"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeee e eee e eeeeeeeeeeeeee eee .; eee .; eee eee eee eeeeee eee eee eee eeeee eee eee eeee eee eee eee eeee eeee eee eee eee eee eee eee eee eee eee eee eee eee eee eee eee eee eee eee eee eee eee eee eee eee eeee eee eee eeee eee eee eee eeee eeeee eeeeeee eeeeeeeeeeeeeeeeeeeee in eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eee eeeee e e eeeeeeeeeeeee eee ee eee eee eee eee .; eee eeeee eee eeee eee eee eee eee eeee eeee eeee eee eee eee eee eee eee eee eee eee eee eee eeee eee eee eee eee eee eee eee eeee eee eee eee eeeeeee eeeeeeee eeeeeeeeeee eeee eeeeeee eeeeeeee eeeeeeeeeeeeeeeeeeee FAQ\Walkthrough GBC 2001 Version: 1.0 released on the 6th of February 2009 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Walkthrough | G0300 | |----------------------------------------------------------------+-----------| | 04.) Passwords | G0400 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Tintin in Tibet' for the Game Boy Color, released by Infogrames in 2001. The game was also released on the old Game Boy and GameGear in 1995. In other words, the Color version is actually a port by Bits Studios, which took six years to be gold. It is only available in Europe. Released at the declining age of each console, it is hardly known to the gaming world and most likely only available in France, although it does feature multi-language support. There are also versions of this game for the SNES and Genesis/MegaDrive, but they differ greatly. There are other walkthroughs available for that game at the time of writing. This guide is for the Game Boy Color version of the game, although the game itself is identical on all platforms as mentioned above. The controls and some other minor details are obviously altered to fit the console. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== Controls: ````````` (GB Color) DOWN...............Crouch\Pick Up A..................Jump B..................Drop Item SELECT.............Toggle Run START..............Pause/Resume (GB) DOWN...............Crouch\Pick Up A..................Jump B..................Run START..............Pause/Resume Cheats: ``````` The game is quite tough, even when using save states on an emulator. To help with the cause, use the following code for infinite health. It seem to work on both the GB and GBC version of the game. 0104E5C4 Health =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== "In China, a train follows the Yangtze. Tintin is making for Hou-Kou. Suddenly, the train comes to a stop." Stage 1: ```````` You start outside the train. Quickly jump over the squared luggage being thrown out by the guys in light blue. Soon you will come a lone parcel lying on the floor. Pick it up and carry it forward a few steps. The steam coming from the train is lethal thus place the parcel in front of it and jump on it, then take a leap over the steam. It is very tight and losing a health chunk here is not too uncommon. There is a fruit shortly after this to replenish your health. The next few gaps have to be jumped, it is quite easy at that point. However, there will be a couple of times where you have to jump on a thin board in- between the gap and it will drop down after a couple of seconds. After you land in the water you need to avoid obstacles in the river. The barrels from behind are the worst thus you should always try to swim ahead. If you get stuck on a rock and the screen advances too far then you will immediately lose a life!! This sequence is very short and you will soon find the boy at the end. Stage 2: (Medium 51324) ```````` To avoid the waiters you simply need to crouch and wait for them to pass. They will walk through you. Other hazards include the dogs which you should jump over. Start by running right into the elevator. Take it to the basement, then listen to the TV and run left to the reception. You will be given a letter for Captain Haddock. Take the elevator back to the third floor, go left and ask the man about the captain. Take the elevator to the first floor, turn left and ask the maid about the captain. Take the elevator to the top floor and run left to ask about the captain. Finally, the fourth floor, the captain is standing in front of Room 1. Talking to him will end this level. Stage 3: ```````` Run right, avoiding the jars that fall as you get near, as well as jumping over the chicken. Take the stairs south and walk left. Ask the guy about a shop. Return to the stairs and continue past them, then take the next one north, turning left at the top to find the boy. If you run all the way right you can get a 1UP, then go down the stairs prior and run right. At the end you will find Snowy. Run left a few stairs and climb to the second floor where you found the boy earlier, and he left his ball behind. Stage 4: (Medium 53421) ```````` This stage involves you following Snowy. Should Tintin disappear on the left side you will instantly lose a life. The only hazards are the falling pots you may remember so clearly from the previous level, but a lot of other factors try to slow you down. The obstacles are one, but the water is another. At one point you will get the chance to pick up a 1UP in the water so keep an eye out for that. Stage 5: ```````` Start running right up the slope and jump over the snowball rolling downhill. Get on the slope on the left and continue jumping over the little stone (which will drop after a couple of seconds). Ignore the Yak on the right and continue climbing up. There is a platform on the left with a guy who will tell you about the Yak's fondness for grass. Jump over the Yak on the right and use the stone to reach a platform with the grass. Return left and