ~ ~ 0 -1 80145 R O 0 80113 1 80143 S #80144 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the western wall. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D0 ~ ~ 0 -1 80141 D2 ~ ~ 0 -1 80147 D3 ~ ~ 0 -1 80143 S #80145 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the western wall. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D0 ~ ~ 0 -1 80142 D1 ~ ~ 0 -1 80143 D2 ~ ~ 0 -1 80148 S #80146 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the western wall. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110450200 0 D0 ~ ~ 0 -1 80143 D1 ~ ~ 0 -1 80147 D2 ~ ~ 3 -1 80149 D3 ~ ~ 0 -1 80148 R M 0 80102 5 80146 R D 0 80146 2 1 S #80147 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the western wall. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110450200 0 D0 ~ ~ 0 -1 80144 D1 ~ ~ 3 -1 80170 D3 ~ ~ 0 -1 80146 R M 0 80102 6 80147 R D 0 80147 1 1 S #80148 A large room~ You are standing in a large room. There is a dark red carpet below your feet which makes the ground softer to walk on. Light shines in through the windows placed inside the western wall. There is wooden furniture spread accros the room to give it a more warm feeling. ~ 0 1110451224 0 D0 ~ ~ 0 -1 80145 D1 ~ ~ 0 -1 80146 S #80149 A smaller hallway~ You are standing in a smaller hallway now. There is a large carpet below your feet that has sand hanging on it, from being walked on. The walls have a cold yellowish color and there is a large mirror on the eastern wall. There is a wooden door to you north. andere there is another large wooden door to your south. ~ 0 1110451228 0 D0 ~ ~ 3 -1 80146 D2 ~ ~ 3 -1 80150 R M 0 80104 2 80149 R D 0 80149 0 1 R D 0 80149 2 1 S #80150 A small cobblestone path outside the monastery~ You are standing on a small cobblestone path that leads away from the monestary. As you walk outside this large building you realise once again you are still standing in a city dragged below the earth. You feel a faint sense of magic in the air surrounding you. The path leads to the south. ~ 0 36709444 5 D0 ~ ~ 3 -1 80149 D2 ~ ~ 0 -1 80151 S #80151 A small cobblestone path~ You are standing on a small cobblestone path that leads to the south. There is very few light in this part of the cave, it looks as if this used to be a small courtyard for the monastery. It is pretty silent in this section of the cave. ~ 0 1076887552 5 D0 ~ ~ 0 -1 80150 D8 ~ ~ 0 -1 80152 S #80152 A cobblestone path~ You are standing on a small cobblestone path that leads to the southeast. There is very few light in this part of the cave, it looks as if this used to be a small courtyard for the monestary. It is pretty silent decay befouls the air. Dust falls down from the sealing hundreds of feet above you. ~ 0 1076887552 5 D7 ~ ~ 0 -1 80151 D8 ~ ~ 0 -1 80153 S #80153 A cobblestone path~ You are standing on a small cobblestone path that leads to the southeast. There is very few light in this part of the cave, it looks as if this used to be a small courtyard for the monestary. It is pretty silent decay befouls the air. Dust falls down from the sealing hundreds of feet above you. ~ 0 1076887552 5 D7 ~ ~ 0 -1 80152 D8 ~ ~ 0 -1 80157 S #80154 A small cobblestone path~ You are standing on a small cobblestone path that leads to the south. There is very few light in this part of the cave, it looks as if this used to be a small courtyard for the monestary. It is pretty silent this section of the cave. ~ 0 1076887552 5 D0 ~ ~ 0 -1 80139 D9 ~ ~ 0 -1 80155 S #80155 A cobblestone path~ You are standing on a small cobblestone path that leads to the southwest. There is very few light in this part of the cave, it looks as if this used to be a small courtyard for the monestary. It is pretty silent decay befouls the air. Dust falls down from the sealing hundreds of feet above you. ~ 0 1076887552 5 D6 ~ ~ 0 -1 80154 D9 ~ ~ 0 -1 80156 S #80156 A cobblestone path~ You are standing on a small cobblestone path that leads to the southwest. There is very few light in this part of the cave, it looks as if this used to be a small courtyard for the monestary. It is pretty silent decay befouls the air. Dust falls down from the sealing hundreds of feet above you. ~ 0 1076887552 5 D6 ~ ~ 0 -1 80155 D9 ~ ~ 0 -1 80157 S #80157 The paths converge~ 3 different cobblestone paths converge here. There is a wooden bench placed to the south. You have a beautiful view of the monastery in the distance. The sounds of despair, chaos and carnage fill the air. There is also a foul stench of death and decay surrounding you. ~ 0 1076888580 5 D0 ~ ~ 0 -1 80174 D6 ~ ~ 0 -1 80156 D7 ~ ~ 0 -1 80153 R M 0 80105 1 80157 R E 0 80143 1 8 R O 0 10511 1 80157 > act_prog bench.