#AREA Great Forest~ #AUTHOR Steelhorse~ #RANGES 0 65 0 65 $ #RESETMSG The leaves turn upward as a cool wind passes.~ #FLAGS 0 5 #ECONOMY 0 0 #MOBILES #30001 doe~ a doe~ A doe is here, munching on grass. ~ This peaceful creature looks at you with big dark eyes. Her nose twitches as she sniffs at you, but she goes back to chewing some grass. ~ 16908483 0 0 C 12 0 63 65d1+0 1d4+3 0 600 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 76 3 0 0 815873 815872 0 0 0 67110461 0 0 0 0 0 #30002 deer~ a deer~ A deer is here, staring back at you. ~ The deer looks angered at your intrusion. He butts his head against you, albeit ineffectively. ~ 16908483 0 0 C 15 14 57 94d1+0 1d4+4 0 800 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 76 3 0 0 0 0 0 0 0 67110461 0 0 0 0 0 > all_greet_prog 100~ bury mushroom~ | #30003 stag deer large~ a stag~ A large stag is here, protecting his territory. ~ He eyes you with contained anger. You'd better leave him alone! ~ 131139 0 0 C 12 12 44 142d1+0 1d4+9 0 2000 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 76 3 0 0 0 0 0 0 0 67110461 0 0 0 0 0 #30004 bunny rabbit~ a small bunny~ A small bunny is here, poking from bush to bush. ~ This bunny looks so adorable, you wished you had one just like this! ~ 16908483 0 0 C 10 18 69 47d1+0 1d4+1 0 500 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 87 3 0 0 0 0 0 0 0 573 0 0 0 0 0 #30005 snake~ a harmless snake~ A small snake slithers between the grass. ~ Upon careful inspection, you are sure it is NOT a cobra! ~ 16908355 0 0 C 10 16 57 92d1+0 1d3+3 0 500 8 8 3 13 13 13 13 13 13 13 0 0 0 0 0 62 3 0 0 0 0 0 0 0 196608 0 0 0 0 0 #30006 druid~ a druid~ A druid is here in meditation. ~ He doesn't like you bothering him, but is too polite to ask you to leave. ~ 16908355 8200 1000 C 15 10 38 177d1+0 1d4+6 50 5000 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 1 5 0 0 0 0 0 0 0 2047 0 0 0 0 0 #30007 druidess~ a druidess~ A druidess is here, peering at you. ~ She wonders why you are staring at her, and how you got in here. ~ 16908355 8200 1000 C 15 10 38 147d1+0 1d4+6 50 5000 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 1 5 0 0 0 0 0 0 0 2047 0 0 0 0 0 #30008 water pixie sprite~ a water pixie~ A water pixie is flying here ~ A lithe water sprite dances upon the surface here, enjoying your presence with a delightful laugh... oblivious to the danger you present. ~ 16908355 524288 0 C 10 0 75 46d1+0 0d0+0 5 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 4 3 0 0 9 9 0 0 0 34543 0 2048 0 0 2 #30009 snake~ a green snake~ A small snake slithers between the grass. ~ This small green snake hises at you when you look at it. ~ 131171 0 0 C 15 16 50 102d1+0 1d3+3 0 500 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 62 3 0 0 0 0 0 0 0 720928 0 0 0 262145 0 #30010 troll~ the troll~ An evil troll stands here guarding the bridge. ~ It's an ugly old troll! ~ 131171 40 0 C 20 0 75 200d1+0 1d8+4 50 10000 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 88 3 0 0 0 0 1 0 0 2047 0 256 0 177 3 > death_prog 100~ mpecho _lbl The troll yells, 'Go then!!! I care not anymore!!! mpoload 30002 unlock nw open nw~ > all_greet_prog 100~ say No one shall pass my bridge! That means you $n! point $n~ | #30011 Bob~ Bob~ Bob sits here, rocking in his rocking chair. ~ Bob is an old Scandian Male who knows the ways of the world. ~ 16909379 0 0 C 40 0 -87 987d1+0 0d0+0 0 0 6 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1048575 1 0 0 0 2047 0 0 0 0 3 > give_prog rat fur~ say Very good! I see you brought me proof of the done deed. say As promised here you go. give sickle $n~ > speech_prog leave help~ say I bet you would like to know how to get out of this town hmmmm.~ > speech_prog yes~ say Well there is an EXIT don't ya know?~ > speech_prog exit~ smile ' Ahhhh yes I have just what you need right here. emote begins looking around. ' Here it is. emote holds up a sickle.~ > speech_prog sickle~ ponder ' There are rats in my basement. Destroy them and I will give you the sickle. ' Agreed?~ > speech_prog agreed~ ' perfect! unlock d open d ' good luck!~ > all_greet_prog 100~ mpechoat $n _lbl Bob says, 'Hello there $n. Go ahead, ask me anything you need to know.'~ | #30012 wizard ~ a wizard~ A wizard sits here studing an acient scroll. ~ A male elf adorned in basic robes barely takes notice of you staring at him. ~ 17956931 40 0 C 40 0 -150 1814d1+0 0d0+0 0 0 6 8 1 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 3 1 3 0 0 2047 0 0 0 0 260 #30013 storekeeper woman Sally~ a storekeeper~ Sally, a storekeeper sits in a high back chair sewing. ~ A pretty and young female Skandian smiles at you when you look at her. ~ 16908355 0 0 C 40 0 -150 1778d1+0 0d0+0 0 0 6 8 2 13 13 13 13 13 13 13 0 0 0 0 0 0 6 0 0 1 1 3 0 0 2047 0 0 0 0 4 > all_greet_prog 100~ mpechoat $n _whi A storekeeper gives you a bright smile mpechoat $n _lbl A storekeeper says, 'Hello, my name is Sally. Welcome to my store.'~ | #30014 storekeeper Jack~ an old adventurer~ Jack stands here ready to help. ~ Jack is an old Dwarf who had many adventures during his lifetime. Retired he now sells equipment for upcomming adventurers. ~ 16908355 0 0 C 40 0 -150 1633d1+0 0d0+0 0 0 6 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 6 0 0 5 1 3 0 0 2047 0 0 0 0 7 > all_greet_prog 100~ mpechoat $n _lbl An old adventurer says, 'Welcome to Jack-o-al-Trade mate! I'm Jack!'~ | #30015 farmer~ a farmer~ A farmer stands here tending to his shop. ~ An old Skandian Male with beat up old clothes. ~ 16908355 0 0 C 40 0 -150 1727d1+0 0d0+0 0 0 6 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 6 0 0 5 1 3 0 0 2047 0 0 0 0 7 > all_greet_prog 100~ mpechoat $n _lbl A farmer says, 'Greetin's friends. Come on in! Come on in!'~ | #30016 rat~ a rat~ A rat knaws at you. ~ It's a big, fat, hairy rat! ~ 131171 0 0 C 7 0 88 20d1+0 0d0+0 0 200 8 8 3 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 134218297 0 0 0 3 0 #30017 rat~ a big rat~ A stands up on it's hind legs sniffing the air. ~ It's a big, fat, hairy rat! ~ 16908355 0 0 C 13 0 50 126d1+0 0d0+0 0 200 8 8 3 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 134218297 0 0 0 3 2 #30018 Steve~ Steve~ Steve is here miling about. ~ It's Steve. You know Steve, right? ~ 16908355 40 0 C 25 0 -56 704d1+0 0d0+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 2047 0 0 0 16 2 > all_greet_prog 100~ mpechoat $n _dch Steve whispers, 'pssst $n.' tell $n type list.~ | #30019 villager~ a villager~ A villager is here roaming about. ~ You know all the locals. ~ 16908355 0 0 C 10 0 63 58d1+0 1d2+0 0 800 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 0 0 16 2 #30020 unicorn prancer~ a young unicorn~ A young unicorn prances around wanting to play. ~ This beautiful white horse with a single golden horn prances around wanting to play tag with you. ~ 16842817 40 0 C 20 15 -25 522d1+0 1d4+3 2 6000 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 76 3 0 0 815873 815872 0 0 0 67110401 0 0 0 32 6 > entry_prog 100~ bury mushroom bury gold bury boot bury glove giggle~ > time_prog 24~ goto 30014~ > act_prog p slaps you on the back and screams, "You're it slowpoke!"