carefully jump over the Yak again, this is very tricky as you will most likely get hurt and drop the grass in the middle of the platform (or worse, drop it into the abyss), then having to try to recollect it will probably hurt you more. As you continue to climb up you will find a Yak standing still. Drop the grass on the right and it will go for it. Jump over the Yak and quickly make your way up. On the far right is a 1UP guarded by a rolling snowball. Drop down on the left, then right and quickly jump left to another platform before the snowball gets you. From here you have to continue down on the left side, then take a leap of faith to your right (duck to see where it is). As you reach the platform next to the Yak, you know your next task already: avoid that Yak. Jump over it and follow the path above going left. This is made awkward for no reason, as you need to stand at a specific point and jump up carefully to make it. Frustrating part of the game. Grab the grass and make sure you drop down safely on far right. If you drop off too short Tintin will take a deep fall. Drop the grass for the Yak to move and jump over it. The rest of the way is climbing up, some jump are again made awkward but nothing new or hard compared to what you have been doing the last few minutes. When you see another Yak, jump over it and touch the right of the screen to end the level, there is no landmark to give you a hint that this is the end. Stage 6: (Medium 12453) ```````` This is an almost repeat of the river level from earlier. Snowy will go ahead but there is no need to rush here. The water does not carry you forward as it did before, and getting ahead of yourself is deadly. There are many spots where Tintin can climb out on a rock which is useful for not only take a breather from the action, but also is used to get ahead onto objects sticking out of water. Once in a while you can use this to jump ahead quite a bit without touching any water. The worst thing about this level is that there are at least two occasions where the water is entirely blocked off and the only way to cross is by jumping from a stone block further right. This is why I told you to be careful and not rush ahead. Stage 7: ```````` This is a fast-paced scene and it takes a lot of attention. There are three kind of hazards here. The first are the stones rolling down the slope. The second are the crowns dropping down from the statues. The third are the purple rocks laying in your way. If Tintin hits those then he will drop and lose speed, which often means the rocks will catch up with him. There are roughly ten screens of the same kind of action. Stage 8: (Medium 45312) ```````` Walk left to the small rock sticking out which indicates you should be going up here. Careful of the rock rolling down the hill though. At the top of the slop, wait. Take a running jump to the small rock that will drop almost immediately once you touch it, jump off again to the small snowy ledge and pray that you do not slide off. When you made it across, try to reach the stone above without falling down again. Pick up the stone to get the rock rolling and now you may jump or slide down on either side of this pinnacle. Where the passage was blocked earlier you can now descend and walk left. Carefully avoid the gravel showers and soon you will start to slide. This is your cue to jump twice in quick succession to reach safety on the left side. Climb up here and then start to ascend the very steep slope. Rocks will fall down to try and stop your progress, which can be avoided by using the ledges on the right. At the top, run right and slide down while pressing SELECT and jump to reach the ledge on the right (this is first time you need to make this kind of jump, it is a little tricky to figure out). On the right, do not drop down too hastily and instead look out for a rock below. You can drop down below it for now. Use the steep slope on the left to double jump to the ledge with the rock and pick up the stone holding it in place. Follow it down and stand on it. The next part has a pinball snowball dropping down from above, be careful. As you reach the highest point for now, run left and drop down on the far left. Remove the stone to let the rock loose and follow it down too. Stand on it to reach another ledge and climb up to the very top (there is a 1UP on the left as you climb if you want to dare the pick-up). The last stretch of this tricky level involves a few precise jumps. It is easier if you simply run along and jump without preparing much for it, as overthinking makes this harder than it really is. Stage 9: ```````` To get another 1UP, first run left and jump a bit dangerous. Else just enter the plane wreck. Watch out for those falling debris. Grab the backpack and stand on the last green ledge before the big gap. Drop the backpack so it is just half over the edge of this ledge, stand on it and then take a running jump to the left side. Repeat the same for the second part of this short section. When you are back outside the plane, grab the backpack on the left and take the upper path to the ledge that is close to where you can jump up high enough. Drop the backpack here but first jump left and grab another one, then return to the ledge and jump to the top with it. First go right on the lower path until you see another backpack on a ledge above. Drop the one you have right now at the top of the slope and grab the one at the top. Take the upper path left until you see yet another ledge above. Drop the backpack and get to there. Get the other backpack and return here. Follow the path above to the right and jump a few platforms. At the end you need to drop the backpack to reach the next