RING RAGE FAQ/MOVE LIST For the Nintendo Gameboy By Robert Johnson (Rej72380) Created on August 13th, 2007 TABLE OF CONTENTS 1) INTRODUCTION 2) CONTROLS 3) RULES OF THE RING 3.1) THE OBJECTIVE 3.2) THE STAMINA BARS 3.3) THE POWER BAR 3.4) USING THE TURNBUCKLES 3.5) PINNING THE OPPONENT 3.6) THE END OF THE GAME 4) MOVE LIST 4.1) GUNBOAT RODY 4.2) SPIKE 4.3) YASHA 4.4) SHADAM 4.5) "K.O." JOE 4.6) KILLER CANE 5) IN DEDICATION TO 6) CONCLUSION 7) CONTACT INFO 8) LEGAL INFO 1) INTRODUCTION Welcome, folks, to my latest guide. The game in question this time is an underrated wrestling video game for the original Gameboy. Ring Rage is a very good game which you can purchase for less than $3. This guide will provide you with the basics of gameplay and the entire move list for each of the playable characters. note that Killer Cane is not a playable character, he's in the move list just for the entertainment value. Without further ado, let's get it on! 2) CONTROLS Control Pad--Moves the character A Button--Kicks an oppenent B Button--Grapples an oppenent Start Button--Starts game and pauses the game Select Button--Not used A+B (While Oppenent is down)--Pin the oppoenent B + Up/Down (While knocked down)--Roll sideways the get up Note that the wrestlers in this game have special moves. Use the Move List section to learn about them. 3) RULES OF THE RING There are three modes of play in Ring Rage--Tournament, 1P Extra Match and 2P Extra Match. The 2P Extra Match mode is simultanious, so a link cable and two copies of the game are required to play this mode. The difference in rules between the three modes is that the Tournament is a five-round game where you've have to defeat the other wrestlers to claim the TWF (Taito Wrestling Federation) Championship Belt, while 1P Extra and 2P Extra are exhibition modes where two wrestlers face off in a best-of-three set. Who ever wins two out of the three matches wins the set 3.1) THE OBJECTIVE The objective of the game is to get your oppenent's stamina bar down low enough to pin the him and win the match. Each match lasts up to ten minutes. 3.2) THE STAMINA BARS Each wrestler has a stamina bar, which indicates the overall energy of the wrestler. The lower the staminal bar is, the slower the wrestler tries to get back up, and in turn, the slower he gets out of the opponent's pin. A general rule of thumb is to deplete a chunk of your opponent's stamina by either throw or the wrestler's finishing move. Once the stamina bar of your wrestler is down to virtually zero, a pin by the oppenent will ensure victory for him. Note that the stamina bar is regenerated over time. 3.3) THE POWER BAR When both wrestlers connect into a grapple at the same time, a power bar will appear where the stamina bars are. This leads to a physical tug-o'-war. To fill the bar to your favor, rapidly press, or mash, the buttons as fast as you can. If the power bar is in your favor, it will randomy result in either a throw or an irish whip, a move that sends the opponent towards the ropes. It's the same thing with your oppenent. Once the power bar is filled completely in your favor, you'll execute a finishing move, which is guaranteed to delete hale of the opponent's maximum staminal bar. Should you lack button-mashing skills and the power bar is emptied in the opponent's favor, he'll execute his finishing move, which could be devastating. 3.4) USING THE TURNBUCKLES In the corners of the ring, with the exception of the steel cage in Chicago, you can climb up the turnbuckle and jump towards the downed opponent. Use caution when using the turnbuckles, as the opponent will roll away from you and you'll land on the canvas, resulting in lost stamina. You can also avoid the opponent's turnbuckle slams by rolling out of harm's way, which results in the opponent losing stamina when he lands on the canvas. Turnbuckles can be either a blessing or a curse. 3.5) PINNING THE OPPONENT When you pin the opponent, he has 3 seconds to get out of the pin, or the match is over, with you winning it. Should you get pinned by the opponent, but have some stamina left, you can get out of it by mashing the A and B buttons before the count reaches 3. As mentioned earlier, if you have no stamina at all, the oppenent is guaranteed to win the match. 3.6) THE END OF THE GAME The game ends when either you or your opponent gets a successful pin, or times runs out. I'm not sure what happens when time runs out, but I would assume that whoever has more stamina wins the match. 