#AREADATA Name Gandahar~ Builders None~ VNUMs 11100 11199 Credits ( 1 200) {BBlade {Y* {WGandahar{x~ Security 9 End #MOBILES #11101 guard giant gandahar~ {can armored guard{x~ {cA guard clad in the armor of Gandahar stands watchful here.{x ~ {cA giantkin in the armor of {CThe Guard of Gandahar{c stands ready to keep the peace in this frontier town upon the edge of chaos. The guard wields a two handed sword with the ease most wield a longsword, and looks capable of putting the most hardened criminal out of action. {x ~ giant~ AGT DFZ 0 0 150 150 309d51+4546 150d11+95 51d2+107 crush -98 -98 -98 -67 0 0 HI JP stand stand none 7500 AHMV ABCDEFGHIJK medium unknown #11102 smith ~ {yA Blacksmith{x~ {yThe blacksmith stands near the forge.{x ~ {yDressed in leather breeches and tunic, the smith stands near the forge. {x ~ dwarf~ AB DFZ 0 0 130 130 261d43+3940 130d10+85 43d3+70 pound -78 -78 -78 -51 0 0 LQ R stand stand none 6500 AHMV ABCDEFGHIJK medium unknown F aff J M GRALL 11104 100~ #11103 retired soldier~ {ya retired soldier{x~ {yA retired soldier stands here.{x ~ {yIn his mid 50's this old soldier still retains his strength and agility, honed over years upon the battlefields of the world, the soldier stands ready to train you in the bloody arts of war. {x ~ human~ ABJK 0 0 0 190 190 391d64+7677 190d11+95 64d2+134 punch -126 -126 -126 -88 0 0 0 0 stand stand none 9500 AHMV ABCDEFGHIJK medium unknown M GRALL 11103 100~ #11105 armorer~ {ya tall giant{x~ {yThe armorer, a halfbreed giant stands here.{x ~ {y The armor stands 8 feet tall, his sinewy frame and bulging muscles tied to unearthly grace, accent the lack of humanity in the armorers being. Until with a searching glance, the armorer pierces through to your soul. {x ~ giant~ AB 0 0 0 130 130 268d44+3940 130d11+95 44d2+94 pound -84 -84 -84 -57 0 CZ HI JP stand stand none 6500 AHMV ABCDEFGHIJK medium unknown M GRALL 11105 100~ #11106 dwarven weapon seller~ {ya stout dwarf{x~ {yA stout dwarf dressed in leather hawks his wares.{x ~ {yMarked with the scars of long hours at the forge, and upon the field of battle, this elderly dwarven weaponsmith wears clothes of thick leather. ~ human~ AB 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GRALL 11106 100~ #11107 Elion Gandahar~ {Ya tall human{x~ {YA tall thin human stands here.{x ~ {YElion Gandahar, proprietor of Elion's Dry Goods stands ready to fill your orders. Dressed in a tunic and trews of midnight blue, his long silver hair marks a striking contrast to his amber eyes. {x ~ human~ AB 0 0 0 140 140 288d47+4243 140d11+95 47d2+100 none -91 -91 -91 -62 0 0 0 0 stand stand none 7000 AHMV ABCDEFGHIJK medium unknown M GRALL 11107 100~ #11108 Klemath~ {ythe grocer{x~ {yKlemath, the grocer stands here.{x ~ {yWearing a tunic and trews of {gforest green {y, Klemath sells many and varied foods at his grocery store. Rulers of many lands send to Klemath for those hard to get tidbits for their tables. {x ~ human~ AB 0 0 0 150 150 301d50+4546 150d10+85 50d3+80 pound -91 -91 -91 -60 0 0 0 0 stand stand none 7500 AHMV ABCDEFGHIJK medium unknown M GRALL 11108 100~ #11109 Khale barkeep~ {ythe barkeep{x~ {YKhale, the barkeep stands here.{x ~ Long {yKhale, the barkeep is an immense man, his size dwarfed only by his immense girth. Dressed in tunic and trews of a dark material, he covers all with an apron of leather. {x ~ human~ AB 0 0 0 150 150 309d51+4546 150d11+95 51d2+107 slice -98 -98 -98 -67 0 0 0 0 stand stand none 7500 AHMV ABCDEFGHIJK medium unknown #11110 Eliana~ {ythe hostess{x~ {yEliana, the hostess looks over the eatery.{x ~ {yEliana wears a plain dress of a saffron colored cloth, over which is worn an apron. {x ~ human~ AB 0 0 0 150 150 309d51+4546 150d11+95 51d2+107 pound -98 -98 -98 -67 0 0 0 0 stand stand none 7500 AHMV ABCDEFGHIJK medium unknown #11111 housewife~ {ca housewife{x~ {cA housewife stands here.{x ~ {cA housewife dressed in a peasant blouse, bright skirts and sturdy wooden shoes stands here. {x ~ human~ AY 0 0 0 20 20 42d7+203 20d11+95 7d2+20 pound -5 -5 -5 -1 0 0 0 0 stand stand none 1000 AHMV ABCDEFGHIJK medium unknown #11112 Arkanus~ {Yan elven mage{x~ {YArkanus, an elven mage sells his wares.{x ~ {YA tall silver haired elf wears flowing robes with a pointed hat. {x ~ elf~ AB J 0 0 120 120 247d41+3637 120d11+95 41d2+87 slash -77 -77 -77 -52 0 0 B Z stand stand none 6000 AHMV ABCDEFGHIJK medium unknown M GRALL 11112 100~ #11113 mercario~ {ythe alchemist{x~ {yMercario, the Alchemist stands here.