ledge. First, however, drop back down safely and return to where you dropped the previous backpack. This time take the top left path to find another backpack. Drop it down on the right of this platform and jump back right. Find the backpack below, follow the top right path to where you left the second backpack and then continue until you can drop the one you have now. The rest takes a few more good jumps and soon you will find Snowy waiting for you ahead. Stage 10: (Medium 45132) ````````` Pick up the first stone and drop it on the one blocking the passage. Jump down but make sure you are on the right side or else the fall is too deep. At the bottom walk right, continue down and jump whatever platforms you have to until reaching a slope to will slide down. Continue right but do not jump up to the top right yet, instead lean towards the bottom right. Follow the path left to a dead-end with a small stone. Grab it, then return to the entrance of this passage. Drop this stone on the foot of the ledge you cannot reach when holding the stone, then grab the other one further right and climb up all the way to the top. At the top you need to drop it on a stone blocking the way. As you continue you can free a rock and drop down on the left after it. Jump to the left as you slide to find a fruit as well as a stone to pick up further left. If you miss the jump you can still get here from below. You definitely need the stone. Run southeast along the passage. This is the hardest part of the level. You will need to dodge a lot of falling spikes, rolling stones, and of course the nasty bats. At the end you should drop the stone to get up and free the big rock that is there. Follow it to climb up higher up. First go left to find another small stone, pick it up, then go left until you have to jump and eventually drop it to advance. The end is near, but of course a bat may still be your demise before that. Stage 11: ````````` The T counter in the corner stands for how long Tintin has before he needs to recover his energy from climbing. In other words, you can only climb around for 15 seconds before he tires out and falls to his death. Climb straight up and stand on the ledge. Jump right to the next one and quickly continue climbing before the green slime appears again. Climb northeast to another ledge which is followed by a second thereafter. Climb south and soon there is a narrow climbable passage west. At the south is a ledge to rest. Follow this path east and north, it is quite long. Jump left across the snow. Continue climbing north and then jump left again. When you see two slimes appear below that means there is a platform with a fruit if you dare getting past them twice. Stay on this level as you climb west and then jump across a thin layer of snow. Climb left some more and then all the way north to reach the peak. Stage 12: (Medium 25314) ````````` The strategy in this level is tricky. It takes a bit of patience to get through and frustration will set in quickly. The wind is not just a visual effect as it will blow you from left to right. You even need to use it to get across one or two platforms that are otherwise too far to jump. As you get through this for a few minutes you will either find yourself in a cave or be stuck at a large pillar. The latter means you dropped too far right at one point and need to enter the cave at the left side. At the end of the cave is a small stone to pick up. It can be dropped in front of the large pillar structure and reach the end of the level. Stage 13: ````````` Run up the stairs in the monastery and the monks will ask you to play some music. Simply follow the tune and repeat what they play. The controls are more awkward than the song. You cannot fail this game but it will just take longer to complete. Continue left and you will be represented with a puzzle. You are given a sequence of symbols which will then shuffle around and you need to reassemble it. If you want you can simply write this one a piece of paper before starting. There will be three of this kind to complete. As you walk along they will also ask to organize their library. This is really easy and fun actually. The thing to keep in mind is to complete the three-color columns first and not block one off with four already. You need to complete three in 45 seconds each but failing will simply restart one more. Next up, a music puzzle. The game will play a tune and show you the notes. The bells are random each time so you will have to play around to try what note they play. As you find out the first few it will become really easy to play the small tune. Three of these should be done quickly. Stage 14: (Medium 31425) ````````` At the start of the level you are being chased by some kind of ghost. This will soon appear to end but the ghost will come from the other side and if you run into it at the front then you die too. This will continue for the rest of the level and often you are just way too quick to notice this, just something you have to live with when playing...Eventually you will come to the end, which also ends the game. Fin =============================================================================== 04.) PASSWORDS G0400 =============================================================================== I have only played the game on Medium, here are the passwords for the stages: Stage: Medium: ================== Stage 2: 51324 Stage 4: 53421 Stage 6: 12453 Stage 8: 45312 Stage 10: 45132 Stage 12: 25314 Stage 14: 31425 =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 Complete (6th of February 2009) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Infogrames for the game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=