#AREA The Keep of Valor~ #VERSION 2 #AUTHOR Uriel~ #RANGES 2 25 2 65 $ #RESETMSG A bell sounds across the land.~ #FLAGS 0 #ECONOMY 0 7447600 #CLIMATE 2 2 2 #MOBILES #22000 master lugard blacksmith~ Master Lugard~ A soot coverd man with arms like trees stands here. ~ ~ 3 4194432 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 108 108 0 #22001 Ariad the Baker~ Ariad the Baker~ A dark skinned baker stands here, smiling. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 108 108 0 #22002 guard guard1 gate man~ the Gate Guard~ A jovial guard stands here, greeting you. ~ ~ 1 0 1000 C 15 0 0 0d0+0 10d4+20 0 1 0 0 108 108 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 231 0 0 0 0 1 > all_greet_prog 100~ smile say Welcome to Keep Valor, my friends! chuckle say Enjoy your visit here. say And remember, respect others at all times. ~ | #22003 man merchant jewler~ the Jewler~ An opulant buisnessman wearing fine silks stands here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 5 0 0 108 108 1 #22004 guard guard2 man~ the Gate Guard~ A stoic guard stands at the palace gates, greeting visitors. ~ ~ 1 0 0 C 15 0 0 0d0+0 10d4+20 0 1 0 0 108 108 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 195 0 0 0 0 3 > speech_prog arena~ say Oh, brave one, eh? wink $n say Well, of it is, then. mptrans $n 22017 tell $n If you wish to leave the arena, just say HOME and I'll pull you out. tell $n I'll see you no matter where you are in the arena. ~ > all_greet_prog 100~ smile say Welcome to Palace Valor. say I'm sure that King Roland would love to meet you... frown say But seems some ill fortune has befallen him. say But, if you'd like to try the Arena of Valor, just say ARENA. smile ~ > fight_prog 100~ if level($n) > 25 say Fool, you are too experienced for this place! mpslay $n endif ~ | #22005 champion arena gladiator~ the Champion of the Arena~ The Champion of the Arena stands here proudly. ~ ~ 3 4194432 0 C 15 0 -50 0d0+0 10d5+30 0 1 0 0 108 108 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1731 0 0 0 0 3 #22006 gladiator weak~ a young gladiator~ A young gladiator wanders here. ~ ~ 65 0 1000 C 3 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 7 0 2048 0 0 0 #22007 gladiator medium learned~ an experienced gladiator~ An experienced gladiator looks for glory. ~ ~ 65 0 1000 S 6 0 0 0d0+0 5d4+10 0 0 0 0 112 112 1 #22008 gladiator veteran~ a veteran gladiator~ A veteran gladiator wanders the arena, looking for battle. ~ ~ 1 0 1000 C 10 0 0 0d0+0 10d4+20 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 75 0 0 0 0 0 #22009 king roland~ King Roland~ A kindly man sits upon the Throne of Valor. ~ ~ 1 4194432 1000 C 25 0 0 1000d1+0 10d6+45 0 2 0 0 108 108 1 13 13 13 13 13 13 13 0 0 0 0 0 0 24 0 0 1 1 3 0 0 719 0 0 0 0 3 > act_prog p gives you The Crown of Valor.~ gasp say You found it! blink if level($n) < 26 if rand(50) mpoload 22035 20 say Brave warrior, take this as your reward. give armor $n smile $n else mpoload 22036 20 say Brave warrior, take this as your reward. give helm $n smile $n endif endif mpat 22075 mppurge switch mpat 22075 mppurge switch mpat 22075 mppurge switch mpat 22075 mppurge switch mpat 22075 mppurge switch mpat 22075 mppurge switch mpat 22075 mppurge switch ~ > death_prog 100~ if level($n) > 30 say You shall not have my sword! remove all mpjunk all endif ~ > fight_prog 100~ if level($n) > 30 say This fight is not fair! mpslay $n mprestore self 1000 else if rand(20) say Fools, attacking the King? kick elbow disarm endif endif ~ > speech_prog yes~ if level($n) < 26 if mobinworld(22011) == 0 mpat 22075 mpmload 22011 say Well met, my friends. smile say You have offered your services, and made me very happy. say The Grand Knight is leading the investigation. hmm say He is quite suspicious, here give him these. mpoload 22014 give orders $n say Good luck, my friends endif else endif ~ > rand_prog 10~ weep say My precious crown... ~ > greet_prog 100~ if level($n) < 26 say Oh, woe is me, my crown has been stolen. weep say Oh, visitors... mpe _cya King Roland smiles weakley say Greetings, newcomers, I fear I am not in a visiting mood. sigh say My crown has been stolen from me. say Would you help me recover it? say Say YES if you would help me. else say You are too experienced for this job. endif ~ | #22010 knight grand~ the Grand Knight~ The Grand Knight stands here, peering about. ~ ~ 1 168 1000 S 24 0 0 0d0+0 0d0+0 0 0 0 0 108 108 1 > act_prog p gives you The Crown of Valor.~ blink say Give this to the King! give crown $n ~ > act_prog p gives you The Mage's Potion.~ if mobinworld(22032) == 1 if level($n) < 26 if mobinworld(22033) == 0 mpat 22075 mpmload 22033 say Well, it would look as if the Mage is innocent. mpe _cya As the Knight shake the potion, the potion grows unstable... say Uh oh... mpe _ora The potion explodes in a purple flash! cough say Damn Mage! cough mpjunk potion say Go talk to the Queen... she has to be the one endif endif endif ~ > death_prog 100~ if level($n) > 30 say You'll not have my EQ, bully. remove all mpjunk all endif ~ > fight_prog 100~ if level($n) > 30 say Pick on someone your own size. mpslay $n endif ~ > act_prog p gives you a Note from the Mistress of the Harem.~ if mobinworld(22031) == 0 if mobinworld(22025) == 1 mpe _cya The Grand Knight peruses the note. say Well, it would appear that this is not our culprit. mpjunk note hmm say Very well, the next suspect would be the court mage. mpat 22075 mpmload 22031 say Go talk with him. endif endif ~ > act_prog p gives you Orders from King Roland.