~ giggle say Good one $n! tag $n mpdamage $n 25 mpforce $n wince mpoload 30032 emote looses a shoe. give horseshoe $n laugh~ > all_greet_prog 100~ if ispc($n) mpechoat $n _lbl A young unicorn says, 'Lets play TAG! Common Please! YOU'RE IT!!!' endif~ | #30021 hank trainer~ Hank~ Hank the horse trainer is here. ~ Hank sells horses. For someone who can't afford a horse may want to buy a pet. ~ 131139 0 0 C 40 0 -150 1190d1+0 1d4+10 3000 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 0 3 0 0 2047 0 0 0 0 0 #30022 horse~ a horse~ A horse stares at you. ~ It's an average horse, but it'll do. ~ 393539 0 0 C 1 0 38 108d1+0 0d0+0 0 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 86 3 0 0 0 0 0 0 0 134218297 0 0 0 1 0 #30023 dog~ a dog~ A pet dog follows its owner. ~ A beagle stares back at you waiting for your orders. ~ 131395 0 0 C 1 0 88 20d1+0 0d0+0 0 0 8 8 1 18 13 13 13 13 13 13 0 0 0 0 0 86 3 0 0 0 0 0 0 0 134217789 0 0 0 0 0 > greet_prog 100~ bark~ | #30024 crow~ a crow~ A crow flies here looking for food ~ This black feathered mennace squaks at you as you gawk at it. ~ 16908355 524288 0 C 8 0 82 27d1+0 0d0+0 0 300 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 87 2 0 0 1 1 0 0 0 553910329 0 0 0 2 0 #30025 vulture~ a vulture~ A vulture circles here looking for dead crows. ~ This large feathered scavenger waits patiently for something to die. ~ 16908359 524288 0 C 10 0 69 52d1+0 0d0+0 0 500 8 8 3 13 13 13 13 13 13 13 0 0 0 0 0 87 2 0 0 1 1 0 0 0 553910329 0 0 0 2 0 #30026 druid husband~ a druid~ A druid is here in meditation. ~ He doesn't like you bothering him, but is too polite to ask you to leave. ~ 16908355 8200 1000 C 20 10 -25 558d1+0 1d4+6 50 5000 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 1 5 0 0 1 1 0 0 0 2047 0 0 0 0 0 > greet_prog 100~ if ispc($n) if level($n)<= 7 mpechoat $n _ora A druid says, 'Wait young adventurer!' mpechoat $n _whi The druidess says, 'Yes, there is danger ahead! Please listen to my husband.' mpechoat $n _ora A druid says, 'Do not go to the NW.' mpechoat $n _whi The druidess says, 'An awfull troll is there guarding the bridge!' mpechoat $n _ora A druid says, 'Come back when you are stronger.' mpechoat $n _whi The druidess says, 'We will tell you when you are strong enough.' mpechoat $n _cya A druid nods solemnly. endif if level($n)>= 8 mpechoat $n _cya A druid nods solemnly. mpechoat $n _ora A druid says, 'Yes, you are ready $n for what lies ahead.' mpechoat $n _whi The druidess says, 'Good Luck $n.' mpechoat $n _cya The Druidess smiles happily. endif endif~ | #30027 druidess wife~ a druidess~ A druidess is here, peering at you. ~ She wonders why you are staring at her, and how you got in here. ~ 16908355 8200 1000 C 20 10 -25 534d1+0 1d4+6 50 5000 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 1 5 0 0 1 1 0 0 0 2047 0 0 0 0 0 #30028 unicorn statue~ a unicorn statue~ A unicorn statue stands here. ~ This statue of a beautiful white horse with a single golden horn looks almost real. ~ 16908355 552 0 C 30 15 -87 679d1+0 1d10+10 2 600 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 76 3 0 0 1 1 4 0 0 67110401 0 0 0 32 262 > give_prog horseshoe~ wear horse shoe emote explodes into fragments revealing a beautiful unicorn. mpmload 30029 mpgoto 30001 mppurge snake mpmload 30031 mpgoto 30043 mpat 30052 mpecho _whi A unicorn bows before you. mpat 30052 mpecho _blu A unicorn says, 'Thank you for freeing me.' mpat 30052 mpforce andrea d mpat 30051 mptransfer andrea 30043 mpmload 30032~ > act_prog p looks at you.~ emote shines brightly as if comming alive. ' Greetings adventurers! Please, can you help me?~ > speech_prog help~ emote smiles say Thank you! I am trapped within this statue. I need unicorn magic to free me. One of my kin waunders the forest she maybe able to help you. ~ | #30029 andrea unicorn~ a unicorn~ A beutiful unicorn stands here. ~ This stunningly beautiful creature stands before with an air of elegance about here. She stands proud with her golden horn pointing to the sky. It looks as if she is posing for you. ~ 16842817 552 0 C 17 15 -6 398d1+0 1d4+3 2 600 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 76 3 0 0 1 1 0 0 0 67110401 0 0 0 32 6 > death_prog 100~ mpecho _whi A unicorn explodes in a fury of magic. mpmload 30016 mpforce rat tell dragon killthemallnow~ > act_prog 'A dragon arrives from above.'~ mpecho _blu A large dragon swoops down from out of the darkness and lands before you mpforce maxxx glare andrea mpforce maxxx yell YOU!!! mpforce maxxx growl say So we meet again! This time I will finish you! kill maxxx~ > speech_prog 'weneedtogonow'~ mppurge rat muhaha poke corpse mpecho _red A few scales pop off as the unicorn pokes at the corpse. emote takes the scales ' Now let's get out of here. mpecho _whi A uncorn's horn glows, and in a flash of light. mpecho _dch . mpecho _dch . mpecho _dch . mpecho _dch ......................ALL IS DARK......................... mpecho _dch . mpecho _dch . mpecho _dch . mpecho _yel You arrive safely back were you started. mptransfer all 30052 mpgoto 30001 mppurge jake mpgoto 30043 mpmload 30033 mptransfer gifter 30052 mpoload 30034 mpat 30049 close d mpat 30049 lock d mpat 30052 mpecho _lbl Now you all shall be reward. Just say reward to recieve your gift. mpgoto 30017 ~ > all_greet_prog 100~ if ispc($n) mpechoat $n _whi A unicorn bows before you. mpechoat $n _blu A unicorn says, 'Thank you for freeing me.' endif~ | #30030 snake~ a small snake~ A small snake is here wrapped around a tree branch. ~ This small snake looks harmless, which makes you wonder if it is thinking the same thing as it stares back at you. ~ 133187 40 0 C 1 0 94 8d1+0 0d0+0 0 0 12 12 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 67585 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) mpechoat $n _ora The snake hisses at you, 'Wait! Don't go under the tree there is danger down there! endif~ | #30031 snake jake~ a small snake~ A small snake is here wrapped around a tree branch. ~ This small snake looks harmless, which makes you wonder if it is thinking the same thing as it stares back at you. ~ 133187 40 0 C 1 0 94 8d1+0 0d0+0 0 0 12 12 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 67585 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) mpecho _ora A small snake screams! 