#AREA Roads~ #VERSION 2 #AUTHOR Snaga Vanir~ #RANGES 2 100 2 116 $ #RESETMSG &YA slighty breeze tickles your ears.~ #FLAGS 24 30 #ECONOMY 1 898737775 #CLIMATE 2 2 2 #NEIGHBOR New Darkhaven~ #MOBILES #10500 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #10501 thoran woman~ A woman~ A woman is here, running around screaming frantically. ~ ~ 67239939 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > all_greet_prog 100~ ,runs up to you frantically! say Ohhhh noble adventurer! You must help! My hometown has been say overran by monsters! cry say Will you help me? say My hometown of Thoran is to the north of here, down this path! say I don't know how many are left, but please help them! ~ | #10502 demonic lich~ demonic lich~ A skeletal lich wearing a frightening horned mask soars above you! ~ ~ 16909415 524808 -1000 C 50 0 0 20d130+1500 13d7+10 0 0 0 0 112 112 0 25 13 13 15 20 13 6 0 0 0 0 0 0 3 0 0 1 1 0 85 65 0 0 387 512 402661504 0 > fight_prog 50~ if rand(50) mpechoat $n &WThe lich starts flying in a circle overhead, and begins mpechoat $n &Wan ominous chant! Fire comes through the mouthhole of mpechoat $n &Wthe mask! mpechoaround $n &WThe lich soars in a circle and begins an evil chant! mpechoaround $n &RFire&W suddenly erupts from the mouthhole of the mask! mpechoaaround $n $n gets engulfed in flames! c 'fireball' $r firebreath $r else mpechoat $n &WThe eyes of the lich look into yours from beneath its mask. mpdamage $n 150 mpechoat $n &WAs your gaze meets his, you feel &Cice cold&W on the inside. c 'curse' $r endif ~ > fight_prog 30~ mpechoat $n &WThe lich soars over you, cackling menacingly! It swoops mpechoat $n &Wup to the ceiling and raises its phantom arms upward, mpechoat $n &Wsummoning forth hellish energy. mpechoaround $n &W$i flies up to the ceiling and, looking up, begins mpechoaround $n &Wraising his arms and chanting in a deep, ominous voice. mpechoaround $n &WSuddenly the air crackles as black hellish energy descends mpechoaaround $n &Wupon $n! c 'black hand' $r c 'harm' $r ,stops chanting. ~ | #10503 innkeeper herne~ Herne, the Innkeeper~ A man is standing here overseeing a crew of construction workers. ~ ~ 1140981827 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ ,'s attention gets diverted to one of his workers slacking off. say HEY YOU THERE! GET BACK TO WORK YOU LAZY PIECE OF SCUM! DONT MAKE say ME GET THE HOSE! ~ | #10504 grumpy sailor~ A grumpy sailor~ A grumpy sailor is sitting here. ~ ~ 67239939 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog yes~ spit say That will cost you 100 gold coins... poke $n say you have that kind of money?? ~ > rand_prog 8~ groan ~ > all_greet_prog 100~ ,wakes up, and sits up straight as you enter the room. say You want to go to freeport? heh say City of Sails... ~ > bribe_prog 100~ say alright then $n! I will sail you to Freeport. mea $n &CYou step on board with the grumpy old sailor. mptransfer $n 46007 mpat $n mpforce $n look mpat $n mea $n &Y You arrive in the City of Sails! mpat $n mer $n &C$n arrives here on a boat. ~ | #10505 old farmer~ An old farmer~ An old farmer is sitting here. ~ ~ 67239939 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) ,looks up at you. say Those damn ants! grumble say They keep eating my corn... else endif ~ | #10506 lesser agent smith~ Agent Smith~ An agent of the system is standing here. ~ ~ 1073741825 1573024 -1000 C 90 0 0 2d1+15000 2d8+30 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 1059207 1770504 0 0 0 > all_greet_prog 100~ if mobcount(0) == 0 hmm else if mobcount(0) <= 2 mpe The Smith program copies himself over all the mobs in the room! mpforce $n say You? say Yes me. grin say Me Me Me.. mppurge mpmload 10506 say Me to. endif endif ~ > entry_prog 100~ if mobcount(0) == 0 hmm else if mobcount(0) == 1 mpe The smith program copies himself over all the mobs in the room say Yes me, me me me! mppurge mpmload 10506 say me to. else if mobcount(0) == 2 mpe The smith program copies himself over all the mobs in the room mppurge mpmload 10506 mpmload 10506 mpforce smith stretch mpforce 2.smith stretch stretch else if mobcount(0) >= 3 mpe The Smith program copies himself over all the mobs in the room! mppurge mpmload 10506 mpmload 10506 mpmload 10506 stretch say Cookies need love to. laugh laugh endif endif endif endif ~ > act_prog p looks at you.~ say Surprised to see me, mister $n? ~ > fight_prog 20~ mpe Smith restores himself! c life c life mer $n Smith executes a flawless fighting combo against $n! mea $n Smith executes a flawless fighting combo against you! mpdamage $n 340 heh ~ | #10507 upper agent smith~ The strongest program Smith~ The strongest agent Smith is standing here. ~ ~ 1073741825 373817472 0 C 101 0 0 1d1+32000 2d8+48 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 85 65 0 0 1048711 0 305 12295 > speech_prog p Smith?~ say It seems you have been leading two lives, Mr. Anderson. say In one life , you are Robert Anderson, assistant cook at a jack say in the box in Mesquite.... ,walks around you while talkin. say In the other... you go by the chat alias "$n".. spreading propoganda, say lying, and being a generally immature pest... ,sits down and looks at his papers... say One of these... has a future. mpforce $n say how about I give you the finger.. And you give my my phone call? say How can you use the phone when you cannot... speak? mpforce $n listen none ~ > hitprcnt_prog 20~ yell This is my world! MY WORLD!! mer $n &OSmith flies up out of the ground and flies straight in to $n! mea $n &OSmith flies up out of the ground and flies straight in to you! mpdamage $n 300 stun headbut punch kick bash ~ > rand_prog 1~ ,throws a plate filled with cookies against the wall! say Maybe you knew I was going to do that maybe you didn't. If you say did, then that means you baked those cookies and set that say plate there deliberately, purposefully... say which means that you're sitting there also deliberately, purposefully. ~ | #10508 man young~ A young man~ A young man is here. ~ ~ 1073741827 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ ahh say lookin for shelter from the blizzard huh? pat $n ~ > rand_prog 1~ say This blizzard is to strong for me... shiver say i'll just have to wait it out... ~ | #10509 magical elf~ A magical elf~ A magical elf sits here ~ ~ 1140850691&1 4194304 0 C 101 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 25 13 13 13 13 13 13 0 0 0 0 0 1 12 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 99~ if inroom($i) == 1224 else mpgoto 1224 mpe >he magical elf appears in a flash endif ~ > act_prog 'pokes you in the ribs.'~ if race($n) == harpy mpoload 80136 95 mpat 80223 drop harpy else if race($n) == goblin mpoload 80137 95 mpat 80223 drop goblin else if race($n) == kobold mpoload 80138 95 mpat 80223 drop kobold else if race($n) == nymph mpoload 80139 95 mpat 80223 drop nymph else if race($n) == troglodyte mpoload 80140 95 mpat 80223 drop troglodyte else if race($n) == gargoyle mpoload 80141 95 mpat 80223 drop gargoyle else if race($n) == half-elf mpoload 80117 95 mpat 80223 drop elven else mpoload 80144 95 mpat 80223 drop half endif endif endif endif endif endif endif ~ > speech_prog 'won't you die!'~ if race($n) == minotaur mpoload 80126 95 mpat 80223 drop minotaur else if race($n) == sprite mpoload 80127 95 mpat 80223 drop sprite else if race($n) == slith mpoload 80128 95 mpat 80223 drop slith else if race($n) == leprechaun mpoload 80129 95 mpat 80223 drop leprechaun else if race($n) == kender mpoload 80130 95 mpat 80223 drop kender else if race($n) == ariel mpoload 80132 95 mpat 80223 drop ariel else if race($n) == centaur mpoload 80133 95 mpat 80223 drop centaur else if race($n) == mrrshan mpoload 80134 95 mpat 80223 drop mrrshan else if race($n) == wraith mpoload 80135 95 mpat 80223 drop wraith else mpforce $n poke elf endif endif endif endif endif endif endif endif endif ~ > speech_prog Hmm~ mpoload 10518 20 give dream $n wave mpe >he magical elf suddenly fades in to thin air! mpgoto 1224 ~ > speech_prog p Yes!~ mpforce $n repair all mpforce $n wear all say Well my work here is done... tip mpe >he magical elf suddenly fades in to the air! mpgoto 1224 mpe >he magic elf appears in the room! say ahh an other job well done... sit couch weed self ~ | #10510 san pedro mescaline~ San Pedro~ A tall cactus is standing here next to the road ~ ~ 3 4194432 1000 C 45 0 0 1d1+9500 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 8216 0 0 0 67895296 8320 > death_prog 100~ mpoload 10517 20 mpe As the great san pedro dies its corpse turns to dust leaving behind mpe some weird powder... ~ > all_greet_prog 100~ if level($n) > 35 welcome $n say Welcome to this area $n. hmm say feel free to wander around in here. else growl $n say you aren't ready for this area yet! mea $n The large cactus picks you up and throws you down the top of the plant! mer $n The large cactus throws $n down the plant. mptransfer $n 30241 mpat $n mpdamage $n 20 mpat $n mea $n &RYou hit the ground! mpat $n mer $n $n comes falling down the cannabis plant. endif ~ | #10511 eshwar blacksmith~ Eswhar's blacksmith~ A blacksmith is working over a hot plate here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #10512 wyvern temple greeter sentry old nomad~ An old nomad~ A robed and hooded figure is squatted down here before a fire and a small poorly pitched tent. ~ ~ -989724605&1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog wyvern~ say Heh... heh.... heh....., yes the wyvern, and his ancient treasures. ,lifts up a hand and points a bony pale finger eastward. say Down this road will lead you to the ancient town, where my people say once thrived, before the wyvern came and destroyed it. He has made say the top of the tallest tower his lair, and hides his ancient treasure say there... ,looks up at the top of a huge tower poking from the horizon. ,clenches his fist tightly and it quivers in anger. say I was just a boy when you came! You destroyed my town, killed my say people, you ruined my life! ,shakes his fist in the air. say Noble adventurer... if you slay the foul beast, I shall be forever say in your gratitude... and I will give you my grandfathers treasure say in reward. Please avenge my people, I beg of you! ~ > all_greet_prog 100~ snicker say Harr... harr.. harr... another puny adventurer come to slay the say Wyvern? Hah! cackle say Fool! I've seen many like you before... they come and they come, say one after another, all looking to claim the Wyverns ancient treasure. say And one by one, without fail, I see once more scattered upon the say town, where they rot until the end of time! You will be no different! laugh ~ | #10513 circus dwarf~ A dwarven clown~ A short stalky dwarf dressed like a clown with clown makeup is standing here pitching the crowd. ~ ~ 84017219&1 4718592 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if level($n) <= 7 say Hardy har har, hello there, young adventurer! I bet your wondering say just where you should head from here, eh? Might I recommend taking say a little stroll to the old Darkhaven Circus? Its right outside the say Eastern Gate, you can't miss it! Just watch for our expensive billboard! say Harrr, harrr, harrr! endif ~ | #10514 Hochenyana Sentry~ A hochenyana sentry~ A sentry from the small town of Hochenyana is here. ~ ~ 84017219 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Hello Adventurer! I have travelled far from my home city of say Hochenyana in search of new lands! My hometown is far along the say Great Eastern Road! I certainly hope things are okay there..... ~ | #10515 eshwar eshwarian guard~ an Eshwarian guard~ An Eshwarian guard is walking around here ~ You see a large person with an Eswharian symbol placed on his shoulder. This person seems to be the guard of this small town, no wonder it is so quiet around here. The guard seems to be very attentive. ~ 1 1048576 1000 C 87 0 0 1d1+8500 0d0+0 0 50 100 10 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 262353 4 > all_greet_prog 100~ con $n ~ | #10516 man suit~ a man in a suit~ A well dressed man sits here behind the desk ~ You see a man sitting behind a large wooden desk. As you look more closely at the man you notice he is wearing a very expensive suit. Made out of expensive linnen with a small tissue sticking out of his left upper pocket. The man looks rather nervous, he might be hiding something... ~ 3 38281344 0 C 100 0 0 1d1+16000 1d1+100 0 500 100 160 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 1 1 0 85 65 304 1048716 3072 8192 448 14375 > fight_prog 5~ c life c life c life ~ > death_prog 100~ say Nooooo!! ,holds the desk key in his bloody hands. ~ > fight_prog 10~ mpe The man suddenly looks very angry! bash $n c 'elemental rage' ~ > all_greet_prog 100~ say Good day $n! say Welcome to the town of Eshwar.. I assume you have seen our nice say shops?? wink mea $n You see sweat dripping down the mans face. ~ > act_prog p looks at you.~ smile say do you like the suit?? ~ > act_prog 'picks a huge wooden desk.'~ say How dare you!? say trying to rob me while I stand before thee? muhaha headbut $n headbut $n lock desk ~ | #10517 evil devil~ an evil looking devil with glowing eyes~ An evil looking devil with glowing eyes stands here. ~ ~ 33 4194816 0 C 80 0 0 1d1+25000 1d15+250 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 5 10 0 0 1 1 0 0 0 0 0 136 0 1 32768 > death_prog 100~ mpe As the devil dies his eye pops out of his socket mpoload 10920 50 drop eye ~ | #10518 harpy~ a harpy~ A bat like harpy is flying here ~ ~ 1073741825 533160 -1000 C 90 0 300 1d1+7500 1d1+500 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 1835082 524291 > fight_prog 10~ mea $n The harpy suddenly attacks you head on! shriek $n shriek $n ~ | #10519 shadow~ a shadow~ A shadow moves silently over the wall. ~ ~ 3 4718592 0 C 50 0 0 1d1+5500 1d1+650 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1114112 1048643 10240 0 0 0 > act_prog p looks at you.