"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" o o o__ __o o__ __o o o/ <|> <|> /v v\ /v v\ <|> /v < > < > /> <\ /> <\ / > /> | | o/ \o o/ \o \o__ __o/ o__/_ _\__o <| |> <| |> |__ __| | | \\ // \\ // | \ \ / \ / \o | | o o o o | v\ / \ / \ <\__ __/> <\__ __/> / \ <\ FAQ/Walkthrough NES 1992 Version: 1.0 released on the 4th of March 2007 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS =============================================================================== 01.) Introduction | G0100 | 02.) Overview & Controls | G0200 | ------------------------------------------------------------------------------- 03.) Neverland | G0300 | ------------------------------------------------------------------------------- ZZ.) Credits & Thanks | GZZ00 | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Hook' for the NES, released by Sony Imagesoft in 1992. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) OVERVIEW & CONTROLS G0200 =============================================================================== The aim of the game is to get through every level and finally defeat Hook on his pirate ship. To get through the stages, you need to collect various items first. At the main menu, select START to begin a new game, CONTINUE to return where you last left off when you died, HI-SCORE to view the highest score, toggle between SFX on or off and choose whether or not to alternate between two players or just play by yourself. The main game screen is the map overview. Move the compass in the corner to select the next level you wish to play. If you have already completed a level you may move around on the map and more destinations on the compass will appear. You can do the levels in any order, but all of them have to be completed eventually. If you take damage you lose some health. When all the health is gone then you lose a life. After three lives are gone the game is over, however, Tinkerbell may just give you the chance to continue. Display: ```````` The status bar in the top left corner cycles through the important information. The health bar indicates how much energy you have left before passing out as well as the number of lives left. This decreases when getting hurt by enemies, but can be increased by eating food. The thimbles are used with Tinkerbell, the marbles used for flying and the fourth item is the required item to be collected in the current level so you may exit. For more information about items, read the upcoming section. In underwater levels you also have an oxygen meter. Watch out if this gets too low. It advisable to regularly refresh this because the health meter does not fill up all the way to the top at the end of the level. Stages: ``````` There are various kind of stages ranging from forest levels to underground caves. They have different requirements to be completed. All platformer levels require a certain item to be picked up to leave the area via the exit. Forest Cherries Caves Cakes Underwater Pearls Town Coins Lagoon Peaches Ice Region Popsicles In the Nevertree you can find basketballs. Pick one up and try to score with the B button. There is a time limit on this. It is for points only, however. Underwater you cannot rely on Tinkerbell to help you out. Your health bar can be replenish to the max by breathing air at the surface. This includes healing damage. To exit, gather all items and return to the surface at any point. 'Flying' connects various areas with each other. In the flying levels, you need to collect marbles that are inside the balloons to stay afloat. Avoid the ones that have dynamite attached to them. Some clouds are also dangerous, as they might zap you with electricity. At the end of the flight Pan will automatically descend, often getting hit my a cloud as he does. It is unavoidable if that happens as the game takes over the controls for you. The other balloons only have 50 point value. You can also skip one flying level on the map. Controls: ````````` Left/Right Move Peter Pan Down Duck/Climb down ladder/Pick up items Up Climb up ladder A Jump/Swim/Pick up items B Attack/Use Metal Detector B + Up Send Tinkerbell to fight enemies START Pause/Unpause Pan's sword attack is mighty weak, it is more for show so "attacking" is not recommended. Instead you want to get Tinkerbell to remove enemies as needed. Items: `````` Cakes: Find all the cakes in the Underground caves to exit. Cherries: Neverland Forest and Nevertree levels require these to be picked up to exit. Coins: Towns require you to find all gold coins before you may leave. Food: Increases Peter's health. Marbles: These can be used to fly. On land, in conjunction with pixie dust they will also let you float. Does not carry over from one level to the next. Metal Once you find this you can search the ground for buried treasure. Detector: When it flashes, wait a couple of seconds and the gold will appear. Peaches: Lagoon stages have these and you must find all. Pearls: Underwater levels have these hidden in clams. Find all to exit the stage. Pixie Dust: By using marbles you can float along this, just make sure you don't waste any. Popsicles: Ice Regions' key items. Thimbles: Used by pressing Up and B at the same time, it will send Tink to fight the