~ if level($n) < 26 if mobinworld(22012) == 0 mpe _cya The Grand Knight harrumphs loudly. say Well, if King Roland wishes to hire riff raff, so be it. mpjunk orders say Well, here's how it is. I have some suspects to the theft. say I want you to investigate them, and bring me proof that they are innocent. say Or guilty, if the case may be. mpat 22075 mpmload 22012 say Well, go talk to the jester. say I'll be waiting here. endif else say Bah, get out of my sight, ye ain't no newbie. endif ~ | #22011 switch1 king~ a newly created switch1 king~ Some god abandoned a newly created switch1 king here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 108 108 0 #22012 switch2 grandknight~ a newly created switch2 grandknight~ Some god abandoned a newly created switch2 grandknight here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 108 108 0 #22013 maid washroom maid1~ a washmaid~ A young maid stands here, toiling over dishes. ~ ~ 3 0 500 C 10 0 0 0d0+0 0d0+0 0 0 0 0 108 108 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 167 0 0 0 0 0 > rand_prog 5~ grimace say That Jester, always in the Harem's rooms... mpe _cya The washmaid drops a dish and it shatters... say Bloody... ~ > rand_prog 5~ say I saw the Jester in here the other day... sigh say He's so dreamy. ~ > rand_prog 5~ say Harrumph say We'll never get done. ~ | #22014 maid washroom maid2~ an elderly washmaid~ An elderly maid washes dishes, muttering occasionaly. ~ ~ 1 0 0 C 15 0 0 0d0+0 0d0+0 0 0 0 0 108 108 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 103 0 0 0 0 0 > rand_prog 5~ say Will these dishes ever get clean? mutter ~ | #22015 cook kitchen~ the cook~ A grimy cook stands here, manning the ovens. ~ ~ 1 0 0 C 15 0 0 0d0+0 0d0+0 0 0 0 0 108 108 1 20 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 167 0 0 0 0 0 #22016 harem girl woman~ a harem girl~ A young harem girl sits here, primming herself. ~ ~ 1 0 0 C 10 0 0 0d0+0 0d0+0 0 0 0 0 108 108 2 13 13 13 13 13 13 13 0 0 0 0 0 0 2 0 0 1 1 0 0 0 0 0 0 0 0 0 #22017 harem girl woman2~ a mature harem girl~ A mature harem girl lounges here. ~ ~ 1 0 0 C 15 0 0 0d0+0 0d0+0 0 0 0 0 108 108 2 13 13 13 13 13 13 13 0 0 0 0 0 0 2 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if sex($n) == 1 laugh say Well, read the sign... NO MEN! shake mpe _cya The harem girl tosses your hair a bit. say But... I can help you in the process... c 'change sex' $n c elven $n giggle say Now, you look beautiful... mpforce $n e clo e mpat $n mpe _cya Giggling can be heard from the West. else wink $n say You're a pretty one, aren't you? endif ~ | #22018 jester~ the Jester~ A man in a silly hat with bells juggles wooden balls boredly. ~ ~ 3 4194432 0 C 20 0 0 500d1+0 4d6+20 0 0 0 0 108 108 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 135 0 0 0 0 0 > death_prog 100~ if level($n) > 30 say Nope, can't have it. rem all mpjunk all endif ~ > fight_prog 100~ if level($n) > 30 say And I thought I was a fool... chuckle mpslay $n endif ~ > greet_prog 100~ if level($n) < 26 if mobinworld(22012) == 1 if mobinworld(22025) == 0 mpat 22075 mpmload 22025 say Well, well, if it isn't the private investigators of the Knight. sigh say Well, I fear I must dissapoint you, I did not take the fool King's crown. eye $n say Would you like proof? frown say Very well, proof you shall have. I was in the Harem's chambers that night. mpoload 22030 give note $n say This note will explain everything. endif endif endif ~ | #22019 man merchant weapons~ a merchant~ A burly merchant stands here, examining the quality of a sword. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 5 0 0 108 108 0 #22020 maid laundry~ a laundry maid~ A maid stands here, washing clothes. ~ ~ 1 0 0 C 10 0 0 0d0+0 0d0+0 0 0 0 0 108 108 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 167 0 0 0 0 0 #22021 mage court~ The Court Mage~ A bumbling wizard paces in a dazed state. ~ ~ 3 4194432 1000 C 20 0 0 750d1+0 10d3+25 0 0 0 0 108 108 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 135 0 0 0 0 0 > death_prog 100~ if level($n) > 30 say Heh, try again, sucker. rem all mpjunk all endif ~ > fight_prog 100~ if level($n) > 30 say Go pick on something your own size... mpslay $n endif ~ > speech_prog squared~ say Thats it! smile $n if level($n) < 26 c sanc $n say Thank you endif ~ > rand_prog 2~ hmm say E is equal to M C..... doh boggle ~ > act_prog p gives you Wand of Wonder.~ if mobinworld(22032) == 0 if mobinworld(22031) == 1 if level($n) < 26 blink say That is the wand I was looking for... mpjunk wand say Well, I guess you want something to prove my innocence, eh? mpoload 22028 give potion $n say Take that to the Knight. smile say It was what I was working on at the time. mpat 22075 mpmload 22032 endif endif endif ~ > greet_prog 100~ mumble say Now where did I put that wand... boggle ~ | #22025 switch3 jester~ a newly created switch3 jester~ Some god abandoned a newly created switch3 jester here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 108 108 0 #22026 queen victoria~ Queen Victoria~ A beautiful woman in fine silks sits here. ~ ~ 1 4194432 0 C 25 0 0 1000d1+0 10d4+25 0 0 0 0 108 108 0 13 13 13 13 13 13 13 0 0 0 0 0 0 25 0 0 1 1 3 0 0 0 0 0 0 0 0 > speech_prog crown~ if mobinworld(22035) == 0 if mobinworld(22034) == 1 sigh say Very well... I did steal the crown. mpoload 22034 mpat 22075 mpmload 22035 say Take it, I do not want it any longer. weep give crown $n endif endif ~ > speech_prog no~ if mobinworld(22033) == 1 if level($n) < 26 grin say Well now, you are a LIAR! c magic $n endif endif ~ > speech_prog yes~ if mobinworld(22033) == 1 sigh say Well, what have you come for then? mpat 22075 mpmload 22034 endif ~ > death_prog 100~ if level($n) > 30 snicker rem all mpjunk all endif ~ > fight_prog 100~ if level($n) > 30 say Pick on someone your own size. mpslay $n endif ~ > greet_prog 100~ if mobinworld(22033) == 1 if level($n) < 26 say Well, did the grand knight send you? eye $n say Yes or no? endif endif ~ | #22030 note jester~ a newly created note jester~ Some god abandoned a newly created note jester here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 108 108 0 #22031 switch4 grandknight~ a newly created switch4 grandknight~ Some god abandoned a newly created switch4 grandknight here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 108 108 0 #22032 switch5 mage~ a newly created switch5 mage~ Some god abandoned a newly created switch5 mage here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 108 108 0 #22033 switch6 knight~ a newly created switch6 knight~ Some god abandoned a newly created switch6 knight here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 108 108 0 #22034 switch7 queen~ a newly created switch7 queen~ Some god abandoned a newly created switch7 queen here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 108 108 0 #0 #OBJECTS #22000 new sign~ A New Sign~ A well tended sign stands here~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 E sign~ KEEP VALOR: 2 MILES ENJOY YOUR VISIT! ~ #22001 fountain market~ a newly created fountain market~ A beautiful marble fountain stands here.