Machine 68020 ;;; " Includes" Incdir "!Includes:" Include "StdLibInc.i" Include "StdHardInc.i" Include "Screens.i" Include "Loader.i" Include "Support.i" ;Incdir "!intro:" ;Include "intromain.i" xref Writer_PutW xref PasteLetter xref _InitFade xref _DoFade xref P61_WaitCRow2 xref P61_WaitCRow xref P61_WaitPos xref _SetColByte ;;; ;;; " Defines" xdef Intro_Init xdef Intro_Main xdef Intro_Remove xdef Apathy xdef WriteCList2 xdef Wr1BplPtr_2 xdef Wr1SprPtr2 ;---------------------- Intro_ID Equ 42 FadeBuffSize Equ 8*1024 ;;; ;;; " Letter Defines" END Equ 100 A Equ 0 B Equ 1 C Equ 2 D Equ 3 E Equ 4 F Equ 5 G Equ 6 H Equ 7 I Equ 8 J Equ 9 K Equ 10 L Equ 11 M Equ 12 N Equ 13 O Equ 14 P Equ 15 Q Equ 16 R Equ 17 S Equ 18 T Equ 19 U Equ 20 V Equ 21 W Equ 22 X Equ 23 Y Equ 24 Z Equ 25 N0 Equ 26 N1 Equ 27 N2 Equ 28 N3 Equ 29 N4 Equ 30 N5 Equ 31 N6 Equ 32 N7 Equ 33 N8 Equ 34 N9 Equ 35 PNK Equ 36 ;. UTR Equ 37 ;! FRA Equ 38 ;? KOL Equ 39 ;: ;;; *************************************** * Exempel/TestProgram... * *************************************** Section code,CODE IFND noexample ;;; " Example" Start: Bsr _InitDemo Tst.l d0 Bne Exit2 PlayMusic: Bsr _PlayMusic Tst.l d0 Bne Exit Move.w #0,P61_Play Bsr Intro_Init Tst.l d0 Bne StopMusic Bsr Intro_Main Main: Btst #6,$bfe001 Bne Main .waitlop Btst #6,$bfe001 Beq .waitlop Bsr Intro_Remove StopMusic: Bsr _StopMusic Exit: Bsr _UninitDemo Exit2: Moveq #0,d0 Rts ;;; ENDC *************************************** * Intro-Subrutiner nedanfor.... * *************************************** Intro_Init: ;;; " Alloc Pics" AllocPic1: Move.l #40*256*4,d0 Move.l #Intro_ID,d1 Bsr _AllocChip Move.l d0,Wr1Pic1Ptr Beq InitError Move.l #40*256*4,d0 Move.l #Intro_ID,d1 Bsr _AllocChip Move.l d0,Wr1Pic2Ptr Beq InitError Move.l #40*256*4,d0 Move.l #Intro_ID,d1 Bsr _AllocChip Move.l d0,Wr1Pic3Ptr Beq InitError ;------------------------- Move.l #40*256*4,d0 Move.l #Intro_ID,d1 Bsr _AllocChip Move.l d0,Wr1Pic4Ptr Beq InitError Move.l #40*256*4,d0 Move.l #Intro_ID,d1 Bsr _AllocChip Move.l d0,Wr1Pic5Ptr Beq InitError Move.l #40*256*4,d0 Move.l #Intro_ID,d1 Bsr _AllocChip Move.l d0,Wr1Pic6Ptr Beq InitError ;;; ;;; " Init Pics" Lea Henke,a0 Move.l Wr1Pic1Ptr,a1 Bsr InitPic Lea Jeppe,a0 Move.l Wr1Pic2Ptr,a1 Add.l #40*128+20,a1 Bsr InitPic Lea Alex,a0 Move.l Wr1Pic3Ptr,a1 Add.l #20,a1 Bsr InitPic Lea Magnus,a0 Move.l Wr1Pic4Ptr,a1 Add.l #40*128,a1 Bsr InitPic Lea Johnny,a0 Move.l Wr1Pic5Ptr,a1 Bsr InitPic Lea Oliver,a0 Move.l Wr1Pic6Ptr,a1 Add.l #40*128+20,a1 Bsr InitPic ;;; ;;; " Open Writer Screen" AllocWrite1Pic: Move.l #40*256*2,d0 Move.l #Intro_ID,d1 Bsr _AllocChip Move.l d0,WriteScr1Ptr Beq InitError ;-------------------------- Lea Wr1BplPtr,a0 Move.l WriteScr1Ptr,d1 Moveq #2-1,d2 Move.l #40*256,d0 Bsr _SetPtrs Lea Wr1BplPtr,a0 Lea 16(a0),a0 Move.l Wr1Pic1Ptr,d1 Add.l #40*128,d1 Moveq #4-1,d2 Move.l #40*256,d0 Bsr _SetPtrs Lea Wr1BplPtr2,a0 Move.l Wr1Pic2Ptr,d1 ;Add.l #40*128,d1 Moveq #4-1,d2 Move.l #40*256,d0 Bsr _SetPtrs Lea Wr1SprPtr,a0 Move.l #SpriteDummy,d1 Moveq #7,d2 Moveq #0,d0 Bsr _SetPtrs ;;; ;;; " Alloc Fade Buffer" AllocFadeBuff: Move.l #8*1024,d0 Move.l #Intro_ID,d1 Bsr _AllocPublic Move.l d0,FadeBuffPtr Beq InitError ;;; ;;; " Rts" Moveq #0,d0 Rts InitError: Move.l #Intro_ID,d0 Bsr _FreeMany Moveq #1,d0 Rts ;;; Intro_Main: ;;; " Show Screen" Bsr _Sync Lea WriteCList1,a0 Bsr _InstallCopper ;;; ;;; " Init Colours" Lea Custom,a5 Move.w #$0000,$106(a5) Move.w #$0000,$180(a5) Move.w #$0777,$182(a5) Move.w #$0bbb,$184(a5) Move.w #$0fff,$186(a5) ;;; ;Move.w #1,P61_Play ;IFD kulig ;;; " Scroll First" Bsr InitCols Bsr InitFade1 Move.l Wr1Pic1Ptr,d0 Move.l Wr1Pic2Ptr,d1 Bsr ScrollPics Tst.l d0 Bne Break ;IFND noexample Move.w #1,P61_Play ;ENDC Bsr Fade Tst.l d0 Bne Break ;;; ;;; " RayLight + Chip" Bsr InitFade3 Move.w #28,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Lea Wr1Word1,a0 Move.l #180,d0 Move.l #25,d1 Bsr Wr1_Write Bsr Fade Tst.l d0 Bne Break Bsr InitFade3 Move.w #32,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Lea Wr1Word2,a0 Move.l #85,d0 Move.l #195,d1 Bsr Wr1_Write Bsr Fade Tst.l d0 Bne Break Bsr InitFade2 Move.w #52,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Bsr Fade Tst.l d0 Bne Break Move.w #58,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Bsr Wr1_ClrScr ;;; ;;; " Scroll Second" Bsr InitCols Bsr InitFade1 Move.l Wr1Pic3Ptr,d0 Move.l Wr1Pic4Ptr,d1 Bsr ScrollPics Tst.l d0 Bne Break Bsr Fade Tst.l d0 Bne Break ;;; ;;; " Wasp + Mad Druid" Bsr InitFade3 Move.w #28,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Lea Wr1Word3,a0 Move.l #80,d0 Move.l #25,d1 Bsr Wr1_Write Bsr Fade Tst.l d0 Bne Break Bsr InitFade3 Move.w #32,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Lea Wr1Word4,a0 Move.l #170,d0 Move.l #195,d1 Bsr Wr1_Write Lea Wr1Word42,a0 Move.l #170+55,d0 Move.l #195,d1 Bsr Wr1_Write Bsr Fade Tst.l d0 Bne Break Bsr InitFade2 Move.w #52,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Bsr Fade Tst.l d0 Bne Break Move.w #58,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Bsr Wr1_ClrScr ;;; ;;; " Scroll Third" Bsr InitCols Bsr InitFade1 Move.l Wr1Pic5Ptr,d0 Move.l Wr1Pic6Ptr,d1 Bsr ScrollPics Tst.l d0 Bne Break Bsr Fade Tst.l d0 Bne Break ;;; ;;; " GunRider + Oliver" Bsr InitFade3 Move.w #28,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Lea Wr1Word5,a0 Move.l #170,d0 Move.l #25,d1 Bsr Wr1_Write Bsr Fade Tst.l d0 Bne Break Bsr InitFade3 Move.w #32,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Lea Wr1Word6,a0 Move.l #60,d0 Move.l #195,d1 Bsr Wr1_Write Bsr Fade Tst.l d0 Bne Break Bsr InitFade2 Move.w #52,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Bsr Fade Tst.l d0 Bne Break Move.w #58,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Bsr Wr1_ClrScr ;;; ;;; " Blank Pics" Lea Wr1BplPtr,a0 Lea 16(a0),a0 Move.l Wr1Pic1Ptr,d1 Add.l #40*128,d1 Moveq #4-1,d2 Move.l #40*256,d0 Bsr _SetPtrs Lea Wr1BplPtr2,a0 Move.l Wr1Pic1Ptr,d1 Add.l #40*128,d1 Moveq #4-1,d2 Move.l #40*256,d0 Bsr _SetPtrs ;;; ;;; " PowerLine Proudly Presents" Bsr InitFade1 Move.w #0,d0 Bsr P61_WaitCRow2 Tst.l d0 Bne Break Lea Wr1Word7a,a0 Move.l #88,d0 Move.l #20,d1 Bsr Wr1_Write Bsr Fade Tst.l d0 Bne Break Bsr InitFade3 Move.w #28,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Lea Wr1Word7,a0 Move.l #95,d0 Move.l #100,d1 Bsr Wr1_Write Bsr Fade Tst.l d0 Bne Break Bsr InitFade3 Move.w #32,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Lea Wr1Word8,a0 Move.l #89,d0 Move.l #170,d1 Bsr Wr1_Write Bsr Fade Tst.l d0 Bne Break Move.w #0,d0 Bsr P61_WaitCRow2 Tst.l d0 Bne Break Bsr Wr1_ClrScr ;;; ;ENDC ;;; " Apathy Screen" Bsr InitFade6 Lea Wr1BplPtr_2,a0 Move.l #Apathy,d1 Moveq #1-1,d2 Move.l #80*256,d0 Bsr _SetPtrs Lea Wr1SprPtr2,a0 Move.l #SpriteDummy,d1 Moveq #7,d2 Moveq #0,d0 Bsr _SetPtrs Lea WriteCList2,a0 Bsr _InstallCopper Bsr Fade Tst.l d0 Bne Break Bsr InitFade7 Move.w #32,d0 Bsr P61_WaitCRow Tst.l d0 Bne Break Bsr Fade Tst.l d0 Bne Break ;;; Move.w #0,d0 Bsr P61_WaitCRow2 Lea WriteCList1,a0 Bsr _InstallCopper ;;; " PasteWord" Lea Wr1BplPtr,a0 Move.l WriteScr1Ptr,d1 Moveq #2-1,d2 Move.l #40*256,d0 Bsr _SetPtrs Lea Word1,a1 .wordlop .again Btst #2,$dff016 Beq Break Move.w Sync_Old,d0 Move.w P61_CRow,d1 Move.w d1,Sync_Old Cmp.w d0,d1 Beq .again And.w #1,d1 Bne .again Move.b (a1)+,d1 And.l #255,d1 Cmp.l #253,d1 Beq .again Cmp.l #254,d1 Bne .nocls Movem.l d0-a6,-(a7) Bsr InitFade5 Bsr Fade Tst.l d0 Bne Break2 Movem.l (a7)+,d0-a6 Bsr Wr1_ClrScr Bra .again .nocls Cmp.l #255,d1 Beq .done2 Move.b (a1)+,d2 And.l #255,d2 Move.l #320,d3 Move.l #256,d4 Move.l WriteScr1Ptr,a0 Lea WordTable,a2 .writelop Move.b (a1)+,d7 Extb.l d7 Cmp.l #END,d7 Beq .done Move.l d7,d0 Lea Custom,a5 Move.w #$0000,$106(a5) Move.w #$0000,$180(a5) Move.w #$0777,$182(a5) Move.w #$0bbb,$184(a5) Move.w #$0fff,$186(a5) Bsr PasteLetter Add.l (a2,d7*4),d1 Bra .writelop .done Bra .wordlop .done2 ;;; Moveq #0,d0 Rts Break: Moveq #1,d0 Rts Break2: Movem.l (a7)+,d0-a6 Moveq #1,d0 Rts Intro_Remove: ;;; " Free Memory" FreeMemory: Move.l #Intro_ID,d0 Bsr _FreeMany ;;; Rts *************************************** * Mera Subs... * *************************************** ;;; "Wr1_Write" ******************************** * IN: a0 - Pekare till ordet * * d0 - X pos * * d1 - Y pos * ******************************** Wr1_Write: Movem.l d0-d4/a0,-(a7) Move.l a0,a1 Move.l WriteScr1Ptr,a0 Move.l d1,d2 Move.l d0,d1 Move.l #320,d3 Move.l #256,d4 Bsr Writer_PutW Movem.l (a7)+,d0-d4/a0 Rts ;;; ;;; "Wr1_ClrScr" Wr1_ClrScr: Movem.l a0/d0,-(a7) Move.l WriteScr1Ptr,a0 Move.l #320/8*256*2/16-1,d0 .lop Clr.l (a0)+ Clr.l (a0)+ Clr.l (a0)+ Clr.l (a0)+ Dbra d0,.lop Movem.l (a7)+,a0/d0 Rts ;;; ;;; "InitPic" **************************************** *IN: a0 - Pic * * a1 - Dest Screen * **************************************** InitPic: Move.l a0,a2 Move.l a1,a0 Move.l #4-1,d4 .plane Move.l a2,a1 Move.l #64-1,d7 .ylop Move.l #20-1,d6 .xlop Moveq #0,d0 Cmp.l #3,d4 Bne .next1 Move.b (a1)+,d0 Move.b d0,d1 And.w #%10000,d0 Lsr.l #4,d0 And.w #%1,d1 Move.b (a1)+,d2 Move.b d2,d3 And.w #%10000,d2 Lsr.l #4,d2 And.w #%1,d3 Bra .done .next1 Cmp.l #2,d4 Bne .next2 Move.b (a1)+,d0 Move.b d0,d1 And.w #%100000,d0 Lsr.l #5,d0 And.w #%10,d1 Lsr.l #1,d1 Move.b (a1)+,d2 Move.b d2,d3 And.w #%100000,d2 Lsr.l #5,d2 And.w #%10,d3 Lsr.l #1,d3 Bra .done .next2 Cmp.l #1,d4 Bne .next3 Move.b (a1)+,d0 Move.b d0,d1 And.w #%1000000,d0 Lsr.l #6,d0 And.w #%100,d1 Lsr.l #2,d1 Move.b (a1)+,d2 Move.b d2,d3 And.w #%1000000,d2 Lsr.l #6,d2 And.w #%100,d3 Lsr.l #2,d3 Bra .done .next3 Cmp.l #0,d4 Bne .done Move.b (a1)+,d0 Move.b d0,d1 And.w #%10000000,d0 Lsr.l #7,d0 And.w #%1000,d1 Lsr.l #3,d1 Move.b (a1)+,d2 Move.b d2,d3 And.w #%10000000,d2 Lsr.l #7,d2 And.w #%1000,d3 Lsr.l #3,d3 .done Lsl.l #2,d0 Or.b d1,d0 Lsl.l #2,d0 Or.b d2,d0 Lsl.l #2,d0 Or.b d3,d0 Move.b d0,d1 Lsl.l #1,d1 Or.b d1,d0 Move.b d0,(a0)+ Dbra d6,.xlop Add.l #20,a0 Move.l -40(a0),(a0)+ Move.l -40(a0),(a0)+ Move.l -40(a0),(a0)+ Move.l -40(a0),(a0)+ Move.l -40(a0),(a0)+ Add.l #20,a0 Dbra d7,.ylop Add.l #40*128,a0 Dbra d4,.plane Rts ;;; ;;; "ScrollPics" *************************************** * IN: d0 - Pic1 * * d1 - Pic2 * *************************************** ScrollPics: Move.l d0,d3 Move.l d1,d4 Add.l #40*128,d4 Move.l #128-1,d7 Moveq #2,d5 .lop Bsr _Sync Btst #2,$dff016 Beq .break Lea Wr1BplPtr,a0 Lea 16(a0),a0 Move.l d7,d1 Muls.w #40,d1 Add.l d3,d1 Moveq #4-1,d2 Move.l #40*256,d0 Bsr _SetPtrs Lea Wr1BplPtr2,a0 Move.l d7,d2 Muls.w #40,d2 Move.l d4,d1 Sub.l d2,d1 Moveq #4-1,d2 Move.l #40*256,d0 Bsr _SetPtrs Move.l d5,d1 Asr.l #1,d1 Sub.l d1,d7 Add.l #1,d5 Tst.l d7 Bgt .lop Lea Wr1BplPtr,a0 Lea 16(a0),a0 Move.l d3,d1 Moveq #4-1,d2 Move.l #40*256,d0 Bsr _SetPtrs Lea Wr1BplPtr2,a0 Move.l d4,d1 Moveq #4-1,d2 Move.l #40*256,d0 Bsr _SetPtrs Moveq #0,d0 Rts .break Moveq #1,d0 Rts ;;; ;;; "InitFade1" InitFade1: Move.l #64,d0 Move.l #16,d1 Move.l #0,d2 Move.l #0,d3 Lea Pal3,a0 Lea Pal5,a1 Move.l FadeBuffPtr,a2 Bsr _InitFade Rts ;;; ;;; "InitFade2" InitFade2: Move.l #4,d0 Move.l #16,d1 Move.l #0,d2 Move.l #0,d3 Lea Pal1,a0 Lea Pal2,a1 Move.l FadeBuffPtr,a2 Bsr _InitFade Rts ;;; ;;; "InitFade3" InitFade3: Move.l #64,d0 Move.l #16,d1 Move.l #0,d2 Move.l #0,d3 Lea Pal4,a0 Lea Pal1,a1 Move.l FadeBuffPtr,a2 Bsr _InitFade Rts ;;; ;;; "InitFade4" InitFade4: Move.l #4,d0 Move.l #64,d1 Move.l #0,d2 Move.l #0,d3 Lea Pal1,a0 Lea Pal2,a1 Move.l FadeBuffPtr,a2 Bsr _InitFade Rts ;;; ;;; "InitFade5" InitFade5: Move.l #64,d0 Move.l #4,d1 Move.l #0,d2 Move.l #0,d3 Lea Pal1,a0 Lea Pal2,a1 Move.l FadeBuffPtr,a2 Bsr _InitFade Rts ;;; ;;; "InitFade6" InitFade6: Move.l #2,d0 Move.l #16,d1 Move.l #0,d2 Move.l #0,d3 Lea Pal3,a0 Lea Pal6,a1 Move.l FadeBuffPtr,a2 Bsr _InitFade Rts ;;; ;;; "InitFade7" InitFade7: Move.l #2,d0 Move.l #64,d1 Move.l #0,d2 Move.l #0,d3 Lea Pal6,a0 Lea Pal2,a1 Move.l FadeBuffPtr,a2 Bsr _InitFade Rts ;;; ;;; "Fade" Fade: .fade Bsr _Sync Btst #2,$dff016 Beq .break Move.l FadeBuffPtr,a0 Bsr _DoFade Tst.l d0 Beq .fade Moveq #0,d0 Rts .break Moveq #1,d0 Rts ;;; ;;; "Init Colours (pics)" InitCols: Moveq #0,d0 Moveq #0,d5 Moveq #16-1,d7 .collop1 Move.l d5,d1 Move.l d5,d2 Move.l d5,d3 Bsr _SetColByte Addq.l #4,d0 Add.l #16,d5 Dbra d7,.collop1 Rts ;;; *************************************** * Intro Data... * *************************************** ;;; "Variables / Data" FadeBuffPtr: Dc.l 0 Wr1FadeBuffPtr: Dc.l 0 WriteScr1Ptr: Dc.l 0 Wr1Pic1Ptr: Dc.l 0 Wr1Pic2Ptr: Dc.l 0 Wr1Pic3Ptr: Dc.l 0 Wr1Pic4Ptr: Dc.l 0 Wr1Pic5Ptr: Dc.l 0 Wr1Pic6Ptr: Dc.l 0 Sync_Old: Dc.l 0 Wr1Word1: Dc.b R,A,Y,L,I,G,H,T,END Wr1Word2: Dc.b C,H,I,P,END Wr1Word3: Dc.b W,A,S,P,END Wr1Word4: Dc.b M,A,D,END Wr1Word42: Dc.b D,R,U,I,D,END Wr1Word5: Dc.b G,U,N,R,I,D,E,R,END Wr1Word6: Dc.b O,L,I,V,E,R,END Wr1Word7a: Dc.b P,O,W,E,R,L,I,N,E,END Wr1Word7: Dc.b P,R,O,U,D,L,Y,END Wr1Word8: Dc.b P,R,E,S,E,N,T,S,END Word1: Dc.b 120,20,Y,O,U,END Dc.b 190,70,W,I,L,L,END Dc.b 160,130,A,L,L,END Dc.b 253 Dc.b 140,200,D,I,E,UTR,END Dc.b 253,253 Dc.b 254 Dc.b 150,30,Y,O,U,END Dc.b 253 Dc.b 100,80,C,A,N,N,O,T,END Dc.b 190,130,E,S,C,A,P,E,UTR,END Dc.b 253,253 Dc.b 254 Dc.b 170,30,B,U,T,END Dc.b 100,80,B,E,F,O,R,E,END Dc.b 140,140,Y,O,U,END Dc.b 253 Dc.b 200,210,D,I,E,END Dc.b 253,253 Dc.b 254 Dc.b 180,20,W,E,END Dc.b 253 Dc.b 80,80,W,I,L,L,END Dc.b 150,140,S,H,O,W,END Dc.b 253 Dc.b 210,210,Y,O,U,END Dc.b 253,253 Dc.b 254 Dc.b 100,20,O,U,R,END Dc.b 190,90,L,I,F,E,UTR,END Dc.b 253,253 Dc.b 254 Dc.b 150,150,O,U,R,END Dc.b 120,210,R,E,V,O,L,U,T,I,O,N,UTR,END Dc.b 253,253 Dc.b 254 Dc.b 90,30,W,H,E,N,END Dc.b 