********************************************************* ** Amiga FUTURE COMPOSER >> V1.4 << Replay routine ** ********************************************************* ;Doesn't work with V1.0 - V1.3 modules !! ; !!!! XDEF _fc_init,_fc_music,_fc_end XREF _adr_data ; !!!! _fc_end: clr.w onoff clr.l $dff0a6 clr.l $dff0b6 clr.l $dff0c6 clr.l $dff0d6 move.w #$000f,$dff096 bclr #1,$bfe001 moveq.l #0,d0 rts _fc_init: move.w #1,onoff bset #1,$bfe001 move.l _adr_data,a0 lea 180(a0),a1 move.l a1,SEQpoint move.l a0,a1 add.l 8(a0),a1 move.l a1,PATpoint move.l a0,a1 add.l 16(a0),a1 move.l a1,FRQpoint move.l a0,a1 add.l 24(a0),a1 move.l a1,VOLpoint move.l 4(a0),d0 divu #13,d0 lea 40(a0),a1 lea SOUNDINFO+4(pc),a2 moveq #10-1,d1 initloop: move.w (a1)+,(a2)+ move.l (a1)+,(a2)+ adda.w #10,a2 dbf d1,initloop move.l a0,d1 add.l 32(a0),d1 lea SOUNDINFO(pc),a3 move.l d1,(a3)+ moveq #9-1,d3 moveq #0,d2 initloop1: move.w (a3),d2 add.l d2,d1 add.l d2,d1 addq.l #2,d1 adda.w #12,a3 move.l d1,(a3)+ dbf d3,initloop1 lea 100(a0),a1 lea SOUNDINFO+(10*16)(pc),a2 move.l a0,a3 add.l 36(a0),a3 moveq #80-1,d1 moveq #0,d2 initloop2: move.l a3,(a2)+ move.b (a1)+,d2 move.w d2,(a2)+ clr.w (a2)+ move.w d2,(a2)+ addq.w #6,a2 add.w d2,a3 add.w d2,a3 dbf d1,initloop2 move.l SEQpoint(pc),a0 moveq #0,d2 move.b 12(a0),d2 ;Get replay speed bne.s speedok move.b #3,d2 ;Set default speed speedok: move.w d2,respcnt ;Init repspeed counter move.w d2,repspd INIT2: clr.w audtemp move.w #$000f,$dff096 ;Disable audio DMA move.w #$0780,$dff09a ;Disable audio IRQ moveq #0,d7 mulu #13,d0 moveq #4-1,d6 ;Number of soundchannels-1 lea V1data(pc),a0 ;Point to 1st voice data area lea silent(pc),a1 lea Chandata(pc),a2 initloop3: move.l a1,10(a0) move.l a1,18(a0) clr.w 4(a0) move.w #$000d,6(a0) clr.w 8(a0) clr.l 14(a0) move.b #$01,23(a0) move.b #$01,24(a0) clr.b 25(a0) clr.l 26(a0) clr.w 30(a0) clr.l 38(a0) clr.w 42(a0) clr.l 44(a0) clr.l 48(a0) clr.w 56(a0) moveq #$00,d3 move.w (a2)+,d1 move.w (a2),d3 divu #$0003,d3 moveq #0,d4 bset d3,d4 move.w d4,32(a0) move.w (a2)+,d3 andi.l #$00ff,d3 andi.l #$00ff,d1 lea $dff0a0,a6 add.w d1,a6 move.l #$0000,(a6) move.w #$0100,4(a6) move.w #$0000,6(a6) move.w #$0000,8(a6) move.l a6,60(a0) move.l SEQpoint(pc),(a0) move.l SEQpoint(pc),52(a0) add.l d0,52(a0) add.l d3,52(a0) add.l d7,(a0) add.l d3,(a0) move.l (a0),a3 move.b (a3),d1 andi.l #$00ff,d1 lsl.w #6,d1 move.l PATpoint(pc),a4 adda.w d1,a4 move.l