~ mea $n You look at the shadow but still don't believe it is real mer $n &zShadows start to envelop $n! mea $n &zThe shadow starts moving over YOU! mpforce $n sleep mptransfer $n 10928 ~ | #10520 shopkeeper~ the shopkeeper~ The shopkeeper is running around here. ~ ~ 67108867 4194304 0 C 90 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #10521 evil shopkeeper~ an evil shopkeeper~ An evil shopkeeper is walking around here. ~ ~ 67108867 4194304 0 C 90 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #10522 troglodyte guard~ a troglodyte guard~ A troglodyte guard is guarding the tunnel here. ~ ~ 1073872931 4726912 0 C 100 0 0 1d1+5000 1d1+400 0 0 0 0 112 112 0 25 13 13 25 13 13 13 0 0 0 0 0 89 14 0 0 1 1 0 85 65 0 0 8 0 33555976 0 > death_prog 100~ mppurge dark ~ > all_greet_prog 100~ if ispc($n) evilgrin $n say I will not let you pass $n! say I cannot allow my master to fail! else endif ~ > fight_prog 20~ c heal say You think you can roam around here freely $n?? poke $n if rand(40) mea $n The guard suddenly starts moving faster! c haste mer $n The guard suddenly appears behind $n! mea $n The guard stabs you in your back! mpdamage $n 1000 else mea $n The trogdolyte guard suddenly uses his dagger to cut you! mpdamage $n 500 endif ~ > fight_prog 10~ if isaffected($n) = berserk say Not a good time to be berserk $n!! muhaha spinkick $n headbut $n mpe The troglodyte guard suddenly Throws his knife in your chest! mpdamage $n 770 mpdamage $r 300 mpdamage $r 300 else mea $n As the troglodyte guard licks the blood from his knife terror strikes yo mpforce $n flee endif ~ > fight_prog 15~ mea $n &YA troglodyte guard's pierce DISEMBOWELS you! &r[&Y666&r] mer $n &GA troglodyte guard's pierce DISEMBOWELS $n! mpdamage $n 666 ~ > rand_prog 1~ mez Shrieks and howls surround you.. mpe The troglodyte guard shrieks and howls which echoes through the tunnels. ~ | #10523 A mob~ A mob~ Some mob is standing here ~ ~ 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #10524 magic oldest troll~ the oldest troll~ An old magical wizard stands in the middle of this fire filled room. ~ ~ 67109891 4194432 -1000 C 100 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog air wind~ say air does not breathe $n... air is breathe... laugh $n mpforce $n recall mpat $n say you posses the intelligence, but not the cleverness.. mpat $n mpe >he old troll suddenly vanishes in thin air! ~ > speech_prog water~ say Water doesn't breathe $n.. laugh $n mpforce $n recall mpat $n Say you posses the intelligence, but not the cleverness.. mpat $n mpe >he old troll vanishes in thin air! ~ > speech_prog fire~ grin $n if level($n) == 100 say Very good $n! say One last gift for you is this Skill 'Sharingan' you will need it if you say wish to defeat the dark one... mppractice $n sharingan 65 sharingan endif mea $n &WThe &Rfire &Wstarts wavering around you very fast! mer $n &WSuddenly &rflames &Wstart moving around $n very fast! mptransfer $n 10992 mpat $n mea $n As the fire vapors away you find yourself in a new room. mpat $n say You must find the one that did this to us! Save Eshwar! c redeem ~ > speech_prog question~ if int($n) >= 20 say Hmm lets see if you can find the answer to my riddle $n! ,starts to slowly walk around while thinking deeply. say What breathes, moves, grows and can even Die, say but it does not live. say Anwser me! else mea $n The troll looks at you and suddenly gets a smile on his face.. mer $n The troll looks at $n and speaks out some magic words! grin $n mpforce $n recall mpat $n say I'm sorry $n... mpat $n say You simply do not posses enough intelligence to answer my question! mpat $n mpe >he troll suddenly vanishes in thin air! say Damn those naive youngsters heh mpat $n mea $n &RTRAINING,&bis the key endif ~ > all_greet_prog 100~ Say Welcome $n! say To the trail of Knowledge, if you think you behold the Intelligence say to bare this truth. grin say then speak the word 'question'! ~ > rand_prog 4~ rant self say That damn evil druid.. Never once i would have figured he would say get this far... ~ | #10525 ancient knight northern~ an ancient knight~ An impressively clad Knight of the Ancient Road is here. ~ You see a large knight dressed up with shiny armor and a long silver lance. This person seems to be resting on the side of the road here. ~ 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 70~ tip $n ~ | #10526 confused dazed Eshwarian villager~ a dazed and confused eshwarian~ A dazed villager walks around here, completely confused. ~ You see a villager from Eshwar walking around here. The villager has no idea where is, or what is doing. He seems to be in some sort of halucinate state. He seems to be starving and nearing his end, it almost looks as if someone is stealing this villager life force remotely. You can see a dark piece of metal impaled inside the villagers chest. ~ 69&1 0 1000 C 80 0 0 1d1+15000 1d1+200 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1048577 1 0 85 65 0 987 3584 0 1053720 8195 > rand_prog 5~ say Where am I? ,doesn't seem to have a clue from what is going on around here... say Where is my house... ~ > death_prog 100~ mpe &zAs the Eshwarian villager drops to the floor death some dark metal mpe &zdevice falls to the floor. mpoload 10925 10 30 drop mana ~ > rand_prog 5~ grumble say that bastard, he dragged us below the earth, that damn evil... mpe &rthe villager suddenly gets hit by some sort of a dark enchantment! drool self ~ | #10527 Eshwarian baker dazed~ an Eshwarian baker~ An Eshwarian baker stands here not realising what he is doing ~ A dazed baker is standing here looking at an empty table. You notice that he is wearing a large apron covered in old decaying flour and a baker's hat. The baker seems to be completely out of it. ~ 1&1 5767170 0 C 99 0 0 1d1+25000 1d1+250 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 85 0 0 0 1051880 0 17 3 > rand_prog 4~ rant say where did i put me breads... ~ > death_prog 100~ mpe &zAs the Eshwarian baker dies some weird dark metal device falls mpe &zto the floor. mpoload 10925 10 30 drop mana ~ | #10528 eshwarian butcher dazed~ a dazed Eshwarian butcher~ A dazed Eshwarian butcher is chopping on some rotten flesh here. ~ You see a butcher here, chopping up meat from an old decaying corpse. The butcher seems to not even realise what he is doing. You see dried up blood everywhere around you in this small shop. ~ 3&1 5767170 -1000 C 99 0 0 1d1+25000 20d1+200 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 85 0 0 0 11264 0 1915748352 8195 > fight_prog 15~ say i need more power!!! c heal c avatarum c avatarum ~ > rand_prog 4~ ,chops down on to the rotten flesh with a sharp butcher's knife. ~ > death_prog 100~ mpe &zAs the Eshwarian butcher dies some weird dark metal device falls mpe &zto the floor. mpoload 10925 10 30 drop mana ~ > fight_prog 10~ muhaha mea $n The butcher suddenly stabs you with his knife! mpdamage $n 300 mer $n The butcher stabs $n in his ribs. ~ > hitprcnt_prog 7~ hmm say Shujinko mighty druid grant me the power to defeat this burden! mpe &BThe room suddenly engulfs with mana! muhaha c 'unravel defense' $n c 'penetrate defense' $n c 'acid blast' $n c fireball $n c blazebane $n c swordbait $n ~ | #10529 old eshwarian witch~ an old Eshwarian witch~ An old Eshwarian witch sits near an arcane circle here. ~ An old witch is disturbed by you entering her house. She seems to be very lucid, especially in comparison with the other persons you have met since you drank from the vial. The witch is ranting in different tongues while she walks around. ~ 3&1 5767296 0 C 99 0 0 1d1+27000 1d1+240 0 0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 85 0 0 9212 4181248 0 0 0 > fight_prog 15~ say I have managed to survive this long in this damn rotten cave! say I will survive this battle to! c q ~ > death_prog 100~ mpe &RAs the Eshwarian witch falls death to the floor, some light metal mpe &zdrops out of her corpse mpoload 10926 10 30 drop light ~ > fight_prog 10~ mpe &BThe Eshwarian witch suddenly starts enchanting some magic words! mpe &YThe arcane circle below you feet starts to glow. c blazebane $n c 'unravel defense' $n c necromantic $n ~ > all_greet_prog 100~ muha $n say You have ventured far inside the fallen city of Eshwar! heh say To bad you went the wrong direction in the Trail of Time. say ingenious magical design, to powerfull to break with simple spells. ~ > rand_prog 2~ say That Devious Druid, he manipulated us all... say Now only few are left alive, even less are even aware. ~ | #10530 eshwarian bartender~ an eshwarian bartender~ An eshwarian bartender stands here in a daze. ~ ~ 35 5767810 -1000 C 99 0 0 1d1+25000 1d1+240 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 384 3 > death_prog 100~ mpe &zAs the bartender dies, you notice a strange metal object wedged mpe &zbetween his ribs. mpoload 10925 10 30 ~ > all_greet_prog 100~ look $n ~ > rand_prog 10~ drool ~ > fight_prog 10~ mer $n The bartender suddenly throws a glass at $n! mea $n The bartender suddenly throws a glass at you! mea $n The glass shatters against your head! mpdamage $n 350 ~ > fight_prog 10~ muhaha $n say i will have to use some of my master's powers! mpdamage $r 150 mpdamage $r 150 mpdamage $r 150 c 'unravel defense' $n ~ | #10531 old humble beggar~ an old humble beggar~ An old humble beggar sits besides the road here. ~ ~ 67108867 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog "whispers to you 'Eshwar'"~ peer whisper $n They say this city used to be 2 even 3 times as big as it whisper $n is now. Nobody knows what happend to the most northern parts.. look $n whisper $n All that is certain is what is there at this moment, A large whisper $n mountain made of out dark rock... whisper $n Some say the answer lies deep within this mountain... ~ > bribe_prog 1~ say thank you, thank you! hug $n say Watch your back around this town stranger, they say weird things say happen around this place. spit say People vanishing to never be heard from again... cough say weird city... if you'd like to know more just whisper 'Eshwar' to say me, you never know who might be listening paranoid ~ > all_greet_prog 100~ bow $n say Spare some coins for a simple beggar sir? ~ | #10532 older troll~ an older troll~ A short, very old troll is standing in the doorway of the church. ~ ~ 67108867 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog instructions~ say Yes, i think it was torn up by that guy in a suit! say he might haven taken part of it in to the dream world... hmm say if you have the two pieces of paper you should be able to 'Connect' them... ~ > act_prog 'gives you Instructions named: Getting through this alive.'~ ahh say very nice! say find my brother, he should be up in the real mountains, but be careful! peer c benediction $n give instructions $n ~ > rand_prog 10~ say Why hasn't anyone come to save Eshwar! ~ > speech_prog no~ say No??? say It could very well be the directions have been torn up by the gatekeeper bleh say You probably met him along your way... A man in a suit who thinks he is say the mayor of Eshwar... say no matter! say Find my older brother, he should be somewhere in the northern mountain. say solve his riddle and you will find the one who did this to us! ~ > speech_prog yes~ say very good! say follow them wisely then you might find your way out of here alive. pat $n say You should find my older brother up in the mountain. He will guide say you if you can solve his riddle... ~ > all_greet_prog 100~ if ispc($n) if wasinroom($n) == 10949 ? $n say How did you get here!?? grin $n say you must have figured it out by now... Eshwar has fallen to ruins. say The city you saw when you entered was only an induced hallucination. say Made to fool those stupid adventurers... laugh say but you made it through! have you found the instructions left behind say by my younger brother?? else con $n endif endif ~ | #0 #OBJECTS #10500 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 #10501 thoran sign~ Thoran sign~ A sign is poorly hammered here... It says, "Thoran up ahead".~ ~ 12 1073741824 0 0 0 0 0 1 0 0 0 0 #10502 demon bone mask~ demon bone mask~ An absolutely evil looking mask is here, with short but vicious horns protruding from the brow.~ Test 123~ 9 16780115 1048577 20 35 0 0 2 10 50 0 1 A 13 25 A 12 100 A 25 2 A 3 1 A 18 7 A 19 5 A 26 40 A 27 65 > wear_prog 100~ mpechoat $n &WYou feel evil invade your head as you put the mask upon mpechoat $n &Wyour face. Everyone you see through this demons eyes you mpechoat $n &Wdesperately want to kill. Your vision gets crisper and mpechoat $n &Wyou begin noticing details from afar. c 'scry' $n ~ | #10503 dragonscale tunic~ Dragonscale Tunic~ A blood-red tunic of woven dragonscales lies here.~ ~ 9 8388928 9 25 25 0 0 1 1000 0 0 100 A 13 50 A 12 100 A 14 50 A 1 2 A 5 2 A 2 2 A 18 6 A 19 10 A 27 96 A 28 1 A 17 -30 #10504 sigil of homieship~ &BS&bi&Bg&bi&Bl &RO&rf &YH&Oo&Ym&Oi&Ye&Os&Yh&Oi&Yp~ Some god dropped a newly created sigil of homieship here.~ ~ 9 560451 4194305 30 30 0 0 1 999999 0 0 99999 A 13 100 A 12 100 A 14 100 A 1 2 A 5 2 A 4 4 A 18 8 A 19 8 A 26 40 A 27 647 #10505 otherworldly wall shield~ Otherworldly Wall~ A gleaming, shining shield of an unknown metal is here, casting luminous multicolored shadows.~ ~ 9 -2138535613 513 35 35 0 0 10 0 0 0 0 A 17 -40 A 13 100 A 14 150 A 24 -8 A 20 -4 A 22 -6 A 31 2 A 26 369098752 A 18 8 A 19 7 #10506 large boat~ A large boat~ A large boat floats here.~ ~ 22 0 0 0 0 0 0 1 0 0 0 0 #10507 sign~ A sign~ A sign stands here.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 E sign~ &O------------------------------------ &O| | &O| &zSign&O | &O| &O| &O|&zNorth - Midon &O| &O|&zNortheast - The Dwarven Village &O| &O|&zEast - The Holy Grove &O| &O|&zSouth: &O| &O| &zThe Goblin Caves &O| &O| &zThe Wyvern's Tower &O| &O| &zFreeport &O| &O| &zThe City of Coeburn &O| &O| &zThe Circus &O| &O| &zThe Fells &O| &O| &zLillith's Keep &O| &O| &zThe Town of Hochenyana &O| &O|&zWest: &O| &O|&z Darkhaven &O| &O|&z The Dungeon &O| &O------------------------------------ ~ #10508 giant canon~ a Giant Canon~ A giant canon points to the north.~ ~ 12 0 0 10 0 16 0 1 0 0 0 0 > act_prog p sits on a Giant Canon.~ if level($n) >= 60 mea $n &pYou smell &Osulfur&p and you hear a loud &RBANG! mer $n &RThe Canon suddenly explodes! mpdamage $r 50 mer $n &bYou see $n flying trough the air. mptransfer $n 30600 mpat 30600 mea $n &BYou see the &OGround &Bnearing, &bfast.. mpat 30600 mpdamage $n 100 mpat 30600 mea $n &RThat really hurt!! else mpe &PThe canon goes of with a loud BANG! mpe &WNothing else happens, the canon must be broken? endif ~ | #10509 large boulder~ A large boulder~ A large boulder stands here.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 #10510 sign~ A sign~ A sign stands here.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 #10511 bench~ A wooden bench~ An old wooden bench sits in the ground here.~ ~ 12 0 0 12 0 2320 0 1 0 0 0 0 #10512 sunglasses~ sunglasses~ Some dark shades lie on the floor here.~ ~ 9 -1073741736 131073 10 9 0 0 1 1000 0 0 100 A 13 150 A 40 5 A 44 5 A 49 5 A 18 15 A 19 15 A 17 -67 A 48 10 A 23 20 A 24 20 A 12 125 A 28 1048576 A 26 4194304 > act_prog p gets sunglasses.~ if isnpc($n) shiver drop sunglasses else mea $n &gas you take the sunglasses you feel a shiver running down your spine.. endif ~ > use_prog 100~ if isnpc($n) else mea $n &WAs you wear the sunglasses you start feelling sharp pains.. mer $n &W$n is taken over by the sunglasses! mpforce $n remove sunglasses mpforce $n drop sunglasses mpslay $n mpmload 10506 mpforce smith get sunglasses mpforce smith wear sunglasses if mobcount(0) > 1 mpforce smith say Welcome Mr $n. mpforce $r say Smith?. mpforce smith say So, you are aware of our connection? mpforce $r say What connection? else if mobcount (0) == 0 quest This is my world! MY WORLD!!! endif endif endif ~ | #10513 earplug~ an earplug~ A black earplug lies on the floor here.