'So!!!! You wouldn't listen to me! You had to free the unicorn! For this YOU DIE!!!' mpecho _blu The snake transforms into a large DRAGON!!!! mpat 30001 mpecho _ora A large dragon crashes down out of the trees!!! mpat 30001 mpecho _red A large dragon snatches you up with it's great claws! mpat 30001 mpecho _dch . mpat 30001 mpecho _dch . mpat 30001 mpecho _dch . mpat 30001 mpecho _dch .............ALL IS DARK.............. mpat 30001 mpecho _dch . mpat 30001 mpecho _dch . mpat 30001 mpecho _dch . mpat 30001 mptransfer all 30053 mpat 30053 mpecho _yel Bruised and battered you wake up in a dark cave. You see no exits, and nothing but darkness above you. mpat 30053 mpecho _ora A large dragon grins, 'I shall save you for my midnight snack!' mpat 30053 mpecho _blu A large dragon flies up into the darkness. endif ~ | #30032 dragon maxxx~ a dragon~ A large dragon is here looking at it's next meal. ~ This large scaly crerature prepares it's next meal. YOU!!! ~ 133187 552 0 C 20 0 -25 504d1+0 0d0+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 4689599 0 0 0 67108871 8192 > speech_prog 'killthemallnow'~ mppurge rat mpecho _red A dragon grins at you showing it's sharp teeth. mpat 30055 mpmload 30034 mptransfer all 30055 ~ > death_prog 100~ mpmload 30016 mpforce rat tell andrea weneedtogonow~ > time_prog 21~ mptransfer andrea 30053 mpat 30053 mpecho _whi With a sudden flash of bright light a unicorn appears. mpat 30053 mpforce andrea say I shall help you young ones! mpat 30053 mpforce andrea say The dragon turned me into a statue, and you helped free me. mpat 30053 mpforce andrea say The dragon will be back soon, and we shall face it together. mpat 30053 mpforce andrea rest~ > time_prog 10~ mptransfer andrea 30053 mpat 30053 mpecho _whi With a sudden flash of bright light a unicorn appears. mpat 30053 mpforce andrea say I shall help you young ones! mpat 30053 mpforce andrea say The dragon turned me into a statue, and you helped free me. mpat 30053 mpforce andrea say The dragon will be back soon, and we shall face it together. mpat 30053 mpforce andrea rest~ > speech_prog start1alpha1~ mpat 30043 mptransfer andrea 30053 mpat 30053 mpecho _whi With a sudden flash of bright light a unicorn appears. mpat 30053 mpforce andrea say I shall help you young ones! mpat 30053 mpforce andrea say The dragon turned me into a statue, and you helped free me. mpat 30053 mpforce andrea say The dragon will be back soon, and we shall face it together. mpat 30053 mpforce andrea rest~ > speech_prog start2alpha2~ mpat 30053 mpforce andrea say It's time. He'll be comming soon. mpat 30053 mpforce andrea stand mpat 30053 mpforce andrea say I will attack the creature when he arrives. Make sure you jump in or we will all die. mpat 30053 mpforce andrea say Good luck, my friends! mpat 30053 mpforce andrea emote smiles at you. ~ > time_prog 22~ mpat 30053 mpforce andrea say It's time. He'll be comming soon. mpat 30053 mpforce andrea stand mpat 30053 mpforce andrea say I will attack the creature when he arrives. Make sure you jump in or we will all die. mpat 30053 mpforce andrea say Good luck, my friends! mpat 30053 mpforce andrea emote smiles at you. ~ > time_prog 11~ mpat 30053 mpforce andrea say It's time. He'll be comming soon. mpat 30053 mpforce andrea stand mpat 30053 mpforce andrea say I will attack the creature when he arrives. Make sure you jump in or we will all die. mpat 30053 mpforce andrea say Good luck, my friends! mpat 30053 mpforce andrea emote smiles at you. ~ > speech_prog start3alpha3~ mpgoto 30054 d ~ > time_prog 23~ mpgoto 30054 d ~ > time_prog 12~ mpgoto 30054 d ~ > time_prog 1~ think ' I'm not quite hungry yet, maybe tomorow. mpecho _blu A large dragon swoops up into the darkness. mpgoto 30043 mppurge andrea mpmload 30029 ~ > time_prog 13~ think ' I'm not quite hungry yet, maybe tomorow. mpecho _blu A large dragon swoops up into the darkness. mpgoto 30043 mppurge andrea mpmload 30029 ~ | #30033 unicorn gifter~ a unicorn~ A beutiful unicorn stands here. ~ This stunningly beautiful creature stands before with an air of elegance about here. She stands proud with her golden horn pointing to the sky. It looks as if she is posing for you. ~ 16777283 552 0 C 19 15 -25 490d1+0 1d4+3 2 600 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 76 3 0 0 1 1 0 0 0 67110401 0 0 0 32 6 > speech_prog reward~ if ispc($n) say Now it is time to properly thank you for what you have done. if class($n) == warrior mpoload 30044 give scale $n tell $n Enjoy your gift, and now you are worthy enough to do something else for me. mptransfer $n 15001 endif if class($n) == thief mpoload 30045 give ring $n tell $n Enjoy your gift, and now you are worthy enough to do something else for me. mptransfer $n 15001 endif if class($n) == ranger mpoload 30045 give ring $n tell $n Enjoy your gift, and now you are worthy enough to do something else for me. mptransfer $n 15001 endif if class($n) == mage mpoload 30046 give hair $n tell $n Enjoy your gift, and now you are worthy enough to do something else for me. mptransfer $n 15001 endif if class($n) == cleric mpoload 30046 give hair $n tell $n Enjoy your gift, and now you are worthy enough to do something else for me. mptransfer $n 15001 if class($n) == druid mpoload 30046 give hair $n tell $n Enjoy your gift, and now you are worthy enough to do something else for me. mptransfer $n 15001 endif endif endif~ | #30034 dragon maxxx~ a dragon~ A large dragon is here looking at it's next meal. ~ This large scaly crerature prepares it's next meal. YOU!!! ~ 133219 552 0 C 25 0 -56 728d1+0 1d10+10 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 4 0 0 4689599 0 0 0 67108871 8192 #0 #OBJECTS #30001 key sickle~ a sickle~ A sickle for slashing brush is lying here~ ~ 18 524288 16385 0 0 0 0 0 1 50 0 E sickle~ You can use this sickle to exit the village. Just go to the northern edge of the village and type unlock NE, and you're on your way. Good Luck! ~ #30002 key~ a small key~ A small key is lying here~ ~ 18 524288 16385 0 0 0 0 0 1 50 0 #30003 mushroom~ a mushroom~ A mushroom is growing here~ ~ 19 0 16385 0 10 0 0 0 1 1 0 #30004 potion pink~ a pink potion~ A pink potion lies here urging you to drink it.~ ~ 10 0 16385 0 1 16 0 0 1 3 0 #30005 potion green~ a green potion~ A green potion lies here urging you to drink it.~ ~ 10 0 16385 0 1 43 0 0 1 3 0 #30006 potion purple~ a purple potion~ A purple potion lies here urging you to drink it.~ ~ 10 0 16385 0 1 1 0 0 1 3 0 #30007 potion red~ a red potion~ A red potion lies here urging you to drink it.~ ~ 10 0 16385 0 1 3 0 0 1 3 0 #30008 scroll recall~ a scroll of recall~ A scroll of recall lies here.~ ~ 2 0 0 0 1 42 0 0 1 3 0 #30009 robe robes~ a robe~ A robe lies here on the ground.~ ~ 9 0 1025 0 1 1 0 0 2 12 0 #30010 tunic~ a tunic~ A tunic lies here all wrinkled~ ~ 9 0 9 0 1 1 0 0 2 12 0 #30011 pants~ a pair of pants~ A pair of pants lie here~ ~ 9 0 33 0 1 1 0 0 2 12 0 #30012 shoes~ a pair of shoes~ A pair of shoes lie her for someone to trip on~ ~ 9 0 65 0 1 1 0 0 2 12 0 #30013 cloak~ a cloak~ A cloak lies here in a pile~ ~ 9 0 5 0 1 1 0 0 2 12 0 #30014 sword~ a sword~ A sword is here lying on the ground~ ~ 5 524288 24577 0 9 1 3 11 3 30 0 #30015 dagger~ a dagger~ A dagger is here lying on the ground~ ~ 5 524288 24577 0 9 1 1 3 1 10 0 #30016 bow~ a wooden bow~ A wooden bow has fallen here.