"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" ________ ______ ______________ ______________ ___ __/____________ _________ /__ ___ ____/__(_)_______ /_____ / __ / __ ___/ __ `/ ___/_ //_/ __ /_ __ /_ _ \_ /_ __ / _ / _ / / /_/ // /__ _ ,< & _ __/ _ / / __/ / / /_/ / /_/ /_/ \__,_/ \___/ /_/|_| /_/ /_/ \___//_/ \__,_/ FAQ GB 1992 Version: 1.1 released on the 26th of August 2008 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | | Technique | G0210 | | 03.) Main Menu | G0300 | |----------------------------------------------------------------+-----------| | 04.) Events | G0400 | | 100m Dash | G0401 | | Long Jump | G0402 | | Hammer Throw | G0403 | | 110m Hurdles | G0404 | | Javelin Throw | G0405 | | Weight Lifting | G0406 | | Archery | G0407 | | Triple Jump | G0408 | | Swimming | G0409 | | Discus Throw | G0410 | | Pole Vault | G0411 | |----------------------------------------------------------------+-----------| | 05.) 1 Event Mode | G0500 | | 06.) Competition Mode | G0600 | | 07.) Versus Mode | G0700 | |----------------------------------------------------------------+-----------| | 08.) Point Formulae | G0800 | | 100m Dash | G0801 | | Long Jump | G0802 | | Hammer Throw | G0803 | | 110m Hurdles | G0804 | | Javelin Throw | G0805 | | Weight Lifting | G0806 | | Archery | G0807 | | Triple Jump | G0808 | | Swimming | G0809 | | Discus Throw | G0810 | | Pole Vault | G0811 | |----------------------------------------------------------------+-----------| | 09.) Easter Eggs | G0900 | | 10.) FAQ | G1000 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Track & Field' for the Game Boy released by Konami in 1992. It was released as 'Konamic Sports in Barcelona' in Japan. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== T&F is a simple yet sometimes challenging game. You will need to be good at hitting those buttons fast. Controls: ````````` Each event uses different control methods which are explained before the event starts. ------------------------------------------------------------------------------- TECHNIQUE G0210 ------------------------------------------------------------------------------- T&F is all about speed and button bashing. Best way to get good speeds up is to place the GameBoy on a hard surface where it does not move around. You need to have both hands available and cannot hold the device in your palms as you might want to. The power/speed button is either A or B. Choose whichever fits better to your style. Mashing this button quickly is the key to success. With the other hand you need to keep on the D-pad to control whichever action is required for the specific event. Quite often it is possible to let go of the A or B button to press it, but not recommended for top results. =============================================================================== 03.) MAIN MENU G0300 =============================================================================== The Main Menu is simple: 3 Options to choose from. First we have 1-Event Mode, where on can choose from any event in any order and compete a single time. Second there is Competition. One is required to go through the entire set of events in sequence and gather points for an overall score. This is like the heptathlon in modern olympics. Lastly, the Versus mode for playing against another real life person instead of just the CPU. This requires the Link Cable! =============================================================================== 04.) EVENTS G0400 =============================================================================== The core part of the guide: the events. There are 11 events in total. Not all are part of Track & Field are athletics but all are olympic sports. In each event you can gain points, they are only useful in Arcade mode or for your personal enjoyment. ------------------------------------------------------------------------------- 100m Dash G0401 ------------------------------------------------------------------------------- Default World Record: 9sec85 Controls: ````````` A / B to run. There isn't much else to it than running. Get the button bashing started as soon as that third light shows up. Keep in mind, 3 fault starts and you are disqualified. ------------------------------------------------------------------------------- Long Jump G0402 ------------------------------------------------------------------------------- Default World Record: 8m95 Controls: ````````` A / B to run. D-Pad to angle the jump. Start running at any time you want, there is no clock. Build up speed with the run button and when you get to the jump block, hold a direction on the D-pad to get as close to 45-degrees as you can. Now watch your athlete jump the distance. You get 3 jump attempts and the longest will