~ ~ 25 0 0 0 0 0 0 1 0 0 0 0 #22002 mutton~ A mutton leg~ A leg of lamb has fallen here.~ ~ 19 8192 1 20 0 0 0 1 0 1 0 10 #22003 carrot vegetable~ a bright orange carrot~ A bright orange carrot lies here.~ ~ 26 8192 1 15 -1 150 71 1 0 10 0 100 'detect invis' 'infravision' 'detect hidden' #22004 lettuce head vegetable~ a head of lettuce~ A head of lettuce lies here.~ ~ 26 8192 1 15 -1 64 194 1 0 10 0 100 'cure light' 'cure poison' 'remove curse' #22005 loaf bread~ a loaf of bread~ A loaf of bread lies here.~ ~ 19 8192 1 10 0 0 0 1 0 1 0 10 #22006 sword valor guard~ a Sword of Valor~ A blade of shining metal lies here.~ ~ 5 0 8193 0 10 5 1 7 5 0 0 5000 A 18 3 A 19 3 #22007 chainmail breastplate~ a chainmail breastplate~ A chainmail brestplate has fallen here.~ ~ 9 0 9 0 7 0 0 5 0 60 0 600 A 17 -10 A 18 3 #22008 helm steel~ a steel helm~ A steel helm has fallen here~ ~ 9 0 17 0 7 0 0 1 0 50 0 500 A 3 1 A 4 2 #22009 chainmail leggings~ chainmail leggings~ A set of chainmail leggings has fallen here.~ ~ 9 0 33 0 7 0 0 1 1 0 0 1000 A 17 -10 A 2 2 #22010 leather boots~ soft leather boots~ A pair of soft leather boots lies here.~ ~ 9 0 65 0 7 0 0 1 0 10 0 100 A 17 -5 A 47 10 #22011 gladius champion~ the Champion's Gladius~ A beautiful short sword lies here.~ ~ 5 16924993 8193 0 15 3 2 1 1 0 0 1000 A 13 10 A 18 2 A 19 2 #22012 ring mail gladiator~ Gladiator's Ring Mail~ A fine set of ring mail has fallen here.~ ~ 9 0 9 0 7 0 0 1 3 0 0 3000 A 17 -20 A 2 2 A 18 3 A 19 2 A 13 10 #22013 throne valor~ The Throne of Valor~ A Throne of aged oak and worked gold sits here.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 #22014 parchment orders~ Orders from King Roland~ A rolled sheet of parchment with the King's seal lies here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #22015 sword roland~ Roland's Sword~ A king's sword has fallen here.~ ~ 5 8389896 8193 0 20 6 3 6 3 0 0 2000 A 13 15 A 18 4 A 19 3 A 4 2 A 12 25 #22016 crest valor~ The Crest of Valor~ A breastplate of white steel lies here.~ ~ 9 0 9 0 10 0 0 1 3 0 0 3000 A 17 -15 A 13 30 A 12 30 A 18 3 A 19 3 A 31 2 #22017 velvet robe robes~ velvet robes~ A wonderful velvet robe has fallen here.~ ~ 9 0 1025 0 5 0 0 1 0 0 0 0 A 2 3 #22018 ring signet king~ Signet of Valor~ A king's signet has fallen here.~ ~ 9 0 3 0 7 0 0 1 2 0 0 2000 A 13 20 A 18 2 A 19 2 A 12 50 #22019 maid apron wash~ a wash apron~ A heavy linen apron has fallen here.~ ~ 9 0 9 0 6 0 0 1 0 0 50 5 A 3 1 A 4 1 #22020 apron cook cook's~ a cook's apron~ A heavy leather apron has fallen here.~ ~ 9 0 9 0 10 0 0 1 0 0 50 5 A 13 5 A 1 1 A 5 1 A 67 10 #22021 silk stockings~ silk stockings~ A pair of violet silk stockings has fallen here.~ ~ 9 0 33 0 3 0 0 1 0 5 0 50 A 25 3 #22022 halter top shirt~ a see-through halter top~ A violet see-through halter top has been discarded here.~ ~ 9 0 9 0 3 0 0 1 0 5 0 50 A 25 1 A 2 1 A 56 226 #22023 veil thin~ a thin veil~ A paper thin veil lies here.~ ~ 9 0 131073 0 1 0 0 1 0 5 0 50 A 25 1 A 56 91 #22024 hat jester~ The Jester's Hat~ A silly hat with bells attached lies here.~ ~ 9 0 17 0 10 0 0 1 0 40 0 400 A 4 -1 A 3 -1 A 2 1 A 31 2 #22025 bed large canopy~ a large canopy bed~ A large canopy bed stands here.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 #22026 robes magus~ Robes of the Magus~ A sparkling robe has fallen here.~ ~ 9 8486977 9 0 10 0 0 1 1 0 0 1000 A 12 100 A 18 2 A 19 2 A 56 20 #22027 wand wonder~ Wand of Wonder~ A very interesting wand lies here.~ ~ 3 0 16385 20 10 10 -1 1 0 0 0 0 'teleport' > wear_prog 100~ mea $n _blu As you hold the wand, reality shifts! mpforce $n zap self ~ | #22028 potion mage~ The Mage's Potion~ A glowing potion sits here.~ ~ 8 0 1 0 0 0 0 1 0 0 0 0 #22029 queen dress queen's~ The Queen's Dress~ A dress of fine silks lies here.~ ~ 9 0 9 0 4 0 0 1 0 0 0 0 A 13 30 A 18 2 A 19 2 #22030 note jester~ a Note from the Mistress of the Harem~ A note has ben discarded here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #22034 crown roland valor~ The Crown of Valor~ A beautiful golden crown has been discarded here.~ ~ 8 0 1 0 0 0 0 1 0 0 0 0 #22035 armor valor~ The Armor of Valor~ A beautiful set of polished steel plate has fallen here.~ ~ 9 0 9 0 15 0 0 1 0 0 0 0 A 13 20 A 18 3 A 19 3 A 31 1 A 4 1 A 1 1 #22036 helm valor~ The Helm of Valor~ A beautiful steel helmet has fallen here.~ ~ 9 0 17 0 10 0 0 1 0 0 0 0 A 13 15 A 18 2 A 19 2 A 3 1 A 4 1 #0 #ROOMS #22000 The Path to Keep Valor~ Hilly ground dominates this reigon, with numerous copses of trees and clusters of wildflowers to be seen everywhere. A road cuts through the hills, and seems to be well tended and the bearer of heavy traffic. A songbird chimes in the distance, and the wind brings the scent of well cooked meals. The road curves to the Northeast, leading into the hills, and a sign stands here, informing all of the destination of the road. ~ 0 0 1 D6 ~ ~ 0 -1 22001 R O 0 22000 1 22000 S #22001 Approaching Keep Valor~ The road cuts through the hilly ground, pleasantly passing a copse of trees and verdant wildflower growth. Cottages can be seen here and there and the people wave and smile to each other. This land seems to command a presence of peace and relaxation. The road curves to the North and to the Southwest. ~ 0 0 1 D0 ~ ~ 0 -1 22002 D9 ~ ~ 0 -1 22000 S #22002 Nearing the Keep~ The road continues cutting through the hilly terrain, passing beautiful gardens and houses. The cottages now growing in size, some approaching the size of Lord's manors. The people, though more opulent, are no less friendly to visitors. To the Northeast, a great white wall can be seen, reflecting the sunlight in all its glory. ~ 0 0 1 D2 ~ ~ 0 -1 22001 D6 ~ ~ 0 -1 22003 S #22003 Before the Gates of Valor~ The walls of the massive keep shine to the North, and the mighty and impressive gatehouse stands welcoming all visitors. The keep bustles with activity, trade and the march of the guard both. The people here hold friendly attitudes and jovial natures. The road to the Southwest leads away from the keep, while the gates stand open to the North. ~ 0 0 1 D0 ~ ~ 0 -1 22004 D9 ~ ~ 0 -1 22002 S #22004 Within the Gatehouse~ Entering the gatehouse reveals how mighty the keep truly is. The walls must be over ten feet thick, with arrow slits to defend against