~ mea $n As you sit on this bench you realise that there is nothing left mea $n to find in this part of the cave... realising the backways are mea $n closed you stumble over and fall asleep. mpforce $n sleep ~ | S #80158 A large kitchen~ You are standing in a large kitchen, there are various cooking supplies piled up on a table in the middle of the room. You smell the rotten scent of decaying food, you see different kind of insects crawling around here. It looks as if this kitchen hasn't been used for a long time... ~ 0 1110451224 0 D0 ~ ~ 3 -1 80123 D2 ~ ~ 0 -1 80160 D3 ~ ~ 0 -1 80159 R M 0 80103 1 80158 R D 0 80158 0 1 S #80159 A large kitchen~ You are standing in a large kitchen, there are various cooking supplies piled up on a table in the middle of the room. You smell the rotten scent of decaying food, you see different kind of insects crawling around here. It looks as if this kitchen hasn't been used for a long time... ~ 0 1110713368 0 D1 ~ ~ 0 -1 80158 D2 ~ ~ 0 -1 80161 S #80160 A large kitchen~ You are standing in a large kitchen, there are various cooking supplies piled up on a table in the middle of the room. You smell the rotten scent of decaying food, you see different kind of insects crawling around here. It looks as if this kitchen hasn't been used for a long time... ~ 0 1110713368 0 D0 ~ ~ 0 -1 80158 D3 ~ ~ 0 -1 80161 S #80161 A large kitchen~ You are standing in a large kitchen, there are various cooking supplies piled up on a table in the middle of the room. You smell the rotten scent of decaying food, you see different kind of insects crawling around here. It looks as if this kitchen hasn't been used for a long time... ~ 0 1110713368 0 D0 ~ ~ 0 -1 80159 D1 ~ ~ 0 -1 80160 D3 ~ ~ 3 -1 80165 R M 0 80103 2 80161 R D 0 80161 3 1 S #80162 A large dining room~ There is a large table placed in the center of this room. There is enough place on this table to sit and feed an entire village. There is a large red carpet below your feet which makes the ground softer to walk on. Small windows shine in light on to the table. ~ 0 1110713368 0 D0 ~ ~ 3 -1 80126 D2 ~ ~ 0 -1 80165 D3 ~ ~ 0 -1 80163 S #80163 A large dining room~ There is a large table placed in the center of this room. There is enough place on this table to sit and feed an entire village. There is a large red carpet below your feet which makes the ground softer to walk on. Small windows shine in light on to the table. ~ 0 1110713368 0 D1 ~ ~ 0 -1 80162 D2 ~ ~ 0 -1 80164 S #80164 A large dining room~ There is a large table placed in the center of this room. There is enough place on this table to sit and feed an entire village. There is a large red carpet below your feet which makes the ground softer to walk on. Small windows shine in light on to the table. ~ 0 1110713368 0 D0 ~ ~ 0 -1 80163 D1 ~ ~ 0 -1 80165 S #80165 A large dining room~ There is a large table placed in the center of this room. There is enough place on this table to sit and feed an entire village. There is a large red carpet below your feet which makes the ground softer to walk on. Small windows shine in light on to the table. ~ 0 1110713368 0 D0 ~ ~ 0 -1 80162 D1 ~ ~ 3 -1 80161 D3 ~ ~ 0 -1 80164 S #80166 The garden~ You are standing on a small walkway on the back of the monastary. The walkway is nicely paved with large flat rocks. When you look through the window on the north you can look in to the kitchen. The walkway continues to the west. ~ 0 1110451264 5 D0 ~ window~ 100663296 -1 80160 D1 ~ ~ 3 -1 80137 D3 ~ ~ 0 -1 80167 S #80167 The garden~ You are standing on a small walkway on the back of the monestary. The walkway is nicely paved with large flat rocks. When you look through the window on the north you can look in to the kitchen. The walkway continues to the west. ~ 0 1110451264 5 D0 ~ window~ 100663296 -1 80161 D1 ~ ~ 0 -1 80166 D3 ~ ~ 0 -1 80168 S #80168 The garden~ You are standing on a small walkway on the back of the monestary. The walkway is nicely paved with large flat rocks. There is a large sigil of a forgotten god on the wall to the north of you. To the south you can see the start of a small cobble stone pathway. ~ 0 1110451264 5 D1 ~ ~ 0 -1 80167 D2 ~ ~ 0 -1 80171 D3 ~ ~ 0 -1 80169 S #80169 The garden~ You are standing on a small walkway on the back of the monestary. The walkway is nicely paved with large flat rocks. When you look through the window on the north you can look in to a large dining room. The walkway continues to the west. ~ 0 1110451264 5 D0 ~ window~ 100663296 -1 80165 D1 ~ ~ 0 -1 80168 D3 ~ ~ 0 -1 80170 S #80170 The garden~ You are standing on a small walkway on the back of the monestary. The walkway is nicely paved with large flat rocks. When you look through the window on the north you can look in to a large dining room. The walkway continues to the east. ~ 0 1110451264 5 D0 ~ window~ 100663296 -1 80164 D1 ~ ~ 0 -1 80169 D3 ~ ~ 3 -1 80147 S #80171 A small cobblestone path~ You are standing on a small cobblestone path that leads away from the monestary. As you walk away from the small walkway that lies very