a4,34(a0) move.b 1(a3),44(a0) move.b 2(a3),22(a0) lea $4a(a0),a0 ;Point to next voice's data area dbf d6,initloop3 moveq.l #0,d0 rts _fc_music: lea audtemp(pc),a5 tst.w 8(a5) bne.s music_on rts music_on: subq.w #1,4(a5) ;Decrease replayspeed counter bne.s nonewnote move.w 6(a5),4(a5) ;Restore replayspeed counter moveq #0,d5 moveq #6,d6 lea V1data(pc),a0 ;Point to voice1 data area bsr new_note lea V2data(pc),a0 ;Point to voice2 data area bsr new_note lea V3data(pc),a0 ;Point to voice3 data area bsr new_note lea V4data(pc),a0 ;Point to voice4 data area bsr new_note nonewnote: clr.w (a5) lea $dff000,a6 lea V1data(pc),a0 bsr effects move.l d0,$a6(a6) lea V2data(pc),a0 bsr effects move.l d0,$b6(a6) lea V3data(pc),a0 bsr effects move.l d0,$c6(a6) lea V4data(pc),a0 bsr effects move.l d0,$d6(a6) lea V1data(pc),a0 move.l 68+(0*74)(a0),a1 ;Get samplepointer adda.w 64+(0*74)(a0),a1 ;add repeat_start move.l 68+(1*74)(a0),a2 adda.w 64+(1*74)(a0),a2 move.l 68+(2*74)(a0),a3 adda.w 64+(2*74)(a0),a3 move.l 68+(3*74)(a0),a4 adda.w 64+(3*74)(a0),a4 move.w 66+(0*74)(a0),d1 ;Get repeat_length move.w 66+(1*74)(a0),d2 move.w 66+(2*74)(a0),d3 move.w 66+(3*74)(a0),d4 moveq #2,d0 moveq #0,d5 move.w (a5),d7 ori.w #$8000,d7 ;Set/clr bit = 1 move.w d7,$dff096 ;Enable audio DMA chan1: lea V1data+72(pc),a0 move.w (a0),d7 beq.s chan2 subq.w #1,(a0) cmp.w d0,d7 bne.s chan2 move.w d5,(a0) move.l a1,$a0(a6) ;Set samplestart move.w d1,$a4(a6) ;Set samplelength chan2: lea V2data+72(pc),a0 move.w (a0),d7 beq.s chan3 subq.w #1,(a0) cmp.w d0,d7 bne.s chan3 move.w d5,(a0) move.l a2,$b0(a6) move.w d2,$b4(a6) chan3: lea V3data+72(pc),a0 move.w (a0),d7 beq.s chan4 subq.w #1,(a0) cmp.w d0,d7 bne.s chan4 move.w d5,(a0) move.l a3,$c0(a6) move.w d3,$c4(a6) chan4: lea V4data+72(pc),a0 move.w (a0),d7 beq.s endplay subq.w #1,(a0) cmp.w d0,d7 bne.s endplay move.w d5,(a0) move.l a4,$d0(a6) move.w d4,$d4(a6) endplay: rts new_note: move.l 34(a0),a1 adda.w 40(a0),a1 cmp.b #$49,(a1) ;Check "END" mark in pattern beq.s patend cmp.w #64,40(a0) ;Have all the notes been played? bne samepat patend: move.w d5,40(a0) move.l (a0),a2 adda.w 6(a0),a2 ;Point to next sequence row cmpa.l 52(a0),a2 ;Is it the end? bne.s notend move.w d5,6(a0) ;yes! move.l (a0),a2 ;Point to first sequence notend: lea spdtemp(pc),a3 moveq #1,d1 addq.b #1,(a3) cmpi.b #5,(a3) bne.s nonewspd move.b d1,(a3) move.b 12(a2),d1 ;Get new replay speed beq.s nonewspd