seiges. The gates themselves are thick oak, reinforced with steel beams and studs. Guards muster about here, waving to merchants and nobles, even helping to lead a horse now and then. Small doors lead to chambers within the gatehouse to the East and Weat, while to the North, the Keep grounds can be seen. ~ 0 0 1 D0 ~ ~ 0 -1 22007 D1 ~ ~ 0 -1 22006 D2 ~ ~ 0 -1 22003 D3 ~ ~ 0 -1 22005 R M 0 22002 1 22004 R E 1 22010 1 8 R E 1 22006 1 16 R E 1 22009 1 7 R E 1 22007 1 5 R E 1 22008 1 6 S #22005 A Guard Room~ This chamber holds all manner of weapons and defensive devices in the event of an attack. The South wall is lined with arrow slits to allow archers to rain death upon attacking forces without exposing themselves. This also seems to be a chamber to allow the guards of Keep Valor to kick back and relax. A small door on the East wall leads to the main floor of the Gatehouse. ~ 0 0 1 D1 ~ ~ 0 -1 22004 S #22006 A Guard Room~ This chamber holds all manner of weapons and defensive devices in the event of an attack. The South wall is lined with arrow slits to allow archers to rain death upon attacking forces without exposing themselves. This also seems to be a chamber to allow the guards of Keep Valor to kick back and relax. A small door on the West wall leads to the main floor of the Gatehouse. ~ 0 0 1 D3 ~ ~ 0 -1 22004 S #22007 The Market Place~ The impressive gatehouse and castle walls quickly give way to a busy and bustling marketplace. The cobblestone road is filled with all manner of people, each one seems friendly and laughing. Shops lie to the East and West, and all manner of goods can be found. The road runs North and South, towards the Palace and the Gatehouse respectivley. ~ 0 0 1 D0 ~ ~ 0 -1 22010 D1 ~ ~ 0 -1 22009 D2 ~ ~ 0 -1 22004 D3 ~ ~ 0 -1 22008 S #22008 Player Shop~ Reserved for player shops if available ~ 0 0 1 D1 ~ ~ 0 -1 22007 S #22009 Player Shop~ Reserved for player shops if available ~ 0 0 1 D3 ~ ~ 0 -1 22007 S #22010 The Market Place~ The cobblestobe road continues, passing merchant's tents and the many patrons seeking goods. The smell of baked goods and the smoke from a forge drift together, creating a strange scent, though not offensive to the people who smell it. To the North, the palace can be seen, and a mighty gatehouse stands to the South. ~ 0 0 1 D0 ~ ~ 0 -1 22013 D1 ~ ~ 0 -1 22011 D2 ~ ~ 0 -1 22007 D3 ~ ~ 0 -1 22012 R O 0 22001 1 22010 S #22011 The Anvil's Pound~ Entering this tent is like entering an oven, the heat is unbearable. A heavy forge stands in the center of this tent, the coals which heat it glow bright red. The constant ring of a hammer marks this as the blacksmith's tent, as do the soot covered patrons. The tent opens to the West, leading back to the market place. ~ 0 1024 1 D3 ~ ~ 0 -1 22010 R M 0 22000 1 22011 S #22012 Meats and Treats~ The scent of wonderful bakery hangs in the air, as this tent is filled with all manner of baked goods. Patrons bustle in and out, stopping here to escape the heat of midday and to relax with a snack or two. The tent exits to the East, leading back to the market place. ~ 0 1024 1 D1 ~ ~ 0 -1 22010 R M 0 22001 1 22012 R G 1 22002 1 R G 1 22003 1 R G 1 22004 1 R G 1 22005 1 S #22013 The Market Place~ The Market Place stretches on, passing more tents and patrons in the process. The tent to the West seems to hold the interest of the merchant's guards, while the tent to the East seems to attract a more opulent crowd. To the North, the beautiful Palace Valor stands in all its glory, its golden banners waving proudly for all to see. ~ 0 0 1 D0 ~ ~ 0 -1 22016 D1 ~ ~ 0 -1 22014 D2 ~ ~ 0 -1 22010 D3 ~ ~ 0 -1 22015 S #22014 The Glittering Diamond~ This tent is almost deserted, save for a few rich merchants who seem to be perusing the goods. Glass cases have been assembled to display many fine gems and pieces of jewlery. The scent of fine perfume hangs in the air, as many nobles and ladies visit this shop often. The tent exits to the West, leading back to the marketplace. ~ 0 1024 1 D3 ~ ~ 0 -1 22013 R M 0 22003 1 22014 S #22015 The Arms Merchant~ The smell of sweat and unwashed men hangs in the air in this tent, as many merchant's guards and mercenaries frequent this buisness. Weapons and armor are on display here, most of poor quality, but some pieces do seem worth a glance. The tent exits to the East, leading back to the Market Place. ~ 0 1024 1 D1 ~ ~ 0 -1 22013 R M 0 22019 1 22015 S #22016 The Palace Gates~ The great gates of Valor stand to the North, which allows passage in the mighty palace which looms ahead. Visitors are welcomed here, and many peasants and nobles can be seen entering, to give their blessings to the kindly King Roland. The palace, while well defended and is quite the military fortress, holds a pleasant air, which is welcoming to all. A marketplace spans to the South, where many items of necessity can be found. ~ 0 0 1 D0 ~ ~ 0 -1 22042 D2 ~ ~ 0 -1 22013 R M 0 22004 1 22016 R E 1 22010 1 8 R E 1 22009 1 7 R E 1 22007 1 5 R E 1 22006 1 16 R E 1 22008 1 6 S #22017 Northwest corner of the Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D1 ~ ~ 0 -1 22022 D2 ~ ~ 0 -1 22018 R M 0 22006 1 22017 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22018 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22017 D1 ~ ~ 0 -1 22023 D2 ~ ~ 0 -1 22019 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22019 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22018 D1 ~ ~ 0 -1 22024 D2 ~ ~ 0 -1 22020 R M 0 22006 2 22019 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22020 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22019 D1 ~ ~ 0 -1 22025 D2 ~ ~ 0 -1 22021 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22021 Southwest corner of the Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22020 D1 ~ ~ 0 -1 22026 R M 0 22006 5 22021 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22022 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D1 ~ ~ 0 -1 22027 D2 ~ ~ 0 -1 22023 D3 ~ ~ 0 -1 22017 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22023 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22022 D1 ~ ~ 0 -1 22028 D2 ~ ~ 0 -1 22024 D3 ~ ~ 0 -1 22018 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22024 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22023 D1 ~ ~ 0 -1 22029 D2 ~ ~ 0 -1 22025 