-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------ BATTLESHIP ------------ Type of Guide - FAQ/Walkthrough Platform - Sega Gamegear Version number - 1.1 Date started - 17th October 2006 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Copyright (c) 2006 Bodo_parkour. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=- Table of Contents -=-=-=-=-=-=-=-=- 1. Introduction 2. Controls 3. Main Menu 4. How to play Battleships 5. Different Weapons 6. Winning a game 7. Passwords and how to use them 8. Version history and Contact info 9. Legal stuff -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=- 1. Introduction -=-=-=-=-=-=-=- Battleships is one of te most popular tabletop games in the history of tabletop games. It's fun for all the family, and it's been translated into countless video games, many of which were not up to standard. 'Battleship' for Sega's handheld, the 'Gamegear' was one of the funnest and most enjoyable Battleship variations I have ever played, and so I write this rather short FAQ to help anyone who may be stuck at any place during the game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=- 2. Controls -=-=-=-=-=- On the menus, the D pad is to highlight your selection, and start is the select button. Other than menu controls, there are two parts to a game, each with it's own set of controls. When you set up your ships, use the D pad to move the ship about and button 1 to rotate it. When you finally get the ship to where you want it, press button 2 to set it in place. As soon as you do this, the next ship you have to place will appear on screen. There are four ships each player. After setting up your ships, the game carries to to battle mode. This is the main part of the game, where you have to sink your opponent's ships. Use the D pad to highlight a square and press button 1 to send a missile at that square. If it is a hit, it shows up red, and if it is a miss, it goes a dark shade of blue. Pressing button 2 bring up a submenu where you can pick the sort of missile you wish to use. Some missiles can hit more than one square at once, but you only have a limited supply of these. While this menu is open, use the D pad up and down to select your missile type, then button 2 to return to the game.Once you make your move, the game shows your side of the board, where you set up your ships. The square your opponent fires at will go red if it hits a ship, and blue if it misses. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-= 3. Main Menu -=-=-=-=-=-= After you boot up the game, you are shown all the game's copyright information and game developer's logos etc. Then you will be taken to the start screen, where, obviously, you press the Start button to proceed. Then you are taken to the main menu. On this screen, there are two options available to you. The first is the 'start game' option which is used for starting a new game, that's not had a password entered for. The second option is for you to enter any four digit passwords you were given by the game after a battle is over. Head over to the Passwords section (section 7) for more details. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-= 4. How to play Battleships -=-=-=-=-=-=-=-=-=-=-=-=-= In the game of battleships, you have to sink all of your opponent's ships, which you cannot see. Similarly, you can see your ships, but your opponent cannot. Each side of the board has a grid system on it, and you call out a grid reference of your oppoenents grid. If you guessed a grid reference where part of one of his ships is, you mark on a bit of paper (or an extra grid representing his) where you scored or missed. You should also make a note if you didn't guess correctly, so you don't use the same square twice. When a whole one of his ships (or yours) is hit, it is removed from play. The first person to remove, or sink, his/her opponents ships wins the game. TIPS FOR SETTING UP YOUR BATTLE SHIPS: 1. Don't put them all in a cluster on one corner of the board. By doing this, you are practically telling the enemy where your ships are. 2. Don't put all your ships in a straight line. If you do this, and the enemy hits one square, no matter which way he/she decides to hit next, it will guaranteed to by a hit. 3. Use the small 2 squared ship to your advantage. Because it is smaller than the rest of your ships, it is less likely to be sunk by an enemy missile. 4. This seems obvious, but don't let your opponent see all your ships and where they are positioned. Even if they haven't seen the exact square, they'll know roughly which direction to aim their missile for. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-= 5. Different Weapons -=-=-=-=-=-=-=-=-=-= You are given the choice to use different types of weapon in this game of battleships. You only get one or two chances with each special weapon before they are used up. You will always be able to hit one square at a time. This is not used up. Rim-666 ------- _ 1 square hit |_| This type of missile is your average missile. It's all you have left when your other missiles are used up, so you're pretty much stuck with it! Battleship Tomahawk ------------------- _ _ 6 square hit |_|_ _|_| _|_|_|_ |_| |_| This covers the largets amount of squares out of all the available missiles. It is probably saved for later on in the battle, although it's also a good idea to use it as the first missile you fire in the battle. Cruiser Seadart --------------- _ _ 5 square hit |_|_|_| _|_|_ |_| |_| This five block missile is one of my favourites. It covers a big enough area, but you only get one of them, so use it wisely. Destroyer ASROC-71 ------------------ _ _ 4 square hit |_| |_| |_| |_| As far as I'm concerned, this particular missile is nothing except useless. Why would you want a missile that has a huge gap in the middle. I recommend you never use this, as it is too unreliable. Frigate Polaris --------------- _ _ 4 square hit |_| |_| _ _ |_| |_| This is a moderately good missile with it's four sqaures. It's good for finding out which way an enemy ship is pointing, because it hits each corner of your target. However, it's useless if the ship you are aiming for is in the middle, where it's safe from this missile. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=- 6. Winning a Game -=-=-=-=-=-=-=-=- Every time you win or lose a battle, a screen comes up displaying the following information. This is just an example. -------------------------------- | BATTLE REPORT | | | | YOU HAVE WON BATTLE 1-1 | | | | FRIENDLY FOE | | | | SHOTS 51 SHOTS 50 | | HITS 14 HITS 11 | | ACCUR 27% ACCUR 22% | | | | PASSWORD | | 9946 | |______________________________| You then press start to start the next battle. If you want to quit, just turn the system off. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. Passwords and how to use them -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You get a password once you win or lose a game. To enter your password, select password from the main menu. Use the d pad up and down to input the value, and left and right to move between the four digits. When you are finished, press start then you will be taken to the battle report screen where you recieved your last password. Then proceed through the game as normal. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 8. Version History and Contact Info -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FAQ version 1.0 - 17th October 2006 ----------------------------------- Wrote guide. FAQ version 1.1 - 24th October 2006 ----------------------------------- Fixed typos and added a small main menu section. My email is bodo_parkour (at) hotmail (dot) co (dot) uk. If you wish to contact me, please do so but use a responsible email heading or it will be deleted. No spam please, I get enough of that. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-= 9. Legal stuff -=-=-=-=-=-=-= This FAQ is copyright 2006 Bodo_parkour. The names and trademarks in this FAQ remain owned by their copyright holders. No infringement intended. This FAQ may be hosted by GAMEFAQS.COM and NO OTHER. End of file...