~ ~ 9 10 65537 30 29 0 0 1 0 0 0 0 A 26 512 A 13 55 A 12 60 A 66 10 A 18 4 A 19 7 #10515 anklor ankle anklet~ The Anklor~ A good looking anklet lies here, solely.~ ~ 9 1074268160 2097153 12 12 0 0 1 0 0 0 0 A 17 -100 A 2 2 A 5 1 A 14 200 A 12 100 #10516 magical smith staff~ a magical smith staff~ A magical staff with strange summoning symbols lies here.~ ~ 4 -2146435005 16385 40 1 1 -1 1 100 300 50 10 'forcefield' E staff~ As you look at this staff, letters on the staff start to glow. You start to read them wisely. INSTRUCTION MANUAL ------------------ Only use the staff when all the items you want to repair are in your inventory! You get only 1 chance to brandish it so use it wisely. Note: The person who repairs your items will charge you more then other blacksmiths do! ~ > wear_prog 100~ mea $n &zA voice in your head says: mea $n &zBe careful, for this staff can only be brandished one time! ~ > use_prog 100~ mea $n &RYou brandish the magical smith staff! mer $n &R$n points the magical smith staff in the air, and utters some words! mpmload 10509 10 mpe &YWith a large &bF&Bl&ba&Bs&bh &YThe magical elf &Ya&Op&Yp&Oe&Ya&Or&Ys&O! mpforce magical say looks like you could use a repair $n! mpforce $n say Yes! ~ | #10517 powder mescaline~ a 'powder'~ A weird looking 'powder' lies on the floor here...~ ~ 19 0 1 0 0 0 0 1 0 0 0 0 E powder~ it should produce changes in consciousness more interesting, more intrinsically valuable than mere sedation or dreaminess, delusions of omnipotence or release from inhibition ~ > use_prog 100~ mpmset $n mentalstate 100 mer $n As $n eats the powder he seems to be less aware of his surroundings. mea $n As you eat this strange powder you start to see the world in a very mea $n different way then before. mpe . mpmload 10509 50 mpe &YWith a large &BF&bl&Ba&bs&Bh &Ythe magical elf a&Op&Yp&Oe&Ya&Or&Ys mpforce magical heh $n mpforce magical say Looks like you have eaten the special powder. mpforce magical say Walking into the unknown without seeing the path that lies mpforce magical say ahead. I can respect that mpforce $n say Hmm ~ | #10518 desert dream~ >&gh&Ge &Od&Ye&Ys&Oe&Yr&Ot&Y'&Os &Bd&br&Be&ba&Bm~ A dream floats in the air here.~ ~ 9 259 4194305 15 15 0 0 1 0 0 0 0 A 26 67108864 A 4 1 #10519 sign billboard~ A large, highly decorated billboard~ A large, highly decorated billboard is erected here.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 E billboard sign~ The billboard is over 6x6 feet and is painted in bright vibrant colors depicting a scene of a great bigtop circus tent with different circus folk and animals marching into it. A grinning clown faces out from the billboard with his mouth wide as though he is speaking. A banner across the top says: Come one, come all, to the world famous Darkhaven Circus! Witness miraculous feats of daring, and grand magical illusion! Fun for the whole family! Just down the southern path! ~ #10530 sign~ A Sign~ A sign is stuck in the dirt along the trail.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 #10531 bright lightning sword~ Bright Lightning~ A sword with a blade that resembles the clear sky, shines solemnly.~ ~ 5 3080 8193 12 50 10 0 1 0 0 0 0 A 13 200 A 12 200 A 18 30 A 19 30 A 3 5 A 4 3 A 1 2 A 31 3 A 2 3 A 5 2 A 25 3 A 30 6 A 27 7 A 28 3072 A 53 100 A 20 -100 A 21 -100 A 22 -100 A 17 -50 A 14 100 > wear_prog 100~ mea $n &WA Bright &YFlash &Wof &CL&ci&CG&cH&CT&cN&Ci&cN&CG &Wcuts trough You! mer $n $n Gets striked by Lightning! mpslay $n ~ | #10532 chitin backplate~ The Chitin Backplate~ The Chitin Backplate lies on the floor here.~ ~ 9 69 524289 512 40 0 0 0 14 0 0 0 0 A 13 200 A 12 150 A 18 15 A 19 15 A 17 -80 A 23 -10 A 24 -10 A 22 -10 A 21 -20 A 20 -20 A 57 108 A 56 502 > wear_prog 100~ if level($n) <= 69 mea $n You need to be at least level 70 to wear this item! mer $n $n cannot contain the power of the backplate, and now looks like mer $n a fool... mpforce $n remove backplate else mpforce $n evilgrin self endif ~ | #10533 insignia evil unholy~ an unholy insignia~ An unholy insignia lies here, spreading darkness.~ ~ 9 0 16385 5 5 0 5 5 0 0 1 0 A 31 2 #10534 kendermore sign~ A wooden sign~ A wooden sign is propped up here.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 E sign~ &GNORTHEAST - Exits Kendermore Leads to Chapel Catacombs, and Damara EAST- Exits Kendermore, back to Darkhaven ~ #10535 haondor road sign~ a makeshift sign~ A makeshift sign is hammered into the ground here~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #10536 haondor sign~ a makeshift sign~ A makeshift sign is hammered into the soft ground at the base of the tree.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 E sign~ &YNORTH - Curse Of the Necromancer. Chessboard. Recommended Lvls: 40+. &YSouth - Tullfuhrzky Manor. Recommend Levels 2-10. Also this zone will be the future site of more areas that will be built. ~ #10537 lich robes~ lich robes~ Very ancient robes lay here in an old dusty heap.~ ~ 9 131092 1025 8 12 12 0 0 2 0 0 0 0 A 17 -20 A 13 100 A 12 100 A 18 2 A 19 2 #10901 long lantern~ A long lantern~ A long lantern lights the streets here.~ ~ 34 1 0 0 0 0 0 1 0 0 0 0 #10902 sign 4 directions~ A large sign~ A large sign pointing in 4 directions stands here.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 #10903 beautiful fountain~ A beautiful fountain~ A beautiful fountain spews water in the air here.~ ~ 25 0 0 0 0 0 0 1 0 0 0 0 #10904 old big key~ an old big key~ An old big key lies on the floor here.~ ~ 18 0 16385 0 0 0 0 1 0 0 0 0 #10905 vial red elixer blood~ a blood red elixer~ A vial with some sort of red fluid lies here.~ ~ 10 20 1 35 -1 231 231 1 1 50 70 0 'restore blood' 'restore blood' 'restore blood' #10906 vial green elixer~ a green skin elixer~ An vial filled with green liquid stands here.~ ~ 10 270336 1 40 -1 89 105 1 1 0 50 0 'barkskin' 'demonskin' 'dragonskin' #10907 yellow mana elixer~ A glowing yellow elixer~ A yellow vial with the essence of mana dropping out of it.~ ~ 10 8193 1 40 -1 233 233 1 2 75 15 0 'restore mana' 'restore mana' 'restore mana' #10908 beaker light~ a beaker filled with light~ A beaker filled with light floats in midair here.~ ~ 10 64 1 50 -1 91 92 1 3 0 0 0 'arcane orb' 'detect hidden' 'detect invis' #10909 large altar~ a large altar~ A large altar made out of marble stands here.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 #10910 a shining vial~ a large golden vial~ A large golden vial stands on the center of the altar.~ ~ 25 0 0 0 0 0 0 1 0 0 0 0 #10911 a torch~ a torch~ A torch glows warmly against the wall.~ ~ 37 1 0 0 0 0 0 1 0 0 0 0 > pull_prog 100~ mpopenpassage 10940 10941 1 mea $n &WAs you pull on the torch the stone suddenly rolls away. mer $n &WAs $n pulls on the torch the stone suddenly rolls in the rock. push torch ~ | #10912 torn paper~ a torn piece of paper~ A small piece of paper lies here.~ ~ 63 0 1 0 10913 10914 0 1 0 0 0 0 E paper torn~ This looks like the other piece, it would fit perfect with a larger piece of paper. If you could only CONNECT the PIECES together you might be able to read it. Better hold on to this piece to. ~ #10913 large torn paper~ a large torn paper~ A large torned piece of paper lies here.~ ~ 63 0 1 0 10912 10914 0 1 0 0 0 0 E paper~ The piece is to torn up to read anything. If you could somehow find the other piece and connect it might be readable. better hold on to this, might need it later on. ~ #10914 instructions~ Instructions named: Getting through this alive~ A paper named 'Instructions' lies here~ ~ 45 0 1 0 0 0 0 1 0 0 0 0 E instructions~ How to get through this alive? -------------------------------- The church holds the essence, believe nothing not before or after you drink from the vial. &RFire &Wis your response! In the mountain lies the answer still, the mirror is the key. trust no one not even me.. The Youngest Troll ------------------ ~ #10915 a vial blood~ &rA vial filled with blood~ &rA vial filled with blood stands on the altar here.~ ~ 25 0 0 0 0 0 0 1 0 0 0 0 > use_prog 100~ mea $n &rThe blood is thick and undrinkable... why would you want to mea $n &rdrink blood anyways? mer $n $n tries to drink from the vial with blood... but fails. ~ | #10916 broken fountain~ a broken fountain~ &bA large broken fountain lies in the middle of the square.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 #10917 broken sign~ a broken down sign~ A broken sign lies on the floor here.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 E sign broken~ There is little left of the sign that used to point in four different directions. It seems that it is still lying in the position the invaders directions. The iron rod that used to hold up the sign lies broken in pieces. ~ #10918 broken lantern~ a broken lantern~ A lantern lies here in pieces on the floor.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 #10919 statue~ an evil looking statue~ An evil looking statue is erected in the middle of the road here.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 > exa_prog 100~ mea $n You look at the evil looking statue. mer $n $n looks at the evil looking statue. if mobcount(10954) < 6 mea $n Suddenly the eyes of the statue start to glow! mpmload 10517 85 endif ~ | #10920 eye devil~ The eye of the devil~ Some weird looking eye lies here~ ~ 9 261 131073 12 0 0 0 1 0 0 0 0 > get_prog 100~ mpforce $n drop eye mpforce $n sac eye mea $n As you pick up the eye everything around you starts to fade! mpforce $n sleep mptransfer all 10908 ~ | #10921 beaker realisation~ the beaker of realisation~ The beaker of realisation stands here.~ ~ 10 0 1 115 -1 156 67 1 200 200 300 20 'hallucination' 'haste' 'cover of darkness' > use_prog 100~ c 'cure blind' $n mpforce $n sleep ~ | #10922 dark dagger~ a short dark dagger~ A short dark dagger casts weird shadows on the floor here.~ ~ 5 774 8193 12 80 2 11 15 0 0 0 0 A 18 15 A 19 35 A 26 9216 A 2 3 A 27 132 A 13 30 #10923 dark visor~ a dark visor~ A dark visor casts weird shadows on the floor here.~ ~ 9 524308 131073 12 12 0 0 1 0 0 0 0 A 18 3 A 19 3 A 26 8388664 A 13 100 A 2 2 A 25 -2 A 71 -2 #10924 small wooden chair~ a small wooden chair~ A small wooden chair sits in the middle of the clock here.~ ~ 12 0 0 20 0 1168 0 1 0 0 0 0 #10925 mana trans device~ a mana transmitting device~ A large dark device which seems to absorb mana from the air lies here.~ ~ 5 68 0 0 0 0 0 1 0 0 0 0 E mana device~ This device is made out of some strange dark metal, you can see mana evaporating from it. It still feels warm from the body you ripped it out. ~ > sac_prog 100~ mpe &BAs the device is sacrificed, mana sweeps through the room! c 'restore mana' $r c 'restore mana' $r c 'restore mana' $r c 'restore mana' $r ~ > rand_prog 2~ mpe The device makes a soft humming sound. ~ | #10926 light metal~ a light piece of metal~ A light piece of metal lies on the floor here.~ ~ 18 1074266113 0 0 0 0 0 1 0 0 0 0 #10927 apron flour~ an apron covered in flour~ An apron covered in flour lies on the floor here.~ ~ 9 345090 9 4 30 30 0 0 1 100 100 100 10 A 13 80 A 18 4 A 19 6 A 27 512 #10928 dark metal armguards~ dark metal armguards~ Some dark metal armguards lie on the floor here.~ ~ 9 524380 257 12 12 0 0 1 0 0 0 0 A 18 10 A 19 20 A 24 -30 A 22 -40 A 21 -40 A 37 10 A 13 66 > wear_prog 100~ mea $n As you wear these dark metal bracers you can feel your life force mea $n being drained!! if rand(25) mpdamage $n 10 else if rand(50) mpdamage $n 100 else if rand(75) mpdamage $n 1000 mea $n The dark metal shreds inside your skin! else mpdamage $n 55 endif endif endif ~ | #10929 eshwarian spear~ an Eshwarian spear~ A long sharp spear lies on the floor here.~ ~ 5 656384 8193 10 8 10 0 1 0 0 0 0 A 13 50 A 18 6 A 19 10 #10930 mana receiving throne dark~ A large mana engulfed throne~ A large mana engulfed throne stands in the exact center of the glowing circle.~ ~ 12 0 0 12 0 272 0 1 0 0 0 0 E throne~ The throne is made out of some kind of weird twisted dark metal. It resembles the metal from the mana transmitting devices. The mana seems to be gathered inside this dark throne. There are large cables that seem to transport excess mana out of this glowing circle. ~ #10931 suit linnen~ a linen suit~ A beautiful linen suit lies on the floor here.~ ~ 9 288 1025 128 12 0 13 0 1 0 0 0 0 A 25 4 A 16 10 A 26 67108864 A 26 2 A 13 50 A 12 100 A 14 120 A 18 5 A 19 6 #10932 stack rocks~ a stack of rocks~ A stack of rocks lies in the middle of the room here.