D3 ~ ~ 0 -1 22019 R M 0 22007 3 22024 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22025 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22024 D1 ~ ~ 0 -1 22030 D2 ~ ~ 0 -1 22026 D3 ~ ~ 0 -1 22020 R M 0 22007 1 22025 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22026 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22025 D1 ~ ~ 0 -1 22031 D3 ~ ~ 0 -1 22021 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22027 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D1 ~ ~ 0 -1 22032 D2 ~ ~ 0 -1 22028 D3 ~ ~ 0 -1 22022 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22028 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22027 D1 ~ ~ 0 -1 22033 D2 ~ ~ 0 -1 22029 D3 ~ ~ 0 -1 22023 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22029 Center of the Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22028 D1 ~ ~ 0 -1 22034 D2 ~ ~ 0 -1 22030 D3 ~ ~ 0 -1 22024 R M 0 22005 1 22029 R E 1 22011 1 16 R E 1 22012 1 5 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22030 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22029 D1 ~ ~ 0 -1 22035 D2 ~ ~ 0 -1 22031 D3 ~ ~ 0 -1 22025 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22031 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22030 D1 ~ ~ 0 -1 22036 D3 ~ ~ 0 -1 22026 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22032 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D1 ~ ~ 0 -1 22037 D2 ~ ~ 0 -1 22033 D3 ~ ~ 0 -1 22027 R M 0 22006 4 22032 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22033 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22032 D1 ~ ~ 0 -1 22038 D2 ~ ~ 0 -1 22034 D3 ~ ~ 0 -1 22028 R M 0 22008 1 22033 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22034 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22033 D1 ~ ~ 0 -1 22039 D2 ~ ~ 0 -1 22035 D3 ~ ~ 0 -1 22029 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22035 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22034 D1 ~ ~ 0 -1 22040 D2 ~ ~ 0 -1 22036 D3 ~ ~ 0 -1 22030 R M 0 22007 2 22035 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22036 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22035 D1 ~ ~ 0 -1 22041 D3 ~ ~ 0 -1 22031 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22037 Northeast corner of the Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D2 ~ ~ 0 -1 22038 D3 ~ ~ 0 -1 22032 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22038 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22037 D2 ~ ~ 0 -1 22039 D3 ~ ~ 0 -1 22033 R M 0 22006 3 22038 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22039 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22038 D2 ~ ~ 0 -1 22040 D3 ~ ~ 0 -1 22034 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22040 The Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22039 D2 ~ ~ 0 -1 22041 D3 ~ ~ 0 -1 22035 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22041 Southeast corner of the Arena of Valor~ The sounds of battle ring all around, and the patter of feet upon the sandy floor draw nearer and nearer. Gladiators and mercenaries battle here for favor and glory. Cheers from the audience deafen all sound when a warrior is knocked unconscious. The combat is fast and furious and takes demanding skill of all the warriors. ~ 0 0 1 D0 ~ ~ 0 -1 22040 D3 ~ ~ 0 -1 22036 R M 0 22008 2 22041 > speech_prog home~ mer $n _whi $n has been whisked from the Arena! mptrans $n 22016 ~ | S #22042 Within the Palace of Valor~ This is the main hall of the Palace of Valor, and its beauty is quite impressive to say the least. Marble columns line the wall, and the floor is polished marble tile. Between the columns, fantastic portraits can be seen, adding to the beauty of this palace. The hallway continues to the North, leading deeper into the palace, and to the South, to where the palace gates stand. ~ 0 0 0 D0 ~ ~ 0 -1 22043 D2 ~ ~ 0 -1 22016 S #22043 An Intersection of Hallways~ The main hall of the Palace intersects another, smaller hallway here, in this massive and busy foyer. A stairway leads up to a glorious and intricate landing, which overlooks this room and with the use of large windows, overlooks the marketplace as well. The hallway running East and West seems to lead to servants quarters and other mundane functions of the Palace. To the North lies the glorious Throne of Valor. ~ 0 0 0 D0 ~ ~ 0 -1 22046 D1 ~ ~ 0 -1 22044 D2 ~ ~ 0 -1 22042 D3 ~ ~ 0 -1 22045 D4 ~ ~ 0 -1 22048 S #22044 Entering the East Wing~ The East wing of the Palace is where many of the mundane activities of the palace are accomplished. The halls here are no less impressive, if somewhat smaller. Polished marble tiles line the floor and small granite columns run along the walls. Servants can be seen bustling about, setting to chores and tasks of necessity. To the West, the main hall of the Palace can be seen. To the East lies the servant's quarters and other such things. ~ 0 0 0 D1 ~ ~ 0 -1 22049 D3 ~ ~ 0 -1 22043 S #22045 Entering the West Wing~ The West wing of the Palace is where many of the mundane activities of the palace are accomplished. The halls here are no less impressive, if somewhat smaller. Polished marble tiles line the floor and small granite columns run along the walls. Servants can be seen bustling about, setting to chores and tasks of necessity. To the East, the main hall of the Palace can be seen. To the West lies the servant's quarters and other such things. ~ 0 0 0 D1 ~ ~ 0 -1 22043 D3 ~ ~ 0 -1 22058 S #22046 Before the Throne of Valor~ The main hallway ends here, in this large sitting room where people of all kinds wait to meet King Roland. The advisors of the King bustle in and out, politley greeting the peasants and the noblemen alike. A plush velvet carpet adorns the floor, and beautiful tapestries line the wall. To the North, King Roland himself oversees the daily events of his loyal servants. ~ 0 0 0 D0 ~ ~ 0 -1 22047 D2 ~ ~ 0 -1 22043 R M 0 22010 1 22046 S #22047 The Throne of Valor~ The Throneroom of Valor is quite breathtaking in its beauty. The Throne itself sits upon a small dias, carved of pure marble and polished to a smoothness which makes it seem slick. The tapestries which hang to the South are like dirty rags compared to those which hang in the Throneroom. King Roland rules his kingdom justly and fairly from this place. ~ 0 0 0 