{x ~ ~ human~ AB 0 0 0 180 180 370d61+7273 180d11+95 61d2+127 shock -119 -119 -119 -83 0 0 0 0 stand stand none 9000 AHMV ABCDEFGHIJK medium unknown #11114 mage teacher~ {Can elven mage{x~ {CAn elven mage in flowing robes stands ready to teach.{x ~ {CAn ancient mage, of elvenkind, dressed in glowing robes of purest cyan, stands ready to teach and guide all who come here. {x ~ elf~ ABJK J 0 0 170 170 350d57+6869 170d11+95 57d2+120 slice -112 -112 -112 -78 0 0 B Z stand stand none 8500 AHMV ABCDEFGHIJK medium unknown M GRALL 11114 100~ #11115 high priest~ the high priest~ {CThe high priest of Gandahar stands here.{x ~ {CThis mighty cleric, for untold ages, has made his home in the jungle city of Gandahar. Blessed by his gods, with the lifespan of the elves, his wisdom and power shines out of his eyes. {x ~ human~ ABJKQ 0 0 0 190 190 391d64+7677 190d11+95 64d2+134 divine -126 -126 -126 -88 0 0 0 0 stand stand none 9500 AHMV ABCDEFGHIJK medium unknown M GRALL 11115 100~ #11116 master thief~ the master thief~ The master thief stands here. ~ The master thief wears nondescript clothing. His skin is gray, his eyes a feral black. ~ human~ AJKS 0 0 0 95 95 196d32+1919 95d11+95 32d2+70 none -59 -59 -59 -39 0 0 0 0 stand stand none 4700 AHMV ABCDEFGHIJK medium unknown #0 #OBJECTS #11100 armor plate gandahar~ {cGandaharan Plate Armor{x~ {CA suit of Gandaharan Plate lies here.{x~ unknown~ armor KSY AD BCEF BCEF BCEF ACEF 0 150 50 3000 P #11101 sword guard gandahar~ {cGandaharan Sword{x~ {cA Gandaharan Sword lies here.{x~ unknown~ weapon KSY AN sword 16 13 wrath CDF 150 37 3000 P A 18 5 A 19 5 #11102 torch~ {ya torch{x~ {YA torch burns in a sconce upon the wall.{x~ unknown~ light A AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 100 2 100 P #11103 torch~ {ya torch{x~ {YA torch burns in a sconce upon the wall.{x~ unknown~ light A AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 100 2 100 P #11104 torch~ {ya torch{x~ {YA torch burns in a sconce upon the wall.{x~ unknown~ light A AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 100 2 100 P #11105 torch~ {ya torch{x~ {YA torch burns in a sconce upon the wall.{x~ unknown~ light A AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 100 2 100 P #11106 chain mail~ {cchain mail{x~ {cA suit of chain mail lies here.{x~ unknown~ armor 0 AD C C C AB 0 10 3 200 P #11107 scale mail~ {cscale mail{x~ {cA suit of scale mail lies here.{x~ unknown~ armor 0 AD ABD ABD ABD BD 0 30 10 600 P #11108 banded mail~ {cbanded mail{x~ {cA suit of banded mail lies here.{x~ unknown~ armor 0 AD BE BE BE AE 0 50 16 1000 P #11109 half plate~ {chalf-plate mail{x~ {cA suit of half-plate lies here.{x~ unknown~ armor 0 AD CF CF CF ABF 0 100 33 2000 P #11110 field plate armor~ {cfield-plate armor{x~ {cA suit of field-plate armor lies here.{x~ unknown~ armor 0 AD BCEF BCEF BCEF ACEF 0 150 50 3000 P #11111 full plate armor~ {cfull-plate armor{x~ {cA suit of full plate armor lies here.[x~ unknown~ armor AB AD ACG ACG ACG CG 0 192 64 3840 P #11112 gothic full plate~ {Cgothic full plate{x~ {CA suit of gothic full plate glows here.{x~ unknown~ armor AISUY AD DG DG DG ABCG 0 200 66 4000 P A 25 0 A 25 0 A 25 0 A 25 0 #11113 sword bronze~ {ya bronze sword{x~ {yA bronze sword gleams here dully.{x~ unknown~ weapon 0 ANO sword 1 6 stab 0 5 1 100 P #11114 mace iron~ {can iron mace{x~ {cAn iron mace lies here.{x~ unknown~ weapon 0 AN mace 3 8 pound 0 20 5 400 P #11115 staff shod~ {can iron shod staff{x~ {cAn iron shod staff lies here.{x~ unknown~ weapon 0 AN polearm 4 11 crush 0 30 7 600 P #11116 battle axe~ {ca battle axe{x~ {cA battle axe lies here.{x~ unknown~ weapon 0 AN axe 6 10 slash 0 50 12 1000 P #11117 sword long~ {ca steel longsword{x~ {cA steel longsword gleams here.{x~ unknown~ weapon 0 AN sword 9 12 slice 0 80 20 1600 P #11118 sword bastard~ {ca bastard sword{x~ {cA bastard sword lies here.{x~ unknown~ weapon 0 AN sword 12 12 slash 0 110 27 2200 P #11119 halberd~ {ca halberd{x~ {cA halberd lies here.{x~ unknown~ weapon 0 AN polearm 14 14 slash F 130 32 2600 P #11120 great axe~ {ca great axe{x~ {cA great axe lies here.{x~ unknown~ weapon 0 AN axe 16 12 slash DF 150 37 3000 P #11121 great sword~ {Ca glowing great sword{x~ {CA glowing great sword lies here.{x~ unknown~ weapon A AN axe 21 13 thwack CDF 200 50 4000 P A 25 0 A 25 0 #11122 chair~ {ya wooden chair{x~ {yA wooden chair sits here.{x~ unknown~ furniture 0 AO A BDEFGH EHK CE CE 5 10 200 P #11123 table~ {ya wooden table{x~ {yA wooden table sits here.{x~ unknown~ furniture 0 AO BC CEFGHI DGN CE CE 5 30 200 P #11124 rope coil~ {wa coil of rope{x~ {wA coil of rope lies here.