~ ~ 5 0 8193 0 9 1 2 6 4 20 0 #30017 staff~ a staff~ A staff is lying on the ground here~ ~ 5 0 24577 0 9 1 1 0 4 10 0 #30018 lanturn~ a lanturn~ A small lanturn is here lighting the way~ ~ 1 0 16385 0 0 0 168 0 1 8 0 #30019 torch~ a torch~ A torch is lying here ready to ignite~ ~ 1 0 0 0 0 0 24 0 1 1 0 #30020 bag small~ a bag~ A small bag is lying here~ ~ 15 0 16385 0 10 0 0 0 1 2 0 #30021 waterskin skin~ a waterskin~ A waterskin is lying here~ ~ 17 0 16385 0 15 15 0 0 1 5 0 #30022 backpack~ a backpack~ A backpack is here~ ~ 15 0 17409 0 20 0 0 0 2 5 0 #30023 bread loaf~ a loaf of bread~ A loaf of bead is lying here~ ~ 19 0 16385 0 15 0 0 0 1 2 0 #30024 tomato~ a tomato~ A ripe tomatoe is ready for the picking~ ~ 19 0 16385 0 10 0 0 0 1 1 0 #30025 watermellon~ a watermellon~ A watermellon is lying here~ ~ 19 0 16385 0 20 0 0 0 1 3 0 #30026 milk jar~ a milk jar~ A milk jar is lying here~ ~ 17 0 16385 0 10 10 10 0 3 4 0 A 63 1 #30027 pie~ a pie~ A pie is here steaming hot~ ~ 19 0 16385 0 15 0 0 0 1 3 0 #30028 jerky~ jerky~ A piece of dried up jerky is lying on the ground~ ~ 19 0 16385 0 10 0 0 0 1 1 0 #30029 well fountain~ a well~ An old well sits in the center of the path here~ ~ 25 0 0 0 50 50 0 0 500 1000 0 #30030 bottle ale~ a bottle of ale~ A bottle of ale is here taunting you to drink it~ ~ 17 0 16385 0 5 5 1 0 1 2 0 #30031 rat fur~ rat fur~ Rat fur is lying here from a skinned rat~ ~ 9 262144 17409 0 0 0 0 0 1 4 0 #30032 horseshoe~ a horseshoe~ An unusual looking horseshoe is here.~ ~ 9 524289 16449 0 2 2 2 0 3 100 0 E horseshoe~ This golden horseshoe looks magical. ~ A 14 200 #30033 parchment~ a parchment~ A coiled up parchment lies here.~ ~ 2 0 16385 0 1 16 0 0 1 3 0 #30034 map~ a treasure map~ A treasure map lies here fore the taking.~ ~ 18 0 1 0 0 0 0 0 1 8 0 E map~ The map WILL be confusing unless you find it's starting point. It will flash a bright light when you are at the starting location. ~ > exa_prog 100~ mpecho _dbl The Map glows with an aura of magic. if inroom($n) == 30016 or inroom($n) == 30011 or inroom($n) == 30002 mea $n _whi The map draws you to the East. else if inroom($n) == 30014 mea $n _whi The map draws you to the SE. else if inroom($n) == 30009 or inroom($n) == 30004 or inroom($n) == 30001 mea $n _whi The map draws you to the South. else if inroom ($n) == 30010 mpecho _yel The map flashes a bright light. mea $n _whi The map draws you to the West. else if inroom($n) == 30015 mea $n _whi The map draws you to the North. else if inroom($n) == 30007 mea $n _whi The map hums as if something is here, but is also drawing you NE. else if inroom($n) == 30049 mea $n _whi The map is slightly humming as it draws you Downward. mea $n _yel Use my power to unlock the hidden path. else if inroom($n) == 30050 mea $n _dch The map is hard to see in here, but it's humming louder as you aim it toward the East. else if inroom($n) == 30051 mea $n _dch The map is hard to see in here, but it's humming louder than ever, and seems to be dragging you Upwards. else if inroom($n) == 30052 mpecho _yel The map flashes brightly and then fades. else mea $n _whi The map spins aimlessly. endif endif endif endif endif endif endif endif endif endif ~ | #30035 gold coins~ a pile of coins~ A pile of coins lie scattered in the dirt.~ ~ 20 536870912 1 0 50 0 0 0 1 50 0 #30036 boot~ a boot~ A ratty looking boot lies here.~ ~ 13 536870912 65 0 0 0 0 0 5 0 0 #30037 glove~ a glove~ An old tattered glove lise here.~ ~ 13 536870912 129 0 0 0 0 0 2 0 0 #30038 pipe~ a small wooden pipe~ A small wooden pipe lies here~ ~ 30 0 1 0 30 0 0 0 5 5 0 #30039 herb~ a brown leafy herb~ A brown leafy herb lies here~ ~ 32 0 1 0 7 7 1 0 3 1 0 E brown herb leaf~ This herb has a very thick leaf, and smells very strong. It will need some sxtra crushing to fit into a pipe ~ #30040 glen glee herb~ glen glee~ A bit of glen glee is lying here.~ ~ 32 0 1 0 5 5 2 0 3 3 0 E glen glee~ Glen needs to have a little talk with you :) ~ #30041 blood stain stains~ blood stain~ There are stains of blood on the ground.~ ~ 27 0 1 0 5 5 2 0 3 5 0 E blood stain stains~ The blood seems to be seeping from out of the ground. ~ #30042 bone~ a leg bone~ A leg bone is here lying in the dirt.~ ~ 13 536870912 8193 0 0 0 0 0 5 0 0 #30043 skull~ a human skull~ A human skull is partially buried here~ ~ 13 536870912 17 0 0 0 0 0 5 0 0 #30044 scale~ a dragon scale~ A dragon scale lies on the floor here.~ ~ 9 0 513 0 2 5 0 0 10 20 0 A 23 2 #30045 ring~ a unicorn ring~ A unicorn nring is lying here.~ ~ 9 259 3 0 3 3 0 0 1 20 0 A 2 1 #30046 hair~ a unicorn hair~ A unicorn hair is lying here.~ ~ 4 64 16385 0 0 99000 99000 12 5 20 0 A 4 1 A 3 1 #0 #ROOMS #30001 Within The Great Forest.~ You travel amongst the trees. An ocasional breeze knocks down a few leaves slightly obscuring the path ahead. Visible paths are North, West, and NW. The trees are thick to the South. It looks like you can squeeze yourself in between some trees. ~ 0 0 3 0 0 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30004 0 D7 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30003 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30002 0 D2 Exit description ~ ~ 0 -1 30049 0 S #30002 Within The Great Forest.~ You travel amongst the trees. An ocasional breeze knocks down a few leaves slightly obscuring the path ahead. Visible paths are North, West, and to the East. ~ 0 0 3 0 0 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30001 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30003 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30005 0 S #30003 Deep Within The Great Forest.~ You travel deep within the tall trees. There are no true paths here. You can travel in any possible direction. ~ 0 0 3 0 0 0 D8 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30001 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30002 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30004 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30008 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30006 0 D7 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30007 0 D9 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30005 0 D6 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30009 0 S #30004 Within The Great Forest.~ You travel amongst the trees. An ocasional breeze knocks down a few leaves slightly obscuring the path ahead. Visible paths are North, West, and to the South. ~ 0 0 3 0 0 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30001 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30003 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30009 0 S #30005 Within The Great Forest.~ You travel amongst the trees. An ocasional breeze knocks down a few leaves slightly obscuring the path ahead. Visible paths are North, West, and to the East. ~ 0 0 3 0 0 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30002 0 D6 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30003 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30006 0 D7 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30010 0 S #30006 Deep Within The Great Forest.~ You travel deep within the tall trees. There are no true paths here. You can travel North, South, East, West, or NW. ~ 0 0 3 0 0 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30003 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30005 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30007 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30010 0 D7 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30011 0 S #30007 Deep Within The Great Forest.