4) MOVE LIST This is the bulk of the guide, which features all the special moves for all playable characters. Again, the reason why I added Killer Cane to the list is soley for entertainment purposes. LEGEND >--Foward <--Back ^--Up V--Down B--Grapple A--Kick 4.1) GUNBOAT RODY Style--Wrestling Height--6 foot, 5 inches Weight--230 pounds Birthplace--Austria Finishing move--Clothesline Biography--A well-rounded wrestler, Gunboat Rody got his nick name from his navy days, when he coule grapple an entire gunboat and sink it. he is a very fierce competitor in all terms. MOVES A+B (While opponent is up)--Cannon Kick A+B (While opponent is down)--Pancake >, >+A (While opponent is up)--Drop Kick >, >+A (While opponent is down)--Elbow Drop >, >+B--Lariat Attack >, >+A+B--Shoulder Tackle A+B (While on turnbuckle)--Turnbuckle Bomb 4.2) SPIKE Style--Wrestling Height--7 foot, 6 inches Weight--330 pounds Birthplace--New York City, NY Finishing Move--High Kick Biography--Known locally as the Bronx Mohawk, Spike is a very strong wrestler. He can literally destroy his opponents with fierce grapples and throws. MOVES A+B (While oppnent is up)--Fire Kick A+B (While opponent is down)--Pancake >, >+A (While opponent is up)--Jumping Knee Blow >, >+A (While opponent is down)--Guillotine Drop >, >+B (While opponent is up)--Jumping Knee Blow >, >+B (While opponent is down)--Fist Drop >, >+A+B--Knee Drop A+B (While on the turnbuckle)--Turnbuckle Bomb 4.3) YASHA Style--Karate Height--6 foot Weight--220 Pounds Birthplace--Japan Finishing Move--Super Kick Biography--Hailing from the land of the rising sun, Yasha is a very agile wrestler who also knows karate. The mask on his face hides Yasha's true identity. MOVES A+B (while opponent is up)--Airplane A+B (while opponent is down)--Pancake >, >+A--Knee Drop >, >+B--Penetrating Punch >, >+A+B--Scissor Leg Attack A+B (While on the turnbuckle)--Turnbuckle Bomb 4.4) SHADAM Style--Wrestling Height--6 foot, 7 Inches Weight--270 Pounds Birthplace--The Middle East Finishing Move--Super Thrust Biography--Through out his adult life, Shadam preferred wrestling over terrorism. His win-loss record is immpecable. MOVES A+B (while opponent is up)--Double Kick A+B (while opponent is down)--Pancake >, >+A--Spinning Attack >, >+B (while opponent is up)--Hyper Punch >, >+B (while opponent is down)--Hip Press >, >+A+B--Front Knee Drop A+B (while on the turnbuckle)--Turnbuckle Bomb 4.5) "K.O" JOE Style--Kickboxing Height--6 foot, 4 inches Weight--260 Pounds Birthplace--San Francisco, CA Finishing Move--Super Uppercut Biography--Having already mastered the sport of boxing and karate, "K.O." Joe is always looking for new challenges. He is hoping to master the sport of professional wrestling. MOVES A+B (while opponent is up)--Belly Kick A+B (While Opponent is down)--Pancake >, >+A--Flying Kick >, >+B--Straight Punch >, >+A+B--Knee Blow A+B (while on the turnbuckle--Turnbuckle Bomb 4.6) KILLER CANE Style--Wrestling Height--Unknown Weight--Unknown Birthplace--Unknown, but I assume it's Canada, since the championship bout takes place in Calgary. Biography--We only know this much about Killer Cane--He's the reigning TWF champ and is not a playable character. MOVES As I've mentioned twice in this guide, Killer Cane is not a playable character, so this section of the move list will remain blank until we FAQ writters know alot more about him. 5) IN DEDICATION TO This guide is dedicated to my parents as a wedding anniversary gift, as they'll have been married for 30 years, as of September 2nd, 2007. Happy Anniversary, Mom and Pa! 6) CONCLUSION Hopefully, you've enjoyed this guide as much as I have written it. If you find this guide very helpful, you can also read my guides on Peguin Wars for the Gameboy, Dragon Warrior I&II for the GBC and Final Fight One for the GBA. They're available on gamefaqs.com, among other websites. 7) CONTACT INFO If you have any questions about this guide, or any of my other guides, drop me a line at the following e-mail address: Rej72380@aol.com 8) LEGAL INFO This guide is the copyright (c) 2007 of Robert Johnson. You are free to post this guide on your website, on the condition that you retain the original author's name in the document. Ring Rage is a trademark of Taito Corp. The Gameboy Version of Ring Rage is a trademark of Natsume, Inc. Nintendo and Gameboy are trademarks of Nintendo of America. This guide is not endorsed, created nor approved by Taito Corp., Natsume nor Nintendo of America.