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 #10990 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #0 #ROOMS #10500 A road leading to a small northwestern town~ You are walking on the yellow dust road over the hills. To the north of here you see the plains widen, everything seems to have the same green tone. To the south you see the large forest which surround the more southern towns. The road continues to the west over the hills, to a small northwestern town. ~ 0 0 14 D1 ~ ~ 0 -1 10521 D3 ~ ~ 0 -1 10501 S #10501 Walking along the Northern dust Roads~ You are walking along the northwestern road. The road seems to bent slightly more towards the north, west from here. The hills seem to widen as you venture further down this road. ~ 0 0 14 D1 ~ ~ 0 -1 10500 D3 ~ ~ 0 -1 10502 S #10502 Walking along the Northern dust Roads~ You are walking along the northwestern road. The road seems to bent slightly more towards the north, west from here. The hills seem to widen as you venture further down this road. ~ 0 4 14 D1 ~ ~ 0 -1 10501 D7 ~ ~ 0 -1 10503 S #10503 Nearing in on a small city in the Northwest~ The road is leading more to the north this time, from where you are standing right now you can almost see the northwestern sea, bashing in against the western mountains. As you look even further you can see a small town lying on the side of the coast. ~ 0 4 14 D7 ~ ~ 0 -1 10504 D8 ~ ~ 0 -1 10502 S #10504 A small city in the Northwest~ You are closing in on the small city that lies in the northwest. You are at this moment surrounded by smaller hills. The road you are walking on leads to the north, closer to the city gates. You smell the salty sea air as a breeze of wind blows over this road. ~ 0 4 14 D0 ~ ~ 0 -1 10505 D8 ~ ~ 0 -1 10503 S #10505 Outside of the City gates~ You are standing outside of Borderkeep's eastern city gates. You see guards helping people entering and leaving these gates. There are only two exits, one leading back through the hills in the south, and one through the gates of the city, into Borderkeep. ~ 0 4 14 D2 ~ ~ 0 -1 10504 D3 ~ ~ 0 -1 515 S #10506 A road leads away from the great northern road~ You are standing on a small road that leads away from the Great Northern Road. You can see a castle in the distance. ~ 0 4 14 D1 ~ ~ 0 -1 4300 D3 ~ ~ 0 -1 10516 S #10507 Outside of the gate~ You are standing on a small road that leads away from the Borderkeep. The large wooden gates stand on your back as you walk away from this small yet busy town. The road continues along the coastline to the north. ~ 0 4 14 D0 ~ ~ 0 -1 10508 D2 ~ ~ 0 -1 544 S #10508 A road along the coast~ You are standing on a road that leads further to the north. From here you can look out far over the Northwestern Sea. To the east lie the green hills which seem to stretch on forever. You are still walking on the northern road, there is a small plaque engraved on a statue to the east of the path. ~ 0 4 14 D2 ~ ~ 0 -1 10507 D6 ~ ~ 0 -1 10509 E plaque~ You are on the Northern Road which leads to the northern Castle. Be careful if you are under the level 30! ~ S #10509 Road that leads away from the Western Sea~ The Northern Road makes a bent away from the coast here, to the northwest you can see large mountains, that seem to cut of the sea from the grassy hills lying behind them. The road continues to the northeast away from the Western Sea. ~ 0 4 14 D6 ~ ~ 0 -1 10510 D9 ~ ~ 0 -1 10508 S #10510 Road that leads away from the Western Sea~ The Northern Road makes a bent away from the coast here, to the northwest you can see large mountains, that seem to cut of the sea from the grassy hills lying behind them. The road continues to the northeast away from the Western Sea. ~ 0 4 14 D6 ~ ~ 0 -1 10514 D9 ~ ~ 0 -1 10509 S #10511 free space~ ~ 0 4 1 D1 ~ ~ 0 -1 10510 D3 ~ ~ 0 -1 10512 S #10512 free space~ ~ 0 4 1 D1 ~ ~ 0 -1 10511 D7 ~ ~ 0 -1 10513 S #10513 Free space~ ~ 0 4 1 D7 ~ ~ 0 -1 10517 D8 ~ ~ 0 -1 10512 S #10514 End of the Northern Road~ You begin to stray away from the hills, and the ground steadily starts to slope downward. The trees begin spreading out around you, becoming more scarce as you make your way forward. ~ 0 4 14 D1 ~ ~ 0 -1 10515 D9 ~ ~ 0 -1 10510 S #10515 An offshoot of the Northern Road.~ The scenery begins to change rapidly now that you are out of the hills. All around you lies a vast rolling grassland, a savannah dotted here and there with mighty trees. To the north you can see some fields in the distance. ~ 0 4 14 D3 ~ ~ 0 -1 10514 D6 ~ ~ 0 -1 10516 S #10516 A lesser travelled road~ You find yourself beyond the boundaries of a small town out here on the plains. Rounding their stretching fields, you can hear voices of people inside the city. On the other side of the field you can see walls surrounding it, keeping out any would-be invaders. You can make out guards patrolling through the fields. ~ 0 4 14 D1 ~ ~ 0 -1 10506 D9 ~ ~ 0 -1 10515 S #10517 Free space~ ~ 0 4 1 D3 ~ ~ 0 -1 10518 D8 ~ ~ 0 -1 10513 S #10518 Free space~ ~ 0 4 1 D1 ~ ~ 0 -1 10517 D3 ~ ~ 0 -1 10552 S #10519 Free space~ An inn at the base of the mountains. Can heal, sell items, etc. ~ 0 4 1 D3 ~ ~ 0 -1 10553 S #10520 Free Space~ You are upon the foothill's of a large mountain which towers over Ofcol. The path climbs towards a large mountain. ~ 0 4 14 D1 ~ ~ 0 -1 10516 S #10521 A road leading to a small northwestern town~ You are standing on a large dust road leading through some hills. The road seems to stretch on forever to the west. As far as you can see there's nothing but green hills. ~ 0 1073741824 14 D1 ~ ~ 0 -1 10557 D3 ~ ~ 0 -1 10500 S #10522 A well paved road~ You are on your way out of the Forest. There are only a few trees but you can see the sky and the dirt. In all this clearness the only way is north, where the dirt and the few greass remains. ~ 0 1073741824 14 D0 ~ ~ 0 -1 10523 D2 ~ ~ 0 -1 10557 S #10523 A well paved road~ ~ 0 1073741824 14 D0 ~ ~ 0 -1 10524 D2 ~ ~ 0 -1 10522 S #10524 A well paved road~ ~ 0 1073741824 14 D0 ~ ~ 0 -1 10525 D2 ~ ~ 0 -1 10523 S #10525 A bend in the road~ ~ 0 1073741824 14 D2 ~ ~ 0 -1 10524 D7 ~ ~ 0 -1 10526 S #10526 A well paved road~ ~ 0 1073741824 14 D0 ~ ~ 0 -1 7921 D8 ~ ~ 0 -1 10525 S #10527 On the Darkhaven river~ You carefully wade through the water of the Darkhaven river. the river flows further to the west. To the east lies the crumbling bridge. The water keeps on rushing faster and faster downhill. ~ 0 1074790404 7 D1 ~ ~ 0 -1 21303 D3 ~ ~ 0 -1 10528 S #10528 On the Darkhaven river~ You carefully wade through the water of the darkhaven river. The river starts flowing extremly fast here, it is very difficult to avoid rocks that stick out of the water. ~ 0 1073741824 7 D1 ~ ~ 0 -1 10527 D9 ~ ~ 0 -1 10529 S #10529 The great waterfall~ You can't see the water flowing in front of you, in stead you stare in the far distance over the valley. Suddenly you realize that there is huge waterfall right in front of you. The rushing waters drag you closer and closer to the edge. ~ 0 1073741824 7 D6 ~ ~ 0 -1 10528 > entry_prog 100~ if level($n) <= 10 mea $n &RYou are not ready to go down that path force $n ne else mea $n &BYou fall over the edge of the waterfall into the plunging depths mer $n $n screams as he falls down the waterfall! mptransfer $n 18011 mpat $n mpforce $n say aaaaaaaaaaaaaargh!!!! mpat $n mea $n &BYou hit the &bwater &Bat very fast speed! mpat $n mpdamage $n 35 mpat $n mer $n You hear a loud splashing sound nearby.. endif ~ | S #10530 A trail in the dark forest~ You are standing inside a dark forest, the tree seem to cast strange shadows on the floor, the trail is hard to follow and you can hear wolves crying in the distance. This is certainly not a safe place to be roaming around in aimlessly. The trail leads away from the small city that lies against the mountains to the north. ~ 0 1073741825 3 D6 ~ ~ 0 -1 10709 D9 ~ ~ 0 -1 10532 S #10531 The edge of the dark forest~ The road begins to dissipate underfoot as you continue along southward. The plains widen around you and the trees scatter, eventually being so sparse that few dot the rolling hills around you. The wind blows in mighty gusts across the vast prairie, and all around you the grass blows in unison, creating great rolling waves of turf. ~ 0 1073741829 4 D0 ~ ~ 0 -1 10534 D9 ~ ~ 0 -1 27000 S #10532 A darkened forest~ You are standing inside a dark forest, the tree seem to cast strange shadows on the floor, the trail is hard to follow and you can hear wolves crying in the distance. This is certainly not a safe place to be roaming around in aimlessly. ~ 0 1073741825 3 D3 ~ ~ 0 -1 10533 D6 ~ ~ 0 -1 10530 S #10533 A darkened forest~ You are standing inside a dark forest, the tree seem to cast strange shadows on the floor, the trail is hard to follow and you can hear wolves crying in the distance. This is certainly not a safe place to be roaming around in aimlessly. ~ 0 1073741825 3 D1 ~ ~ 0 -1 10532 D3 ~ ~ 0 -1 10534 S #10534 A darkened forest~ The road begins to dissipate underfoot as you continue along southward. The plains widen around you and the trees scatter, eventually being so sparse that few dot the rolling hills around you. The wind blows in mighty gusts across the vast prairie, and all around you the grass blows in unison, creating great rolling waves of turf. ~ 0 1073741825 4 D1 ~ ~ 0 -1 10533 D2 ~ ~ 0 -1 10531 S #10535 Great Northern Road~ ~ 0 1073741824 14 D0 ~ ~ 0 -1 10556 D3 ~ ~ 0 -1 10536 S #10536 Great Northern Road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10535 D2 ~ ~ 0 -1 10537 S #10537 Great Northern Road~ ~ 0 1073741824 14 D0 ~ ~ 0 -1 10536 D2 ~ ~ 0 -1 10538 S #10538 Great Northern Road~ ~ 0 1073741828 14 D0 ~ ~ 0 -1 10537 D2 ~ ~ 0 -1 10540 E sign~ East - Castle Reinhold North - Luskan - Ofcol - Olympus ~ S #10539 Great Northern Road~ ~ 0 1073741824 14 D0 ~ ~ 0 -1 10540 D2 ~ ~ 0 -1 10541 S #10540 Great Northern Road~ ~ 0 1073741824 14 D0 ~ ~ 0 -1 10538 D2 ~ ~ 0 -1 10539 S #10541 Junction in Great North Road~ The small path leads broadside into a gigantic dirt highway lined with ropes. A knight stands guard at the break in the rope where the path intersects. ~ 0 1073741828 14 D0 ~ ~ 0 -1 10539 D3 ~ ~ 0 -1 10542 D8 ~ ~ 0 -1 10546 R O 0 10530 1 10541 E sign~ Southeast - The Minotaur's Labyrinth North - Castle Reinhold - Luskan - Ofcol - Olympus ~ S #10542 A small path~ You have took a turn east, leading to the main road. You continue your journey with haste, as there is little to see here in these desolate lands. ~ 0 1073741824 14 D1 ~ ~ 0 -1 10541 D3 ~ ~ 0 -1 10543 S #10543 A dirt road along the northern roads~ You find yourself on a dirt road leading away from the northern road. There is a cross-section here, with one way leading east and the other leading to the northwest. ~ 0 1073741828 14 D0 ~ ~ 0 -1 10544 D1 ~ ~ 0 -1 10542 D9 ~ ~ 0 -1 10555 R O 0 10530 1 10543 E sign~ Northwest - Crusher's Playpen - Recommended Lvls: 1-10 - Elemental Canyon - Recommended Lvls: 10-25 East - The Minotaur's Labyrinth - Recommended Lvls: 20-45 - Castle Reinhold - Recommended Lvls: 20-45 - Luskan - Ofcol - Olympus ~ S #10544 Along a dirt road~ You continue your path on this dirt road, yet to see where it brings you. You can see a pack of wild dogs in the distance. They look like they are in search of some food. ~ 0 1073741824 14 D2 ~ ~ 0 -1 10543 D3 ~ ~ 0 -1 10545 S #10545 Along a dirt road~ Your path has lead you towards what appears to be a playground. You stand before the Crusher's Playpen. You can hear the sound of children playing in the distance. ~ 0 1073741824 14 D1 ~ ~ 0 -1 10544 D7 ~ ~ 0 -1 6601 S #10546 Great Northern Road~ ~ 0 1073741824 14 D2 ~ ~ 0 -1 10547 D7 ~ ~ 0 -1 10541 S #10547 Great Northern Road~ ~ 0 1073741824 14 D0 ~ ~ 0 -1 10546 D2 ~ ~ 0 -1 10548 S #10548 Great Northern Road~ ~ 0 1073741824 14 D0 ~ ~ 0 -1 10547 D1 ~ ~ 0 -1 10550 D2 ~ ~ 0 -1 10762 R O 0 10530 1 10548 E sign~ EAST - Labyrinth SOUTH - Gnome Village ~ S #10549 The Gnome Forest Entrance~ You are on a small path that leads into the large northeastern forests. You see a small sign nailed to the tree just on the side of the path. The sign reads: 'The Great Gnome Forest'. The sign is carved out of oak wood but is particularly small. You now realize the Great Gnome Forest is a very ironic name, for gnomes are one of the smallest races known to man. A small trail leads deeper into the forest to the east, while the start of the Great Northern road lies to the west. ~ 0 1073741824 3 D1 ~ ~ 0 -1 10763 D7 ~ ~ 0 -1 10761 S #10550 Before A huge Labyrinth~ You have come before the Minotaur's Labyrinth. Only the bravest of all dare to enter here, and many have since not returned. You feel a cold chill running up your spine as you draw near the opening to the labyrinth. You gather all your courage and you take your first few steps on down the ladder. You quickly think you are making a big mistake, but you have come too far to turn back now. ~ 0 1073741824 18 D3 ~ ~ 0 -1 10548 D5 ~ ~ 0 -1 9600 S #10551 Free Space~ Lets have this be a forest of elves. ~ 0 1073741828 14 D1 ~ ~ 0 -1 10508 D6 ~ ~ 0 -1 10509 S #10552 Free Space~ ~ 0 1073741828 1 D1 ~ ~ 0 -1 10518 D7 ~ ~ 0 -1 10553 S #10553 Free Space~ This will be the entrance to a mountain area on the other side will be ocean and luskan on the coast. ~ 0 1073741828 1 D1 ~ ~ 0 -1 10519 D8 ~ ~ 0 -1 10552 S #10554 northern roads~ The road goes straight north, cutting through the fields and meadows that otherwise spread far and wide as far as the eye can see. A gentle breeze rolls the grasses, creating an awesome wave effect that ripples through the entire surrounding. The sky is clear with very litte clouds, and everything is calm and serene. ~ 0 1073741828 14 D0 ~ ~ 0 -1 10555 D2 ~ ~ 0 -1 10681 S #10555 northern roads~ The raod continues to run north, and up ahead can be seen to turn and begin heading Northeast. It is not the widest road, but by no means a little path either. Trees dot the landscape here and there, and every once in awhile one is growing alongside the road, providing temporary shade. ~ 0 1073741828 14 D2 ~ ~ 0 -1 10554 D6 ~ ~ 0 -1 10543 S #10556 The northern road~ ~ 0 1073741828 14 D0 ~ ~ 0 -1 10557 D2 ~ ~ 0 -1 10535 S #10557 The Northern Crossroads~ You are on a large crossing of roads. To the north you see a well paved road that leads trough the mountains. An other path leads to the northeast where you can see a small city in the distance. A bigger road leads to the west in to the hills. ~ 0 1073741828 14 D0 ~ ~ 0 -1 10522 D2 ~ ~ 0 -1 10556 D3 ~ ~ 0 -1 10521 D6 ~ ~ 0 -1 10558 R O 0 10507 1 10557 E sign~ The crossroads: North - To Luskan, The City of Sails. Northeast - To Ofcol and Mount Olympus West - Borderkeep City, easy to get lost in, Castle Reinhold lies past it. ~ S #10558 following the path~ ~ 0 1073741828 14 D6 ~ ~ 0 -1 10559 D9 ~ ~ 0 -1 10557 S #10559 following the path to northeast~ ~ 0 1073741828 14 D6 ~ ~ 0 -1 10560 D9 ~ ~ 0 -1 10558 S #10560 roc path~ ~ 0 1073741828 14 D6 ~ ~ 0 -1 10561 D9 ~ ~ 0 -1 10559 S #10561 roc path~ ~ 0 1073741828 14 D6 ~ ~ 0 -1 10562 D9 ~ ~ 0 -1 10560 S #10562 Entrance to Ofcol~ ~ 0 1073741828 14 D1 ~ ~ 0 -1 614 D9 ~ ~ 0 -1 10561 S #10563 road to Eshwar~ ~ 0 1073741828 4 D9 ~ ~ 0 -1 10564 S #10564 Road over the hills~ ~ 0 1073741828 4 D6 ~ ~ 0 -1 10563 D9 ~ ~ 0 -1 10565 S #10565 Road over the hills~ ~ 0 1073741828 4 D2 ~ ~ 0 -1 10566 D6 ~ ~ 0 -1 10564 S #10566 Road over the hills~ ~ 0 1073741828 4 D0 ~ ~ 0 -1 10565 D3 ~ ~ 0 -1 10567 S #10567 Road over the hills~ ~ 0 1073741828 4 D1 ~ ~ 0 -1 10566 D2 ~ ~ 0 -1 10568 S #10568 Road over the hills~ ~ 0 1073741828 4 D0 ~ ~ 0 -1 10567 D9 ~ ~ 0 -1 10569 S #10569 A smaller road~ ~ 0 1073741828 4 D6 ~ ~ 0 -1 10568 D9 ~ ~ 0 -1 10570 S #10570 A smaller road~ ~ 0 1073741824 4 D6 ~ ~ 0 -1 10569 D9 ~ ~ 0 -1 10866 S #10571 A dirt road North of Darkhaven~ The road branches off of the trail rounding darkhaven and begins going in a northernly direction. It is a simple road made of packed dirt, with gently rolling slopes to either side that are dotted with shrubbery. Overhead a bird soars as your adventure begins. ~ 0 0 1 D0 ~ ~ 0 -1 10572 D2 ~ ~ 0 -1 21095 R M 0 10501 1 10571 S #10572 A dirt road North of Darkhaven~ The road continues north. Off in the distance you can see mountains above the treeline in the distance. The clouds looming atop the peak draw your interest, and soon you find yourself coming to your senses as you continue down the path. ~ 0 0 1 D2 ~ ~ 0 -1 10571 D7 ~ ~ 0 -1 10573 S #10573 Through light forest~ The rolling hillside surrounding the dirt road turns from plainsland into light forest scenery as you continue along the road. Twigs crack under foot, and you ready your weapon as the light begins fading behind the canopy. ~ 0 0 1 D0 ~ ~ 0 -1 10574 D8 ~ ~ 0 -1 10572 S #10574 The wood thickens~ The forest is now thick all around you, and ominous sounds can be heard from behind the trees. The sun has long been blotted out