close to the building you realise once again you are still deep within some mountain. Light shines in through cracks in the sealing making this part of the cave very lucid. There are small gardens surrounding this cobblestone path. ~ 0 1110451268 5 D0 ~ ~ 0 -1 80168 D2 ~ ~ 0 -1 80172 S #80172 A small cobblestone path~ You are standing on a small cobblestone path that leads to the south. To the north lies the back of the monastery, it is also very silent in this section of the cave. ~ 0 1110451264 5 D0 ~ ~ 0 -1 80171 D2 ~ ~ 0 -1 80173 S #80173 A small cobblestone path~ You are standing on a small cobblestone path that leads to the south. To the north lies the back of the monastery, it is also very silent in this section of the cave. ~ 0 1110451264 5 D0 ~ ~ 0 -1 80172 D2 ~ ~ 0 -1 80174 S #80174 A small cobblestone path~ To the south 3 different cobblestone paths converge in a circle with a bench placed behind it. To the far north you can see the start of the cobblestone path, the large building you just came from is also largely visible from this part of the road. The smell of death and decay befoul the air. ~ 0 1110451264 5 D0 ~ ~ 0 -1 80173 D2 ~ ~ 0 -1 80157 S #80175 A small tunnel~ You are standing in a small tunnel that leads to the north. There are cracks lined through all the rock walls surrounding you. It is very dry in this cave, in the far north you see a small light burning at the end of this tunnel. ~ 0 1107362116 0 D0 ~ ~ 0 -1 80176 S #80176 A small tunnel~ You are standing in a small tunnel that leads to the north. There are cracks lined through all the rock walls surrounding you. It is very dry in this cave, in the far north you see a small light burning at the end of this tunnel. ~ 0 1110516036 0 D0 ~ ~ 0 -1 80177 D2 ~ ~ 0 -1 80175 S #80177 A small tunnel~ You are standing in a small tunnel that leads to the north. There are cracks lined through all the rock walls surrounding you. It is very dry in this cave, in the far north you see a small light burning at the end of this tunnel. ~ 0 1110516036 0 D0 ~ ~ 0 -1 80178 D2 ~ ~ 0 -1 80176 R O 0 80112 1 80177 S #80178 A small tunnel~ You are standing in a small tunnel that leads to the north. There are cracks lined through all the rock walls surrounding you. It is very hole through which you could look in the western wall here. It is way to small to climb through though. You hear echoed sounds of wandering people on the outside of this cave. ~ 0 1110516036 0 D0 ~ ~ 0 -1 80179 D2 ~ ~ 0 -1 80177 D3 ~ western~ 100663296 -1 80106 > entry_prog 100~ mea $n &zYou hear sounds coming from the walls of the small tunnel. ~ | S #80179 A small tunnel~ You are standing in a small tunnel that leads to the north. There are cracks lined through all the rock walls surrounding you. It is very hole through which you could look in the eastern wall here. It is way to small to climb through though. You hear echoed sounds of wandering people on the outside of this cave. ~ 0 1110516036 0 D0 ~ ~ 0 -1 80180 D2 ~ ~ 0 -1 80178 R O 0 80112 1 80179 S #80180 A small tunnel~ The small tunnel ends against the wall here. There is a sturdy iron ladder right in front of you that leads up. From the torches placed in this passageway that leads up, you estimate it to be hundreds of feet high. Water drips from the sides of the rocks down on the sand below your feet. Echoed sounds of despair, pain and carnage fill the air. You can feel another trail is nearing soon! ~ 0 1110516036 0 D2 ~ ~ 0 -1 80179 D4 ~ ~ 0 -1 80181 R O 0 22164 1 80180 S #80181 A way up~ You are climbing a sturdy ladder inside a small tunnel carved out of the solid rock. Water drips down from the rocks on your sides. There isn't much air surrounding you, which makes it harder to breathe. If you were a few ounces fatter you wouldn't have even fitted through this tunnel. You see scratches and torn out finger nails sticking out of the wall from this tunnel. You see dried stains of blood lying everywhere around you. ~ 0 1110516036 0 D4 ~ ~ 0 -1 80182 D5 ~ ~ 0 -1 80180 S #80182 A way up~ You are climbing a sturdy ladder inside a small tunnel carved out of the solid rock. Water drips down from the rocks on your sides. There isn't much air surrounding you, which makes it harder to breathe. If you were a few ounces fatter you wouldn't have even fitted through this tunnel. ~ 0 1110516036 0 D4 ~ ~ 0 -1 80183 D5 ~ ~ 0 -1 80181 S #80183 A way up~ You are climbing a sturdy ladder inside a small tunnel carved out of the solid rock. Water drips down from the rocks on your sides. There isn't much air surrounding you, which makes it harder to breathe. If you were a few ounces fatter you wouldn't have even fitted through this tunnel. You see scratches and torn out finger nails sticking out of the wall from this tunnel. You see dried stains of blood lying everywhere around you. ~ 0 1110516036 0 D4 ~ ~ 0 -1 80184 D5 ~ ~ 0 -1 80182 S #80184 The end of the ladder~ The ladder ends against a small trapdoor above you here. The sturdy iron ladder is very slippery, if you slip and fall you might not make it out of here alive. You hear music coming from above the trapdoor. You can feel you are closing in on the answer to all your questions. ~ 0 1110516036 0 D4 ~ trapdoor~ 25166883 -1 80185 D5 ~ ~ 0 -1 80183 S #80185 A large room surrounded by balconies~ As you enter this room, the trapdoor closes behind you. The room is brightened by candles and torches lined up against the wall. The room itself is decorated by wooden furniture. A beautiful carpet lies beneath your feet, making the stone ground softer to walk on. There is a large mirror inside this room, in which you can see your reflection. You can sense magic and electricity in the air surrounding you. In each direction you look you can see the city of Eshwar. You are standing very close to the sealing of the cave which gives you a very beautiful view over the city. You wonder what kind of magic could be powerful enough to drag a complete city under the earth. ~ 0 1109401628 0 D4 ~ mirror~ 8391727 80111 80186 R M 0 80111 1 80185 R O 0 80108 1 80185 R D 0 80185 4 2 E balcony balconies~ As you look out over the balconies you can see the city of Eshwar. The sealing of the cave is very close to where you are standing. What power is strong enough to pull an entire city below the earth? All the clues point towards some evil druid. ~ > act_prog opens~ mea $n &rAs you open this mirror raging energies start to envelop you! mer $n &RAs $n opens the mirror raging energies start to envelop you! mer $n $n suddenly gets dragged inside the mirror by unseen forces! mpforce $n up mpat $n mpforce $n look close mirror ~ | S #80186 &bA &Cs&Bw&Ci&Br&Cl&Bi&Cn&Bg &zv&ro&zrt&re&zx~ &gAs you unlocked and opened the mirror you were dragged inside it! Reality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move a feet. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy sparks? ~ 0 1110450252 11 D6 ~ ~ 0 -1 80187 D7 ~ ~ 0 -1 80187 S #80187 &bA &Cs&Bw&Ci&Br&Cl&Bi&Cn&Bg &zv&ro&zrt&re&zx~ &gReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 0 -1 80187 D1 ~ ~ 0 -1 80188 D3 ~ ~ 0 -1 80187 D7 ~ ~ 0 -1 80188 D9 ~ ~ 0 -1 80188 R M 0 80107 1 80187 S #80188 &bA &Cs&Bw&Ci&Br&Cl&Bi&Cn&Bg &zv&ro&zrt&re&zx~ &gReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 0 -1 80189 D1 ~ ~ 0 -1 80114 D2 ~ ~ 0 -1 80188 D3 ~ ~ 0 -1 80186 D7 ~ ~ 0 -1 80114 S #80189 &bA &Cs&Bw&Ci&Br&Cl&Bi&Cn&Bg &zv&ro&zrt&re&zx~ &gReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 0 -1 80187 D1 ~ ~ 0 -1 80114 D2 ~ ~ 0 -1 80188 D3 ~ ~ 0 -1 80114 D6 ~ ~ 0 -1 80186 D7 ~ ~ 0 -1 80187 D9 ~ ~ 0 -1 80190 R M 0 80108 3 80189 R M 0 80108 3 80189 R M 0 80108 3 80189 S #80190 &bA &Cs&Bw&Ci&Br&Cl&Bi&Cn&Bg &zv&ro&zrt&re&zx~ &gReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 16777216 -1 80191 D1 ~ ~ 0 -1 80188 D2 ~ ~ 0 -1 80114 D3 ~ ~ 0 -1 80189 D6 ~ ~ 0 -1 80189 D8 ~ ~ 0 -1 80187 D9 ~ ~ 0 -1 80186 S #80191 &bA &Cs&Bw&Ci&Br&Cl&Bi&Cn&Bg &zv&ro&zrt&re&zx~ &bReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 0 -1 80192 D1 ~ ~ 0 -1 80191 D3 ~ ~ 0 -1 80191 D7 ~ ~ 0 -1 80191 D9 ~ ~ 0 -1 80191 R M 0 80109 1 80191 S #80192 &bA &Cs&Bw&Ci&Br&Cl&Bi&Cn&Bg &zv&ro&zrt&re&zx~ &bReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D1 ~ ~ 0 -1 80193 D2 ~ ~ 0 -1 80191 D6 ~ ~ 0 -1 80191 D7 ~ ~ 0 -1 80191 D8 ~ ~ 0 -1 80192 D9 ~ ~ 0 -1 80192 S #80193 &bA &Bs&Cw&Bi&Cr&Bl&Ci&Bn&Cg &zv&ro&zrt&re&zx~ &bReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 0 -1 80193 D1 ~ ~ 0 -1 80194 D2 ~ ~ 0 -1 80193 D3 ~ ~ 0 -1 80192 R M 0 80109 1 80193 S #80194 &bA &Bs&Cw&Bi&Cr&Bl&Ci&Bn&Cg &zv&ro&zrt&re&zx~ &bReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 0 -1 80193 D1 ~ ~ 0 -1 80114 D2 ~ ~ 0 -1 80193 D3 ~ ~ 0 -1 80114 D6 ~ ~ 16777216 -1 80195 D8 ~ ~ 0 -1 80191 D9 ~ ~ 0 -1 80192 R M 0 80108 4 80194 S #80195 &bA &Bs&Cw&Bi&Cr&Bl&Ci&Bn&Cg &zv&ro&zrt&re&zx~ &zReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 16777216 -1 80186 D1 ~ ~ 0 -1 80195 D2 ~ ~ 16777216 -1 80186 D3 ~ ~ 0 -1 80195 D6 ~ ~ 0 -1 80114 D7 ~ ~ 0 -1 80114 D8 ~ ~ 0 -1 80114 D9 ~ ~ 0 -1 80196 S #80196 &bA &Bs&Cw&Bi&Cr&Bl&Ci&Bn&Cg &zv&ro&zrt&re&zx~ &zReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 16777216 -1 80192 D1 ~ ~ 16777216 -1 80186 D2 ~ ~ 16777216 -1 80192 D3 ~ ~ 0 -1 80114 D6 ~ ~ 0 -1 80197 D7 ~ ~ 0 -1 80114 D8 ~ ~ 0 -1 80114 D9 ~ ~ 0 -1 80114 R M 0 80110 1 80196 R E 0 80109 1 16 S #80197 &bA &Bs&Cw&Bi&Cr&Bl&Ci&Bn&Cg &zv&ro&zrt&re&zx~ &zReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 0 -1 80198 D1 ~ ~ 0 -1 80114 D2 ~ ~ 0 -1 80114 D3 ~ ~ 0 -1 80114 D6 ~ ~ 16777216 -1 80189 D7 ~ ~ 16777216 -1 80191 D8 ~ ~ 16777216 -1 80191 D9 ~ ~ 0 -1 80196 S #80198 &bA &Bs&Cw&Bi&Cr&Bl&Ci&Bn&Cg &zv&ro&zrt&re&zx~ &rReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 