count. ------------------------------------------------------------------------------- Hammer Throw G0403 ------------------------------------------------------------------------------- Default World Record: 86m34 Controls: ````````` A / B to build up power. Or so it says, the game actually does this automatically so just control the angle. Press one of the buttons to get the swing started, however. D-Pad to throw at an angle. As mentioned above, you only need to look out for the power bars to hit the middle. After a couple of turns they will do so but if you do not hit the D-pad by then the athlete will swing out, resulting in a foul. Thus the aim is to get the power bars as close to the middle as possible and then throw at a 45-degree angle. This will result in a very far throw. You get 3 throwing attempts and the longest will count. ------------------------------------------------------------------------------- 110m Hurdles G0404 ------------------------------------------------------------------------------- Default World Record: 12sec92 Controls: ````````` A / B to run. D-Pad to jump. Running is the same as in the 100m dash. However, the hurdles make this a bit more difficult. You need to jump with the D-pad as close to the hurdles as possible or you will jump into them. If you do it too late the athlete will fall on his nose and take a long time to get up, most likely resulting in a zero point score. Keep in mind, 3 fault starts and you are disqualified. ------------------------------------------------------------------------------- Javelin Throw G0405 ------------------------------------------------------------------------------- Default World Record: 96m96 Controls: ````````` A / B to run. D-Pad to angle the throw. Start running where the speed bar has a little wedge. This is the speed you want to run at, not faster and not slower either. At the very end of the runway, press the D-pad to control the angle of the javelin. This should be best at 45-degrees. You will notice you cannot do this before the runway ends, but do it too late and the athlete will simply run into the grass, resulting in a foul. You get 3 throwing attempts and the longest will count. ------------------------------------------------------------------------------- Weight Lifting G0406 ------------------------------------------------------------------------------- Default World Record: 280kg Controls: ````````` A / B to build up power. D-Pad to lift. After selecting the weight, start the lifting by hitting the power button. The first bar needs to be reached and then UP sign will flash rapidly. Press the D-pad to lift the weights on the athlete's shoulders. Then the same process will start over to stand up with the weights on the shoulder. Next the bar will raise the weights over the head. Until this time there was no time limit but once they are in the air, the power bar will need to be at or above the minimum level for three seconds. You will hear the chimes counting. The maximum weight (350kg) requires the bar to be at its maximum to be lifted. You have three attempt to lift weights. The best will count towards the score. ------------------------------------------------------------------------------- Archery G0407 ------------------------------------------------------------------------------- Default World Record: 56p Controls: ````````` A / B to draw the bow. D-Pad to set the angle. There are six rounds shooting an arrow at a 30 or 70m distant board. The circles are 10 points for a bulls eye and -1 point for each ring further out or so. This isn't very accurate, you have to visualize that the edge of a ring is less points than the same ring closer to the middle. Therefore the maximum points one can score is 60. Compensate for the wind by aiming left, right and/or up. The more power you use for a shot will also influence the flying direction. After setting the direction, hold down A or B until your desired power, then let go. The top view shows the direction the arrow is going, whereas the lower one the height. It is very difficult to know how much to compensate for the wind, practice makes perfect. Eventually you will get a feel of how much each situation needs adjustment. ------------------------------------------------------------------------------- Triple Jump G0408 ------------------------------------------------------------------------------- Default World Record: 17m97 Controls: ````````` A / B to run. D-Pad to angle the jumps. Similar to the Long Jump, you start by building up as much speed as possible until reaching the jump pad. Jump off at a 45-degree angle and continue this two more times. You can hold down the D-pad already when the jumper is in the air, but if you do it too late he will stop on the track. You need to make it into the sand box (13m) or the jump will be a foul. ------------------------------------------------------------------------------- Swimming G0409 ------------------------------------------------------------------------------- Default World Record: 48sec63 Controls: ````````` A / B to swim. D-Pad to breathe. Wait for the signal and start swimming at the third beep. Simply keep this going for the entire race. Additionally, every so often the swimming needs to lift his head to breathe. When he does, a small arrow will be above his head. Press the D-pad to do so. The longer the delay between the first time the arrow appears and takes a breath, the more speed will be lost. You could also breathe earlier than when the arrow says, losing less speed than a long delay, but it could end up requiring more breathers for the entire race thus losing overall time. Keep in mind, 3 fault starts and you are disqualified. ------------------------------------------------------------------------------- Discus Throw G0410 ------------------------------------------------------------------------------- Default World Record: 74m08 Controls: ````````` A / B to build up power. D-Pad to angle the throw. After the signal start building up power until the bar is as close to the maximum you can get. The thrower only swings around once and will then need to release the disc, so on the second time around, tap the D-pad and select the angle you want to throw at. Unlike other events I have found that 50 degrees will achieve the best results. ------------------------------------------------------------------------------- Pole Vault G0411 ------------------------------------------------------------------------------- Pole Vault: ``````````` Default World Record: 6m10 Controls: A / B to run. D-Pad to plant the pole and release. Start running and keep the speed bar at the small wedge around 95%. Once you reach the end of the track, plant the pole with the D-pad as close to the mat as possible. If you do it too late, the jumper will foul. Once you in the air, use the D-pad again to release from the pole and jump over the bar. This one isn't too easy. =============================================================================== 05.) 1 EVENT MODE G0500 =============================================================================== Select one of the eleven events and compete in it once. Afterwards you will get the choice to continue playing it, select another event or return to the main title. =============================================================================== 06.) COMPETITION MODE G0600 =============================================================================== Competition mode takes you through all eleven events in sequence, starting with the 100m dash and ending with the pole vault. Each event's point score will be accumulated for a final score. The highest final score to achieve is 11,000 points. The default high scores: 1. CR 10000 2. GF 9200 3. SB 8400 4. MP 7600 5. ST 6800 =============================================================================== 07.) VERSUS MODE G0700 =============================================================================== Versus mode makes use of the Gameboy's Link Cable. Connect the two Gameboys together and select "Versus" from the main menu. You can now compete against another person and it is a lot more fun for events like 100m. =============================================================================== 08.) POINT FORMULAE G0800 =============================================================================== All events give you points. Below are some of the higest and lowest points to achieve, as well as the formula to calculate the rest of the results. ¬ denotes the highest and lowest end of the scores have been reached. Faster, longer / slower, shorter results than those will simply result in the same amount of points before/after the ¬. ------------------------------------------------------------------------------- 100m Dash G0801 ------------------------------------------------------------------------------- Score: Points: ----------------------------- ¬ 08sec80 1000 08sec81 999 08sec82 998 08sec83 997 08sec84 996 ... ... 18sec75 5 18sec76 4 18sec77 3 18sec78 2 18sec79 1 18sec80 0 ¬ (-)Score + 1880 = Points ------------------------------------------------------------------------------- Long Jump G0802 ------------------------------------------------------------------------------- Score: Points: ----------------------------- ¬ 09m80 1000 09m79 999 09m78 998 09m77 997 09m76 996 09m75 995 ... ... 02m05 225 02m04 224 02m03 223 02m02 222 02m01 221 02m00 220 ¬ Score + 20 = Points ------------------------------------------------------------------------------- Hammer Throw G0803 ------------------------------------------------------------------------------- Score: Points: ----------------------------- ¬ 88m00 1000 87m90 999 87m80 998 87m70 997 87m60 996 87m50 995 ... ... 