~ You travel deep within the tall trees. A fallen tree blocks the SW. There are no true paths here. You can travel In every direction except for the SW. ~ 0 0 3 0 0 0 D8 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30003 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30006 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30013 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30008 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30011 0 D6 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30014 0 D7 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30012 0 S #30008 Deep Within The Great Forest.~ You travel deep within the tall trees. There are no true paths here. You can travel North, South, East, West. ~ 0 0 3 0 0 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30003 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30007 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30009 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30014 0 S #30009 Within The Great Forest.~ You travel amongst the trees. An ocasional breeze knocks down a few leaves slightly obscuring the path ahead. Visible paths are NW, SW, West, and to the South. ~ 0 0 3 0 0 0 D9 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30003 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30004 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30008 0 D7 You see somewhat of a path winding through the trees. ~ 0~ 0 -1 30014 0 S #30010 Within The Great Forest.~ You travel amongst the trees. An ocasional breeze knocks down a few leaves slightly obscuring the path ahead. You hear running water to the West. You can also travel North, NW, or SE. To the SW is the entrance to a small village. ~ 0 0 3 0 0 0 D8 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30005 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30006 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30011 0 D7 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30016 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30015 0 D9 Exit description ~ ~ 1 -1 30030 0 S #30011 Deep Within The Great Forest.~ You travel deep within the tall trees. There are no true paths here. You hear the sound of running water to the West. You can also travel North, South, East, SE, or NW. ~ 0 0 3 0 0 0 D8 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30006 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30007 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30010 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30012 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30016 0 D7 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30017 0 S #30012 Within The Great Forest.~ You travel amongst the trees. An ocasional breeze knocks down a few leaves slightly obscuring the path ahead. Visible paths are West South or East. ~ 0 0 3 0 0 0 D8 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30007 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30011 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30017 0 D1 You see somewhat of a path winding through the trees. ~ 0~ 0 -1 30013 0 S #30013 Within The Great Forest.~ You travel amongst the trees. An ocasional breeze knocks down a few leaves slightly obscuring the path ahead. Visible paths are West South or East. ~ 0 0 3 0 0 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30007 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30012 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30014 0 S #30014 Within The Great Forest.~ You travel amongst the trees. An ocasional breeze knocks down a few leaves slightly obscuring the path ahead. Visible paths are West South or SE. ~ 0 0 3 0 0 0 D9 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30007 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30008 0 D8 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30009 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30013 0 S #30015 Along A River Bed.~ A large river crosses your path. You see a path along the river to the North or you can go East into the forest. ~ 0 0 3 0 0 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30010 0 D0 A path along the river. ~ ~ 0 -1 30016 0 S #30016 Along A River Bed.~ A large river crosses your path. You see a path along the river to the North and South or you can go East or SE into the forest. ~ 0 0 3 0 0 0 D8 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30010 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30011 0 D2 A path along the river. ~ ~ 0 -1 30015 0 D0 A path along the river. ~ ~ 0 -1 30017 0 S #30017 The Peninsula.~ A small formation of land juts out into the river. A bridge stretches out over the river to the NE. You can also follow the path down the river to the South or you can go East or SE into the forest. ~ 0 0 3 0 0 0 D8 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30011 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30012 0 D2 A path along the river. ~ ~ 0 -1 30016 0 D7 You see a bridge crossing the river. ~ ~ 0 -1 30018 0 S #30018 The Bridge.~ The stone bridge seems very stable. Probably made by Elves or at least designed by them. You can go NW or SE. ~ 0 0 3 0 0 0 D8 The Peninsula. ~ ~ 0 -1 30017 0 D7 A path along the river. ~ gate~ 33 30002 30019 0 S #30019 Small Penninsula.~ A small formation of land juts out into the river. A bridge stretches out over the river to the SE or you can go North, NW West into the forest. ~ 0 0 3 0 0 0 D8 You see a bridge crossing the river. ~ ~ 0 -1 30018 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30022 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30020 0 D7 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30021 0 S #30020 Along the Iron Mountains.~ You travel alongside the Iron Mountains which are to the SW and impassible. Sheets of rock stand straight into the air for as high as the eye can see. You can go NW along the base of the Mountain or North into the forest or East to the peninsula. ~ 0 0 3 0 0 0 D1 The Peninsula. ~ ~ 0 -1 30019 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30021 0 D7 A path along the base of the mountain. ~ ~ 0 -1 30023 0 S #30021 Deep Within The Great Forest.~ You travel deep within the tall trees. There are no true paths here. You can travel North, South, East, West, NW, or SE. ~ 0 0 3 0 0 0 D8 The Peninsula. ~ ~ 0 -1 30019 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30020 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30025 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30022 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30023 0 D7 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30024 0 S #30022 Near The Great Permian Tundra.~ You travel alongside the Permian Tundra which is to the NE. The cold icy plains are no place for you today. You can go NW along the Tunda, but within the safety of the forest or West into the forest or South to the Peninsula. to the peninsula. ~ 0 0 3 0 0 0 D2 The Peninsula. ~ ~ 0 -1 30019 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30021 0 D7 Along the Permian Tundra. ~ ~ 0 -1 30025 0 S #30023 Along the Iron Mountains.