TABLE OF CONTENTS Cycle.mui/Cycle.mui Cycle.mui/MUIA_Cycle_Active Cycle.mui/MUIA_Cycle_Entries Cycle.mui/Cycle.mui Cycle class generates the well known cycle gadgets. However, MUI cycle gadgets feature a (configurable) popup menu to avoid clicking through many entries. Cycle.mui/MUIA_Cycle_Active NAME MUIA_Cycle_Active -- (V4 ) [ISG], LONG SPECIAL INPUTS MUIV_Cycle_Active_Next MUIV_Cycle_Active_Prev FUNCTION This attributes defines the number of the active entry in the cycle gadgets. Valid range is from 0 for the first entry to NumEntries-1 for the last. Setting MUIA_Cycle_Active causes the gadget to be updated. On the other hand, when the user plays around with the gadget, MUIA_Cycle_Active will always reflects the current state. Using MUIV_Cycle_Active_Next and MUIV_Cycle_Active_Prev as attribute value during set causes the gadget to cycle through its entries in the given direction. EXAMPLE set(cycleobj,MUIA_Cycle_Active,3); SEE ALSO MUIA_Cycle_Entries Cycle.mui/MUIA_Cycle_Entries NAME MUIA_Cycle_Entries -- (V4 ) [I..], STRPTR * FUNCTION Here you can define what entries shall be displayed in your cycle gadget. You must supply a pointer to a string array, containing one entry for each item and terminated with a NULL. Remember that cycle gadget entries may contain any text formatting code such as bold, italic or underlined characters. Cycle gadgets set the preparse string for all entries to "\33c", this means that they will automatically appear centered. Of course you can override this by simply preceding your entries with own formatting code. EXAMPLES static const char *CYA_GroupTitleColor[] = { "normal", "highlight", "3-dimensional", NULL }; CY_Title = CycleObject, MUIA_Cycle_Entries, CYA_GroupTitleColor, End; SEE ALSO MUIA_Cycle_Active, MUIA_Text_Contents .