move.w d1,2(a3) ;store in counter move.w d1,4(a3) nonewspd: move.b (a2)+,d1 ;Pattern to play move.b (a2)+,44(a0) ;Transpose value move.b (a2)+,22(a0) ;Soundtranspose value lsl.w d6,d1 move.l PATpoint(pc),a1 ;Get pattern pointer add.w d1,a1 move.l a1,34(a0) addi.w #$000d,6(a0) samepat: move.b 1(a1),d1 ;Get info byte move.b (a1)+,d0 ;Get note bne.s ww1 andi.w #%11000000,d1 beq.s noport bra.s ww11 ww1: move.w d5,56(a0) ww11: move.b d5,47(a0) btst #7,d1 beq.s noport move.b 2(a1),47(a0) noport: andi.w #$007f,d0 beq nextnote move.b d0,8(a0) move.b (a1),d1 move.b d1,9(a0) move.w 32(a0),d3 or.w d3,(a5) move.w d3,$dff096 andi.w #$003f,d1 ;Max 64 instruments add.b 22(a0),d1 ;add Soundtranspose move.l VOLpoint(pc),a2 lsl.w d6,d1 adda.w d1,a2 move.w d5,16(a0) move.b (a2),23(a0) move.b (a2)+,24(a0) moveq #0,d1 move.b (a2)+,d1 move.b (a2)+,27(a0) move.b #$40,46(a0) move.b (a2),28(a0) move.b (a2)+,29(a0) move.b (a2)+,30(a0) move.l a2,10(a0) move.l FRQpoint(pc),a2 lsl.w d6,d1 adda.w d1,a2 move.l a2,18(a0) move.w d5,50(a0) move.b d5,25(a0) move.b d5,26(a0) nextnote: addq.w #2,40(a0) rts effects: moveq #0,d7 testsustain: tst.b 26(a0) ;Is sustain counter = 0 beq.s sustzero subq.b #1,26(a0) ;if no, decrease counter bra VOLUfx sustzero: ;Next part of effect sequence move.l 18(a0),a1 ;can be executed now. adda.w 50(a0),a1 testeffects: cmpi.b #$e1,(a1) ;E1 = end of FREQseq sequence beq VOLUfx move.b (a1),d0 cmpi.b #$e0,d0 ;E0 = loop to other part of sequence bne.s testnewsound move.b 1(a1),d1 ;loop to start of sequence + 1(a1) andi.w #$003f,d1 move.w d1,50(a0) move.l 18(a0),a1 adda.w d1,a1 move.b (a1),d0 testnewsound: cmpi.b #$e2,d0 ;E2 = set waveform bne.s testE4 move.w 32(a0),d1 or.w d1,(a5) move.w d1,$dff096 moveq #0,d0 move.b 1(a1),d0 lea SOUNDINFO(pc),a4 lsl.w #4,d0 adda.w d0,a4 move.l 60(a0),a3 move.l (a4)+,d1 move.l d1,(a3) move.l d1,68(a0) move.w (a4)+,4(a3) move.l (a4),64(a0) move.w #$0003,72(a0) move.w d7,16(a0) move.b #$01,23(a0) addq.w #2,50(a0) bra transpose testE4: cmpi.b #$e4,d0 bne.s testE9 moveq #0,d0 move.b 1(a1),d0 lea SOUNDINFO(pc),a4 lsl.w #4,d0 adda.w d0,a4 move.l 60(a0),a3 move.l (a4)+,d1 move.l d1,(a3) move.l d1,68(a0) move.w (a4)+,4(a3) move.l (a4),64(a0) move.w #$0003,72(a0) addq.w #2,50(a0) bra transpose testE9: cmpi.b #$e9,d0 bne testpatjmp move.w 32(a0),d1 or.w d1,(a5) move.w d1,$dff096 moveq #0,d0 move.b 1(a1),d0 lea SOUNDINFO(pc),a4 lsl.w #4,d0 adda.w d0,a4 move.l (a4),a2 cmpi.l #"SSMP",(a2)+ bne.s nossmp lea 320(a2),a4 moveq #0,d1 move.b 2(a1),d1 lsl.w #4,d1 add.w d1,a2 add.l (a2),a4 move.l 60(a0),a3 move.l a4,(a3) move.l 4(a2),4(a3) move.l a4,68(a0) move.l 6(a2),64(a0) move.w d7,16(a0) move.b #1,23(a0) move.w #3,72(a0) nossmp: addq.w #3,50(a0) bra.s transpose testpatjmp: cmpi.b #$e7,d0 bne.s testpitchbend moveq #0,d0 move.b 1(a1),d0 lsl.w d6,d0 move.l FRQpoint(pc),a1 adda.w d0,a1 move.l a1,18(a0) move.w d7,50(a0) bra testeffects testpitchbend: cmpi.b #$ea,d0 bne.s testnewsustain move.b 1(a1),4(a0) move.b 2(a1),5(a0) addq.w #3,50(a0) bra.s transpose testnewsustain: cmpi.b #$e8,d0 bne.s testnewvib move.b 1(a1),26(a0) addq.w #2,50(a0) bra testsustain testnewvib: cmpi.b #$e3,(a1)+ bne.s transpose addq.w #3,50(a0) move.b (a1)+,27(a0) move.b (a1),28(a0) transpose: move.l 18(a0),a1 adda.w 50(a0),a1 move.b (a1),43(a0) addq.w #1,50(a0) VOLUfx: tst.b 25(a0) beq.s volsustzero subq.b #1,25(a0) bra calcperiod volsustzero: tst.b 15(a0) bne.s do_VOLbend subq.b #1,23(a0) bne.s calcperiod move.b 24(a0),23(a0) volu_cmd: move.l 10(a0),a1 adda.w 16(a0),a1 move.b (a1),d0 testvoluend: cmpi.b #$e1,d0 beq.s calcperiod cmpi.b #$ea,d0 bne.s testVOLsustain move.b 1(a1),14(a0) move.b 2(a1),15(a0) addq.w #3,16(a0) bra.s do_VOLbend testVOLsustain: cmpi.b #$e8,d0 bne.s testVOLloop addq.w #2,16(a0) move.b 1(a1),25(a0) bra.s calcperiod testVOLloop: cmpi.b #$e0,d0 bne.s setvolume move.b 1(a1),d0 andi.w #$003f,d0 subq.b #5,d0 move.w d0,16(a0) bra.s volu_cmd do_VOLbend: not.b 38(a0) beq.s calcperiod subq.b #1,15(a0) move.b 14(a0),d1 add.b d1,45(a0) bpl.s calcperiod moveq #0,d1 move.b d1,15(a0) move.b d1,45(a0) bra.s calcperiod setvolume: move.b (a1),45(a0) addq.w #1,16(a0) calcperiod: move.b 43(a0),d0 bmi.s lockednote add.b 8(a0),d0 add.b 44(a0),d0 lockednote: moveq #$7f,d1 and.l d1,d0 lea PERIODS(pc),a1 add.w d0,d0 move.w d0,d1 adda.w d0,a1 move.w (a1),d0 move.b 46(a0),d7 tst.b 30(a0) ;Vibrato_delay = zero ? beq.s vibrator subq.b #1,30(a0) bra.s novibrato vibrator: moveq #5,d2 move.b d1,d5 move.b 28(a0),d4 add.b d4,d4 move.b 29(a0),d1 tst.b d7 bpl.s vib1 btst #0,d7 bne.s vib4 vib1: btst d2,d7 bne.s vib2 sub.b 27(a0),d1 bcc.s vib3 bset d2,d7 moveq #0,d1 bra.s vib3 vib2: add.b 27(a0),d1 cmp.b d4,d1 bcs.s vib3 bclr d2,d7 move.b d4,d1 vib3: move.b d1,29(a0) vib4: lsr.b #1,d4 sub.b d4,d1 bcc.s vib5 subi.w #$0100,d1 vib5: addi.b #$a0,d5 bcs.s vib7 vib6: add.w d1,d1 addi.b #$18,d5 bcc.s vib6 vib7: add.w d1,d0 novibrato: eori.b #$01,d7 move.b d7,46(a0) ; DO THE PORTAMENTO THING not.b 39(a0) beq.s pitchbend moveq #0,d1 move.b 47(a0),d1 ;get portavalue beq.s pitchbend ;0=no portamento cmpi.b #$1f,d1 bls.s portaup portadown: andi.w #$1f,d1 neg.w d1 portaup: sub.w d1,56(a0) pitchbend: not.b 42(a0) beq.s addporta tst.b 5(a0) beq.s addporta subq.b #1,5(a0) moveq #0,d1 move.b 4(a0),d1 bpl.s pitchup ext.w d1 pitchup: sub.w d1,56(a0) addporta: add.w 56(a0),d0 cmpi.w #$0070,d0 bhi.s nn1 move.w #$0071,d0 nn1: cmpi.w #$0d60,d0 bls.s nn2 move.w #$0d60,d0 nn2: swap d0 move.b 45(a0),d0 rts V1data: dcb.b 64,0 ;Voice 1 data area offset1: dcb.b 02,0 ;Is added to start of sound ssize1: dcb.b 02,0 ;Length of sound start1: dcb.b 06,0 ;Start of sound V2data: dcb.b 64,0 ;Voice 2 data area offset2: dcb.b 02,0 ssize2: dcb.b 02,0 start2: dcb.b 06,0 V3data: dcb.b 64,0 ;Voice 3 data area offset3: dcb.b 02,0 ssize3: dcb.b 02,0 start3: dcb.b 06,0 V4data: dcb.b 64,0 ;Voice 4 data area offset4: dcb.b 02,0 ssize4: dcb.b 02,0 start4: dcb.b 06,0 audtemp: dc.w 0 ;DMACON spdtemp: dc.w 0 respcnt: dc.w 0 ;Replay speed counter repspd: dc.w 0 ;Replay speed counter temp onoff: dc.w 0 ;Music on/off flag. Chandata: dc.l $00000000,$00100003,$00200006,$00300009 SEQpoint: dc.l 0 PATpoint: dc.l 0 FRQpoint: dc.l 0 VOLpoint: dc.l 0 silent: dc.w $0100,$0000,$0000,$00e1 PERIODS:dc.w $06b0,$0650,$05f4,$05a0,$054c,$0500,$04b8,$0474 dc.w $0434,$03f8,$03c0,$038a,$0358,$0328,$02fa,$02d0 dc.w $02a6,$0280,$025c,$023a,$021a,$01fc,$01e0,$01c5 dc.w $01ac,$0194,$017d,$0168,$0153,$0140,$012e,$011d dc.w $010d,$00fe,$00f0,$00e2,$00d6,$00ca,$00be,$00b4 dc.w $00aa,$00a0,$0097,$008f,$0087,$007f,$0078,$0071 dc.w $0071,$0071,$0071,$0071,$0071,$0071,$0071,$0071 dc.w $0071,$0071,$0071,$0071,$0d60,$0ca0,$0be8,$0b40 dc.w $0a98,$0a00,$0970,$08e8,$0868,$07f0,$0780,$0714 dc.w $1ac0,$1940,$17d0,$1680,$1530,$1400,$12e0,$11d0 dc.w $10d0,$0fe0,$0f00,$0e28,$06b0,$0650,$05f4,$05a0 dc.w $054c,$0500,$04b8,$0474,$0434,$03f8,$03c0,$038a dc.w $0358,$0328,$02fa,$02d0,$02a6,$0280,$025c,$023a dc.w $021a,$01fc,$01e0,$01c5,$01ac,$0194,$017d,$0168 dc.w $0153,$0140,$012e,$011d,$010d,$00fe,$00f0,$00e2 dc.w $00d6,$00ca,$00be,$00b4,$00aa,$00a0,$0097,$008f dc.w $0087,$007f,$0078,$0071 SOUNDINFO: ;Start.l , Length.w , Repeat start.w , Repeat-length.w , dcb.b 6,0 dcb.b 10*16,0 ;Reserved for samples dcb.b 80*16,0 ;Reserved for waveforms .