~ You travel alongside the Iron Mountains which are to the SW and impassible. Sheets of rock stand straight into the air for as high as the eye can see. You can go NW or SE along the base of the Mountains. You can go North or East into the forest. ~ 0 0 3 0 0 0 D8 A path along the base of the mountain. ~ ~ 0 -1 30020 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30021 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30024 0 D7 A path along the base of the mountain. ~ ~ 0 -1 30026 0 S #30024 Deep Within The Great Forest.~ You travel deep within the tall trees. There are no true paths here. You can travel North, South, East, West, NW, or SE. ~ 0 0 3 0 0 0 D8 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30021 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30023 0 D0 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30028 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30025 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30026 0 D7 Edge of the forest. ~ ~ 0 -1 30027 0 S #30025 Near The Great Permian Tundra.~ You travel alongside the Permian Tundra which is to the NE. The cold icy plains are no place for you today. You can go NW or SE along the Tunda, but within the safety of the forest. You can also go West or South into the forest. ~ 0 0 3 0 0 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30021 0 D8 Along the Permian Tundra. ~ ~ 0 -1 30022 0 D3 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30024 0 D7 Along the Permian Tundra. ~ ~ 0 -1 30028 0 S #30026 Along the Iron Mountains.~ You travel alongside the Iron Mountains which are to the SW and impassible. Sheets of rock stand straight into the air for as high as the eye can see. You can go N or SE along the base of the Mountains or East into the forest. ~ 0 0 3 0 0 0 D8 A path along the base of the mountain. ~ ~ 0 -1 30023 0 D1 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30024 0 D0 The Edge Of The Great Forest. ~ ~ 0 -1 30027 0 S #30027 The Edge Of The Great Forest~ You come to the edge of The Great Forest. To the NE lies the Permian Tundra. To the SW lies the Iron Mountains. A small path divides the two heading NW. You can also go East along the Tundra or South along the Mountains or SE into the Forest. ~ 0 0 3 0 0 0 D8 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30024 0 D2 A path along the base of the mountain. ~ ~ 0 -1 30026 0 D1 Near The Great Permian Tundra. ~ ~ 0 -1 30028 0 S #30028 Near The Great Permian Tundra.~ You travel alongside the Permian Tundra which is to the NE. The cold icy plains are no place for you today. You can go W or SE along the Tunda, but within the safety of the forest. You can also go South into the forest. ~ 0 0 3 0 0 0 D2 You see somewhat of a path winding through the trees. ~ ~ 0 -1 30024 0 D8 Near The Great Permian Tundra. ~ ~ 0 -1 30025 0 D3 The Edge Of The Great Forest. ~ ~ 0 -1 30027 0 S #30029 A Break in the Trees.~ You made it out of The Great Forest, and are now traveling a path that cuts alongside the Iron Mointains to the SW and The Permian Tundra to the NE. You can leave the Great Forest here. ~ 0 0 3 0 0 0 D8 The Edge Of The Great Forest. ~ ~ 0 -1 30027 0 D0 Exit description ~ ~ 0 -1 15220 0 S #30030 A Dirt Path~ You are at a wall of brush and timbers. The village is proteced by this thick brush and timber. The outside world is a dangerous place and should be left alone. The small path leads South into the village. ~ 0 0 3 0 0 0 D2 Exit description ~ ~ 0 -1 30031 0 D6 Exit description ~ brush~ 33 30001 30010 0 S #30031 A Dirt Path~ You walk along a dirt path of this small village. The path goes North, South, and West. There is a the old farmers place to the East where you can buy good food. ~ 0 0 3 0 0 0 D0 Exit description ~ ~ 0 0 30030 0 D1 Exit description ~ ~ 0 -1 30036 0 D2 Exit description ~ ~ 0 -1 30032 0 D3 Exit description ~ ~ 0 -1 30037 0 S #30032 A Dirt Path~ The dirt path ends at the foot of three seperate buildings. The Jack-o-all-Trade is to the West. Garments For All is to the East. There is a wizard's shop to the South. ~ 0 0 3 0 0 0 D0 Exit description ~ ~ 0 -1 30031 0 D1 Exit description ~ ~ 0 -1 30034 0 D3 Exit description ~ ~ 0 -1 30035 0 D2 Exit description ~ ~ 0 -1 30033 0 S #30033 The Wizard's Shop.~ Shelves of strange colored bottles and scrolls fill the walls. There is a table in the center of the room with books, and writing material. The only exit to the building is to the South. ~ 0 0 0 0 0 0 D0 Exit description ~ ~ 0 -1 30032 0 S #30034 Garments For All.~ Tables full of heaps of general clothing can be found here. Maybe you can find something to snaz up your attire. The only way out of this building os to the West. ~ 0 0 0 0 0 0 D3 Exit description ~ ~ 0 -1 30032 0 S #30035 Jack-o-all-Trade.~ This place fits it's title quite well. If it can be sold it probably will be here. You'll find just about everything you'll need here for the traveling adventurer. The only way out of this building is to the East. ~ 0 0 0 0 0 0 D1 Exit description ~ ~ 0 -1 30032 0 S #30036 The Old Farmer's Place.~ The front of this hose has been set up as a place of business. You can smell fresh bread comming out of the kitchen, and loves decorating the open counter. To your right are home grown vegetables. It all looks like good eatin. The only way out of this building is to the West. ~ 0 0 0 0 0 0 D3 Exit description ~ ~ 0 -1 30031 0 S #30037 A Dirt Path~ You walk along a dirt path of this small village. Small dwelings line the streets. The path goes East and West. ~ 0 0 3 0 0 0 D1 Exit description ~ ~ 0 -1 30031 0 D3 Exit description ~ ~ 0 -1 30038 0 S #30038 A Dirt Path~ You walk along a dirt path of this small village. Small dwelings line the streets. There is a residence to the North and South. The path goes East and West. ~ 0 0 3 0 0 0 D1 Exit description ~ ~ 0 -1 30037 0 D0 Exit description ~ ~ 0 -1 30040 0 D2 Exit description ~ ~ 0 -1 30039 0 D3 Exit description ~ ~ 0 -1 30044 0 S #30039 A Small Residence.~ Almost all the residential dwellings look alike. This one is no different. You all were raised in these one room dwellings, and as you grow older you begin wondering what it is like to be outside of this small village. You can exit onto the Street to the North. ~ 0 0 0 0 0 0 D0 Exit description ~ ~ 0 -1 30038 0 D5 Exit description ~ ~ 1 30002 30041 0 S #30040 A Small Residence.~ Almost all the residential dwellings look alike. This one is no different. You all were raised in these one room dwellings, and as you grow older you begin wondering what it is like to be outside of this small village. You can exit onto the street to the South. ~ 0 0 0 0 0 0 D2 Exit description ~ ~ 0 -1 30038 0 S #30041 The Cellar.~ This small room is dark. The only way out is up. ~ 0 9 0 0 0 0 D4 Exit description~ ~ 0 0 30039 0 S #30042 The Stables.