by the expanse of brambles above you. You are unable to shun the feeling that you are not alone in these woods. ~ 0 0 1 D1 ~ ~ 0 -1 10575 D2 ~ ~ 0 -1 10573 S #10575 The forest lightens~ The forest is less dense here, and you can barely make out a path on the ground. It obviously hasn't been walked upon in a long time. Up ahead you can see a wooden wall, there must be a town in the distance. ~ 0 0 1 D3 ~ ~ 0 -1 10574 D6 ~ ~ 0 -1 10576 S #10576 Approaching a small town~ The road becomes clear again and you can clearly see that it leads right up to the gates of a small town. You can't seem to make out if anyone is there or not. ~ 0 0 1 D6 ~ ~ 0 -1 26500 D9 ~ ~ 0 -1 10575 R O 0 10501 1 10576 S #10577 Descending into a miniature wood~ This southern path descends rapidly from the crossroads on the hilltop. Though you can clearly see that you are surrounded by forest, you still can hardly believe your eyes. All the trees here are miniature! Not one tree is above six feet, this truly is a dwarf forest! ~ 0 1073741828 3 D0 ~ ~ 0 -1 10634 D8 ~ ~ 0 -1 10579 S #10578 An ancient mineshaft~ You've dug yourself into an ancient tunnel that looks like it hasnt been used in many ages. the light pours in the room rhough the small holes in the wall, penetrating through the darkness and shining against walls that have been in darkness for years. The shaft takes you to a forgotten castle to the west. ~ 0 1073741828 1 D1 ~ ~ 0 -1 10673 D3 ~ ~ 0 -1 6545 S #10579 A dwarfen forest~ You are walking along a trail in a forest full of miniature trees. Despite being small, it is a forest nonetheless. You can hear groans and creaks all around you within the trees. A pervading mist tickles your toes and chills your skin. ~ 0 1073741824 14 D1 ~ ~ 0 -1 10580 D2 ~ ~ 0 -1 10582 D7 ~ ~ 0 -1 10577 R M 0 10514 1 10579 R O 0 10510 1 10579 E sign~ South - Forest Road to Southern Road East - Great Eastern Road to Eastside MainContinent Next nearest town to the East is Hochenyana ~ S #10580 Start of Great Eastern Road~ The path widens quite suddenly into a wide, flat, well-paved road, lined with a rope on each side. The forest grows wildly on the other side of the ropes, and as though by some magic the vile nasty beasties within seem to stray away from the road, almost fearful to try to cross the ropes. They must be imbued with magic. ~ 0 1073741828 14 D1 ~ ~ 0 -1 10583 D3 ~ ~ 0 -1 10579 S #10581 A dwarfen forest~ You are walking along a trail in a forest full of miniature trees. Despite being small, it is a forest nonetheless. You can hear groans and creaks all around you within the trees. A pervading mist tickles your toes and chills your skin. ~ 0 1073741828 3 D1 ~ ~ 0 -1 10579 S #10582 A dwarfen forest~ You are walking along a trail in a forest full of miniature trees. Despite being small, it is a forest nonetheless. You can hear groans and creaks all around you within the trees. A pervading mist tickles your toes and chills your skin. ~ 0 1073741828 3 D0 ~ ~ 0 -1 10579 D2 ~ ~ 0 -1 10647 S #10583 Great Eastern Road~ The road is very wide, about 25 feet perhaps, and is very firmly pressed, well laid dirt. The forest to either side is incredibly lush and beautiful and the scenery is dazzling beneath the crisp, clear sky. The sun is very high in the vast ocean of blue, and great, lazy clouds float softly above the horizon. ~ 0 1073741828 14 D1 ~ ~ 0 -1 10584 D3 ~ ~ 0 -1 10580 S #10584 Great Eastern Road~ The road is very wide, about 25 feet perhaps, and is very firmly pressed, well laid dirt. The forest to either side is incredibly lush and beautiful and the scenery is dazzling beneath the crisp, clear sky. The sun is very high in the vast ocean of blue, and great, lazy clouds float softly above the horizon. ~ 0 1073741828 14 D1 ~ ~ 0 -1 10585 D3 ~ ~ 0 -1 10583 S #10585 Great Eastern Road~ The forests have grown much thicker outside the road, and the animals, some foul and beast-like, turn and glare viciously, but do not cross the rope-boundary. The magnificence and luster of it all is beginning to fade, much quicker so after the sounds of distant blood-curdling screams are heard. Most likely another weak adventurer who ran across something they could not tackle. Up ahead the trees grow so tall they crest gently over the edges of the road, over 25 feet high up, yet they only reach at most about 4 or 5 feet past the border, not reaching far enough to touch as far as you can tell. Up ahead you can see the canopies of trees seemingly deadending into straight forest. ~ 0 1073741828 14 D1 ~ ~ 0 -1 10586 D3 ~ ~ 0 -1 10584 S #10586 Great Eastern Road~ The road is very wide, about 25 feet perhaps, and is very firmly pressed, well laid dirt. The forest to either side is incredibly lush and beautiful and the scenery is dazzling beneath the crisp, clear sky. The sun is very high in the vast ocean of blue, and great, lazy clouds float softly above the horizon. ~ 0 1073741828 14 D1 ~ ~ 0 -1 10587 D3 ~ ~ 0 -1 10585 S #10587 Great Eastern Road~ The great road turns northward and begins running to the northeast across the continent. To the west side lines the forest you've been walking by all day. Above the treeline a few stone towers arise into the clear air. East of the rope-edge the trees begin to dwindle and soon there is no forest at all, but rather just rolling plainsland with clusters of trees and bushes and tall grasses. ~ 0 1073741828 14 D3 ~ ~ 0 -1 10586 D6 ~ ~ 0 -1 10588 S #10588 Great Eastern Road~ The great road continues eastward and as far as you can see beyond the southern edge of the road is beautiful, soft hillsides, filled with vast oceans of lush and rolling flowers and tall grasses. Trees dot the landscape here and there, and a myriad of bushscape dots the land. Beyond the northern edge of the road the forest has clustered much denser together and gotten shorter too. The trees appear to have changed, and are no longer the incredible mixtures of spruces and oaks, but are now wicked and gnarled trees with dark corridors between them. Between two particularly evil looking trees a path into the woods begins. Viscious wargs with red eyes and howling teeth walk upon it between the trees, and growl at you from beyond the safety of the road. Should you be brave enough to venture from the safety of the Great Eastern Road, it may proove to be quite adventurous and rewarding to explore. ~ 0 1073741828 14 D0 ~ ~ 0 -1 10758 D1 ~ ~ 0 -1 10589 D9 ~ ~ 0 -1 10587 E sign~ South - The Wyvern's Tower East: The Circus The Darktower The Fells Lilith's Keep The Town of Hochenya ~ S #10589 Great Eastern Road~ ~ 0 1073741828 14 D1 ~ ~ 0 -1 10590 D3 ~ ~ 0 -1 10588 S #10590 Great Eastern Road~ ~ 0 1073741828 14 D1 ~ ~ 0 -1 10597 D3 ~ ~ 0 -1 10589 S #10591 a tunnel underneath a hill~ You are standing in a small tunnel that has been digged through this green hill. It is rather dark here and very moist, the only light you can see is at the end of the tunnel to the southwest. ~ 0 1073741828 13 D6 ~ ~ 0 -1 5264 D9 ~ ~ 0 -1 10592 S #10592 a tunnel underneath a hill~ You are standing in a small tunnel that has been digged through this green hill. It is rather dark here and very moist, the only light you can see is at the end of the tunnel to the southwest. ~ 0 1073741828 13 D6 ~ ~ 0 -1 10591 D7 ~ ~ 0 -1 5262 D9 ~ ~ 0 -1 10593 S #10593 A dense forest~ As you climb up out of the tunnel you see large trees surrounding you. The dense foliage makes it hard to see far through this forest, a small path leads to the south through the forest. You are sitting inside the shadow of a large tree, which seems to block out the sun entirely. ~ 0 1073741828 3 D2 ~ ~ 0 -1 10594 D6 ~ ~ 0 -1 10592 S #10594 A dense forest~ You are on a small path that leads through a dense forest. The path bends to the southeast here, as you watch through the trees in the west you see shadows moving around. The large trees block the path to the south and southwest. ~ 0 1073741828 3 D0 ~ ~ 0 -1 10593 D8 ~ ~ 0 -1 10595 D9 ~ ~ 0 -1 10662 S #10595 A dense forest~ You are on a small path that leads through a dense forest. The path bends to the southeast here, as you watch through the trees in the west you see shadows moving around. The large trees block the path to the south and southwest. ~ 0 1073741828 3 D7 ~ ~ 0 -1 10594 D8 ~ ~ 0 -1 10596 S #10596 A dense forest~ You are on a small path that leads through a dense forest, although the forest seems to be less thick then it was before. The forest seems to thin out even more to the south from here. ~ 0 1073741828 3 D2 ~ ~ 0 -1 70000 D7 ~ ~ 0 -1 10595 S #10597 Great Eastern Road~ ~ 0 1073741824 14 D3 ~ ~ 0 -1 10590 D6 ~ ~ 0 -1 10598 S #10598 Great Eastern Road~ ~ 0 1073741828 14 D0 ~ ~ 0 -1 10865 D1 ~ ~ 0 -1 10599 D9 ~ ~ 0 -1 10597 R O 0 10530 1 10598 E sign~ North - The Darktower East: The Fells Lilith's Keep The Town of Hochenya ~ S #10599 Great Eastern Road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10648 D3 ~ ~ 0 -1 10598 S #10600 The Western Road~ You are following along a dirt path. The path is well worn into the ground. A lot of adventurers must have come this way. ~ 0 4 14 D1 ~ ~ 0 -1 21087 D3 ~ ~ 0 -1 10601 R O 0 10530 1 10600 E sign~ In this direction you will find the following areas: Kendermore Anthill Chapel Catacombs The Tomb of Damara Swanbrook Forest The Tower of Khellendros The Curse of the Necromancer The Halls of Onasis Chessboard Castle Botanica Borderkeep City Sesame Street ~ S #10601 The Western Road~ You are following along a dirt path. The path is well worn into the ground. A lot of adventurers must have come this way. ~ 0 0 14 D1 ~ ~ 0 -1 10600 D3 ~ ~ 0 -1 10602 S #10602 The Western Road~ You are following along a dirt path. The path is well worn into the ground. A lot of adventurers must have come this way. ~ 0 0 14 D1 ~ ~ 0 -1 10601 D3 ~ ~ 0 -1 10603 S #10603 The Western Road~ You are following along a dirt path. The path is well worn into the ground. A lot of adventurers must have come this way. ~ 0 4 14 D1 ~ ~ 0 -1 10602 D3 ~ ~ 0 -1 10604 D6 ~ ~ 0 -1 10684 R O 0 10530 1 10603 E sign~ Northeast of here, on the smaller road, lies Kendermore, Chapel Catacombs and The Tomb of Damara ~ S #10604 The Western Road~ You are following along a dirt path. The path is well worn into the ground. A lot of adventurers must have come this way. The path branches off to the west, leading towards a vast desert. ~ 0 0 14 D1 ~ ~ 0 -1 10603 D3 ~ ~ 0 -1 10605 S #10605 The Western Crossroads~ All paths seem to converge here by a large oak tree, which must be at least 200 years old. You see a small paved road leading to the north to a small clearing in the forest. The beaten path that lies to the south seems to be well travelled and used daily. The Western road leads further to the west, along a dark a forest. ~ 0 4 14 D0 ~ ~ 0 -1 10701 D1 ~ ~ 0 -1 10604 D2 ~ ~ 0 -1 10620 D3 ~ ~ 0 -1 10704 R O 0 10530 1 10605 E sign~ North of here is the Anthill South of here is Swanbrook Forest, and through Swanbrook: the cannabis , Castle Botanica, Borderkeep City, Sesame Street ~ S #10606 Traversing the Dunes~ It seems like a perpetual sandstorm is all around you. These dunes seem to have no end in sight. ~ 0 1073741824 10 D7 ~ ~ 0 -1 45839 D8 ~ ~ 0 -1 10607 S #10607 Descending a large dune~ ~ 0 1073741824 10 D1 ~ ~ 0 -1 10608 D7 ~ ~ 0 -1 10606 S #10608 Rounding a large dune~ ~ 0 1073741824 4 D1 ~ ~ 0 -1 10609 D3 ~ ~ 0 -1 10607 S #10609 Traversing the giant sand mounds~ ~ 0 1073741824 4 D3 ~ ~ 0 -1 10608 D8 ~ ~ 0 -1 10610 S #10610 Trail through Dunes~ ~ 0 1073741824 4 D7 ~ ~ 0 -1 10609 D8 ~ ~ 0 -1 10611 S #10611 Trail through Dunes~ These desert sands have had visitors recently! The sand has already started covering the footprints of something, but there is definitely a trail leading you towards something or someone. ~ 0 1073741824 4 D1 ~ ~ 0 -1 10612 D7 ~ ~ 0 -1 10610 S #10612 Rounding a large dune~ All around you are large dunes. They are even larger and more numerous to the north. The sands stretch into the distance far beyond what your eyes can see. ~ 0 1073741824 4 D1 ~ ~ 0 -1 10613 D3 ~ ~ 0 -1 10611 S #10613 Drifting sands~ There are no traces of any vegetation left. It was probably long ago that the whipping sands blasted the trees into nothing. It looks like the sand has been steadily taking over the forest since the beginning of time. The sting of the sand on your skin makes you wonder if you'll find your way out before getting sandblasted into nothing. ~ 0 1073741824 4 D2 ~ ~ 0 -1 10614 D3 ~ ~ 0 -1 10612 S #10614 Yellowing Lands~ The grasses, bushes, and trees that were once all around have become quite sparse, and what is left is yellowed and aged, burnt after a plants lifetime of sun exposure. Up ahead the vegetation becomes even more gruesome, deathly looking, before disappearing almost altogether. The path is almost all but gone now, only shattered remnants remain, before disappearing into nothing but a malange of animal trails and ancient ley lines. ~ 0 1073741824 4 D0 ~ ~ 0 -1 10613 D8 ~ ~ 0 -1 10615 S #10615 Sparse vegetation~ The lush greenery and vibrant meadow that ran along the hills begins to dwindle and lose beauty. The heat steadily begins to increase as the air dries out. The path begins to break and become loose and scattered. ~ 0 1073741824 4 D7 ~ ~ 0 -1 10614 D8 ~ ~ 0 -1 10619 S #10616 Past the halfway point~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10617 D3 ~ ~ 0 -1 10660 S #10617 The Eastern Road~ ~ 0 1073741824 14 D3 ~ ~ 0 -1 10616 D6 ~ ~ 0 -1 10618 S #10618 The Eastern Road~ ~ 0 1073741824 14 D6 ~ ~ 0 -1 10619 D9 ~ ~ 0 -1 10617 S #10619 The Eastern Road~ The Eastern Road goes on for miles to the west. You don't see any other villages in the near distance. You stare with amazement at the large stretched out forest and fields that lies to the east from here. A small path is branched off from the eastern road and leads to the northeast over some smaller hills. In the far distance you can see a town that lies against a dark steep mountain. ~ 0 1073741824 14 D7 ~ ~ 0 -1 10615 D9 ~ ~ 0 -1 10618 S #10620 Beaten Path~ You are walking on a beaten path which leads to the south. In the far southeast you see a large forest. A tiny trench is digged to the side of this road to keep the water from flooding the path. The road has small green foliage on both edges which seem to give a distinct border between the path and the surrounding fields. Almost as if someone doesn't want you to go wandering off of the path... ~ 0 0 2 D0 ~ ~ 0 -1 10605 D2 ~ ~ 0 -1 10621 S #10621 Beaten Path~ You are walking on a beaten path which leads to the south. In the far southeast you see a large forest. A tiny trench is digged to the side of this road to keep the water from flooding the path. The road has small green foliage on both edges which seem to give a distinct border between the path and the