{x~ unknown~ trash 0 AO 0 0 0 0 0 5 5 5 P #11125 fishing rod~ {wa fishing rod{x~ {wA fishing rod lies here.{x~ unknown~ trash 0 AO 0 0 0 0 0 1 4 5 P #11126 canteen~ {wa canteen{x~ {wA canteen lies here.{x~ unknown~ drink 0 AO 30 30 'water' 0 0 1 4 10 P #11127 backpack~ {ra leather backpack{x~ {rA leather backpack lays here.{x~ unknown~ container 0 ADO 100 AC 0 100 2 10 10 100 P #11128 lamp brass ~ {ya brass lamp{x~ {yA brass lamp sits here.{x~ unknown~ light A AO 0 0 BEF 0 0 5 5 100 P #11129 melon~ {Ga green melon{x~ {GA small green melon lies here.{x~ unknown~ food 0 AO CD C 0 0 0 1 1 10 P #11130 strawberries box~ {ra box of strawberries{x~ {rA box of strawberries sits here.{x~ unknown~ food 0 AO CD C 0 0 0 1 1 100 P #11131 sausage dried~ {ra dried sausage{x~ {rA package of dried smoked sausage lies here.{x~ unknown~ food 0 AO BE BC 0 0 0 1 2 40 P #11132 smoked chop pork~ {ysmoked pork chops{x~ {yA rack of smoked pork chops sits here.{x~ unknown~ food 0 AO D C 0 0 0 1 1 10 P #11133 baked hen~ {ya baked chicken{x~ {yA baked hen lies here.{x~ unknown~ food 0 AO D C 0 0 0 1 2 10 P #11134 banana bunch~ {Ya bunch of bananas{x~ {YA bunch of bananas lies here.{x~ unknown~ food 0 AO D C 0 0 0 1 4 6 P #11135 blue berries~ {Ba box of blueberries{x~ {BA box of blueberries lies here.{x~ unknown~ food 0 AO CD AC 0 0 0 1 2 100 P #11136 tankard ale~ {yan ale tankard{x~ {yA large tankard sits here.{x~ unknown~ drink 0 AO 8 0 'ale' 0 0 1 5 15 P #11137 skin wine~ {ma skin of wine{x~ {mA skin of wine lies here.{x~ unknown~ drink 0 AO 8 8 'red wine' 0 0 1 2 10 P #11138 cask brandy~ {ya brandy cask{x~ {yA cask for brandy lies here.{x~ unknown~ drink 0 AO 40 20 'brandy' 0 0 1 5 150 P #11139 barrel ale~ {yan ale cask{x~ {yA cask for ale sits here.{x~ unknown~ drink 0 AO 200 200 'ale' 0 0 1 20 500 P #11140 glass water~ {wa glass of water{x~ A glass of water lies here.{x~ unknown~ drink 0 AO 4 4 'water' 0 0 1 1 5 P #11141 stew beef~ {yA bowl of stew{x~ {yA bowl of stew steams here.[x~ unknown~ food 0 AO D C 0 0 0 1 2 10 P #11142 sandwich sausage~ {ra sausage sandwich{x~ {rA sandwich made with Khales's dried sausage lies here.{x~ unknown~ food 0 AO CD AC 0 0 0 1 2 12 P #11143 rice beans~ {wa bowl of rice and beans{x~ {wA bowl of rice and beans steams here invitingly.{x~ unknown~ food 0 AO CE BD 0 0 0 1 2 15 P #11144 pie blueberry~ {Ba blueberry pie{x~ {BA blueberry pie sits here ready to eat.{x~ unknown~ food 0 AO CE BD 0 0 0 1 3 40 P #11145 bed~ {ya large bed{x~ {yA large four poster bed sits here.{x~ unknown~ furniture 0 AO C CEFGHI BEHKN CE CE 1 100 100 P #11146 chair~ {ya wooden chair{x~ {yA wooden chair sits here.{x~ unknown~ furniture 0 AO A DGH EH AC AC 1 10 100 P #11147 chair~ {ya wooden chair{x~ {yA wooden chair sits here.{x~ unknown~ furniture 0 AO A DGH EH AC AC 1 10 100 P #11148 chair~ {ya wooden chair{x~ {yA wooden chair sits here.{x~ unknown~ furniture 0 AO A DGH EH AC AC 1 10 100 P #11149 chair~ {ya wooden chair{x~ {yA wooden chair sits here.{x~ unknown~ furniture 0 AO A DGH EH AC AC 1 10 100 P #11150 table~ {ya wooden table{x~ {yA wooden table sits here.{x~ unknown~ furniture 0 AO C CEFGHI DGJ BD BD 1 50 10 P #11151 pill grey~ {wa grey pill{x~ {wA grey pill lies here.{x~ unknown~ pill 0 AO 5 'armor' 'reserved' 'reserved' 'reserved' 1 1 100 P #11152 pill white~ {Wa white pill{x~ {WA small white pill lies here.{x~ unknown~ pill 0 AO 8 'bless' 'reserved' 'reserved' 'reserved' 10 1 150 P #11153 pill red~ {Ra red pill{x~ {RA red pill lies here.{x~ unknown~ pill 0 0 20 'protection evil' 'reserved' 'reserved' 'reserved' 20 1 200 P #11154 pill blue~ {Ba blue pill{x~ {BA blue pill lies here.{x~ unknown~ pill 0 AO 30 'create spring' 'reserved' 'reserved' 'reserved' 1 2 300 P #11155 potion yellow-green~ {ya {Yyellow-{Ggreen potion{x~ A {Yyellow{G-green{g potion sits here.{x~ unknown~ potion 0 AO 30 'heal' 'sanctuary' 'reserved' 'reserved' 30 1 500 P #11156 potion red~ {Ra red potion{x~ {RA red potion sits here.{x~ unknown~ potion 0 AO 40 'shield' 'stone skin' 'reserved' 'reserved' 40 5 600 P #11157 staff green~ {ga green staff{x~ {gA green staff glows here.{x~ unknown~ staff A AO 10 20 20 'cause light' 0 10 15 200 P #11158 staff brown~ {ra brown staff{x~ {rA brown staff lies here.{x~ unknown~ staff 0 AO 30 10 10 'pass door' 0 30 5 500 P #11159 staff blue~ {Ba blue staff{x~ {BA blue staff lies here.{x~ unknown~ staff 0 AO 50 9 9 'heal' 0 50 10 1000 P #11160 wand red~ {Ra red wand{x~ {RA red wand lies here.{x~ unknown~ wand 0 AO 75 20 20 'fire breath' 0 75 5 2000 P #11161 ticket weapon 11161~ {wa weapon ticket{x~ {wA ticket for carrying a weapon lies here.