IFND PLAYER_I PLAYER_I SET 1 ** $Filename: Player.i $ ** $Release: 6.0A $ ** $Revision: 600.2 $ ** $Date: 94/01/13 $ ** ** The Player 6.0A definitions ** ** (C) Copyright 1992-94 Jarno Paananen ** All Rights Reserved ** IFND EXEC_TYPES_I include exec/types.i ENDC ************** * The header * ************** STRUCTURE Player_Header,0 ** Instructions to jump to P60_Init ULONG P60_InitOffset ** ... to P60_Music (rts, if CIA-Version) ULONG P60_MusicOffset ** ... to P60_End ULONG P60_EndOffset ** ... to P60_SetRepeat (if present, otherwise rts) ULONG P60_SetRepeatOffset ** Master volume (used if told to...) UWORD P60_MasterVolume ** If non-zero, tempo will be used UWORD P60_UseTempo ** If zero, playing is stopped UWORD P60_PlayFlag ** Info nybble after command E8 UWORD P60_E8_info ** Offset to channel 0 block from the beginning APTR P60_Cha0Offset ** Offset to channel 1 block from the beginning APTR P60_Cha1Offset ** Offset to channel 2 block from the beginning APTR P60_Cha2Offset ** Offset to channel 3 block from the beginning APTR P60_Cha3Offset LABEL Player_Header_SIZE ********************************************************* ** The structure of the channel blocks (P60_Temp[0-3]) ** ********************************************************* STRUCTURE Channel_Block,0 ** Note and the MSB of the sample number UBYTE P60_SN_Note ** Lower nybble of the sample number and the command UBYTE P60_Command ** Info byte UBYTE P60_Info ** Packing info UBYTE P60_Pack ** Pointer to the sample block of the current sample APTR P60_Sample ** Current note (offset to the period table) UWORD P60_Note ** Period UWORD P60_Period ** Volume (NOT updated in tremolo!) UWORD P60_Volume ** Current finetune UWORD P60_Fine ** Sample offset UWORD P60_Offset ** To period for tone portamento UWORD P60_ToPeriod ** Speed for tone portamento UWORD P60_TPSpeed ** Vibrato command UBYTE P60_VibCmd ** Vibrato position UBYTE P60_VibPos ** Tremolo command UBYTE P60_TreCmd ** Tremolo position UBYTE P60_TrePos ** Retrig note counter UWORD P60_RetrigCount ** Invert loop speed UBYTE P60_Funkspd ** Invert loop offset UBYTE P60_Funkoff ** Invert loop offset APTR P60_Wave ** Internal switch to the packing UWORD P60_OnOff ** Pointer to the current pattern data APTR P60_ChaPos ** A packing pointer to data elsewhere in the pattern data APTR P60_TempPos ** Lenght of the temporary positions UWORD P60_TempLen ** Temp pointers for patternloop UWORD P60_TData APTR P60_TChaPos APTR P60_TTempPos UWORD P60_TTempLen ** Shadow address for fading (updated also in tremolo!) UWORD P60_Shadow ** Bit in DMACON ($DFF096) UWORD P60_DMABit LABEL Channel_Block_SIZE ************************************************ ** The structure of the sample block that ** ** the Player does at the init to P60_Samples ** ************************************************ STRUCTURE Sample_Block,0 ** Pointer to the beginning of the sample APTR P60_SampleOffset ** Lenght of the sample UWORD P60_SampleLength ** Pointer to the repeat APTR P60_RepeatOffset ** Lenght of the repeat UWORD P60_RepeatLength ** Volume of the sample UWORD P60_SampleVolume ** Finetune (offset to the period table) UWORD P60_FineTune LABEL Sample_Block_SIZE ************************************************ ** Some internal stuff for the Usecode-system ** ************************************************ ** if finetune is used P60_ft = use&1 ** portamento up P60_pu = use&2 ** portamento down P60_pd = use&4 ** tone portamento P60_tp = use&40 ** vibrato P60_vib = use&80 ** tone portamento and volume slide P60_tpvs = use&32 ** vibrato and volume slide P60_vbvs = use&64 ** tremolo P60_tre = use&$80 ** arpeggio P60_arp = use&$100 ** sample offset P60_sof = use&$200 ** volume slide P60_vs = use&$400 ** position jump P60_pj = use&$800 ** set volume P60_vl = use&$1000 ** pattern break P60_pb = use&$2800 ** set speed P60_sd = use&$8000 ** E-commands P60_ec = use&$ffff0000 ** filter P60_fi = use&$10000 ** fine slide up P60_fsu = use&$20000 ** fine slide down P60_fsd = use&$40000 ** set finetune P60_sft = use&$200000 ** pattern loop P60_pl = use&$400000 ** E8 for timing purposes P60_timing = use&$1000000 ** retrig note P60_rt = use&$2000000 ** fine volume slide up P60_fvu = use&$4000000 ** fine volume slide down P60_fvd = use&$8000000 ** note cut P60_nc = use&$10000000 ** note delay P60_nd = use&$20000000 ** pattern delay P60_pde = use&$40000000 ** invert loop P60_il = use&$80000000 ENDC ; PLAYER_I .