40,90,T,H,E,R,E,END Dc.b 253 Dc.b 80,160,I,S,END Dc.b 0,210,S,I,L,E,N,C,E,END Dc.b 253,253 Dc.b 254 Dc.b 30,20,W,E,END Dc.b 190,80,W,I,L,L,END Dc.b 253 Dc.b 60,160,D,I,E,UTR,END Dc.b 253,253 Dc.b 254 Dc.b 110,50,S,O,END Dc.b 170,160,S,C,R,E,A,M,END Dc.b 253,253 Dc.b 254 Dc.b 170,20,O,U,R,END Dc.b 130,90,N,A,M,E,END Dc.b 100,160,O,U,T,END Dc.b 253 Dc.b 190,200,L,O,U,D,END Dc.b 253,253 Dc.b 254 Dc.b 190,40,B,E,C,A,U,S,E,END Dc.b 253 Dc.b 120,100,Y,O,U,END Dc.b 160,150,W,O,N,T,END Dc.b 130,210,S,E,E,END Dc.b 253,253 Dc.b 254 Dc.b 120,30,A,N,Y,T,H,I,N,G,END Dc.b 70,80,L,I,K,E,END Dc.b 253 Dc.b 190,170,I,T,END Dc.b 140,210,A,G,A,I,N,UTR,END Dc.b 253,253 Dc.b 254 Dc.b 30,0,A,END Dc.b 100,40,N2,X,N2,END Dc.b 253 Dc.b 100,90,Z,O,O,M,R,O,T,A,T,E,END Dc.b 253 Dc.b 60,150,N5,N0,F,P,S,UTR,END Dc.b 253,253 Dc.b 254 Dc.b 130,80,W,I,T,H,END Dc.b 90,170,F,A,S,T,M,E,M,END Dc.b 253 Dc.b 254 Dc.b 160,20,N,O,END Dc.b 100,80,B,L,I,T,T,E,R,S,C,R,E,E,N,UTR,END Dc.b 253,253 Dc.b 254 Dc.b 190,40,N,O,END Dc.b 100,120,N0,N3,N0,END Dc.b 253 Dc.b 40,210,N,E,E,D,E,D,UTR,END Dc.b 253,253 Dc.b 254 Dc.b 30,30,T,H,E,END Dc.b 253 Dc.b 180,80,R,E,A,L,L,Y,END Dc.b 70,160,F,A,S,T,E,S,T,END Dc.b 253,253 Dc.b 254 Dc.b 160,60,E,V,E,R,END Dc.b 30,170,S,E,E,N,UTR,END Dc.b 253,253 Dc.b 254 Dc.b 255 Even Pal1: Dc.l $000000,$777777,$bbbbbb,$ffffff Dc.l $001111,0,0,0 Dc.l $002222,0,0,0 Dc.l $003333,0,0,0 Dc.l $004444,0,0,0 Dc.l $005555,0,0,0 Dc.l $006666,0,0,0 Dc.l $007777,0,0,0 Dc.l $008888,0,0,0 Dc.l $009999,0,0,0 Dc.l $00aaaa,0,0,0 Dc.l $00bbbb,0,0,0 Dc.l $00cccc,0,0,0 Dc.l $00dddd,0,0,0 Dc.l $00eeee,0,0,0 Dc.l $00ffff,0,0,0 Pal2: REPT 16 Dc.l 0,0,0,0 ENDR Pal3: REPT 16 Dc.l $ffffff,$ffffff,$ffffff,$ffffff ENDR Pal4: Dc.l $444444,$bbbbbb,$ffffff,$ffffff Dc.l $555555,0,0,0 Dc.l $666666,0,0,0 Dc.l $777777,0,0,0 Dc.l $888888,0,0,0 Dc.l $999999,0,0,0 Dc.l $aaaaaa,0,0,0 Dc.l $bbbbbb,0,0,0 Dc.l $cccccc,0,0,0 Dc.l $dddddd,0,0,0 Dc.l $eeeeee,0,0,0 Dc.l $ffffff,0,0,0 Dc.l $ffffff,0,0,0 Dc.l $ffffff,0,0,0 Dc.l $ffffff,0,0,0 Dc.l $ffffff,0,0,0 Pal5: Dc.l $000000,$777777,$bbbbbb,$ffffff Dc.l $111111,0,0,0 Dc.l $222222,0,0,0 Dc.l $333333,0,0,0 Dc.l $444444,0,0,0 Dc.l $555555,0,0,0 Dc.l $666666,0,0,0 Dc.l $777777,0,0,0 Dc.l $888888,0,0,0 Dc.l $999999,0,0,0 Dc.l $aaaaaa,0,0,0 Dc.l $bbbbbb,0,0,0 Dc.l $cccccc,0,0,0 Dc.l $dddddd,0,0,0 Dc.l $eeeeee,0,0,0 Dc.l $ffffff,0,0,0 Pal6: Dc.l $0,$ff4433 ;;; ;;; "Word Table" _L Equ 16 _S1 Equ 6 _S2 Equ 9 WordTable: Dc.l _L,_L,_L,_L,_L,_L,_L,_L,_S1,_L,_L,_L,_L,_L,_L Dc.l _L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_L,_S2,_L,_L Dc.l _L,_L,_L,_L,_L,_L,_L,_S1,_L,_L ;;; Section data,DATA ;;; "Pics" Henke: Incbin "!intro:intro/henke5.4bit" Jeppe: Incbin "!intro:intro/jeppe1.4bit" Alex: Incbin "!intro:intro/alex1.4bit" Magnus: Incbin "!intro:intro/magnus4.4bit" Johnny: Incbin "!intro:intro/johnny4.4bit" Oliver: Incbin "!intro:intro/dog1.4bit" ;;; Section chipdata,DATA_C ;;; "Writer CopperList 1" WriteCList1: Dc.w $008e,$2c81 ; DIWSTRT Dc.w $0090,$2bc1 ; DIWSTOP Dc.w $0092,$0038 ; DDFSTRT Dc.w $0094,$00d0 ; DDFSTOP Dc.w $0100,$6201 ; BPLCON0 Dc.w $0102,$0000 ; BPLCON1 Dc.w $0104,$0200 ; BPLCON2 Dc.w $0108,-8 ; BPLMOD1 Dc.w $010a,-8 ; BPLMOD2 Dc.w $01fc,$0003 ; FETCHMODE Wr1BplPtr: Dc.w $00e0,$0000 ; BPL1PTH Dc.w $00e2,$0000 ; BPL1PTL Dc.w $00e4,$0000 ; BPL1PTL Dc.w $00e6,$0000 ; BPL1PTL Dc.w $00e8,$0000 ; BPL1PTL Dc.w $00ea,$0000 ; BPL1PTL Dc.w $00ec,$0000 ; BPL1PTL Dc.w $00ee,$0000 ; BPL1PTL Dc.w $00f0,$0000 ; BPL1PTL Dc.w $00f2,$0000 ; BPL1PTL Dc.w $00f4,$0000 ; BPL1PTL Dc.w $00f6,$0000 ; BPL1PTL Wr1SprPtr: Wr1SprNum Set $0120 REPT 16 Dc.w Wr1SprNum,$0000 ; SPRxPT Wr1SprNum Set Wr1SprNum+2 ENDR Dc.w $ac01,$fffe Wr1BplPtr2: Dc.w $00e8,$0000 ; BPL1PTL Dc.w $00ea,$0000 ; BPL1PTL Dc.w $00ec,$0000 ; BPL1PTL Dc.w $00ee,$0000 ; BPL1PTL Dc.w $00f0,$0000 ; BPL1PTL Dc.w $00f2,$0000 ; BPL1PTL Dc.w $00f4,$0000 ; BPL1PTL Dc.w $00f6,$0000 ; BPL1PTL Dc.w $ffff,$fffe ; End of list ;;; ;;; "Writer CopperList 2" Cnop 0,8 WriteCList2: Dc.w $008e,$2c81 ; DIWSTRT Dc.w $0090,$2bc1 ; DIWSTOP Dc.w $0092,$0038 ; DDFSTRT Dc.w $0094,$00d0 ; DDFSTOP Dc.w $0100,$9201 ; BPLCON0 Dc.w $0102,$0000 ; BPLCON1 Dc.w $0104,$0200 ; BPLCON2 Dc.w $0108,0 ; BPLMOD1 Dc.w $010a,0 ; BPLMOD2 Dc.w $01fc,$0000 ; FETCHMODE Wr1BplPtr_2: Dc.w $00e0,$0000 ; BPL1PTH Dc.w $00e2,$0000 ; BPL1PTL Wr1SprPtr2: Wr1SprNum2 Set $0120 REPT 16 Dc.w Wr1SprNum2,$0000 ; SPRxPT Wr1SprNum2 Set Wr1SprNum2+2 ENDR Dc.w $ffff,$fffe ; End of list ;;; ;;; "Apathy" Cnop 0,8 Apathy: Incbin "!intro:intro/apathy2.raw" ;;; .