nearby enemies. You only have limited amount so use them wisely. They only last for the level you are currently in. They also enable you to take Tinkerbell in tow because otherwise she won't follow. If you run of these then Tinkerbell will leave so try to keep at least one because there may be more boosts in the level. Any items left over at the end of a level will add to your total score. The items do not carry over from one level to the next. Enemies: ```````` Hermit: Floats in a circle in the forest levels. Snake: In the Forest and Lagoon levels, hangs down from trees. Pirate: The most common enemy. Hook's henchmen. Monkey: In the Forest and Jungles, these guys sit on the tree branches and like to throw bananas in your path so you slip and slide a few meters. Parrot: Flies in a a square, similar to the Hermit. Lost Boy: They are your enemies at first because they do not consider you as one of them, as well as follow Rufio who dislikes you. They fire arrows similar to the pirates with the guns. --- Zombie: In the Underground caves, the will turn you into a Zombie for a few seconds which means you lose control over Peter. Ghost: In the Underground caves, they float around and damage you if you get in touch. Dragon: Jumps up and down in the Underground levels, breathes two balls of fire but not really a threat. The fireballs do go through walls, however. Spider: In the caves the like to hang around and poison Peter. --- Snowman: In the ice regions of Neverland, they roll snowballs into Peter. Penguin: Skates back and forth on the ice, watch it's movements and dodge accordingly. Eskimo: Like Hook's pirates for the ice region, wearing a coat. --- Jellyfish: Fish in the Underwater levels, simply avoid these as best as you can. Remember you replenish health by breathing air at the surface so do not be too picky about losing a few bars. Divers: Like Hook's pirates but they somehow obtained diving gear. Fire harpoons. =============================================================================== 03.) NEVERLAND G0300 =============================================================================== You do not have to complete the levels in exactly the same order as they are listed here, but you still need to collect certain items before you can move on to some levels later. This walkthrough skips one flying level. Pirate Forest: `````````````` Requirement: 4 Peaches First jump over the pirates, there is nothing you can do against them right now. Climb up the ladder and all the way to find some marbles. Jump to the ladder on the right and collect the first Peach and Thimble at the top. You may want to go back down to tow Tink now that you have Thimbles. Climb all the way to the top, dodge the snakes and hermit, then jump over the logs in the water. They will slowly sink but don't rush it as you need to re- position yourself before the second jump to make the large gap. Use the tortoise to get across the next puddle and the jump over the rock. Follow this path to find the second Peach. Climb down the long ladder to find the third Peach, but instead of going left climb back up the ladder. Now go left, it's much easier to dodge the Hermit, drop down to the stone block below instead of risking anything with the snake and then jump to grab the ladder. It's easier if you send Tinkerbell to kill this pirate, because jumping in the narrow corridor is risky. The next one can be left alone but you may as well use up the Thimbles at this point. Grab the final Peach and then drop down on the right side. The monkeys are only annoying but don't actually hurt you. Float over the pixie dust on the right and jump over/kill the final pirate as you exit. Ghost Mine: ``````````` Requirement: 5 Cakes The first cake is just ahead. Avoid the ghosts in the area while you are doing this. You can find a thimble on one of the platforms on the right side. Further right is some food if you need it. When the Zombie goes left, sneak by him and go down the ladder. Dodge the spider and then go down the ladder first. Collect the cake behind the dragon and then make your way right. Ducking underneath when necessary, jump the two moving platforms and collect yet another cake. Return up the ladder and feed Thud Butt (walk into him) so he blows up the wall. Here you find Tinkerbell and the Metal Detector. If you want to find some gold in the level, go right ahead. Meanwhile, go down the two ladders, ignore the next on and take the one a little to the right instead. You can either send Tink to take care of the zombie, or lure him over and then sneak past. I've had it happen that he disappears for some reason, but if not then you can lean against the wall (press right at the end of the corridor) and he will walk back left so you can just follow. Either way, there is some food if you didn't take it earlier should you need it now. Return up the ladder and float right across the pixie dust. Here is the last cake, so go back left and down the ladder I told you to ignore earlier, then dodge the dragon (plus fire) to exit. Sunken City: ```````````` Requirement: 9 Pearls Alarm Clock Remember that you can replenish your health by swimming to the surface. You can use the anvil to dive quickly and not get