{x~ unknown~ trash M AO 0 0 0 0 0 1 1 1 P #0 #ROOMS #11100 {GGandahar's Main Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 E plaque~ {y*****************************************************************{x {y*****************************************************************{x {y** **{x {y** Gandahar was built for {CCreatia{y by {cBlade{y for **{x {y** anyone who wishes to utilize the area. The only **{x {y** thing that we ask is the credits remain as **{x {y** they are in their original form. **{x {y** **{x {y** Copyright Jan 2001 **{x {y** by Blade **{x {y** {ccreatia.funcity.org 7500{y **{x {y** **{x {y** {rSome people want to rule the world......... {y **{x {y** {GWe just want to build it!!!!!!!! {y **{x {y** **{x {y*****************************************************************{x {y*****************************************************************{x ~ D0 {gThe main street of Gandahar continues northward.{x ~ ~ 0 0 11101 D4 ~ ~ 0 0 411 S #11101 {GGandahar's Main Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x {gA narrow street crosses this going east and west{x ~ 0 0 3 D0 ~ ~ 0 0 11102 D1 ~ ~ 0 0 11107 D2 ~ ~ 0 0 11100 D3 ~ ~ 0 0 11111 S #11102 {GGandahar's Main Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11103 D2 ~ ~ 0 0 11101 S #11103 {GGandahar's Main Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x {gA narrow street crosses this going east and west{x ~ 0 0 3 D0 ~ ~ 0 0 11104 D1 ~ ~ 0 0 11123 D2 ~ ~ 0 0 11102 D3 ~ ~ 0 0 11131 S #11104 {GGandahar's Main Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11105 D2 ~ ~ 0 0 11103 S #11105 {GGandahar's Main Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11106 D2 ~ ~ 0 0 11104 S #11106 {GGandahar's Main Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x {gA narrow street crosses this going east and west{x ~ 0 0 3 D0 ~ ~ 0 0 11153 D1 ~ ~ 0 0 11143 D2 ~ ~ 0 0 11105 D3 ~ ~ 0 0 11156 S #11107 {GElephant's Way{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11108 D3 ~ ~ 0 0 11101 S #11108 {GElephant's Way{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11119 D1 ~ ~ 0 0 11109 D2 ~ ~ 0 0 11120 D3 ~ ~ 0 0 11107 S #11109 {GElephant's Way{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11110 D3 ~ ~ 0 0 11108 S #11110 {GElephant's Way{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11122 D2 ~ ~ 0 0 11121 D3 ~ ~ 0 0 11109 S #11111 {GElephant's Way{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11101 D3 ~ ~ 0 0 11112 S #11112 {GElephant's Way{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11116 D1 ~ ~ 0 0 11111 D2 ~ ~ 0 0 11115 D3 ~ ~ 0 0 11113 S #11113 {GElephant's Way{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11112 D3 ~ ~ 0 0 11114 S #11114 {GElephant's Way{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11117 D1 ~ ~ 0 0 11113 D2 ~ ~ 0 0 11118 S #11115 {YThe Forge{x~ {yA large firepit lies in the center of the room, it's red glow casting a crimson shade over the room. Upon the eastern side of the room, lie the anvils of the forge, while upon the eastern wall, a rack holds the massive hammers and implements used by the smith in his daily labors. Tables holding various pieces of armor and parts of weapons in various stages of construction line a long low table against the southern wall. A doorway pierces the western wall. {x ~ 0 8 0 D0 ~ ~ 0 0 11112 D3 ~ ~ 0 0 11139 S #11116 {YThe Weaponshop of Gandahar{x~ {yLocked racks of various weapons stand about the walls of this large room. The walls are of white oak, polished to a gleaming satin finish. Fireplaces upon both the north and southern walls hold large crackling fires, to drive out the jungle moisture of this dank part of the realm. {x ~ 0 8 0 D2 ~ ~ 0 0 11112 S #11117 {YElion's Dry Goods{x~ {yFires crackle in two large fireplaces on the east and west walls, their main purpose to drive out the damp of the dismal jungle where lies Gandahar. Racks of clothing, bales of dry goods and many other types of merchandise are scattered around the interior of the store. {x ~ 0 12 0 D2 ~ ~ 0 0 11114 S #11118 {YThe Armorer{x~ {yThis tall wooden building built up from the swamp, sits on posts hewn from great ancient trees, felled at the end of their lives by the forces of nature. Their ancient hearts black as iron. Suits of armor from the practical, to the fanciful, line the walls of this shop. Great fireplaces drive out the moisture from the damp jungle air. {x ~ 0 8 0 D0 ~ ~ 0 0 11114 D1 ~ ~ 0 0 11139 S #11119 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D2 ~ ~ 0 0 11108 S #11120 {GThe Inn of the Green Crocodile{x~ {GThe Inn of the Green Crocodile{y, is a large place on the inside. Lamps hang from the dark beams of the ceiling, casting a warm yellow glow throughout this room. A large wooden bar runs east and west near the south wall, behind which, the barkeep tends bar and dispenses drinks. {x ~ 0 8 0 D0 ~ ~ 0 0 11108 S #11121 {YKlemath's Fine Foodstuffs{x~ {ya large glassed in counter against the southern wall displays many different types of baked goods available for purchase. Against the east wall, a magically enchanted case holds many different vegetables in stasis, keeping them forever fresh against the day of their purchase. Against the west wall, another case holds various smoked cuts of meat and sausages, along with choice cuts of fresh meat. {x ~ 0 12 0 D0 ~ ~ 0 0 11110 S #11122 {YEliana's Eatery{x~ {yThe aromas wafting from the kitchen are mouth watering to the extreme. Trestle tables with benches run in rows inside the Eatery. A line of huge ovens lie along the north wall, with cooks and helpers scurrying to and fro. {x ~ 0 8 0 D2 ~ ~ 0 0 11110 S #11123 {GAnaconda Lane{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11124 D3 ~ ~ 0 0 11103 S #11124 {GAnaconda Lane{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11129 D1 ~ ~ 0 0 11125 D2 ~ ~ 0 0 11127 D3 ~ ~ 0 0 11123 S #11125 {GAnaconda Lane{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11126 D3 ~ ~ 0 0 11124 S #11126 {GAnaconda Lane{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11130 D2 ~ ~ 0 0 11128 D3 ~ ~ 0 0 11125 S #11127 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D0 ~ ~ 0 0 11124 S #11128 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D0 ~ ~ 0 0 11126 S #11129 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D2 ~ ~ 0 0 11124 S #11130 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D2 ~ ~ 0 0 11126 S #11131 {GAnaconda Lane{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11103 D3 ~ ~ 0 0 11132 S #11132 {GAnaconda Lane{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11138 D1 ~ ~ 0 0 11131 D2 ~ ~ 0 0 11135 D3 ~ ~ 0 0 11133 S #11133 {GAnaconda Lane{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11132 D3 ~ ~ 0 0 11134 S #11134 {GAnaconda Lane{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11137 D1 ~ ~ 0 0 11133 D2 ~ ~ 0 0 11136 S #11135 {YArcanum Magikal{x~ {yThis is a large store, lit by many lamps which hang from the ceiling above. Cases of goods lie against the southern wall, locked from without by the powers of the store's proprietor. Racks of wands and staves, are against the western wall, likewise out of reach of the general public. {x ~ 0 8 0 D0 ~ ~ 0 0 11132 S #11136 {YMercario's Alchemy{x~ {yBottles and jars of myriad color, shape and size line the shelves of this small store. Lamps of hammered brass hang from the ceiling, casting a warm glow over the stores interior. {x ~ 0 8 0 D0 ~ ~ 0 0 11134 S #11137 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D2 ~ ~ 0 0 11134 S #11138 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D2 ~ ~ 0 0 11132 S #11139 {YThe Practice Yard{x~ {yRacks of wooden practice weapons line the outer walls of the practice yard. The floor underfoot is of polished wood, a circle of 12' is inlaid in some fair wood, defining the outer limits of the practice circle. Two large fireplaces, one along the north wall, one south, drive away the damp jungle fogs. {x ~ 0 8 0 D1 ~ ~ 0 0 11115 D2 ~ secret~ 1 0 11160 D3 ~ ~ 0 0 11118 S #11140 {YSerpent Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11152 D1 ~ ~ 0 0 11156 D2 ~ ~ 0 0 11149 D3 ~ ~ 0 0 11141 S #11141 {YSerpent Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11140 D3 ~ ~ 0 0 11142 S #11142 {YSerpent Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11151 D1 ~ ~ 0 0 11141 D2 ~ ~ 0 0 11150 S #11143 {YSerpent Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11144 D3 ~ ~ 0 0 11106 S #11144 {YSerpent Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11154 D1 ~ ~ 0 0 11145 D2 ~ ~ 0 0 11148 D3 ~ ~ 0 0 11143 S #11145 {YSerpent Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11146 D3 ~ ~ 0 0 11144 S #11146 {YSerpent Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11155 D2 ~ ~ 0 0 11147 D3 ~ ~ 0 0 11145 S #11147 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D0 ~ ~ 0 0 11146 S #11148 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D0 ~ ~ 0 0 11144 S #11149 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D0 ~ ~ 0 0 11140 S #11150 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D0 ~ ~ 0 0 11142 S #11151 {YThe Mages Tower{x~ {yThis is the lower floor of a short tower. Above the door to the south are {Yglowing{y glyphs and wards. The floor is bare, as is the room, save for a staircase leading upward. {x ~ 0 8 0 D2 ~ ~ 0 0 11142 D4 ~ ~ 0 0 11157 S #11152 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D2 ~ ~ 0 0 11140 S #11153 {GGandahar's Main Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D0 ~ ~ 0 0 11161 D2 ~ ~ 0 0 11106 S #11154 {YA House{x~ {yThis is a small one room house built above the waters of the swampy jungle on stilts of some wood. A fireplace is set into the northern wall, with an adjoining brick oven. A large bed lies under a window upon the eastern wall, while a dining table and chairs lies along a large window in the western wall. {x ~ 0 8 0 D2 ~ ~ 0 0 11144 S #11155 {YThe Temple{x~ {yRows of pews fill the room from east to west, while to the north, an altar sits. The room is built of polished wood, which gleams in the light of many candles. Windows pierce the walls on the east and west, inset with many colored pieces, the light reflecting in a glorious pattern of color upon the floor. {x {yA narrow hallway leads off towards the north. {x ~ 0 8 0 D0 ~ ~ 0 0 11158 D2 ~ ~ 0 0 11146 S #11156 {YSerpent Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x ~ 0 0 3 D1 ~ ~ 0 0 11106 D3 ~ ~ 0 0 11140 S #11157 {YThe Towers Top{x~ {yThe tower room at the top of the mages tower is bare. It's sole adornment a {Cglowing{y pentacle etched in the floor of the room. No windows pierce the walls of this room, whose sole luminence comes from torches set in rings in the naked stone of the walls. {x ~ 0 262156 0 D5 ~ ~ 0 0 11151 S #11158 {YA Hallway{x~ {yThis is a nondescript hallway of light oak passing between the temple to the south, and the high priest's teaching chamber to the east. Here, generations of clerics have gone to learn the higher arts. {x ~ 0 8 0 D1 ~ ~ 0 0 11159 D2 ~ ~ 0 0 11155 S #11159 {yThe Chamber of Learning{x~ {yThis large chamber is where the high priest of the ancient gods passes on his knowledge and wisdom to those clerics who follow his beliefs. The room is panneled in sacred oak, carved from the hearts of mighty forest giants. Friezes and tapestries line the walls, all with a central theme, the triumpth of good over evil. {x ~ 0 8 0 D3 ~ ~ 0 0 11158 S #11160 {rThe Thieves Guild{x~ {rThis is a shabby room that lies hidden from public view in Gandahar. The room is bare, with tattered carpets upon the bare wooden floor. Paint peels from ceiling and wall, casting wierd shadows in the glare of the torches that hang along the walls. {x ~ 0 524296 0 D0 ~ ~ 1 0 11139 S #11161 {GGandahar's Main Street{x~ {gWater drips from the dank forest growth overhead. Underfoot, mud covers all, a thick ooze covering the stones of the ancient streets. The buildings of this settlement are built up off the ground on pillars of stone or wood. A faint miasma of decay fills the nostrils of all within this dank jungle city. {x {gA narrow street crosses this going east and west{x ~ 0 0 3 D2 ~ ~ 0 0 11153 S #0 #SPECIALS M 11101 spec_guard M 11107 spec_cast_adept M 11112 spec_cast_adept M 11115 spec_cast_cleric S #RESETS D 0 11139 2 1 D 0 11160 0 1 M 0 11101 99 11101 1 Load {can armored guard{x E 0 11101 0 16 {cgandaharan sword{x is loaded wielded of {can armored guard{x E 0 11100 0 5 {cgandaharan plate armor{x is loaded on the body of {can armored guard{x M 0 11102 1 11115 1 Load {yA Blacksmith{x M 0 11106 1 11116 1 Load {ya stout dwarf{x G 0 11121 0 {ca glowing great sword{x is given to {ya stout dwarf{x G 0 11120 0 {ca great axe{x is given to {ya stout dwarf{x G 0 11119 0 {ca halberd{x is given to {ya stout dwarf{x G 0 11118 0 {ca bastard sword{x is given to {ya stout dwarf{x G 0 11117 0 {ca steel longsword{x is given to {ya stout dwarf{x G 0 11116 0 {ca battle axe{x is given to {ya stout dwarf{x G 0 11115 0 {can iron shod staff{x is given to {ya stout dwarf{x G 0 11114 0 {can iron mace{x is given to {ya stout dwarf{x G 0 11113 0 {ya bronze sword{x is given to {ya stout dwarf{x M 0 11107 1 11117 1 Load {Ya tall human{x G 0 11128 0 {ya brass lamp{x is given to {Ya tall human{x G 0 11126 0 {wa canteen{x is given to {Ya tall human{x G 0 11125 0 {wa fishing rod{x is given to {Ya tall human{x G 0 11124 0 {wa coil of rope{x is given to {Ya tall human{x G 0 11123 0 {ya wooden table{x is given to {Ya tall human{x G 0 11122 0 {ya wooden chair{x is given to {Ya tall human{x M 0 11105 1 11118 1 Load {ya tall giant{x G 0 11112 0 {cgothic full plate{x