D2 ~ ~ 0 -1 22046 R M 0 22009 1 22047 R E 1 22015 1 16 R E 1 22016 1 5 R E 1 22017 1 12 R E 1 22018 1 1 R O 0 22013 1 22047 S #22048 The Balcony~ A double stairway slopes up to this balcony, enhancing its grandiose appearance. Marble railing and polished marble tiles add to the utter brilliance of this Palace. A large sun window lies to the South, which allows nobles and royalty to observe the market place from here. A strip of plush carpet leads North, to an immense banquet hall. ~ 0 0 0 D0 ~ ~ 0 -1 22066 D5 ~ ~ 0 -1 22043 S #22049 A Bend in the Corridor~ The shining halls of the servants turns to the North here, and scents of cooking are thick. Servants bustle about, setting to tasks, bowing or dropping a curtsey to newcomers or nobles. Most of the servants are focusing their attention to the North, and a few run off to the West, to where the Grand Hall of the Palace lies. ~ 0 4 0 D0 ~ ~ 0 -1 22050 D3 ~ ~ 0 -1 22044 S #22050 The East Wing~ The halls of the East Wing shimmer with a determined shine, displaying the servants pride in their work and their King. Marble columns line the walls at even spaces, displaying the grandeur of the Palace as a whole. The East Wing runs North and South, with occasional doors that lead East or West. ~ 0 4 0 D0 ~ ~ 0 -1 22051 D1 ~ ~ 1 -1 22052 D2 ~ ~ 0 -1 22049 S #22051 The East Wing~ The halls of the East Wing shimmer with a determined shine, displaying the servants pride in their work and their King. Marble columns line the walls at even spaces, displaying the grandeur of the Palace as a whole. The East Wing runs North and South, with occasional doors that lead East or West. ~ 0 0 0 D0 ~ ~ 0 -1 22054 D1 ~ ~ 1 -1 22053 D2 ~ ~ 0 -1 22050 S #22052 The Washroom~ Sinks and large copper tubs fill this room, each filled with filthy dishes and cooking utensils. Piles of clean dishes lay in stacks to be arranged by other servants. A few maids toil away at the dishes, gossiping among themselves. A door to the North leads to the kitchens, while a door to the West leads back to the East Wing. ~ 0 0 0 D0 ~ ~ 1 -1 22053 D3 ~ ~ 1 -1 22050 R M 0 22013 1 22052 R E 1 22019 1 5 R M 0 22014 1 22052 R E 1 22019 1 5 R D 0 22052 0 0 R D 0 22052 3 0 S #22053 The Kitchens~ A wave of heat lingers in this brightly lit room, coupled with smells of freshly cooked food. Three large ovens stand against the East wall, each one in service. Pantrys and sinks stand against the North wall, a testament to the activity of this chamber. A door on the South wall leads to the washroom, and a door to the West leads back to the East wing. ~ 0 0 0 D2 ~ ~ 1 -1 22052 D3 ~ ~ 1 -1 22051 R M 0 22015 1 22053 R E 1 22020 1 5 R D 0 22053 2 0 R D 0 22053 3 0 S #22054 The East Wing~ The halls of the East Wing shimmer with a determined shine, displaying the servants pride in their work and their King. Marble columns line the walls at even spaces, displaying the grandeur of the Palace as a whole. The East Wing runs North and South, with occasional doors that lead East or West. ~ 0 0 0 D0 ~ ~ 0 -1 22055 D2 ~ ~ 0 -1 22051 S #22055 The East Wing~ The halls of the East Wing shimmer with a determined shine, displaying the servants pride in their work and their King. Marble columns line the walls at even spaces, displaying the grandeur of the Palace as a whole. The East Wing runs North and South, with occasional doors that lead East or West. A large door lies to the North. ~ 0 0 0 D0 ~ ~ 3 -1 22071 D2 ~ ~ 0 -1 22054 D3 ~ ~ 3 -1 22056 R D 0 22055 0 1 R D 0 22055 3 1 S #22056 The Harem's Lounge~ Plush carpet adorns the floor, in a deep shade of violet, to match the other liveries of this chamber. Intricate furniture sits around the room, tall stools and high backed chairs stand out. A tall mirror and a desk stand agains the South wall, holding various make-ups and other feminine necessities. A thin veil to the West leads into another chamber, while a solid door stands to the East. A sign above the viel reads NO MEN. ~ 0 0 0 D1 ~ ~ 1 -1 22055 D3 ~ ~ 0 -1 22057 R M 0 22016 1 22056 R E 1 22021 1 7 R E 1 22022 1 5 R E 1 22023 1 20 R M 0 22017 1 22056 R E 1 22021 1 7 R E 1 22022 1 5 R E 1 22023 1 20 R D 0 22056 1 0 S #22057 The Harem's Studio~ Thin silk tapestries and hangings decorate this room in a very petite fashion. The whole atosphere is sultry, and to hammer that point home, many circular beds lay about the chamber. A large copper tub sits at the center of the room, capable of holding many people at once. A thin veil leads to the East. ~ 0 0 0 D1 ~ ~ 0 -1 22056 R M 0 22018 1 22057 R E 1 22024 1 6 S #22058 The West Wing~ The West Wing, while smaller than the main hall of the Palace, is no less glorious. Polished marble tiles line the floor in intriate and dazzeling patterns. The walls are flanked with marble columns and a few expensive tapestries. The air here smells very clean, and smells of soap and polish hang in the air. Doors occasionaly can be seen to the East or West. ~ 0 4 0 D0 ~ ~ 0 -1 22059 D1 ~ ~ 0 -1 22045 S #22059 The West Wing~ The West Wing, while smaller than the main hall of the Palace, is no less glorious. Polished marble tiles line the floor in intriate and dazzeling patterns. The walls are flanked with marble columns and a few expensive tapestries. The air here smells very clean, and smells of soap and polish hang in the air. Doors occasionaly can be seen to the East or West. ~ 0 4 0 D0 ~ ~ 0 -1 22060 D2 ~ ~ 0 -1 22058 D3 ~ ~ 1 -1 22065 S #22060 The West Wing~ The West Wing, while smaller than the main hall of the Palace, is no less glorious. Polished marble tiles line the floor in intriate and dazzeling patterns. The walls are flanked with marble columns and a few expensive tapestries. The air here smells very clean, and smells of soap and polish hang in the air. Doors occasionaly can be seen to the East or West. ~ 0 4 0 D0 ~ ~ 0 -1 22061 D2 ~ ~ 0 -1 22059 D3 ~ ~ 1 -1 22064 S #22061 The West Wing~ The West Wing, while smaller than the main hall of the Palace, is no less glorious. Polished marble tiles line the floor in intriate and dazzeling patterns. The walls are flanked with marble columns and a few expensive tapestries. The air here smells very clean, and smells of soap and polish hang in the air. Doors occasionaly can be seen to the East or West. ~ 0 0 0 D0 ~ ~ 0 -1 22062 D2 ~ ~ 0 -1 22060 S #22062 The