hurt. You need to stay clear of all divers, jellyfish and be aware of the whirlpools that make swimming tougher. The first Pearl is just as you start. The second one is a little bit to the right, guarded by a diver. Dive down a little further to find the third Pearl already. Grab the anvil on the left to dive all the way to the bottom. The fourth Pearl is here, but you need to swim back up yourself. Get some air, then go a little to the right of where you found the third Pearl earlier. Hang on to the anvil below the whirlpool. The fifth Pearl is in the area just to the left, and the sixth Pearl on the right of the diver where you landed with the anvil. Swim up from here, you will find the seventh Pearl in an alcove. You can also see the next Pearl already, it's a bit more on the right. Grab the anvil when you have it to go all the way to the bottom and automatically collect the alarm clock. Return near the start and where the first whirlpool was encountered. The last Pearl is in the passage just to the right. There is a diver near the entrance to it. When done, instead of continuing right you are better off going into the top left corner where you started. Nevertree: `````````` Requirement: 7 Cherries Jump over the first Lost Boy and grab the first Cherry on the right. Bounce up and collect the Thimble before using the trampoline to get higher up. Watch out for the chestnut that is hard to see in the leaves. At the end, drop down for the second Cherry. Climb the long ladder all the way up. Step on the higher platform, and then on the lower one when it's all the way down. Quickly go through the open gate and pick up the Marbles. Step on the leaf, avoid the chestnut in the next platform and step on yet another leaf. Tow Tinkerbell and collect the third Cherry. Drop down on the right and follow the path up to the gate as before. Open it again but this time go up the ladder. Get rid of the Lost Boy, then float to the right. Climb down the ladder and remove the Lost Boy here. Grab the fourth Cherry. Return to the gate, it is safer to drop down and re-open it and climbing the ladder than to float over there. You will most likely get hit. Ignore or kill the Lost Boy at the top, then bounce up on the left side. Jump over both chestnuts and go down the ladder. There are some more Marbles on the right, guarded by a Lost Boy, if you want these. Use the trampolines to collect the final three Cherries. Open the gate on the right side and bounce up. Climb the long ladder and the rest of the path is pretty straightforward. At the very top you will find a leaf. Ignore it and instead leave via the exit on the right side. After this level, fly and fight Rufio. Fight Rufio: ```````````` The aim is to damage the opponent's tunic enough so that it falls off. To do so, stab Rufio with the knife. The controls are B for attack, and A for jumping. If you jump straight up you will also turn around which is necessary when Rufio is behind you. Jumping with a direction button at the same time will make you leap around. When you beat Rufio he will give you the magic sword. The Lagoon: ``````````` Requirement: 4 Peaches Follow the only way right, then climb the longer ladder down first. Avoid the Hermit and pick up the Thimble. Climb back up and find the first Peach here. Grab Tinkerbell on the ledge further left and then go back down the long ladder. Continue left and quickly climb up the ladder. Avoid the second snake and jump to the tree with the second Peach. Drop down on the right side and drop down again to the stone wall. If there is a rolling rock in front of you, wait for it to disappear before continuing on as you might hit it in the fall. First go left and collect the Marble, then jump over to the Thimble. Dodge the Hermit and either grab the food up in the corner or jump into the bottom right corner for the next Peach. Use the tortoises as stepping stones and get past the monkey quickly. Kill the pirate, then drop down on the left side. I suggest you drop down on one side and kill the pirate here too. Grab the final Peach and use the pixie dust to float right, then continue on to the exit. Fly east from The Lagoon and enter the next stage where you land. Marine World: ````````````` Requirement: 9 Pearls Fill up your health that is most likely low after the last flying areas. Start by swimming left and grab the first Pearl. Hang on to the anvil to get to the bottom and go left for the second Pearl. The third Pearl is in the alcove above, not the one all the way to the left but a bit before that. Get back up for air. There are two Pearls south central from, one at the guard near the start and then two more on the right. Hang on to the anvil to get to the bottom on the right side where you will find the last Pearl. Wood Land: `````````` Requirement: 6 Peaches The exit is right here, but you need the Peaches first, naturally. The only non-harmful way for now is down the ladder, and there is a juicy pack of food waiting if you can avoid the pirate. Drop off the branches until you find the Thimble in the bottom left corner. Go back up a bit to catch Tinker. A little further down is the first Peach as well. Go left and use the Tortoise to grab the Marbles, then return to