16777216 -1 80189 D1 ~ ~ 16777216 -1 80195 D2 ~ ~ 0 -1 80197 D3 ~ ~ 16777216 -1 80194 D6 ~ ~ 16777216 -1 80199 D9 ~ ~ 0 -1 80198 R M 0 80109 3 80198 R M 0 80109 3 80198 S #80199 &bA &Bs&Cw&Bi&Cr&Bl&Ci&Bn&Cg &zv&ro&zrt&re&zx~ &rReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450248 11 D0 ~ ~ 0 -1 80114 D1 ~ ~ 0 -1 80114 D2 ~ ~ 0 -1 80200 D3 ~ ~ 0 -1 80114 D6 ~ ~ 0 -1 80114 D7 ~ ~ 0 -1 80114 D8 ~ ~ 0 -1 80114 D9 ~ ~ 0 -1 80198 S #80200 &bA &Cs&Bw&Ci&Br&Cl&Bi&Cn&Bg &zv&ro&zrt&re&zx~ &RReality suddenly wavers away around you. Swirling colors fly accros this room, some going near the speed of light some barely move. There are exits in all directions, this area seems to go on till infinity. The shifting corridors here are in a constant state of flux. You can see strange creatures moving about you. What could inhabit this chaotic flux of energy? ~ 0 1110450252 11 > entry_prog 100~ mea $n &cYou are sucked inside the center of the dimension! mptransfer $n 80201 mpat $n mea $n &zThe answer is near... ~ | S #80201 Nearing the Center of the Vortex~ You wandered deep inside the vortex, there is no possible route to get out of this violently sweeping vortex. The vortex seems to be more stable inside the center. The closer you get to the eye of the storm the brighter all the colors surrounding you become. To the north you see the only possible way of walking, the sudden shifts of energy make all other directions unthinkable of walking through. Best to head on deeper inside the storm, the center cannot be far away now. The colors that sweep through this room all make sharp tones while moving. It looks like the mirror threw you inside an other dimension. This must be where all the mana extracted from live humans, brought deep inside a hallucinate state to make the extraction that more effective. The mana seems to express itself as sharp sounds and colors going through this different dimension. You can see the mana moving faster, bundled in small quantum's, around the middle of the vortex. The Evil Druid, who is behind all this suffering and bloodshed, is bound to be near the center. ~ 0 1110516040 11 D0 ~ ~ 0 -1 80202 S #80202 Closing in on the Eye of the Storm~ You are getting closer to the source. You could already sense his presence from the moment you got dragged inside the mirror. The Evil Druid must be near, it has been a while ago since you saw any living person wandering around here. The Druid is bound to have some guards protecting him somewhere around here. The colors and shapes still swirl towards the middle. The center still isn't clearly visible from where you are standing. Bright light shines in from the eye of this violent vortex, mana sweeps around you. Just walking around in this dimension makes you feel tired and exhausted. ~ 0 1110516040 0 D2 ~ ~ 0 -1 80201 D6 ~ ~ 0 -1 80203 S #80203 Edge of the Eye of the Vortex~ To the far southeast you can see the exact centre of the vortex. The shapes and figures that waver around, are smaller and brighter the closer you get to the Eye of this storm. You are walking on a field of thick energy that is completely lucid, it looks as if there is no floor beneath your feet. You stomp your foot on the floor from time to time to make sure there is still something beneath it. The mana swirling around the center is less colorful then it was on the outer edges of this giant magical vortex. You can hear sounds of pain and anguish coming from out a realm different from the one you are in now. The mana that was stolen and violently subtracted from the villagers is being gathered not far from here. You try walking down further in this weird dimension, wondering what lies ahead. How powerful has the ruler of old Eshwar gotten in all these years, stealing and loathing from innocent good villagers... ~ 0 1110516044 0 D8 ~ ~ 0 -1 80204 D9 ~ ~ 0 -1 80202 S #80204 Eye of the storm~ You are closing in on the eye of this Vortex. The first thing you notice is the different sets of wires leading to the south. This is the first human made item you have seen since you entered this dark yet enlightened dimension. It seems that there is a large mana receiver beneath the room to the south. You can see the edge of a large energy based circle on the floor here, the wires lead up to a large throne in the south. All the collected mana gets divided into smaller packages as it crosses the energy circle on the floor. The mana now more concentrated in small bubbles sometimes burst open and display a colorful explosion of pure energy. As you enter the circle of energy, which lights up in a bright green color, everything surrounding you Wavers away into a complete empty void. Only A large dark throne on which the ruler of this dimension sits remains... ~ 0 1110450504 0 D2 ~ ~ 0 -1 80205 D7 ~ ~ 0 -1 80203 R M 0 80112 2 80204 R M 0 80112 2 80204 S #80205 A mana Engulfed