=CONTROLS= D-pad left = walk left D-pad right = walk right D-pad down = crouch D-pad up = jump D-pad up + left/right = jump left/right action button 1 = punch (can chain up to 3 punches) action button 2 = kick Start + 1 + 2 = pause game (to unpause, press any button) =BASIC MOVES= crouch + punch = uppercut crouch + kick = sweep kick/punch (while in the air) = jumping kick/punch punch (close to enemy) = elbow strike kick (close to enemy) = knee kick Start = block crouch + start = crouching block crouch, jump = high jump crouch, crouch = jump down from a platform or into a hole right/left twice, kick = roll =ADVANCED COMBAT= NOTE: From now on, input will be described with the assumption that Batman is facing to the right. So, when the input list says "forward", this means right, and "back" means left. Mirror your input when Batman is facing left. forward + punch = punch to the head (can chain up to 3 punches) forward + kick = roundhouse kick back + punch = punch behind you crouch + forward + punch = crouching punch crouch + back + punch = crouching punch behind you crouch + forward + kick = crouching kick forward, forward, hold punch = grab, keep holding punch, and: a. back = throw b. forward = headbutt c. up = knee kick d. down = downwards strike =WHEN SURROUNDED= (one enemy close behind, another enemy far in front) back, back, hold punch = grab, keep holding punch, and press forward = throw (two enemies close on both sides) back, back, punch = smash heads =GADGETS= NOTE: from now on, when the directional comands are described with "to", this means sliding input. For example, if it says "down to forward", this means down, diagonally down-forward, forward, all without releasing the D-pad. hold Up while in the air (not during high jump) = cape glide (release Up to stop gliding, also works for making low jumps) hold left/right (during cape glide) = accelerate left-right punch (while holding Start) = cape morph (to return to normal, release Start and then press any button) down, left/right, punch = shoot grappling hook diagonally upwards (keep holding punch to shoot further and to swing, release punch to jump off) left/right, down, punch = shoot grappling hook upwards (keep holding punch to shoot further and to swing, release punch to jump off) down to forward, punch = batarang (you can buffer up to 8 batarangs at a time as long as you stay on the same screen. You can keep pressing down to forward up to 8 times and when you next press punch, you'll throw a batarang instead of punching until the ones you've buffered run out) =OPTIONAL GADGETS= homing batarang = hold punch + down to forward sonic pulse globe = back, down, forward, punch flash pellet = forward to down, punch slippery goo = forward, forward, forward, punch bat cuffs = back, forward, kick electric pellet = down, forward, kick force wall = forward, down, kick sticky goo = forward, forward, forward, kick =BLUEPRINT GADGETS= saw blade launcher: back, down, forward, kick bat bola: hold kick + down to forward holographic decoy: forward to down, kick X-ray goggles: back, back, forward, punch rocket boots: back, back, forward, kick NOTE: 1. You don't have to wait for your action to end before starting to input directional commands. You can input them shortly before animation for any other action is finished playing, and then press the attack button just as Batman returns to his idle animation. This works for rolls and gadgets. 2. There has to be a tiny pause between directional and attack inputs in order for the roll and gadgets to work.