~ You enter a large fenced area. Horses roam about the grounds. ~ 0 4096 0 0 0 0 D2 Exit description ~ ~ 0 -1 30044 0 S #30043 Pet reset room~ You enter a large fenced area. Horses roam about the grounds. ~ 0 0 1 0 0 0 S #30044 A Dirt Path~ You walk along a dirt path of this small village. Small dwelings line the streets. The Stables are to the North, and there are corn fields to the West. The path goes East. ~ 0 0 3 0 0 0 D0 Exit description ~ ~ 0 -1 30042 0 D1 Exit description ~ ~ 0 -1 30038 0 D3 Exit description ~ ~ 0 -1 30045 0 S #30045 The Corn Fields~ You walk through lines of corn stalks. You remember when you were young you used to come out here and shoot crows with a slingshot you had made yourself. It looks like you could get lost here if weren't carefull. The fields continue North and West or you can go on the path to the East. ~ 0 0 2 0 0 0 D1 Exit description ~ ~ 0 -1 30044 0 D0 Exit description ~ ~ 0 -1 30046 0 D3 Exit description ~ ~ 0 -1 30048 0 S #30046 The Corn Fields~ You walk through lines of corn stalks. You remember when you were young you used to come out here and shoot crows with a slingshot you had made yourself. It looks like you could get lost here if weren't carefull. The fields continue South and West. ~ 0 0 2 0 0 0 D2 Exit description ~ ~ 0 -1 30045 0 D3 Exit description ~ ~ 0 -1 30047 0 S #30047 The Corn Fields~ You walk through lines of corn stalks. You remember when you were young you used to come out here and shoot crows with a slingshot you had made yourself. It looks like you could get lost here if weren't carefull. The fields continue South and East. ~ 0 0 2 0 0 0 D1 Exit description ~ ~ 0 -1 30046 0 D2 Exit description ~ ~ 0 -1 30048 0 S #30048 The Corn Fields~ You walk through lines of corn stalks. You remember when you were young you used to come out here and shoot crows with a slingshot you had made yourself. It looks like you could get lost here if weren't carefull. The fields continue North and East. ~ 0 0 2 0 0 0 D1 Exit description ~ ~ 0 -1 30045 0 D0 Exit description ~ ~ 0 -1 30047 0 S #30049 Amongst the Trees.~ You squeeze yourself amongst the trees. Knocked down trees cover your path. It looks like a roted tree on the bottom has given way. You can climb Down underneath the trees or you can go back to the North. ~ 0 0 3 0 0 0 D0 Exit description ~ ~ 0 -1 30001 0 D5 Exit description ~ trees~ 33 30034 30050 0 S #30050 A Small Crawl Space.~ You crawl through the small hole underneath the rotted tree. You can crawl Up and out of here or you can crawl to the East under the tree. ~ 0 8 3 0 0 0 D4 Exit description ~ ~ 0 -1 30049 0 D1 Exit description ~ ~ 0 -1 30051 0 S #30051 A Small Crawl Space.~ You crawl through the small hole underneath the rotted tree. You can crawl Up and out of here or you can crawl to the West under the tree. ~ 0 8 3 0 0 0 D3 Exit description ~ ~ 0 -1 30050 0 D4 Exit description ~ ~ 0 -1 30052 0 S #30052 A Grove.~ You enter a grove surrounded by densely packed trees. The only way out of the grove is Down underneath a rotted tree. ~ 0 0 3 0 0 0 D5 Exit description ~ ~ 0 -1 30051 0 > act_prog 'A unicorn leaves down.'~ mpoload 30033 mpoload 30033 mpoload 30033~ | S #30053 A Cave.~ The cave is dark and empty except for a few bones lying about. There seems to be scratch marks on the dirt floor. You see no exits only steep stone walls jutting upwards into the darkness. The walls don't look climbable. The only thing you can do is sit and wait. ~ 0 1056769 3 0 0 0 E scratch scratches~ It seems something has been buried here. ~ S #30054 Dragon Room~ ~ 0 1056769 3 0 0 0 D5 Exit description ~ ~ 0 -1 30053 0 S #30055 Nest~ You have arrived at your final resting place. ~ 0 1056771 3 0 0 0 S #0 #RESETS D 0 30049 5 2 ; Door: #30049 Amongst the Trees./Down => closed and locked D 0 30018 7 2 ; Door: #30018 The Bridge./Northwest => closed and locked D 0 30010 9 1 ; Door: #30010 Within The Great Forest./Southwest => closed D 0 30030 6 2 ; Door: #30030 A Dirt Path/Northeast => closed and locked D 0 30039 5 2 ; Door: #30039 A Small Residence./Down => closed and locked M 0 30008 2 30015 ; Mob: #30008 a water pixie => #30015 Along A River Bed. M 0 30004 5 30005 ; Mob: #30004 a small bunny => #30005 Within The Great Forest. M 0 30005 5 30009 ; Mob: #30005 a harmless snake => #30009 Within The Great Forest. M 0 30001 5 30021 ; Mob: #30001 a doe => #30021 Deep Within The Great Forest. M 0 30003 5 30004 ; Mob: #30003 a stag => #30004 Within The Great Forest. M 0 30008 2 30016 ; Mob: #30008 a water pixie => #30016 Along A River Bed. M 0 30005 5 30020 ; Mob: #30005 a harmless snake => #30020 Along the Iron Mountains. M 0 30005 5 30022 ; Mob: #30005 a harmless snake => #30022 Near The Great Permian Tundra. M 0 30002 5 30013 ; Mob: #30002 a deer => #30013 Within The Great Forest. M 0 30002 5 30006 ; Mob: #30002 a deer => #30006 Deep Within The Great Forest. M 0 30006 2 30024 ; Mob: #30006 a druid => #30024 Deep Within The Great Forest. M 0 30007 2 30024 ; Mob: #30007 a druidess => #30024 Deep Within The Great Forest. M 0 30003 5 30025 ; Mob: #30003 a stag => #30025 Near The Great Permian Tundra. M 0 30004 5 30023 ; Mob: #30004 a small bunny => #30023 Along the Iron Mountains. M 0 30009 3 30009 ; Mob: #30009 a green snake => #30009 Within The Great Forest. M 0 30009 3 30002 ; Mob: #30009 a green snake => #30002 Within The Great Forest. M 0 30009 3 30012 ; Mob: #30009 a green snake => #30012 Within The Great Forest. M 0 30011 1 30039 ; Mob: #30011 Bob => #30039 A Small Residence. G 1 30001 1 ; -- Give: #30001 a sickle G 1 30002 1 ; -- Give: #30002 A small key. M 0 30010 1 30018 ; Mob: #30010 The troll => #30018 The Bridge. O 0 30003 20 30001 ; Object: #30003 A mushroom. => #30001 NorthWest Area Of The Great Forest. M 0 30012 1 30033 ; Mob: #30012 A wizard => #30033 The Wizard's Shop. G 1 30033 1 ; -- Give: #30033 a parchment G 1 30039 1 ; -- Give: #30039 a brown leafy herb G 1 30038 1 ; -- Give: #30038 a small wooden pipe G 1 30008 1 ; -- Give: #30008 A scroll of recall G 1 30007 1 ; -- Give: #30007 A red potion G 1 30006 1 ; -- Give: #30006 A purple potion G 1 30005 1 ; -- Give: #30005 A green potion G 1 30004 1 ; -- Give: #30004 A pink potion M 0 30013 1 30034 ; Mob: #30013 a storekeeper => #30034 Garments For All. G 1 30013 1 ; -- Give: #30013 A cloak G 1 30012 1 ; -- Give: #30012 A pair of shoes. G 1 30011 1 ; -- Give: #30011 A pair of pants G 1 30010 1 ; -- Give: #30010 A tunic. G 1 30009 1 ; -- Give: #30009 A robe. M 0 30014 1 30035 ; Mob: #30014 an old adventurer => #30035 Jack-o-all-Trade. G 1 30020 1 ; -- Give: #30020 A bag G 1 30022 1 ; -- Give: #30022 A backpack G 1 30019 1 ; -- Give: #30019 A torch G 1 30018 1 ; -- Give: #30018 A lanturn G 1 30017 1 ; -- Give: #30017 A staff G 1 30016 1 ; -- Give: #30016 A bow G 1 30015 1 ; -- Give: #30015 A dagger G 1 30014 1 ; -- Give: #30014 A sword M 0 30015 1 30036 ; Mob: #30015 a farmer => #30036 The Old Farmer's Place. G 1 30028 1 ; -- Give: #30028 Jerky. G 1 30026 1 ; -- Give: #30026 A milk jar G 1 30024 1 ; -- Give: #30024 A tomato G 1 30025 1 ; -- Give: #30025 A watermellon G 1 30027 1 ; -- Give: #30027 A pie G 1 30023 1 ; -- Give: #30023 A loaf of bread M 0 30016 6 30041 ; Mob: #30016 A rat => #30041 