the start of the level. Go right and float over the pond. Kill the pirate down the ladder and then dodge the rock for the second Peach. Descend another couple of ladders, then ride the moving platform for the third and fourth Peach on either side. Continue down the ladder on the right and go left all the way. Float up to the platform, you should have just enough Marbles to do so if you make a good jump on the Pixie dust first. Grab the Peach on the right where the Hermit is, then return to the ladder and carefully jump around the Hermit here to get the last of the Peaches. At the top you probably don't have any more Marbles. There are some in the bottom right corner but they aren't useful as you will use them up just being in the area of the Pixie dust. I'm not exactly sure how the developers had this in mind. There is some food in at the top if you are low which should give enough strength to get across. Winter Land: ```````````` Requirement: 6 Popsicles The only way to go is left. Grab the first Popsicle and drop down below. Get the Thimbles here and continue down. The second Popsicle is on the left, then go right and move the ice cubes until they break. Collect the third Popsicle dodge the pirate to tow Tinkerbell. Step on the block next to the ice cubes and stomp it down to the lower level. The fourth Popsicle is on the right, and some Thimbles are down the ice ladder if you want them. Climb back up if you got them, then drop down on the left for another Popsicle. Defeat the pirate and go down the ladder. Some food is on the left but you want to go right. Dodge the fish jumping out from the sea. Get Tinkerbell to move the Yeti, then climb the long ice ladders on the right side. At the top, you can try to dodge the pirate and grab some more Thimbles. Stomp down the ice block, move the ice cubes below to get the last Popsicle and then continue down to the Yeti once more. Repeat what you did earlier to get up the ice ladders. A pirate guards some food and Marbles but the exit is already just above so unless you forgot something the Marbles are not necessary. Hurry on up. Fly from Winter Land to your next destination. Pirate Tomb: ```````````` Requirement: 9 Cakes Horn Get the Thimble on the right side first. Climb down on the right and ignore the ghost to get the first Cake. There is some food on the left ledge. Collect Tinkerbell below, then return up a bit and right. Get rid of the zombie. The cave he is guarding has two Cakes. Return the same way you dodged him. Now Thud Butt will let you through. There are a couple of Cakes below which takes the total to five so far. Get past the dragon. The sixth Cake and a Thimble is on the right. Climb down the ladder and go left. Remove the zombie guarding the Marbles and the Horn, the return right. Float over and continue up, grabbing the rest of the Cakes along the way. Thud Butt should let you through if you have all so far. At the top just float over to the left and the exit is where you started. Fly east from the Wood Land. Snow Peaks: ``````````` Requirement: 8 Popsicles Quickly get out of the way before the Yeti bowls you over. Run left and jump over the Eskimo pirates to get some Marbles. Return left and go up where the penguins are. There is some food but more importantly one Popsicle before and one after the pixie dust, taking your total to three. Drop down on the left and jump over the pirate. Stomp on the ice block to get it lowered, being careful about the yeti's rock in the process. Go right down here and push the ice cubes to get the Thimble. With this in hand, grab Tinker and another Popsicle before heading down. Kill the pirate on the left and collect the Popsicle he's guarding. Be wary of the falling ice picks. Go right and stomp the ice platform for the fifth Popsicle. Jump up the platform on the right to return where you started. Lift up the Yeti and stomp the ice platform on the left. Down there you will find a Popsicle in the left branch past some ice cubes. Kill the pirate behind it first. Continue down for another Popsticle and some other goodies, then climb the ladder all the way to the bottom. First go right and jump past the fish for the last Popsicle, then all the way left and float over the pixie dust. There is some food before you leave. Inland Lagoon: `````````````` Requirement: 4 Peaches Quickly jump left over the rolling rock and then continue up the ladder. Grab the Thimble above the monkey. Jump down next to him and then make a leap over to the snake-laden tree branch. There is a Peach as a reward for getting past them. Jump into the bottom right corner to continue, where Tinkerbell and another Peach await. On the way back left there is also some food if you need it. Return to where you started, now we will go right. There isn't much special about the path, just up a couple of ladders you will already see the third Peach. There is some food a little left and down but it involves jumping about so you have to get this one on your own. Instead the path continues up where the monkey throws bananas. Get past the two snakes and leap to the branch with another one. If you fall down you have to go all the way around as before. Jump from blue rock to blue rock for the last Peach. You