surrounding fields. Almost as if someone doesn't want you to go wandering off of the path... ~ 0 0 2 D0 ~ ~ 0 -1 10620 D2 ~ ~ 0 -1 10622 S #10622 Beaten Path~ You are walking on a beaten path which leads to the south. In the far southeast you see a large forest. A tiny trench is digged to the side of this road to keep the water from flooding the path. The road has small green foliage on both edges which seem to give a distinct border between the path and the surrounding fields. Almost as if someone doesn't want you to go wandering off of the path... ~ 0 0 2 D0 ~ ~ 0 -1 10621 D8 ~ ~ 0 -1 10623 S #10623 Forest's Edge~ You wander about on the Forest's edge, searching for your destination. The trees move slightly around as a harsh wind blows through the tops. In the west the forest seems to become a lot denser then it is over here on the edge. ~ 0 0 3 D7 ~ ~ 0 -1 10622 D8 ~ ~ 0 -1 10624 S #10624 Forest's Edge~ You wander about on the Forest's edge, searching for your destination. The trees move slightly around as a harsh wind blows through the tops. In the west the forest seems to become a lot denser then it is over here on the edge. ~ 0 0 3 D7 ~ ~ 0 -1 10623 D8 ~ ~ 0 -1 10625 S #10625 Forest's Edge~ You wander about on the Forest's edge, searching for your destination. The trees move slightly around as a harsh wind blows through the tops. In the west the forest seems to become a lot denser then it is over here on the edge. ~ 0 0 3 D1 ~ ~ 0 -1 450 D7 ~ ~ 0 -1 10624 S #10626 A dirt road~ You are walkin on a dirt road. To the west lies darkhaven, to the east you will find new adventures and magnificent treasures. ~ 0 0 14 D1 ~ ~ 0 -1 10627 D2 ~ ~ 0 -1 3325 D3 ~ ~ 0 -1 21112 R O 0 10519 1 10626 S #10627 A dirt road~ You are walkin on a dirt road leading away from darkhaven. You can feel a warm breeze on your face as you continue down this road. ~ 0 0 14 D1 ~ ~ 0 -1 10628 D3 ~ ~ 0 -1 10626 S #10628 A dirt road~ The dirt road you are walkin on starts turning into a well worn path, as you walk further away from New Darkhaven. you can see the edge of a forest on the southern side of the road. ~ 0 4 14 D0 ~ ~ 0 -1 15100 D3 ~ ~ 0 -1 10627 D8 ~ ~ 0 -1 10629 R O 0 10510 1 10628 E sign~ &Y====================================&RBEWARE&Y=============================== &x-----------------------&YThe Dungeon lies north of here.... &Y============================================================================= ~ S #10629 A well worn path~ The dirt road you are walkin on starts turning into a well worn path. as you walk further away from New Darkhaven. you can see the edge of a forest on the southern side of the road. ~ 0 0 2 D7 ~ ~ 0 -1 10628 D8 ~ ~ 0 -1 10630 S #10630 A well worn path~ You are walking on a well worn path. You can see various different tracks from people before you that have walked on this path. ~ 0 0 2 D6 ~ ~ 0 -1 8920 D7 ~ ~ 0 -1 10629 D8 ~ ~ 0 -1 10631 S #10631 A well worn path~ You are walking on a well worn path. You can see various different tracks from people before you that have walked on this path. ~ 0 0 2 D1 ~ ~ 0 -1 10632 D7 ~ ~ 0 -1 10630 S #10632 Path leads to forest~ The well used path leads directly into aforest. Thick foliage surrounds the path on all sides, and wolves are howling in the distance. Eerie eyes peek out from between the trees, the whole forest teems with wild life. All around the path bugs zoom and birds fly high in the sky. Twigs and leaves crack underfoot as animals stroll through the woods. ~ 0 0 2 D1 ~ ~ 0 -1 10633 D3 ~ ~ 0 -1 10631 S #10633 Inside a forest~ You are standing inside a large forest. The path you are walking on continues to the east where there is a large crossing of roads. To the west lies the entrance of the forest. ~ 0 0 2 D1 ~ ~ 0 -1 10634 D3 ~ ~ 0 -1 10632 S #10634 The Eastern Crossroads~ You are standing on the crossing of several roads. To the north you can see the roads going over the hilltops in to the mountains. To the south is a miniature wood with tiny trees. Back to the west you see a well worn path leadin out of the forest. To the northeast is the dwarven village. In the east you see the entrance to the holy grove. ~ 0 4 2 D1 ~ ~ 0 -1 10766 D2 ~ ~ 0 -1 10577 D3 ~ ~ 0 -1 10633 R O 0 10507 1 10634 S #10635 A bridge over the river~ To the north you can see the gates of New Darkhaven. You are standing on an old bridge that was build over the Darkhaven River. The road continues to the south. ~ 0 4 14 D0 ~ ~ 0 -1 21075 D2 ~ ~ 0 -1 10636 S #10636 The southern road~ You are on the southern road. The southern road leads away from Darkhaven to the south. The road is paved with stones and is easy to walk on. On the sides of the road you see a dense dark forest. ~ 0 0 14 D0 ~ ~ 0 -1 10635 D8 ~ ~ 0 -1 10637 S #10637 A well paved path~ You are on a well paved path that leads to the south. The path splits up in two directions. To the east is a large forest filled with various insects. while the well paved path continues to the south. To the northwest lies the path back to New Darkhaven. ~ 0 4 14 D1 ~ ~ 0 -1 5401 D2 ~ ~ 0 -1 10638 D7 ~ ~ 0 -1 10636 R O 0 10530 1 10637 E sign~ East - Hundred Acres South - The City Of Eternity - The Magic School - Mount Doom - Freeport ~ S #10638 A well paved path~ You are on a well paved path that leads to the south. The path continues to the south leading away from New Darkhaven. ~ 0 0 14 D0 ~ ~ 0 -1 10637 D2 ~ ~ 0 -1 10639 S #10639 The southern road~ You are on the southern road. ~ 0 4 14 D0 ~ ~ 0 -1 10638 D2 ~ ~ 0 -1 10640 S #10640 The southern road~ You are on the soutern road. ~ 0 1073741824 14 D0 ~ ~ 0 -1 10639 D2 ~ ~ 0 -1 10641 S #10641 The southern road~ You are on the Southern Road. ~ 0 1073741824 14 D0 ~ ~ 0 -1 10640 D3 ~ ~ 0 -1 10642 S #10642 Entering a forest~ You are walking on the southern road, this well paved path suddenly cuts trough a dense forest in the south. ~ 0 1073741824 3 D1 ~ ~ 0 -1 10641 D2 ~ ~ 0 -1 32016 S #10643 The docks~ You are standing on some docks. A small street leads back in to the City of Eternity. The docks continue to the west. A chilling breeze flows past you as you look at the views across the sea. ~ 0 1073741824 1 D1 ~ ~ 0 -1 10644 D3 ~ ~ 0 -1 32038 S #10644 The end of the dock~ You are standing on the end of some docks. you can see a city across the sea. The air smells salty and there is a chilling breeze. You can see an old sailor sitting here. ~ 0 1073741824 1 D3 ~ ~ 0 -1 10643 R M 0 10504 1 10644 R G 0 3 1 R O 0 10506 1 10644 S #10645 A small field~ Eastern edge of Forest You are standing in the middle of a small field. To the north you can see the dwarfen forest, while the dirt road continues further to the south. ~ 0 1073741824 3 D0 ~ ~ 0 -1 10646 D3 ~ ~ 0 -1 5261 S #10646 The edge of the dwarven forest~ You are on the edge of the dwarfen forest, to the south you can see a dirt road going trough a small field. The edge of the forest continues to the west and the east. ~ 0 1073741824 3 D2 ~ ~ 0 -1 10645 D6 ~ ~ 0 -1 10647 S #10647 A dwarfen forest~ You are walking along a trail in a forest full of miniature trees. Despite being small, it is a forest nonetheless. You can hear groans and creaks all around you within the trees. A pervading mist tickles your toes and chills your skin. ~ 0 1073741824 3 D0 ~ ~ 0 -1 10582 D9 ~ ~ 0 -1 10646 S #10648 Great Eastern Road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10649 D3 ~ ~ 0 -1 10599 S #10649 Great Eastern Road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10650 D3 ~ ~ 0 -1 10648 S #10650 Great Eastern Road~ ~ 0 1073741824 14 D3 ~ ~ 0 -1 10649 D8 ~ ~ 0 -1 10651 S #10651 Great Eastern Road~ ~ 0 1073741824 14 D7 ~ ~ 0 -1 10650 D8 ~ ~ 0 -1 10652 S #10652 Great Eastern Road~ ~ 0 1073741824 14 D7 ~ ~ 0 -1 10651 D8 ~ ~ 0 -1 10653 S #10653 Great Eastern Road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10654 D7 ~ ~ 0 -1 10652 D8 ~ ~ 0 -1 4000 R O 0 10530 1 10653 E sign~ East - The Town of Hochenya Southeast: The Fells Lilith's Keep ~ S #10654 Great Eastern Road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10655 D3 ~ ~ 0 -1 10653 S #10655 Great Eastern Road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10656 D3 ~ ~ 0 -1 10654 S #10656 Great Eastern Road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10657 D3 ~ ~ 0 -1 10655 S #10657 Great Eastern Road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10658 D3 ~ ~ 0 -1 10656 S #10658 Great Eastern Road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10659 D3 ~ ~ 0 -1 10657 S #10659 Great Eastern Road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10660 D2 ~ ~ 0 -1 10661 D3 ~ ~ 0 -1 10658 S #10660 The Halfway Point~ The Halfway point tavern is still being constructed! ~ 0 1073741824 14 D1 ~ ~ 0 -1 10616 D3 ~ ~ 0 -1 10659 R M 0 10503 1 10660 S #10661 Approaching a Village~ You have taken the branch leading south away from the Great Eastern Road, and up ahead about a mile or so you can see a wooden wall that must be surrounding a city. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10659 D2 ~ ~ 0 -1 11201 S #10662 The trail rounds the inlet~ The long trail around the Darkhaven Inlet seems to pass in little time. The natural scenery around you is comforting despite the ever present dangers lurking just beyond the road, as well as the threat of fellow warriors and foreign magicks. The small dirt road continuesto the southeast and northeast, and it looks as though it is not a path at all but more of an animal trail leading to the southeast between some tall bushes. Back northeast you can see the miniature trees of the Dwarf Forest and looking south the trees return to normal size, it must be a different forest then the northeastern. ~ 0 1073741824 3 D6 ~ ~ 0 -1 10594 D9 ~ ~ 0 -1 10663 S #10663 Edging along the Gnome Forest~ Having come towards a clearing on the edge of the lake, you notice that the foliage has become less viridian and more aqua. Each passing step yields to you further sensations of bewilderment and soon you fear you may intrude upon paths less beaten and dangers more exciting. ~ 0 1073741824 3 D6 ~ ~ 0 -1 10662 D9 ~ ~ 0 -1 10664 S #10664 Edging along the Gnome Forest~ Having come towards a clearing on the edge of the lake, you notice that the foliage has become less viridian and more aqua. Each passing step yields to you further sensations of bewilderment and soon you fear you may intrude upon paths less beaten and dangers more exciting. ~ 0 1073741824 3 D6 ~ ~ 0 -1 10663 D8 ~ ~ 0 -1 10761 D9 ~ ~ 0 -1 10665 S #10665 Trail leads away from Darkhaven Inlet~ Far away from a home in Darkhaven, the everpresent lake has become a ubiquitous sight on the western front. The rocky coast seems to be self sustaining over these many steps -- springing to life from the very essence of the sea itself. ~ 0 1073741824 3 D6 ~ ~ 0 -1 10664 D9 ~ ~ 0 -1 10666 S #10666 Road to Coeburn~ Breezing through the stone paths that have marked your way, you edge ever closer to Freeport. The salt of the sea perfumes the air with its enticing aromas, drawing you inland to the bay settlement of Freeport. ~ 0 1073741824 3 D6 ~ ~ 0 -1 10665 D9 ~ ~ 0 -1 10667 S #10667 Road to Coeburn~ Breezing through the stone paths that have marked your way, you edge ever closer to Freeport. The salt of the sea perfumes the air with its enticing aromas, drawing you inland to the bay settlement of Freeport. ~ 0 1073741828 4 D6 ~ ~ 0 -1 10666 D9 ~ ~ 0 -1 10670 R O 0 10530 1 10667 E sign~ SouthWest - The Town of Freeport SouthEast - The Town of Coeburn ~ S #10668 Approaching some Plains~ Coming inland from the coast you notice that the rocky paths of Freeport have given way to the fertile wilderness that you are now voyaging through. The soft amber grass pulls at your clothing, reminding you of a lost lover that you may never know as you continue your travels on the road to fame and glory. ~ 0 1073741824 4 D2 ~ ~ 0 -1 10669 D7 ~ ~ 0 -1 10670 S #10669 The plain widens~ The sparse vegitation that first marked the transition from jetty to plain has become a far-stretching field of beautiful grasses, lush flora and clear sky. The huge variety of fauna off in the distance demonstrates to your senses the resilience of life in all places and you are somewhat hestitant to continue this path, but the pursuit of the warrior carries you forward. ~ 0 1073741824 4 D0 ~ ~ 0 -1 10668 D8 ~ ~ 0 -1 2742 S #10670 Road to Freeport~ ~ 0 1073741824 14 D3 ~ ~ 2048 -1 10671 D6 ~ ~ 0 -1 10667 D8 ~ ~ 0 -1 10668 S #10671 Road to Freeport~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10670 D9 ~ ~ 0 -1 10672 S #10672 Road to Freeport~ ~ 0 1073741824 14 D6 ~ ~ 0 -1 10671 D9 ~ ~ 0 -1 10783 S #10673 An ancient mineshaft~ Darkness surrounds you wholly as you progress into this ancient dwarven tunnel. Up ahead you can see a small speck of light at the end of the mine-shaft. ~ 0 1073741824 1 D1 ~ ~ 0 -1 10674 D3 ~ ~ 0 -1 10578 S #10674 A crawlspace~ You've reached the very end of this ancient dwarven tunnel, and it deadends quite abruptly into a wall of stone. A very small beam of light shoots through a small hole in the wall. After digging away some of the rubble, you realize you could fit through the hole. ~ 0 1073741824 1 D1 ~ hole~ 2056 -1 10675 D3 ~ ~ 0 -1 10673 S #10675 On a path high above the dwarven village~ You've crawled through the small hole and came out the other side, only to find you are very high up in the mountains! Far below you you can make out the dwarven village, but only by the rooftops. Your far too high to make out people. This path your on seems to be well-worn and eroded, and looks to be quite dangerous at some parts. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10676 D3 ~ ~ 0 -1 10674 S #10676 Rounding the Dwarven Peak~ The path precariously rounds the mountain northward, and you can see that it leads away from this mountain and actually forms an ancient stone bridge, connecting the peak of the mountain you are on with one across the valley below. Looking from the ground you would not see this ancient bridge, it would only look like one giant mountain with two peaks. But up here you can tell that the mountains are indeed seperate, and that an ancient stone walkway connects them. ~ 0 1073741824 1 D2 ~ ~ 0 -1 10675 D7 ~ ~ 0 -1 10677 S #10677 Ancient stone bridge~ You stand on a sheer cliff high above the dwarven hills. Looking down, you can see birds soaring below you in the valley. The air is cold and immtalk freezes your lungs with each piercing breath. To your left as you face the bridge you can see a cloud lazily puff by, only a few feet above you. From up here you can clearly see the Inlet of Darkhaven, and can vaguely make out the gray rock of the eastern wall. The bridge itself is only a few feet wide and about twenty feet long. It connects this sheer cliff to another, and seems to be the only to the cliffs beyond. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10678 D8 ~ ~ 0 -1 10676 S #10678 On the ancient walkway~ You are walking across this ancient stone bridge. Looking down over the side you can see you are very high up. Not even the birds are this high as you. There is a very strong breeze and it is a struggle just to not get blown off this bridge. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10679 D2 ~ ~ 0 -1 10677 > rand_prog 40~ mpecho >he wind blows furiously as it tries to blow you off! if str($n) < 17 mpechoat $n &GYou struggle to stay on this bridge but the wind is too mpechoat $n &Gpowerful and it blows you right over the edge! mpechoaround $n &G$t is too weak to fight against the howling wind! mpechoaround $n &GWith a scream, $t soars over the edge and falls to the mpechoaround $n &Gbottom of the valley! mptrans $n 6501 else mpechoat $n >he wind howls and blows but you make ti safely across to mpechoat $n &Gthe other side! endif ~ | S #10679 The Other Side~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 10678 D6 ~ ~ 0 -1 12500 S #10680 The northern road~ You are now following the northern road leading away from Darkhaven. It's a well-paved road, making the journey that lies ahead a bit easier. As you leave the comfort of the city, you feel like you are plummeting into the unknown. ~ 0 1073741828 14 D0 ~ ~ 0 -1 10681 D2 ~ ~ 0 -1 21099 S #10681 The northern road~ You continue your way upon the northern road, but here your path splits in two. You can either follow the path to the east where you see a large forest ahead, or you can continue north where other adventures await you. ~ 0 1073741828 14 D0 ~ ~ 0 -1 10554 D1 ~ ~ 0 -1 10682 D2 ~ ~ 0 -1 10680 R O 0 10530 1 10681 E sign~ East - Sarbhregd, The Pixie Village North - The Minotaur's Labyrinth - Crusher's Playpen - Elemental Canyon - Castle Reinhold - Luskan - Ocfol - Olympus ~ S #10682 A bend in the road~ You have reached the path leading to a distant forest. You take the time to enjoy the scenery, as eagles fly over your head in search food. You make haste and continue your journey, as you need to make it to the forest by nightfall. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10683 D3 ~ ~ 0 -1 10681 S #10683 A trail into the forest~ As you reach the forest, you are amazed by it's astronomicle size and beauty. As you are unsure what lies ahead, you set camp here to prepare for your search trough the forest. After taking a nice long nap, you feel you are ready for whatever you may come across. ~ 0 1073741824 1 D0 sign ~ ~ 0 -1 15500 D2 ~ ~ 0 -1 10682 S #10684 A smaller road~ You are on a small road that leads away from the Western Road. ~ 0 1073741824 2 D7 ~ ~ 0 -1 10685 D9 ~ ~ 0 -1 10603 S #10685 A smaller road~ You are on a small road that leads away from the Western Road. You see a small village in the distance. ~ 0 1073741828 2 D3 ~ ~ 0 -1 46700 D8 ~ ~ 0 -1 10684 R M 0 46702 8 10685 R E 0 46703 1 5 R E 0 46702 1 7 R E 0 46701 1 6 R M 0 46709 10 10685 R E 0 46706 1 13 R E 0 46703 1 5 R E 0 46702 1 7 R E 0 46701 1 6 R M 0 46702 8 10685 R E 0 46703 1 5 R E 0 46702 1 7 R E 0 46701 1 6 R M 0 46701 8 10685 R E 0 46703 1 5 R E 0 46702 1 7 R E 0 46701 1 6 S #10686 A road~ You are standing on a small road that leads to the north. In the far north you see 2 large towers. On the sides of this roads are small meadows with a spring flowing trough them. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10867 D2 ~ ~ 0 -1 10598 S #10687 A road west of Gilchrist~ You are on a small dirt road that leads away from gilchrist. This road seems less travelled then the other roads. You can see the mountains to the far north. while the forest continues to the west. ~ 0 1073741828 1 D1 ~ ~ 0 -1 25070 D9 ~ ~ 0 -1 10688 S #10688 A dirt road~ You are on a dirt road that leads away from the outskirts of gilchrist. ~ 0 1073741824 1 D3 ~ ~ 0 -1 10689 D6 ~ ~ 0 -1 10687 S #10689 A dirt road~ You are on a dirt road that leads to the west. You can see a fork in the path coming up to the west. ~ 0 1073741824 1 D1 ~ ~ 0 -1 10688 D3 ~ ~ 0 -1 10690 S #10690 A fork in the path~ You are standing on a fork in the road. The dirt road leads back to the east, where gilchrist is. The second road leads to the north on the side of the mountains. The last road leads to the west over a hill. ~ 0 1073741824 2 D0 ~ ~ 0 -1 10691 D1 ~ ~ 0 -1 10689 S #10691 A road on the side of the mountains~ You are on a road on the side of the mountain. You can see the road leading up to the northeast further up the mountains. ~ 0 1073741824 5 D2 ~ ~ 0 -1 10690 D6 ~ ~ 0 -1 10692 S #10692 A road on the side of the mountains~ You are walkin on a road on the side of the mountains. The road is very rocky and uneven, you try your best not to slip and fall. You look over the edge of the road and see the plumbing dephts. ~ 0 1073741824 5 D0 ~ ~ 0 -1 10693 D9 ~ ~ 0 -1 10691 S #10693 A small road inside the mountain~ You are standing in a small tunnel that was carved trough the mountain. You can see the light shining inside the tunnel to the south. The tunnel continues north, where it turns darker. ~ 0 1075839232 13 D0 ~ ~ 0 -1 10694 D2 ~ ~ 0 -1 10692 S #10694 A road inside the mountain.~ You are standing in a small tunnel that was carved trough the mountain. It is very dark inside this part of the tunnel because there is no light shining directly inside. The tunnel continues to the north where you can see the glimpse of a light in the distance. ~ 0 1075839233 13 D0 ~ ~ 0 -1 10695 D2 ~ ~ 0 -1 10693 S #10695 The end of the tunnel~ You are standing in a small tunnel that was carved trough the mountain. You can see the light shining inside the tunnel to the north. The dark tunnel continues to the south. ~ 0 1075839232 13 D0 ~ ~ 0 -1 10696 D2 ~ ~ 0 -1 10694 S #10696 The other side of the mountain~ You are standing in a hole in a mountain. To the north you see a valley as far as your eyes can see. The hole in the mountain leads in to a tunnel which leads to the other side of the mountain. You see a large field of grass and a large hill to the north of here. ~ 0 1092616192 5 D0 ~ ~ 0 -1 10720 D2 ~ ~ 0 -1 10695 S #10697 currently unused~ You can see various sharp rocks sticking out of the side of the mountain. The ground is coming closer as you go down the side of the mountain. ~ 0 1092616192 5 D4 ~ ~ 0 -1 10696 D5 ~ ~ 0 -1 10698 S #10698 currently unused~ You are on the bottom of the mountain in a small grass field. to the far north you can see a gigantic tree, surrounded by fog. You can hear small mices running down the grass and you see birds flying over the valley. ~ 0 1073741824 2 D4 ~ ~ 0 -1 10697 S #10700 Climbing a small hill~ ~ 0 1073741828 1 S #10701 An old road~ You are standing on an old road that leads to the north. You can see a small farm house in the distance. ~ 0 1073741824 14 D0 ~ ~ 0 -1 10702 D2 ~ ~ 0 -1 10605 S #10702 An old road~ You are walkin on an old road that leads north. There is a small farm to the east of the road. The road seems to end in the distance, where a forest cuts trough the road. ~ 0 1073741824 14 D0 ~ ~ 0 -1 10703 D1 ~ ~ 0 -1 10710 D2 ~ ~ 0 -1 10701 S #10703 End of the old road~ The old roads end here. You can see a trail leading northeast in to the forest. ~ 0 1073741824 1 D2 ~ ~ 0 -1 10702 D6 ~ ~ 0 -1 8049 S #10704 Edging a Dark Forest~ The dirt path seems to branch of close to the large western forest. This forest looks way darker then then the northern or eastern forests, good thing you brought along enough torches to get you through there alive. ~ 0 1073741824 3 D1 ~ ~ 0 -1 10605 D3 ~ ~ 0 -1 10705 S #10705 Edging a Dark Forest~ The dirt path seems to branch of close to the large western forest. This forest looks way darker then then the northern or eastern forests, good thing you brought along enough torches to get you through there alive. ~ 0 1073741824 3 D1 ~ ~ 0 -1 10704 D3 ~ ~ 0 -1 10706 S #10706 Edging a Dark Forest~ The dirt path seems to branch of close to the large western forest. This forest looks way darker then then the northern or eastern forests, good thing you brought along enough torches to get you through there alive. ~ 0 1073741828 3 D1 ~ ~ 0 -1 10705 D3 ~ ~ 0 -1 10707 R O 0 10530 1 10706 E sign~ The curse of the Necromancer along with the village of Gilchrist is further down the road. The tower of Khellendros also lies near here. The Chessboard is connected to the West of Gilchrist (Part of Curse of The Necromancer). ~ S #10707 Entering the Forest~ The western road which is little more then a small dirt road at this moment, leads straight in to the dark forest. You can's see far through this dark forest, nevertheless you decide to journey onwards to the far outern western regions in search of new adventures and treasures. ~ 0 1073741825 3 D1 ~ ~ 0 -1 10706 D3 ~ ~ 0 -1 6000 S #10708 Entering the Forest~ The western road which is little more then a small dirt road at this moment, leads straight in to the dark forest. You can's see far through this dark forest, nevertheless you decide to journey onwards to the far outern western regions in search of new adventures and treasures. ~ 0 1073741825 3 D3 ~ ~ 0 -1 10709 D8 ~ ~ 0 -1 6156 S #10709 Darkness Falls~ Darkness falls over you as you enter this room. You have feelings of complete and utter loneliness. You crawl up into a little ball over by a tree as your head pounds you to death. ~ 0 1073741825 3 D0 ~ ~ 0 -1 25000 D1 ~ ~ 0 -1 10708 D9 ~ ~ 0 -1 10530 S #10710 A small farmhouse~ You are standing before a small farm house, you can see crops growing to the east of you. There are farm animals in the shed to the south. An old farmer is here thinking of better days... ~ 0 1073741824 2 D3 ~ ~ 0 -1 10702 R M 0 10505 1 10710 S #10711 A darkened forest~ There seems to be more light in this part of the forest. There are large forest everywhere around you. The feeling is eerie and has no doubt sent more than the odd one or two novice adventurers fleeing in terror. ~ 0 1073741828 3 D0 ~ ~ 0 -1 32000 D1 ~ ~ 0 -1 10719 D3 ~ ~ 0 -1 10712 S #10712 An enlighted forest~ You are on a side trail that bends to the north. This part of the forest is very light. you can barely look around without feeling pain in your eyes. You see a large school to the north from here. ~ 0 1073741828 3 D1 ~ ~ 0 -1 10711 D2 ~ ~ 0 -1 10713 D7 ~ ~ 0 -1 57201 R O 0 10530 1 10712 E sign~ Northwest - The Magic School South - Mount Doom ~ S #10713 An enlightened path~ You are still in a very light forest. You can see the sun shining trough the trees. The forest becomes very dense over here and it's hard to find see the path you are walkin on. ~ 0 1073741824 3 D0 ~ ~ 0 -1 10712 D2 ~ ~ 0 -1 10714 R O 0 17 1 10713 S #10714 An enlightened path~ You are still in a very light forest. You can see the sun shining trough the trees. The forest becomes very dense over here and it's hard to find see the path you are walkin on. ~ 0 1073741824 3 D0 ~ ~ 0 -1 10713 D2 ~ ~ 0 -1 10715 R O 0 10530 1 10714 E sign~ &RThe Mountain of Doom lies south of here. You can see the side of the mountain looming over the forest from here. Mt.Doom is level 45-60 => Be careful, a lot of dark creatures roam this place. ~ S #10715 A darkening path~ You are standing on a darker path. The path is blocked here because of a large boulder. ~ 0 1073741824 3 D0 ~ ~ 0 -1 10714 D3 ~ ~ 0 -1 10767 D9 ~ boulder~ 2051 -1 10716 R O 0 10509 1 10715 R D 0 10715 9 1 S #10716 a Dark tunnel~ You are in a dark tunnel. The tunnel seems to get smaller as you go further to the south. The smell that is surrounded in the tunnel is sickening and you can see rubbish lying everywhere around you. ~ 0 1073742081 0 D6 ~ boulder~ 3 -1 10715 D8 ~ ~ 0 -1 10717 R D 0 10716 6 1 S #10717 A dark tunnel~ You are in a dark tunnel. The tunnel seems to get smaller as you go further to the south. The smell that is surrounded in the tunnel is sickening and you can see rubbish lying everywhere around you. ~ 0 1073742081 0 D2 ~ ~ 0 -1 10718 D7 ~ ~ 0 -1 10716 S #10718 A dark tunnel~ You are in a dark tunnel. The tunnel seems to get smaller as you go further to the south. The smell that is surrounded in the tunnel is sickening and you can see rubbish lying everywhere around you. ~ 0 1073742085 0 D0 ~ ~ 0 -1 10717 D4 ~ ~ 0 -1 14700 S #10719 The side of a cliff~ You are standing on the edge of a high cliff. From where you are standing now you have a magnificent view over the ocean. in the far distance you can see a harbor city. ~ 0 1073741824 5 D3 ~ ~ 0 -1 10711 R O 0 10511 1 10719 S #10720 A road over the hills~ You are on a small dirt road that leads over a large hill. As you walk further to the north you can see Gilchrist lying in the southeast, in the far distance. The dirt road leads further up the hill to the north. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10721 D2 ~ ~ 0 -1 10696 S #10721 Top of the hill~ You are on the top of the large hill. You have a magnificient view over everything that is surrounding you. ~ 0 1073741824 1 D2 ~ ~ 0 -1 10720 D6 ~ ~ 0 -1 10722 S #10722 End of the road~ The dirt road you are walking on ends here, in the middle of the hill. A sudden chill breeze of wind blows dust in the air. You can see forests surrounding the hill, to the far north you can see large mountains that are filled with snow and ice. ~ 0 1073741824 1 D9 ~ ~ 0 -1 10721 R O 0 10508 1 10722 S #10723 A road leading away from Sesame Street.~ You are standing on a small road leading away from Sesame Street. The road leads away to the west. ~ 0 1073741828 1 D0 ~ ~ 0 -1 10724 D2 ~ ~ 0 -1 24041 S #10724 A small road leading away from Sesame Street~ You are standing on a small road leading away from Sesame Street. The road leads away to the northwest over some hills. ~ 0 1073741824 14 D2 ~ ~ 0 -1 10723 D7 ~ ~ 0 -1 10725 S #10725 A small road~ You are walkin on a small road that leads to the far west. To the southeast you can see a large rainbow above a single street fading in the distance. ~ 0 1073741824 14 D3 ~ ~ 0 -1 10726 D8 ~ ~ 0 -1 10724 S #10726 A small road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10725 D3 ~ ~ 0 -1 10727 S #10727 A small road~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10726 D7 ~ ~ 0 -1 10728 S #10728 A small field~ The road suddenly leads trough a small field. You can see large flowers surrounding you everywhere you look. The small road continues to the northwest ~ 0 1073741824 4 D8 ~ ~ 0 -1 10727 D9 ~ ~ 0 -1 1300 S #10729 Road leading away from Crusher's playground~ ~ 0 1073741824 1 D7 ~ ~ 0 -1 10730 D8 ~ ~ 0 -1 6601 S #10730 Road leading away from Crusher's Playpen~ ~ 0 1073741824 1 D3 ~ ~ 0 -1 10731 D8 road leading away fro Crusher's playground ~ ~ 0 -1 10729 S #10731 Road leading away from Crusher's Playpen~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 10732 D1 ~ ~ 0 -1 10730 S #10732 Road to the canyon~ You are standing on a road that leads into a large canyon. You can see the sides of the canyon dooming up to the north. The path you are walking on leads back to the south. ~ 0 1073741828 1 D0 ~ ~ 0 -1 9201 D2 ~ ~ 0 -1 10731 S #10733 Road leading away from Kendermore.