Throne that belongs to the Evil Ruler of Eshwar~ You are now standing in the exact middle of the glowing circle. In front of you is a large dark throne intricately designed out of some dark metal that seems to absorb mana directly from the air. The wires coming from the south end against the large throne, from which they seem to draw energy. The mana glows extremely bright in this room, you can't see much further then the edges of the circle you entered. As you start walking closer to the throne your mind gets invaded by rabid and distorted images of carnage and despair. An obvious side effect you get from stealing mana, and bringing chaos on a large scale. The ruler of this domain sits on his throne, which grants him an unnatural large amount of mana. Living in this room must have allowed this Evil Druid to live a prolonged lifetime. ~ 0 1075847240 0 D0 ~ ~ 0 -1 80204 R M 0 80113 1 80205 R O 0 10930 1 80205 > act_prog 'coins from the corpse of Shujinko'~ get all mpat 80223 drop all mptransfer all 80223 mpat 80223 mpe &zAs the Ruler of this domain perishes the dimension begins mpat 80223 mpe &zimplode! ~ > act_prog 'sits on A large mana engulfed throne.'~ if ispc($n) c 'restore mana' $n c 'restore mana' $n c 'restore mana' $n mea $n &B You can feel your mana being restored as you sit on this chair! mpdamage $n 60 mpdamage $n 60 mpdamage $n 60 mpdamage $n 60 mpdamage $n 60 mpdamage $n 60 mpdamage $n 60 mea $n while at the same time you feel your life essence being drained away mea $n from you. else endif ~ | S #80206 A trail leading in to a dark forest~ &zYou are standing on a small trail that leads in to a dark forest. You still aren't quite sure if everything around is real or not. Everything that surrounds you looks extremely dark, the trees the narrow path, even the grass looks as if someone painted it black. From where you are standing you can see the full moon. The moon seems to give a reddish glow, yet it's not enough to enlight your way through this forest. ~ 0 1110450245 3 D1 ~ ~ 0 -1 80207 R O 0 80116 1 80206 S #80207 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D0 ~ ~ 0 -1 80208 D1 ~ ~ 0 -1 80210 D2 ~ ~ 0 -1 80212 D3 ~ ~ 0 -1 80206 S #80208 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D1 ~ ~ 0 -1 80209 D2 ~ ~ 0 -1 80207 S #80209 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D1 ~ ~ 0 -1 80214 D2 ~ ~ 0 -1 80210 D3 ~ ~ 0 -1 80208 S #80210 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D0 ~ ~ 0 -1 80209 D1 ~ ~ 0 -1 80213 D2 ~ ~ 0 -1 80211 D3 ~ ~ 0 -1 80207 S #80211 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D0 ~ ~ 0 -1 80210 D1 ~ ~ 0 -1 80217 D3 ~ ~ 0 -1 80212 D9 ~ ~ 0 -1 80220 R M 0 80114 5 80211 R O 0 30 1 80211 S #80212 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D0 ~ ~ 0 -1 80207 D1 ~ ~ 0 -1 80211 S #80213 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D0 ~ ~ 0 -1 80214 D1 ~ ~ 0 -1 80216 D2 ~ ~ 0 -1 80212 D3 ~ ~ 0 -1 80210 R M 0 80114 2 80213 S #80214 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D1 ~ ~ 0 -1 80215 D2 ~ ~ 0 -1 80213 D3 ~ ~ 0 -1 80209 R M 0 80114 3 80214 S #80215 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D1 ~ ~ 0 -1 80219 D2 ~ ~ 0 -1 80216 D3 ~ ~ 0 -1 80214 S #80216 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D0 ~ ~ 0 -1 80215 D1 ~ ~ 0 -1 80218 D2 ~ ~ 0 -1 80211 D3 ~ ~ 0 -1 80213 S #80217 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D0 ~ ~ 0 -1 80218 D3 ~ ~ 0 -1 80211 S #80218 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D0 ~ ~ 0 -1 80219 D2 ~ ~ 0 -1 80217 D3 ~ ~ 0 -1 80216 S #80219 A Dark Forest~ &gYou are standing inside a dark forest, the trail ended a few feet back and it looks like nobody has been here for ages... The large red moon still glows in the nightly sky, the chaotic sense you felt when you drank from the vial inside the church still hasn't completely faded away. The trees around you look extra scary because of the darkness, it almost looks as if they are smiling at you... ~ 0 1076887617 3 D2 ~ ~ 0 -1 80218 D3 ~ ~ 0 -1 80215 R M 0 80114 4 80219 S #80220 A small tunnel~ You are standing inside a small tunnel carved inside a smaller southern mountain. From the entrance you can see the dark mountain which rises out above the forest. The dark small tunnel continues to the southwest. ~ 0 1110450189 0 D6 ~ ~ 0 -1 80211 D9 ~ ~ 0 -1 80221 S #80221 A small Shrine inside a Cave~ You are standing inside a small cave, a tunnel leads away from here to the Northeast. You see a small shrine with 2 large statues of wolves placed against the back of this cave. Small candles give enough light for you to walk around without hitting anything. The ground below your feet consists out of some dark rock. It is very dry in this small cave. ~ 0 1108606989 0 D6 ~ ~ 0 -1 80220 R O 0 80115 1 80221 > entry_prog 100~ if ispc($n) mea $n By following the magical fires you have found your way in to this cave. mea $n &GA shimmering avatar suddenly appears before you! mea $n &CThe avatar says: Study the shrine! mea $n &CThe avatar says: If you behold the power it will grant you help! mea $n &RWith a burst of &rflames&R the avatar disappears in to thin air! else endif ~ | S #80222 &rA mana Engulfed Throne that belongs to the Evil ruler of Eshwar!