West Wing~ The West Wing, while smaller than the main hall of the Palace, is no less glorious. Polished marble tiles line the floor in intriate and dazzeling patterns. The walls are flanked with marble columns and a few expensive tapestries. The air here smells very clean, and smells of soap and polish hang in the air. Doors occasionaly can be seen to the East or West. A large door lies to the North. ~ 0 0 0 D0 ~ ~ 3 -1 22082 D1 ~ ~ 1 -1 22063 D2 ~ ~ 0 -1 22061 R D 0 22062 0 1 R D 0 22062 1 0 S #22063 A Storeroom~ Shelves line the walls in this dark chamber, storing all manner of goods for the running of the Keep. Even here, the floors are polished tiles and are kept very clean. Most of the things in this chamber are cleaning and washing supplies, though other trinkets can be found here and there. A door stands to the West, leading back to the West Wing. ~ 0 0 0 D3 ~ ~ 1 -1 22062 R O 0 22027 1 22063 R D 0 22063 3 0 S #22064 A Storeroom~ Shelves line the walls in this dark chamber, storing all manner of goods for the running of the Keep. Even here, the floors are polished tiles and are kept very clean. Most of the things in this chamber are cleaning and washing supplies, though other trinkets can be found here and there. A door stands to the East, leading back to the West Wing. ~ 0 0 0 D1 ~ ~ 1 -1 22060 S #22065 The Laundry Room~ An overpowering smell of soap lingers in the air, making the rest of the Keep seem dirty by comparison. Several wash basins line the walls, and piles of dirty laundry are strewn about. The clean linen is hustled out by maids and new loads of dirty laundry is dropped off. The activity here never seems to end. A door stands to the East, leading back to the West Wing. ~ 0 0 0 D1 ~ ~ 1 -1 22059 R M 0 22020 1 22065 R E 1 22019 1 5 R D 0 22065 1 0 S #22066 The Banquet Hall~ As beautiful as the rest of the Palace is, it is no comparison to this large chamber. A large cherrywood banquet table stands in the center, polished and aged. Twenty chairs surround it, with a large high backed chair for the King. Plush velvet carpet covers the floor, and tapestries of untold worth adorn the walls. Trophies of battle can also be seen upon the walls, marking great victories of the Keep of Valor. A large double door stands to the North. ~ 0 0 0 D0 ~ ~ 3 -1 22067 D2 ~ ~ 0 -1 22048 R D 0 22066 0 1 S #22067 Entering the Royal Apartments~ Velvet carpet covers the floor here, leading to the hallway to the North. The walls are polish oak, aged beyond the span of a human's life. This small waiting room is the entrance to the Royal Apartments, where the King himself resides. A set of double doors lies to the South. ~ 0 0 0 D0 ~ ~ 0 -1 22068 D2 ~ ~ 3 -1 22066 R D 0 22067 2 1 S #22068 A Magnificient Hallway~ This hallway embodies the essence of royalty. A plush velvet carpet runs the length alongside polished oak walls. Portraits of past kings and other members of the royal family can be seen at spaced intervals. Chandeliers provide light, and crystal vases stand in small alcoves holding rare and beautiful plants. Doors can be seen to the East and West. ~ 0 0 0 D0 ~ ~ 0 -1 22069 D1 ~ ~ 3 -1 22073 D2 ~ ~ 0 -1 22067 D3 ~ ~ 3 -1 22072 R D 0 22068 1 1 R D 0 22068 3 1 S #22069 A Magnificient Hallway~ This hallway embodies the essence of royalty. A plush velvet carpet runs the length alongside polished oak walls. Portraits of past kings and other members of the royal family can be seen at spaced intervals. Chandeliers provide light, and crystal vases stand in small alcoves holding rare and beautiful plants. Doors can be seen to the East and West. ~ 0 0 0 D0 ~ ~ 0 -1 22070 D1 ~ ~ 3 -1 22074 D2 ~ ~ 0 -1 22068 D3 ~ ~ 3 -1 22076 R D 0 22069 1 1 R D 0 22069 3 1 S #22070 A Magnificient Hallway~ This hallway embodies the essence of royalty. A plush velvet carpet runs the length alongside polished oak walls. Portraits of past kings and other members of the royal family can be seen at spaced intervals. Chandeliers provide light, and crystal vases stand in small alcoves holding rare and beautiful plants. Doors can be seen to the East and West. ~ 0 0 0 D1 ~ ~ 3 -1 22078 D2 ~ ~ 0 -1 22069 D3 ~ ~ 3 -1 22077 R D 0 22070 1 1 R D 0 22070 3 1 S #22071 The Back Courtyard~ Well tended grass and intricate hedge statues mark this courtyard as well kept. The walls of the Keep can be seen in the distance, brilliant and awestriking. This small courtyard is much like a park, a place for servants and nobles alike to rest and relax. The distance of the walls allows for nice sunbeams and cool breezes. A small door stands to the South ~ 0 0 1 D0 ~ ~ 0 -1 22087 D2 ~ ~ 3 -1 22055 D3 ~ ~ 0 -1 22079 R D 0 22071 2 1 S #22072 Guest Apartments~ This room is perhaps the size of a small house. Hardwood floors and a seamless polished oak wall give a great aesthetic sense to this chamber. A wash basin and a full mirror stand in one corner, and a large canopy bed stands in the center of the room. Windows overlook the countryside for miles. A large oaken door stands to the East, leading back towards the Royal Apartments. ~ 0 4 1 D1 ~ ~ 1 -1 22068 R O 0 22025 1 22072 R D 0 22072 1 0 S #22073 Guest Apartments~ This room is perhaps the size of a small house. Hardwood floors and a seamless polished oak wall give a great aesthetic sense to this chamber. A wash basin and a full mirror stand in one corner, and a large canopy bed stands in the center of the room. Windows overlook the countryside for miles. A large oaken door stands to the West, leading back towards the Royal Apartments. ~ 0 4 1 D3 ~ ~ 1 -1 22068 R O 0 22025 1 22073 R D 0 22073 3 0 S #22074 Guest Apartments~ This room is perhaps the size of a small house. Hardwood floors and a seamless polished oak wall give a great aesthetic sense to this chamber. A wash basin and a full mirror stand in one corner, and a large canopy bed stands in the center of the room. Windows overlook the countryside for miles. A large oaken door stands to the West, leading back towards the Royal Apartments. ~ 0 4 1 D3 ~ ~ 3 -1 22069 R M 0 22026 1 22074 R E 1 22029 1 5 R O 0 22025 1 22074 R D 0 22074 3 1 S #22075 Control room~ Do not toy with any of the mobs that invoke here, they are used as switches and triggers. ~ 0 4 1 S #22076 Guest Apartments~ This room is perhaps the size of a small house. Hardwood floors and a seamless