00m50 125 00m40 124 00m30 123 00m20 122 00m10 121 ¬ Score / 10 + 120 = Points ------------------------------------------------------------------------------- 110m Hurdles G0804 ------------------------------------------------------------------------------- Score: Points: ----------------------------- ¬ 11sec60 1000 11sec61 999 11sec62 998 11sec63 997 11sec64 996 11sec65 995 ... ... 21sec55 5 21sec56 4 21sec57 3 21sec58 2 21sec59 1 ¬ -Score + 2160 = Points ------------------------------------------------------------------------------- Javelin Throw G0805 ------------------------------------------------------------------------------- Score: Points: ----------------------------- ¬ 105m00 1000 104m90 999 104m80 998 104m70 997 104m60 996 104m50 995 ... ... 05m50 5 05m40 4 05m30 3 05m20 2 05m10 1 ¬ Score / 10 - 50 = Points ------------------------------------------------------------------------------- Weight Lifting G0806 ------------------------------------------------------------------------------- Score: Points: ----------------------------- ¬ 350kg 1000 345kg 990 340kg 980 335kg 970 330kg 960 ... ... 125kg 550 120kg 540 115kg 530 110kg 520 105kg 510 100kg 500 ¬ Score * 2 + 300 = Points ------------------------------------------------------------------------------- Archery G0807 ------------------------------------------------------------------------------- Score: Points: ----------------------------- ¬ 60p 1000 59p 990 58p 980 57p 970 56p 960 55p 950 ... ... 5p 450 4p 440 3p 430 2p 420 1p 410 ¬ Score * 10 + 400 = Points ------------------------------------------------------------------------------- Triple Jump G0808 ------------------------------------------------------------------------------- Score: Points: ----------------------------- ¬ 19m00 1000 18m99 999 18m98 998 18m97 997 18m96 996 18m95 995 ... ... 13m05 405 13m04 404 13m03 403 13m02 402 13m01 401 13m00 400 ¬ Score - 900 = Points ------------------------------------------------------------------------------- Swimming G0809 ------------------------------------------------------------------------------- Score: Points: ----------------------------- ¬ 45sec03 1000 45sec07 999 45sec11 998 45sec15 997 45sec19 996 ... ... 84sec83 5 84sec87 4 84sec91 3 84sec95 2 84sec99 1 85sec03 0 ¬ 1000 - ((Score - 4503) / 4 = Points ------------------------------------------------------------------------------- Discus Throw G0810 ------------------------------------------------------------------------------- Score: Points: ----------------------------- ¬ 84m00 1000 83m90 999 83m80 998 83m70 997 83m60 996 ... ... 00m50 165 00m40 164 00m30 163 00m20 162 00m10 161 00m01 160 ¬ Score / 10 + 160 = Points ------------------------------------------------------------------------------- Pole Vault G0811 ------------------------------------------------------------------------------- Score: Points: ----------------------------- ¬ 6m32 1000 6m28 992 6m24 984 6m20 976 6m16 968 ... ... 4m16 568 4m12 560 4m08 552 4m04 544 4m00 536 ¬ 536 + (Score - 400) * 2 = Points =============================================================================== 09.) EASTER EGGS G0900 =============================================================================== Easter Eggs: ```````````` Most Track & Field games have some sort of easter egg, this game is no different. *Flowers During the Archery event, hit the ground between the 40 and 50 meter lines of the 70 meter distance. Two flowers will pop out of the ground. *Frog During the Triple Jump, if you land a few meters short of the sand box, a frog will pop out from the hole you created. *UFO During the hammer throw, let go at maximum power and toss it at an 80-degree angle. You will hit a U.F.O. This is actually the only way to get really low scores on this event. =============================================================================== 10.) FAQ G1000 =============================================================================== i) Q: The frog does not appear like you said it would? A: This is a little more random. Just keep trying. ii) Q: Is there a way to quit during the events? A: Nope. =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 Initial release (15th of August 2006) v1.1 Second release, removed the bulky review and history blog and cleaned up the sections a little (26th of August 2008) =============================================================================== ZZ.) CREDITS GZZ00 =============================================================================== GameFAQs for hosting this. Konami for creating the game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=