~ &zYou are now standing in the exact middle of the glowing circle. In front of you is a large dark throne intricately designed out of some dark metal that seems to absorb mana directly from the air. The wires coming from the south end against the large throne, from which they seem to draw energy. The mana glows extremely bright in this room, you can't see much further then the edges of the circle you entered. As you start walking closer to the throne your mind gets invaded by rabid and distorted images of carnage and despair. the edges of the circle you entered. As you start walking closer to the throne your mind gets invaded by rabid and distorted images of carnage and despair. An obvious side effect you get from stealing mana, and bringing chaos on a large scale. The ruler of this domain sits on his throne, which grants him an unnatural large amount of mana. Living in this room must have allowed this Evil Druid to live a prolonged lifetime. &rThe path you came from closes up behind you, you realise now you are stuck inside this room with this crazy Druid. The mana which at first seemed so organized in this center, now envelops around you in flames! The mana seems to react to the psychological state the Evil Druid is currently in. ~ 0 1109393477 11 R O 0 10930 1 80222 > act_prog 'coins from the corpse of Shujinko'~ get all mpat 80223 drop all mptransfer all 80223 mpat 80223 mpforce all look mpat 80223 mpe &rAs the Ruler of this domain perishes the dimension begins mpat 80223 mpe &rimplode! ~ | S #80223 an unstable dimension~ You were thrown out of the center because of a violent explosion when the evil druid ruler died. This whole dimension is unstable at the moment it seems as if all the order there was in the center was violently corrupted. The mana which at first formed such beautiful shapes and colors. It seems as if it's slowly becoming darker and darker inside this dimension. It appears as if the grip the Druid had on this dimension is slowly fading away. A small lighted path emerges out of the formless grayish floor, almost as if someone or something is helping you escape. Blood slowly seeps out of the corpse of the Evil Druid. ~ 0 1076887560 11 D0 ~ ~ 0 -1 80224 > leave_prog 100~ mpat $n mea $n You can hear the yells of villagers in the far distance. if rand(33) mpat 80234 mpforce free1 yell Finally! We are free from this hallucinate state! mpat 80234 mpforce free2 yell Years of torment, so many deaths... mpat 80234 mpforce free3 yell Thank you for saving us $n! else if rand(66) mpat 80234 mpforce free1 yell Years of torment, so many deaths... mpat 80234 mpforce free3 yell Thank you for saving us $n! mpat 80234 mpforce free2 yell Finally! We are free from this hallucinate state! else if rand(85) mpat 80234 mpforce free2 yell We are finally free!! mpat 80234 mpforce free1 yell What happened... all i remember is going to sleep mpat 80234 mpforce free3 tell $n I know someone would come, you have saved us! mpat 80234 mpforce free3 tell $n I cannot possible thank you enough!! endif endif endif ~ | S #80224 an unstable dimension~ You were thrown out of the center because of a violent explosion when the evil druid ruler died. This whole dimension is unstable at the moment it seems as if all the order there was in the center was violently corrupted. The mana which at first formed such beautiful shapes and colors. It seems as if it's slowly becoming darker and darker inside this dimension. It appears as if the grip the Druid had on this dimension is slowly fading away. A small lighted path emerges out of the formless grayish floor, almost as if someone or something is helping you escape. ~ 0 1076887560 11 D0 ~ ~ 0 -1 80225 > entry_prog 100~ mpdamage $n 420 mea $n &rSharp formless mana shreds past you very fast! ~ | S #80225 an unstable dimension~ You were thrown out of the center because of a violent explosion when the evil druid ruler died. This whole dimension is unstable at the moment it seems as if all the order there was in the center was violently corrupted. The mana which at first formed such beautiful shapes and colors. It seems as if it's slowly becoming darker and darker inside this dimension. It appears as if the grip the Druid had on this dimension is slowly fading away. A small lighted path emerges out of the formless grayish floor, almost as if someone or something is helping you escape. ~ 0 1076887560 11 D0 ~ ~ 0 -1 80226 > rand_prog 20~ mea $n Part of the dimension implodes behind you!! mpforce $n north ~ > entry_prog 100~ mea $n This dimension will not be stable for much longer now. ~ | S #80226 an unstable dimension~ You were thrown out of the center because of a violent explosion when the evil druid ruler died. This whole dimension is unstable at the moment it seems as if all the order there was in the center was violently corrupted. The mana which at first formed such beautiful shapes and colors. It seems as if it's slowly becoming darker and darker inside this dimension. It appears as if the grip the Druid had on this dimension is slowly fading away. A small lighted path emerges out of the formless grayish floor, almost as if someone or something is helping you escape. ~ 0 1076887560 11 D0 ~ ~ 0 -1 80227 > rand_prog 50~ mea $n The dimension shakes violently, mana screeches besides your body! mpforce $n north ~ | S #80227 an unstable dimension~ You were thrown out of the center because of a violent explosion when the evil druid ruler died. This whole dimension is unstable at the moment it seems as if all the order there was in the center was violently corrupted. The mana which at first formed such beautiful shapes and colors. It seems as if it's slowly becoming darker and darker inside this dimension. It appears as if the grip the Druid had on this dimension is slowly fading away. A small lighted path emerges out of the formless grayish floor, almost as if someone or something is helping you escape. ~ 0 1076887560 11 D0 ~ ~ 0 -1 80228 > rand_prog 95~ mea $n You see a small tear in the dimensions side right in front of mea $n you where the lighted path ends. You quickly run towards it and mea $n JUMP! mpforce $n north ~ > entry_prog 95~ mea $n You see a small tear in the dimensions side right in front of you mea $n you where the lighted path ends. You quickly run towards it and mea $n JUMP! mpforce $n north ~ | S #80228 An ordinary hallway~ &CYou are standing in an ordinary hallway filled up with closed doors. The ground of this hallway is made out of white marble, while the walls are made out of common brick. This looks like a very common hallway which could be found at any location any where in the world. ~ 0 1110769800 0 D0 ~ ~ 0 -1 80229 R D 0 80228 1 1 R D 0 80228 3 1 > entry_prog 100~ if wasinroom($n) == 80227 mer $n $n arrives here from somewhere else! mea $n The tear closes up right behind you, you are thrown out of the dimension mea $n You find yourself in an ordinary hallway... where the hell are you? else endif ~ | S #80229 An ordinary hallway~ &CYou are standing in an ordinary hallway filled up with closed doors. The ground of this hallway is made out of white marble, while the walls are made out of common brick. This looks like a very common hallway which could be found at any location any where in the world. ~ 0 1110769800 0 D0 ~ ~ 0 -1 80230 D2 ~ ~ 0 -1 80228 D3 ~ door~ 8389635 -1 21000 R D 0 80229 1 1 R D 0 80229 3 1 S #80230 An ordinary hallway~ &CYou are standing in an ordinary hallway filled up with closed doors. The ground of this hallway is made out of white marble, while the walls are made out of common brick. This looks like a very common hallway which could be found at any location any where in the world. ~ 0 1110769800 0 D0 ~ ~ 0 -1 80231 D1 ~ door~ 8389635 -1 3009 D2 ~ ~ 0 -1 80229 D3 ~ door~ 8389635 -1 12559 R D 0 80230 1 1 R D 0 80230 3 1 S #80231 An ordinary hallway~ &CYou are standing in an ordinary hallway filled up with closed doors. The ground of this hallway is made out of white marble, while the walls are made out of common brick. This looks like a very common hallway which could be found at any location any where in the world. ~ 0 1110769800 0 D0 ~ ~ 0 -1 80232 D1 ~ ~ 33554434 -1 1224 D2 ~ ~ 0 -1 80230 S #80232 An ordinary hallway~ &CYou are standing in an ordinary hallway filled up with closed doors. The ground of this hallway is made out of white marble, while the walls are made out of common brick. This looks like a very common hallway which could be found at any location any where in the world. ~ 0 1110769800 0 D1 ~ door~ 8389635 -1 25082 D2 ~ ~ 0 -1 80231 D3 ~ door~ 8389635 -1 102674 R D 0 80232 0 1 R D 0 80232 1 1 R D 0 80232 3 1 S #80233 A small Eshwarian cloth shop ~ You are standing inside a small Eshwarian cloth shop. You can see various different kinds of clothes being displayed on racks against every wall. A friendly shopkeeper stands behind his counter helping customers with their bought goods. A large window lets in enough light to make this place a reasonable place for setting up a shop. ~ 0 1073741836 0 R M 0 80116 1 80233 R G 0 80146 1 R G 0 80145 1 R G 0 80142 1 S #80234 progroom~ ~ 0 1110450308 11 R M 0 80117 2 80234 R M 0 80118 1 80234 R M 0 80119 2 80234 R D 0 80234 1 1 S #0 #SHOPS 80100 0 0 0 0 0 120 90 0 23 ; a dazed shopkeeper 80116 5 9 4 8 0 120 90 5 4 ; a friendly shopkeeper 0 #REPAIRS 0 #SPECIALS M 80113 spec_cast_mage S #$