might want to kill the pirate in the process. Go up the short ladder as you return and send Tinkerbell on a mission to get rid of this guy too. Continue right for a few more platform jumps. Hook's Jungle: `````````````` Requirement: 5 Peaches The only way is right for now, jump over to find Tinkerbell but avoid the Hermit while you collect the Thimble behind him. Now take Tinkerbell in tow and return left. Climb up the ladder, kill the pirate and dodge the snake. Make a good jump to the left to land on the stone blocks. Kill this pirate too and start ascending all the way to the top. Here you will find some Marbles. Past the snakes is the first Peach, and some food can be seen if you need to get it. On the way to the right edge you should end up with two more Peaches and some more Marbles. Return to the bottom of the level, near the long ladder and where you can see some pixie dust. Float right and grab the fourth Peach as you go up. When you reach the top, follow the branches left until you find the last Peach. Now it is up to you to get back to the bottom of the level safely and then continue right where you dodged the Hermit near Tinkerbell earlier. Skull Cavern: ````````````` Requirement: 8 Cakes Grab the Cake on the left and go down the ladder here. When you get the items (Thimble, Marbles and Cake) return to the start. Get climbing up the ladder. At the top you can find two more. If you jump over the zombie guarding the metal detector you can find some food and Marbles. Return down the ladder and go right past Thud Butt. Float over the pixie dust and collect the Cake at the top. Drop down to float back left. Thud Butt on the left side will let you through now. There are two Cakes up the ladder and one down. When done, return to the start and descend to where the dragon is. The final Thud Butt will let you through now too. The rest of the level is more about hazards that item collecting, and there are no split paths. You can take a shortcut if you drop down the first gap and move left. Fly to your next destination southwest. Hook's Cove: ```````````` Requirement: 8 Pearls Tooth I suggest two dives for this. On the first trip, grab the Pearl on the left before the anvil, which takes down to two Pearls divided by a thin wall. Swim up and take the second opening you get to for the fourth Peal. Dive up and swim right. On the second dive, around halfway down start swimming right. Grab the Pearl before the anvil which takes you down to the tooth. Swim left and collect the Pearl you see in the opening. All the way right is another Pearl. Now it takes some strong swimming skills to get past the whirlpool. As you ascend, go right to the next whirlpool. The opening slightly left of it has the last Pearl you want to find. On the map, backtrack until the Inland Lagoon and fly southwest. Pirate Town: ```````````` Requirement: 6 Coins Climb the ropes on the left side, then right where Tinkerbell is floating. At the very top you can find a Coin as well as a Thimble to get Tinkerbell to tag along. Return to the start. Time your jump past the cannon balls, the second Coin is here. Jump right and grab the flame as well as the second Coin. Jump right (far enough to get past the water), then try to dodge the flames as good as you can. They only do little damage but it is still better to not get hit. Grab the third Coin and use the hook to get back left. There is some food past the pirates, you want to get rid of the one on the lower floor. Move the barrel right past the thick mast, in-between the two cannon openings below. Jump onto the barrel to get shot up. If not then you did not take the fire near the cannon. As you land on the mast in the sky, continue up and right while you avoid pirates and parrots. At the top where you find two pirates, there is also the fifth Coin on the left side. Jump back down a bit and use the hook to swing right to a non-working cannon. Make your way up to the highest mast as usual and grab the final Coin. Climb all the way down the Exit. Hook Town: `````````` Requirement: 8 Coins Jump up on the right to the Coin, Thimble and Tinkerbell. The second Coin is on the right. Jump right to the third Coin, then jump into the hook to swing right (if you just drop down from above you won't swing very far!). The fourth Coin is just above the barrel, which you will use soon. But first continue right, grab the flame and the Coin guarded by the parrot. Climb up the mesh rope on the right for the sixth Coin. Return to the barrel and jump onto it to get blown up. As you go right you can find the last two Coins. Return all the way right to find the Exit. Hook's Ship: ```````````` Similar to the fight against Rufio, but instead of visual damage you have some health bars. Additionally there are pirates attempting to attach a chain and ball to your legs which makes you immobile until you jump. If you want to avoid that from happening you should stand in-between the portholes but it is also a very minor inconvenience so that you should instead focus on Hook himself. When his health runs out you have won the game. =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Sony Imagesoft for this game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=