~ Again you find yourself entering a forest. The path you are on leads away from the small village Kendermore to the north. The forest becomes enshrouded with fog further to the north. ~ 0 1073741828 1 D0 ~ ~ 0 -1 10734 D9 ~ ~ 0 -1 46719 S #10734 Road leading away from Kendermore.~ You are now standing outside the gates of Kendermore. These gates seem to be lesser used, then the gates in the west. Must be because less people walk by here. The small road continues to the northeast leading away from Kendermore. ~ 0 1073741824 1 D2 ~ ~ 0 -1 10733 D6 ~ ~ 0 -1 10735 S #10735 An overgrown path~ You are walking trough a path in a forest that leads to the north. The path you are walking on becomes harder to see because of all the plants that seem to grow in rapid bursts. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10736 D9 ~ ~ 0 -1 10734 S #10736 An overgrown path~ You are walking trough a path in a forest that leads to the north. The path you are walking on becomes harder to see because of all the plants that seem to grow in rapid bursts. ~ 0 1073741828 1 D0 ~ ~ 0 -1 10740 D2 ~ ~ 0 -1 10735 D3 ~ ~ 0 -1 10737 R O 0 10510 1 10736 E sign~ ------------------------------------------ | | | | | | | North: An overgrown path to damara | | | | West: Ancient trial to the chapel | | | | | | &YRecommended Lvls: 10 (hard) - 30 (easy)&w| ------------------------------------------ |-| |-| |-| |-| |-| |-| |-| |-| |-| /|-|\ ~ S #10737 The Ancient Side Trail~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 10736 D3 ~ ~ 0 -1 10738 S #10738 The Ancient Side Trail~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 10737 D3 ~ ~ 0 -1 10739 S #10739 The Ancient Side Trail~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 10738 D3 ~ ~ 0 -1 10743 S #10740 An overgrown path~ You are walking throug a path in a forest that leads to the north. The path you are walking on becomes harder to see because of all the plants that seem to grow in rapid bursts. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10741 D2 ~ ~ 0 -1 10736 S #10741 An overgrown path~ You are walking throug a path in a forest that leads to the north. The path you are walking on becomes harder to see because of all the plants that seem to grow in rapid bursts. ~ 0 1073741824 1 D2 ~ ~ 0 -1 10740 D7 ~ ~ 0 -1 10742 S #10742 An overgrown path~ You are walking throug a path in a forest that leads to the north. The path you are walking on becomes harder to see because of all the plants that seem to grow in rapid bursts. ~ 0 1073741824 1 D0 ~ ~ 0 -1 26050 D8 ~ ~ 0 -1 10741 S #10743 The Ancient Side Trail~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 10739 D3 ~ ~ 0 -1 10744 S #10744 The Ancient Side Trail~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 10743 D3 ~ ~ 0 -1 3405 S #10745 Along the Shore~ As you walk along the beach you hear something in the shallow water next to you... ~ 0 1073741824 1 D2 ~ ~ 0 -1 7969 D6 ~ ~ 0 -1 10746 S #10746 The road that leads away from the Shores~ You are on a small road that leads away from the shores. From here you can see the large walls surrounding Luskan to the east. ~ 0 1073741824 14 D0 ~ ~ 0 -1 10747 D9 ~ ~ 0 -1 10745 S #10747 Away from the shore~ You are on a small road that leads away from the shores. From here you can see the large walls surrounding Luskan to the east. ~ 0 1073741824 14 D2 ~ ~ 0 -1 10746 D6 ~ ~ 0 -1 10748 S #10748 Away from the shore~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10749 D9 ~ ~ 0 -1 10747 S #10749 Away from the shore~ ~ 0 1073741824 14 D1 ~ ~ 0 -1 10750 D3 ~ ~ 0 -1 10748 S #10750 Away from the Shore~ ~ 0 1073741824 14 D0 ~ ~ 0 -1 10751 D3 ~ ~ 0 -1 10749 S #10751 In to the mountains~ The small road you were walkin on the leads away from the Shores now leads in to the mountains. The path doesn't seem to steep to venture further. ~ 0 1073741824 14 D2 ~ ~ 0 -1 10750 D6 ~ ~ 0 -1 10752 S #10752 In the Mountains~ You start walkin further trough the mountains. You have a nice view of the shores surrounding luskan in the far south. ~ 0 1073741824 1 D1 ~ ~ 0 -1 10753 D9 ~ ~ 0 -1 10751 S #10753 In the Mountains~ As you walk on this path further trough the mountains, you can see bad weather on the horizon. Along with the strong winds that surround you, you estimate it won't take long before the storm hits you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10754 D3 ~ ~ 0 -1 10752 S #10754 In the Mountains~ The storm is right in front of you now. You start to think that this might hasn't been your best idea. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10756 D1 ~ ~ 0 -1 10755 D2 ~ ~ 0 -1 10753 S #10755 Inside a small cave~ You are inside a small cave cut out in the mountain. It is warmer in here then it was outside in the blizzard. The cave seems to be sturdy A young man is sitting here warming himself with a fire ~ 0 1073742849 13 D3 ~ ~ 0 -1 10754 R M 0 10508 1 10755 S #10756 Inside the Raging Blizzard~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 12000 D2 ~ ~ 0 -1 10754 > entry_prog 100~ mpforce $n shiver mea $n The freezing winds make you shiver! mpdamage $n 100 ~ | S #10757 A road on the side of the desert~ You are standing on a small dirt road that leads to the west. You have no idea on how the top of the cannabis could possibly lead back to solid ground yet as true as the sun you are standing on this dirt road. To the north lies a vast desert which you would love to avoid for the time being. As you watch over the large desert you can see all different sorts of cacti, some being as high as up to 20 feet tall. You can see a very small village which the dirt road leads to, on the west. ~ 0 1073741828 10 D3 ~ ~ 0 -1 24000 D5 ~ ~ 0 -1 30249 R M 0 10510 1 10757 S #10758 Small path into the forest~ The path is only about five feet wide and cuts right into the forest. Grasses and shrubs grow wild upon it, but the trees stay to either side, kept from growing upon the path by many years of heavy traffic. All throughout the woods vicious beasts wander, awaiting the taste of cold steel. The path just continues straight forward into the dense forest, which grows more clustered and dark further on the path. ~ 0 1073741824 3 D0 ~ ~ 0 -1 10759 D2 ~ ~ 0 -1 10588 S #10759 Small path into the forest~ The path is only about five feet wide and cuts right into the forest. Grasses and shrubs grow wild upon it, but the trees stay to either side, kept from growing upon the path by many years of heavy traffic. All throughout the woods vicious beasts wander, awaiting the taste of cold steel. The path just continues straight forward into the dense forest, which grows more clustered and dark further on the path. ~ 0 1073741824 3 D0 ~ ~ 0 -1 10760 D2 ~ ~ 0 -1 10758 S #10760 Small path into the forest~ The path is only about five feet wide and cuts right into the forest. Grasses and shrubs grow wild upon it, but the trees stay to either side, kept from growing upon the path by many years of heavy traffic. All throughout the woods vicious beasts wander, awaiting the taste of cold steel. The path just continues straight forward into the dense forest, which grows more clustered and dark further on the path. ~ 0 1073741824 3 D2 ~ ~ 0 -1 10759 D6 ~ ~ 0 -1 1701 R M 0 1702 2 10760 R E 0 1711 1 6 S #10761 Small offshoot from path~ The brush and grass is matted down as though sometimes animals pass through here, but not much bigger things. Ducking under a little tree and rounding a small bush, the path leads up a small rock plateau up ahead. Standing on the small rock platform before a large cliff is a couple of small goblin guards. ~ 0 1073741828 3 D7 ~ ~ 0 -1 10664 D8 ~ ~ 0 -1 10549 S #10762 The Southern End of the great Northern Road~ The Great Northern Road ends here on a large hill. You see a large pile of rocks on which the path ends. Out of curiosity you climb on top of the large pile. From here you can oversee almost whole Darkhaven in the south. The Northern road stretches out to the north, while a smaller path leads in to the forest to the southeast. ~ 0 1073741828 14 D0 ~ ~ 0 -1 10548 S #10763 The Great Gnome Forest~ You are walking inside the Forest known as The Great Gnome Forest, a small trail below your feet makes it easy to walk through these woods without much effort. You see trees of various ages surrounding you, some reachin far in the sky. From time to time you see small creatures running about, but never close enough to get a clear image. The trail continues to the east. ~ 0 1073741828 3 D1 ~ ~ 0 -1 10764 D3 ~ ~ 0 -1 10549 S #10764 The Great Gnome Forest~ You are walking inside the Forest known as The Great Gnome Forest, a small trail below your feet makes it easy to walk through these woods without much effort. You see trees of various ages surrounding you, some reachin far in the sky. From time to time you see small creatures running about, but never close enough to get a clear image. The trail continues to the east. ~ 0 1073741828 3 D1 ~ ~ 0 -1 10765 D3 ~ ~ 0 -1 10763 S #10765 The Great Gnome Forest~ The forest seems to be even less dense here then it was before. The trail even seems to hold more footsteps then before. The sun shines in light through the trees onto the path you are currently walkin on. The trail bends slightly towards the north but still keeps heading to the east. ~ 0 1073741828 3 D3 ~ ~ 0 -1 10764 D6 ~ ~ 0 -1 1501 S #10766 Towards Dwarven Mountains~ ~ 0 1073741828 2 D3 ~ ~ 0 -1 10634 D6 ~ ~ 0 -1 6500 S #10767 Rounding the base of a Mountain~ ~ 0 1073741828 1 D1 ~ ~ 0 -1 10715 D9 ~ ~ 0 -1 10768 S #10768 Rounding the Mountain Base~ ~ 0 1073741828 1 D6 ~ ~ 0 -1 10767 D9 ~ ~ 0 -1 10769 S #10769 Rounding the Mountain Base~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 10770 D6 ~ ~ 0 -1 10768 S #10770 Rounding the Mountain Base~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 10769 D8 ~ ~ 0 -1 10771 S #10771 The back of the Mountain~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 10772 D7 ~ ~ 0 -1 10770 S #10772 Southern Road Con't~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 10771 D2 ~ ~ 0 -1 10773 S #10773 Southern Road Con't~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 10772 D2 ~ ~ 0 -1 10774 S #10774 Southern Road Con't~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 10773 D2 ~ ~ 0 -1 10775 S #10775 Road to Freeport~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 10774 D2 ~ ~ 0 -1 10776 S #10776 Road to Freeport~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 10775 D2 ~ ~ 0 -1 10777 S #10777 Road to Freeport~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 10776 D9 ~ ~ 0 -1 10778 S #10778 Road to Freeport~ ~ 0 1073741824 1 D6 ~ ~ 0 -1 10777 D9 ~ ~ 0 -1 10779 S #10779 Road to Freeport~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 10780 D6 ~ ~ 0 -1 10778 S #10780 Road to Freeport~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 10779 D8 ~ ~ 0 -1 10781 S #10781 Road to Freeport~ ~ 0 1073741824 1 D7 ~ ~ 0 -1 10780 D9 ~ ~ 0 -1 10782 S #10782 Road to Freeport~ ~ 0 1073741824 1 D6 ~ ~ 0 -1 10781 D9 ~ ~ 0 -1 46041 S #10783 Road to Freeport~ ~ 0 1073741824 1 D6 ~ ~ 0 -1 10672 D9 ~ ~ 0 -1 10784 S #10784 Road to Freeport~ ~ 0 1073741824 1 D6 ~ ~ 0 -1 10783 D9 ~ ~ 0 -1 10785 S #10785 Road to Freeport~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 10786 D6 ~ ~ 0 -1 10784 S #10786 Road to Freeport~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 10785 D9 ~ ~ 0 -1 10787 S #10787 Road to Freeport~ ~ 0 1073741824 1 D6 ~ ~ 0 -1 10786 D9 ~ ~ 0 -1 10788 S #10788 Road to Freeport~ ~ 0 1073741824 1 D6 ~ ~ 0 -1 10787 D9 ~ ~ 0 -1 10789 S #10789 Road to Freeport~ ~ 0 1073741824 1 D3 ~ ~ 0 -1 10790 D6 ~ ~ 0 -1 10788 S #10790 Road to Freeport~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 10789 D3 ~ ~ 0 -1 10791 S #10791 Road to Freeport~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 10790 D9 ~ ~ 0 -1 10792 S #10792 Road to Freeport~ ~ 0 1073741824 1 D6 ~ ~ 0 -1 10791 D9 ~ ~ 0 -1 10793 S #10793 Road to Freeport~ ~ 0 1073741824 1 D6 ~ ~ 0 -1 10792 D9 ~ ~ 0 -1 46035 S #10794 Floating in a void~ ~ 0 1073741828 1 S #10795 Floating in a void~ ~ 0 1073741828 1 S #10796 Floating in a void~ ~ 0 1073741828 1 S #10797 Floating in a void~ ~ 0 1073741828 1 S #10798 Floating in a void~ ~ 0 1073741828 1 S #10799 Floating in a void~ ~ 0 1073741828 1 S #10865 A darkening path~ You are standing on a small road that leads to the north. In the far north you see 2 large towers. On the sides of this roads are small meadows with a spring flowing trough them. ~ 0 1073741824 2 D0 ~ ~ 0 -1 10867 D2 ~ ~ 0 -1 10598 S #10866 A darkening path~ ~ 0 1073741824 2 D2 ~ ~ 0 -1 10870 D6 ~ ~ 0 -1 10570 S #10867 A darkening path~ You are standing on a small road that leads to the north. In the far north you see 2 large towers. On the sides of this roads are small meadows with a spring flowing trough them. ~ 0 1073741824 2 D0 ~ ~ 0 -1 10868 D2 ~ ~ 0 -1 10865 S #10868 A darkening path~ You are standing on a small bridge that was build over a spring. You can hear the water of the spring cobbling underneath the bridge. ~ 0 1073741824 2 D0 ~ ~ 0 -1 10869 D2 ~ ~ 0 -1 10867 S #10869 A darkening path~ You are standing on a road that leads to the north. The two towers that first seemed small in the distance, are now towering high above you. You can only wonder what the view must be like on one of those towers. ~ 0 1073741824 2 D0 ~ ~ 0 -1 10870 D2 ~ ~ 0 -1 10868 S #10870 A darkening path~ The path is divided in tree seperate roads now. The road continues to the north while the other roads each lead up to a tower. ~ 0 1073741824 2 D0 ~ ~ 0 -1 10866 D2 ~ ~ 0 -1 10869 D7 ~ ~ 0 -1 14000 R O 0 10507 1 10870 E sign~ &G--------------&YThe small town of Eshwar is north from here&G---------------- &G--------------&YThe Dark tower is Northwest from here&G---------------------- ~ S #10899 End of the Dungeon Hallway~ You've reached the end of this dark, defiled crypt. Upon entering this ancient tomb, you immediately notice the change in decor from the other cells. Your toes rest on an extravagant, burgundy carpet, well worn and decayed from age. Against the wall opposite you stands an ornate marble pedestal, atop which rests a magnificent sarcophagus. ~ 0 1075838984 11 D0 ~ ~ 1 -1 26583 R M 0 10502 1 10899 R E 0 10502 1 23 R E 0 10537 1 12 R D 0 10899 0 0 S #0 #SHOPS 10520 0 0 0 0 0 120 90 0 23 ; the shopkeeper 10521 0 0 0 0 0 120 90 0 23 ; an evil shopkeeper 0 #REPAIRS 10509 5 9 3 150 1 0 23 ; A magical elf 10511 5 9 0 100 1 0 23 ; Eswhar's blacksmith 0 #SPECIALS M 10506 spec_breath_any M 10515 spec_guard M 10519 spec_thief S #$