is given to {ya tall giant{x G 0 11111 0 {cfull-plate armor{x is given to {ya tall giant{x G 0 11110 0 {cfield-plate armor{x is given to {ya tall giant{x G 0 11109 0 {chalf-plate mail{x is given to {ya tall giant{x G 0 11108 0 {cbanded mail{x is given to {ya tall giant{x G 0 11107 0 {cscale mail{x is given to {ya tall giant{x G 0 11106 0 {cchain mail{x is given to {ya tall giant{x M 0 11111 1 11119 1 Load {ca housewife{x O 0 11145 0 11119 {ya large bed{x loaded to {YA House{x O 0 11150 0 11119 {ya wooden table{x loaded to {YA House{x O 0 11149 0 11119 {ya wooden chair{x loaded to {YA House{x O 0 11148 0 11119 {ya wooden chair{x loaded to {YA House{x O 0 11147 0 11119 {ya wooden chair{x loaded to {YA House{x O 0 11146 0 11119 {ya wooden chair{x loaded to {YA House{x M 0 11109 1 11120 1 Load {ythe barkeep{x G 0 11139 0 {yan ale cask{x is given to {ythe barkeep{x G 0 11138 0 {ya brandy cask{x is given to {ythe barkeep{x G 0 11137 0 {ma skin of wine{x is given to {ythe barkeep{x G 0 11136 0 {yan ale tankard{x is given to {ythe barkeep{x G 0 11131 0 {ra dried sausage{x is given to {ythe barkeep{x G 0 11133 0 {ya baked chicken{x is given to {ythe barkeep{x M 0 11108 1 11121 1 Load {ythe grocer{x G 0 11135 0 {ba box of blueberries{x is given to {ythe grocer{x G 0 11134 0 {ya bunch of bananas{x is given to {ythe grocer{x G 0 11133 0 {ya baked chicken{x is given to {ythe grocer{x G 0 11132 0 {ysmoked pork chops{x is given to {ythe grocer{x G 0 11131 0 {ra dried sausage{x is given to {ythe grocer{x G 0 11130 0 {ra box of strawberries{x is given to {ythe grocer{x G 0 11129 0 {ga green melon{x is given to {ythe grocer{x M 0 11110 1 11122 1 Load {ythe hostess{x G 0 11144 0 {ba blueberry pie{x is given to {ythe hostess{x G 0 11143 0 {wa bowl of rice and beans{x is given to {ythe hostess{x G 0 11142 0 {ra sausage sandwich{x is given to {ythe hostess{x G 0 11141 0 {ya bowl of stew{x is given to {ythe hostess{x G 0 11132 0 {ysmoked pork chops{x is given to {ythe hostess{x G 0 11133 0 {ya baked chicken{x is given to {ythe hostess{x G 0 11140 0 {wa glass of water{x is given to {ythe hostess{x G 0 11136 0 {yan ale tankard{x is given to {ythe hostess{x M 0 11111 1 11127 1 Load {ca housewife{x O 0 11146 0 11127 {ya wooden chair{x loaded to {YA House{x O 0 11147 0 11127 {ya wooden chair{x loaded to {YA House{x O 0 11148 0 11127 {ya wooden chair{x loaded to {YA House{x O 0 11150 0 11127 {ya wooden table{x loaded to {YA House{x O 0 11145 0 11127 {ya large bed{x loaded to {YA House{x M 0 11111 22 11128 1 Load {ca housewife{x O 0 11146 0 11128 {ya wooden chair{x loaded to {YA House{x O 0 11147 0 11128 {ya wooden chair{x loaded to {YA House{x O 0 11148 0 11128 {ya wooden chair{x loaded to {YA House{x O 0 11149 0 11128 {ya wooden chair{x loaded to {YA House{x O 0 11150 0 11128 {ya wooden table{x loaded to {YA House{x O 0 11145 0 11128 {ya large bed{x loaded to {YA House{x M 0 11111 22 11129 1 Load {ca housewife{x O 0 11146 0 11129 {ya wooden chair{x loaded to {YA House{x O 0 11147 0 11129 {ya wooden chair{x loaded to {YA House{x O 0 11148 0 11129 {ya wooden chair{x loaded to {YA House{x O 0 11149 0 11129 {ya wooden chair{x loaded to {YA House{x O 0 11150 0 11129 {ya wooden table{x loaded to {YA House{x O 0 11145 0 11129 {ya large bed{x loaded to {YA House{x M 0 11111 22 11130 1 Load {ca housewife{x O 0 11146 0 11130 {ya wooden chair{x loaded to {YA House{x O 0 11147 0 11130 {ya wooden chair{x loaded to {YA House{x O 0 11148 0 11130 {ya wooden chair{x loaded to {YA House{x O 0 11149 0 11130 {ya wooden chair{x loaded to {YA House{x O 0 11150 0 11130 {ya wooden table{x loaded to {YA House{x O 0 11145 0 11130 {ya large bed{x loaded to {YA House{x M 0 11112 1 11135 1 Load {Yan elven mage{x G 0 11160 0 {ra red wand{x is given to {Yan elven mage{x G 0 11159 0 {ba blue staff{x is given to {Yan elven mage{x G 0 11158 0 {ra brown staff{x is given to {Yan elven mage{x G 0 11157 0 {ga green staff{x is given to {Yan elven mage{x M 0 11113 1 11136 1 Load {ythe alchemist{x G 0 11156 0 {ra red potion{x is given to {ythe alchemist{x G 0 11155 0 {ya {yyellow-{ggreen potion{x is given to {ythe alchemist{x G 0 11154 0 {ba blue pill{x is given to {ythe alchemist{x G 0 11153 0 {ra red pill{x is given to {ythe alchemist{x G 0 11152 0 {wa white pill{x is given to {ythe alchemist{x G 0 11151 0 {wa grey pill{x is given to {ythe alchemist{x M 0 11111 22 11137 1 Load {ca housewife{x O 0 11146 0 11137 {ya wooden chair{x loaded to {YA House{x O 0 11147 0 11137 {ya wooden chair{x loaded to {YA House{x O 0 11148 0 11137 {ya wooden