polished oak wall give a great aesthetic sense to this chamber. A wash basin and a full mirror stand in one corner, and a large canopy bed stands in the center of the room. Windows overlook the countryside for miles. A large oaken door stands to the East, leading back towards the Royal Apartments. ~ 0 4 1 D1 ~ ~ 1 -1 22069 R O 0 22025 1 22076 R D 0 22076 1 0 S #22077 The King's Chambers~ This room is perhaps the size of a small house. Hardwood floors and a seamless polished oak wall give a great aesthetic sense to this chamber. A wash basin and a full mirror stand in one corner, and a large canopy bed stands in the center of the room. Windows overlook the countryside for miles. A large oaken door stands to the East, leading back towards the Royal Apartments. ~ 0 4 1 D1 ~ ~ 1 -1 22070 R O 0 22025 1 22077 R D 0 22077 1 0 S #22078 The Queen's Chambers~ This room is perhaps the size of a small house. Hardwood floors and a seamless polished oak wall give a great aesthetic sense to this chamber. A wash basin and a full mirror stand in one corner, and a large canopy bed stands in the center of the room. Windows overlook the countryside for miles. A large oaken door stands to the West, leading back towards the Royal Apartments. ~ 0 4 1 D3 ~ ~ 1 -1 22070 R M 0 22026 2 22078 R E 1 22029 1 5 R O 0 22025 1 22078 R D 0 22078 3 0 S #22079 The Back Courtyard~ Well tended grass and intricate hedge statues mark this courtyard as well kept. The walls of the Keep can be seen in the distance, brilliant and awestriking. This small courtyard is much like a park, a place for servants and nobles alike to rest and relax. The distance of the walls allows for nice sunbeams and cool breezes. ~ 0 4 1 D0 ~ ~ 0 -1 22086 D1 ~ ~ 0 -1 22071 D3 ~ ~ 0 -1 22080 S #22080 The Back Courtyard~ Well tended grass and intricate hedge statues mark this courtyard as well kept. The walls of the Keep can be seen in the distance, brilliant and awestriking. This small courtyard is much like a park, a place for servants and nobles alike to rest and relax. The distance of the walls allows for nice sunbeams and cool breezes. ~ 0 0 1 D0 ~ ~ 0 -1 22085 D1 ~ ~ 0 -1 22079 D3 ~ ~ 0 -1 22081 S #22081 The Back Courtyard~ Well tended grass and intricate hedge statues mark this courtyard as well kept. The walls of the Keep can be seen in the distance, brilliant and awestriking. This small courtyard is much like a park, a place for servants and nobles alike to rest and relax. The distance of the walls allows for nice sunbeams and cool breezes. ~ 0 0 1 D0 ~ ~ 0 -1 22084 D1 ~ ~ 0 -1 22080 D3 ~ ~ 0 -1 22082 S #22082 The Back Courtyard~ Well tended grass and intricate hedge statues mark this courtyard as well kept. The walls of the Keep can be seen in the distance, brilliant and awestriking. This small courtyard is much like a park, a place for servants and nobles alike to rest and relax. The distance of the walls allows for nice sunbeams and cool breezes. A small door stands to the South. ~ 0 0 1 D0 ~ ~ 0 -1 22083 D1 ~ ~ 0 -1 22081 D2 ~ ~ 1 -1 22062 S #22083 The Back Courtyard~ Well tended grass and intricate hedge statues mark this courtyard as well kept. The walls of the Keep can be seen in the distance, brilliant and awestriking. This small courtyard is much like a park, a place for servants and nobles alike to rest and relax. The distance of the walls allows for nice sunbeams and cool breezes. ~ 0 0 1 D1 ~ ~ 0 -1 22084 D2 ~ ~ 0 -1 22082 S #22084 The Back Courtyard~ Well tended grass and intricate hedge statues mark this courtyard as well kept. The walls of the Keep can be seen in the distance, brilliant and awestriking. This small courtyard is much like a park, a place for servants and nobles alike to rest and relax. The distance of the walls allows for nice sunbeams and cool breezes. ~ 0 0 1 D1 ~ ~ 0 -1 22085 D2 ~ ~ 0 -1 22081 D3 ~ ~ 0 -1 22083 S #22085 The Back Courtyard~ Well tended grass and intricate hedge statues mark this courtyard as well kept. The walls of the Keep can be seen in the distance, brilliant and awestriking. This small courtyard is much like a park, a place for servants and nobles alike to rest and relax. The distance of the walls allows for nice sunbeams and cool breezes. A mages tower stands to the North. ~ 0 0 1 D0 ~ ~ 3 -1 22088 D1 ~ ~ 0 -1 22086 D2 ~ ~ 0 -1 22080 D3 ~ ~ 0 -1 22084 R D 0 22085 0 1 S #22086 The Back Courtyard~ Well tended grass and intricate hedge statues mark this courtyard as well kept. The walls of the Keep can be seen in the distance, brilliant and awestriking. This small courtyard is much like a park, a place for servants and nobles alike to rest and relax. The distance of the walls allows for nice sunbeams and cool breezes. ~ 0 0 1 D1 ~ ~ 0 -1 22087 D2 ~ ~ 0 -1 22079 D3 ~ ~ 0 -1 22085 S #22087 The Back Courtyard~ Well tended grass and intricate hedge statues mark this courtyard as well kept. The walls of the Keep can be seen in the distance, brilliant and awestriking. This small courtyard is much like a park, a place for servants and nobles alike to rest and relax. The distance of the walls allows for nice sunbeams and cool breezes. ~ 0 0 1 D2 ~ ~ 0 -1 22071 D3 ~ ~ 0 -1 22086 S #22088 The Mage's Tower~ The bottom room of this squat, circular tower is quite large, but very cluttered. Tables and desks are covered in notes and books, shelves are filled to bursting. Balls of light hover about, with seeming minds of their own, lighting the room and its arcane clutter. An obsure door lies to the South, and a spiral stariway leads up to the top of the tower. ~ 0 0 1 D2 ~ ~ 1 -1 22085 D4 ~ ~ 0 -1 22089 S #22089 The Mage's Study~ This large circular chamber is almost thirty paces across. Laboratory tables stand to one side, with glowing liquids coursing through glass tubing. Strewn notes and books litter the floor and failed attempts at making magical items lay in one pile, some of the myriad items sparking occassionaly. A spiral stairway leads down to the base of the tower. ~ 0 0 1 D5 ~ ~ 0 -1 22088 R M 0 22021 1 22089 R E 1 22026 1 5 S #22090 Floating in a void~ ~ 0 4 1 S #0 #SHOPS 22001 0 0 0 0 0 120 90 0 23 ; Ariad the Baker 22003 8 0 0 0 0 120 90 0 23 ; the Jewler 22019 5 9 0 0 0 120 90 0 23 ; a merchant 0 #REPAIRS 22000 5 9 0 15 1 0 23 ; Master Lugard 0 #SPECIALS M 22009 spec_cast_cleric M 22021 spec_cast_mage S #$