The Cellar. M 0 30016 6 30041 ; Mob: #30016 A rat => #30041 The Cellar. M 0 30016 6 30041 ; Mob: #30016 A rat => #30041 The Cellar. M 0 30017 1 30041 ; Mob: #30017 A big rat => #30041 The Cellar. E 1 30031 1 12 ; -- Equip: #30031 rat fur (About) M 0 30016 6 30041 ; Mob: #30016 A rat => #30041 The Cellar. M 0 30016 6 30041 ; Mob: #30016 A rat => #30041 The Cellar. M 0 30016 6 30041 ; Mob: #30016 A rat => #30041 The Cellar. M 0 30019 5 30031 ; Mob: #30019 A villager => #30031 A Dirt Path E 1 30018 1 17 ; -- Equip: #30018 A lanturn (Hold) O 0 30029 1 30031 ; Object: #30029 A well => #30031 A Dirt Path M 0 30019 5 30032 ; Mob: #30019 A villager => #30032 A Dirt Path E 1 30014 1 16 ; -- Equip: #30014 A sword (Wield) M 0 30018 1 30031 ; Mob: #30018 Steve => #30031 A Dirt Path G 1 30040 1 ; -- Give: #30040 glen glee G 1 30034 1 ; -- Give: #30034 a treasure map G 1 30030 1 ; -- Give: #30030 A bottle of ale. G 1 30021 1 ; -- Give: #30021 A waterskin M 0 30019 5 30038 ; Mob: #30019 A villager => #30038 A Dirt Path M 0 30019 5 30037 ; Mob: #30019 A villager => #30037 A Dirt Path E 1 30010 1 5 ; -- Equip: #30010 A tunic. (Body) M 0 30019 5 30037 ; Mob: #30019 A villager => #30037 A Dirt Path E 1 30009 1 12 ; -- Equip: #30009 A robe. (About) M 0 30003 5 30011 ; Mob: #30003 a stag => #30011 Deep Within The Great Forest. M 0 30003 5 30014 ; Mob: #30003 a stag => #30014 Within The Great Forest. M 0 30004 5 30010 ; Mob: #30004 a small bunny => #30010 Within The Great Forest. M 0 30004 5 30003 ; Mob: #30004 a small bunny => #30003 Deep Within The Great Forest. M 0 30004 5 30012 ; Mob: #30004 a small bunny => #30012 Within The Great Forest. M 0 30005 5 30002 ; Mob: #30005 a harmless snake => #30002 Within The Great Forest. M 0 30005 5 30006 ; Mob: #30005 a harmless snake => #30006 Deep Within The Great Forest. M 0 30005 5 30016 ; Mob: #30005 a harmless snake => #30016 Along A River Bed. M 0 30001 5 30003 ; Mob: #30001 a doe => #30003 Deep Within The Great Forest. M 0 30001 5 30005 ; Mob: #30001 a doe => #30005 Within The Great Forest. M 0 30001 5 30013 ; Mob: #30001 a doe => #30013 Within The Great Forest. M 0 30001 5 30015 ; Mob: #30001 a doe => #30015 Along A River Bed. M 0 30002 5 30014 ; Mob: #30002 a deer => #30014 Within The Great Forest. M 0 30002 5 30007 ; Mob: #30002 a deer => #30007 Deep Within The Great Forest. O 0 30003 20 30005 ; Object: #30003 a mushroom => #30005 Within The Great Forest. O 0 30003 20 30008 ; Object: #30003 a mushroom => #30008 Deep Within The Great Forest. O 0 30003 20 30015 ; Object: #30003 a mushroom => #30015 Along A River Bed. O 0 30003 20 30016 ; Object: #30003 a mushroom => #30016 Along A River Bed. M 0 30021 1 30042 ; Mob: #30021 Hank => #30042 The Stables. M 0 30022 1 30043 ; Mob: #30022 a horse => #30043 Pet reset room M 0 30023 1 30043 ; Mob: #30023 a rock => #30043 Pet reset room M 0 30024 10 30045 ; Mob: #30024 a crow => #30045 The Corn Fields M 0 30024 10 30046 ; Mob: #30024 a crow => #30046 The Corn Fields M 0 30024 10 30047 ; Mob: #30024 a crow => #30047 The Corn Fields M 0 30024 10 30048 ; Mob: #30024 a crow => #30048 The Corn Fields M 0 30024 10 30047 ; Mob: #30024 a crow => #30047 The Corn Fields M 0 30025 3 30047 ; Mob: #30025 a vulture => #30047 The Corn Fields M 0 30025 3 30048 ; Mob: #30025 a vulture => #30048 The Corn Fields M 0 30025 3 30046 ; Mob: #30025 a vulture => #30046 The Corn Fields M 0 30026 1 30017 ; Mob: #30026 a druid => #30017 The Peninsula. M 0 30027 1 30017 ; Mob: #30027 a druidess => #30017 The Peninsula. M 0 30028 1 30052 ; Mob: #30028 a unicorn statue => #30052 A Grove. M 0 30030 1 30001 ; Mob: #30030 a small snake => #30001 Within The Great Forest. M 0 30020 1 30014 ; Mob: #30020 a young unicorn => #30014 Within The Great Forest. O 0 30003 20 30002 ; Object: #30003 a mushroom => #30002 Within The Great Forest. O 0 30003 20 30003 ; Object: #30003 a mushroom => #30003 Deep Within The Great Forest. O 0 30003 20 30004 ; Object: #30003 a mushroom => #30004 Within The Great Forest. O 0 30003 20 30006 ; Object: #30003 a mushroom => #30006 Deep Within The Great Forest. O 0 30003 20 30009 ; Object: #30003 a mushroom => #30009 Within The Great Forest. O 0 30003 20 30010 ; Object: #30003 a mushroom => #30010 Within The Great Forest. O 0 30003 20 30012 ; Object: #30003 a mushroom => #30012 Within The Great Forest. O 0 30003 20 30013 ; Object: #30003 a mushroom => #30013 Within The Great Forest. O 0 30003 20 30014 ; Object: #30003 a mushroom => #30014 Within The Great Forest. O 0 30003 20 30007 ; Object: #30003 a mushroom => #30007 Deep Within The Great Forest. O 0 30035 1 30007 ; Object: #30035 a chunk of gold => #30007 Deep Within The Great Forest. O 0 30036 4 30007 ; Object: #30036 a boot => #30007 Deep Within The Great Forest. O 0 30037 1 30007 ; Object: #30037 a glove => #30007 Deep Within The Great Forest. O 0 30042 3 30053 ; Object: #30042 a leg bone => #30053 A Cave. O 0 30043 3 30053 ; Object: #30043 a human skull => #30053 A Cave. O 0 30036 4 30053 ; Object: #30036 a boot => #30053 A Cave. O 0 30041 1 30053 ; Object: #30041 blood stain => #30053 A Cave. M 0 30006 1 30008 ; Mob: #30006 a druid => #30008 Deep Within The Great Forest. M 0 30007 1 30008 ; Mob: #30007 a druidess => #30008 Deep Within The Great Forest. S #SHOPS 30012 0 0 0 0 0 120 90 0 23 ; a wizard 30013 0 0 0 0 0 120 90 0 23 ; a storekeeper 30014 0 0 0 0 0 120 90 0 23 ; an old adventurer 30015 0 0 0 0 0 120 90 0 23 ; a farmer 30018 8 9 13 0 0 120 90 0 23 ; Steve 0 #REPAIRS 30014 9 0 0 100 1 0 23 ; an old adventurer 30012 4 0 0 100 1 0 23 ; a wizard 0 #SPECIALS M 30006 spec_cast_cleric ; a druid M 30007 spec_cast_cleric ; a druidess M 30025 spec_janitor ; a vulture S #HELPS 65 GREATFOREST FOREST~ The Great forest is designed for low level characters. It has a lot of mob programs and built in missions. Our mud does not use Aurgurer, Paladin, nor Vampires as classes so you might want to look at the program for the last unicorn "gifter". Some of these programs are time based but if you look closely an imortal can set off some of the programs. I did this for a backup measure. The great forest is a small area but has several extensive pragrams. You will want to play test it to totally understand all the programs including a working map that shows you the way to the big mission. The characters are supposed to start in the village (vnum 301043) and work there way out from there. At room 30129 there is a way out of this area, but it is hard to get to for there is a tough mob guarding this area. This helps make players solve the missions. The last mission when the unicorn rescues you it will give you a gift and then transport you to a new area YOU WILL WANT TO CHANGE WHERE THE UNICORN TELEPORTS YOU TO. It's the last mob and the last program that will need the most editing to fit into your mud. Our mud is called Battlecry, but is not open to the public as of yet. This area is one of my favorite creations, and I hope you enjoy it. If you have any problems you may email me at: steelhorse@redbird.net Creater of the Greatforest Steelhorse ~ 0 $~ #$