chair{x loaded to {YA House{x O 0 11149 0 11137 {ya wooden chair{x loaded to {YA House{x O 0 11150 0 11137 {ya wooden table{x loaded to {YA House{x O 0 11145 0 11137 {ya large bed{x loaded to {YA House{x M 0 11111 22 11138 1 Load {ca housewife{x O 0 11146 0 11138 {ya wooden chair{x loaded to {YA House{x O 0 11147 0 11138 {ya wooden chair{x loaded to {YA House{x O 0 11148 0 11138 {ya wooden chair{x loaded to {YA House{x O 0 11149 0 11138 {ya wooden chair{x loaded to {YA House{x O 0 11150 0 11138 {ya wooden table{x loaded to {YA House{x O 0 11145 0 11138 {ya large bed{x loaded to {YA House{x M 0 11103 1 11139 1 Load {ya retired soldier{x O 0 11105 0 11139 {ya torch{x loaded to {YThe Practice Yard{x O 0 11104 0 11139 {ya torch{x loaded to {YThe Practice Yard{x O 0 11103 0 11139 {ya torch{x loaded to {YThe Practice Yard{x O 0 11102 0 11139 {ya torch{x loaded to {YThe Practice Yard{x M 0 11114 1 11157 1 Load {Can elven mage{x O 0 11105 0 11157 {ya torch{x loaded to {YThe Towers Top{x O 0 11104 0 11157 {ya torch{x loaded to {YThe Towers Top{x O 0 11103 0 11157 {ya torch{x loaded to {YThe Towers Top{x O 0 11102 0 11157 {ya torch{x loaded to {YThe Towers Top{x O 0 11102 0 11157 {ya torch{x loaded to {YThe Towers Top{x M 0 11115 1 11159 1 Load the high priest M 0 11116 1 11160 1 Load the master thief S #SHOPS 11105 0 9 0 0 0 120 80 7 19 11106 0 5 0 0 0 120 80 7 19 11107 17 12 1 13 15 120 80 7 19 11108 0 19 0 0 0 100 100 0 23 11109 0 17 19 0 0 100 100 0 23 11110 0 19 0 0 0 100 100 0 23 11112 0 3 4 0 0 100 100 0 23 11113 0 10 26 0 0 100 100 0 23 0 #MOBPROGS #11100 ~ #11101 if uses $n 'weapon' say {WHold $n{x say {WThou may wield no weapon in Gandahar.{x say {Wplease remove thy weapon.{x endif ~ #11102 if has $n 'weapon' and if carries $n '11161' mob kill $n else endif ~ #11103 if ispc $n say {CGreetings, {Y$n{x say {CI, Issus, stand ready to train you, or practice,{x say {CThe art of war for your betterment.{x else endif ~ #11104 if ispc $n mob echoat $n {YThe blacksmith looks at you!{x say {MWhat do you want {C$n{M?{x say {MI don't sell anything here{x say {MTry the weapon shop or the armorer{x say {MGo away {C$n{M, Can't you see I have work to do{x mob echoat $n {YThe blacksmith turns to the forge and begins working.{x else endif ~ #11105 mobechoat $n {MA giant says,'Greetings. {C$n,{M welcome to Abram's{x mobechoat $n {MA giant says,'{MTreasury of armor from many lands,{x mobechoat $n {MA giant says,'{MIf you see anything you like, please {x mobechoat $n {MA giant says,'{Mmy young friend, be sure and tell me.{x ~ #11106 mob echoat $n {RThe Weaponsmith says,'{YWelcome $n to the humble weaponshop{R'{x mob echoat $n {RThe Weaponsmith says,'{Yof Gandahar. We have weapons of many{R'{x mob echoat $n {RThe Weaponsmith says,'{Ysizes and shapes.{R'{x ~ #11107 mob echoat $n {gA tall man says,'{CGreetings, {Y$n, {CI am Elion Gandahar.'{g mob echoat $n {gA tall man says,'{CIf there is anything I may do to help,'{g mob echoat $n {gA tall man says,'{Cplease feel free to call on me. As '{g mob echoat $n {gA tall man says,'{Cfounder of the town of Gandahar, I feel'{g mob echoat $n {gA tall man says,'{Cresponsible for making your stay as '{g mob debug off ~ #11108 mob echoat $n {gThe grocer says,'{yGreetings, {r$n{y, Welcome to Klemath's.{g'{x mob echoat $n {gKlemath says,'{yIf there is anything you need, please ask, {g'{x mob echoat $n {gKlemath says,'{yI have many and varied foods from all over {g'{x mob echoat $n {gKlemath says,'{ythe world, brought to me by many captains of{g'{x mob echoat $n {gKlemath says,'{ymany vessels when they call here.{g'{x ~ #11109 ~ #11110 ~ #11112 mob echoat $n {YArkanus says,'{WGreetings $n, welcome to my humble shop.{Y' mob echoat $n {YArkanus says,'{WIf there is anything you see for sale that{Y' mob echoat $n {YArkanus says,'{Wyou like, please let me know. All you see{Y' mob echoat $n {YArkanus says,'{Wis for sale at my shop.{Y'{x ~ #11114 if class $n 'mage' mob echoat $n {CAn elven mage says,' {WGreetings, $n, welcome to The Tower.'{x else mob echoat $n {RA Voice booms,'Thou art no mage, {CBEGONE!{R'{x mob transfer $n 11142 endif ~ #11115 say Good morning $n. say Welcome to the Temple of The Gods. say Stay a while, and partake of our teachings. ~ #0 #HELPS 0 GANDAHAR~ {yGandahar is a small jungle town on the edge of a swampy jungle. The area is small in size, but contains all the necessary ingredients for a remote township away from the MUD's hometown. {x {rGandahar: Built by Blade of Creatia http://creatia.funcity.org telnet://creatia.funcity.org:7500{x ~ -1 $~ #$