1234567890123456789012345678901234567890123456789012345678901234567890123456789 ***************************************************** *** *** *** X-Men: Mojo World *** *** For Sega Game Gear *** *** *** *** Game Guide and Walkthrough - Version 1.00 *** *** By A.L.T., Copyright March 2004 *** *** *** ***************************************************** Table Of Contents ================= Part 1 - Introduction Part 2 - Controls And Game Play Part 3 - Character Analysis Part 4 - Tips For Success Part 5 - New Orleans Part 6 - Cape Citadel Part 7 - Sentinel Factory Part 8 - Future New York City Part 9 - Mojo World Part 1 Part 10 - Mojo World Part 2 Part 11 - Afterthoughts Part 1 - Introduction ===================== I'm not a hard-core X-Men fan, so please forgive me if my information about the characters and story isn't entirely accurate. Mojo World is the third of three X-Men games that made their way to the Sega Game Gear during the 1990s. It showcases six playable characters and six levels of classic platforming action. The story takes place in the future, where the arch villain Mojo has risen to power. Mojo has his own TV show where participants fight to the death (like The Running Man and Smash TV). For his latest publicity stunt, Mojo has snatched six of the X-Men from the past (presumably with some sort of time travel) and imprisoned them in his TV show to recreate the X-Mens' greatest battles. Gambit, Cyclops, Havok, and Shard find themselves imprisoned in this deadly televised game show. Rogue and Wolverine have to enter the game, rescue their friends from captivity, and then confront Mojo and find a way back home. Part 2 - Controls and Game Play =============================== I suggest playing this game on the "Maniac" difficulty setting, as the "Suicidal" setting is very difficult. Try it out and go "Suicidal" for a challenge. To change the game settings, move the cursor over a word and press Button 1 to change the option. You start out at the entrance to Mojo's TV show. Press the D-Pad left or right to cycle through your available characters. Initially, only Rogue and Wolverine are playable. This is a linear game. Each of the first four levels houses an imprisoned character and a boss who guards him/her. Press the Start button to enter the current level with your character of choice and begin the carnage. While in the game, you can hold down the Start button to pause the game. Then press Button 1 to retreat from the level. You don't lose anything for doing this, so do it if you get in trouble. You'll have to replay the current level from the beginning, but that's better than suffering defeat. If your character is defeated in battle, he/she is out of the game and is no longer selectable. Use the D-Pad to move your character left and right, and press up to enter a doorway while standing in front of it. Press Button 1, and your character will throw a punch. Press Button 2, and your character will jump. Press Button 2 twice to perform a double jump. You can't hold Button 2 and then press it again at the height of your jump; you have to press it twice quickly. This doesn't allow for double jumping as high as you might sometimes want to, but we gotta deal with it. Naturally, you can jump and then attack while in midair. Push down to crouch. Naturally, you can attack while crouched. Some characters have a longer reach while crouched, while others perform better while standing. I'll cover these details in the "Character Analysis" section. Press the Start button to activate your character's mutant power. Each character has a different special power. Attacking with your mutant power does more damage than a normal punch, but it also uses up some of your power. For the most part, you can leave your mutant power activated throughout the entire game, and it'll only drain when you use it. There is one exception to this, which I'll cover in the "Character Analysis" section. To turn off your mutant power, press Start again. Rogue can fly while her mutant power is activated. Press Button 2 twice to fly, and use the D-Pad to move in any direction. To stop flying, either land on the ground or turn off your mutant power. There are two considerations in this game. Health and power. Your health bar is the yellow bar at the upper left corner of the screen. Your power bar is the blue bar that appears underneath the health bar when your mutant power is activated. If you use up all of your power, you won't be able to use your special powers anymore. If your health bar is depleted, your character is defeated. Scattered about the levels are red hearts and X-Power-Ups (a circle of four red X's). Hearts replenish some of your health. X-Power-Ups replenish some of your power. That about covers the basics. Let's meet our cast of characters. Part 3 - Character Analysis =========================== There are two archetypes of characters here. The abundant shooters, and the powerful (and probably much overlooked) melee combatants. Most of the bad guys in this game fire bullets or lasers at you, so it may seem counterproductive to walk up to a well-armed gunman and punch him in the nose when you could just attack him from a safe distance. Well, such logic doesn't always prevail here. Let's have a look at the two melee combatants first. Rogue ===== She has red hair and wears a green and yellow outfit. She's available at the beginning of the game. Rogue has two mutant powers. She can fly, and she has super strength. She also has the most health of anyone in the game. Her health bar looks the same as everyone else's, but she takes much less damage from hits than the other characters. She also has the most power of anyone in the game, and she can remain airborne for quite a long time. In fact, you'll barely notice her power bar draining ever so slowly as you fly around. Rogue is the strongest character in the game, in terms of both health and power. Leave her mutant power activated throughout the game. Three powerful punches will defeat the various bad guys (as opposed to eight normal punches). Rogue can take a hit or two without flinching while she's advancing on a gunman to take him out. Don't worry about it. Rogue has a longer reach while crouched. Her standing punches work fine, but I get better results while attacking from a crouch. Her airborne punches also work fine (that glitch in Gamesmaster's Legacy appears to've been fixed here). For best results, advance to striking distance, crouch, and punch away. Rogue can easily defeat all of the six bosses. Remember, she's the healthiest character, so don't be shy. Get up in the guy's face and let him have it. Be aggressive! Rogue is the best character in this game. Rogue's Advantages + She can fly + Healthiest character + Most powerful + Boss-beating powerhouse Rogue's Disadvantages - No ranged attack Wolverine ========= He wears a blue and yellow outfit, and he has adamantium claws that extend from his hands when his mutant power is activated. He's available at the beginning of the game. Wolverine is tough, but he can't fly, which presents him with a few problems here. He makes up for it with two awesome mutant powers. He has adamantium claws for shredding of his hapless adversaries, and he can heal. While his claws are extended, he will slowly regain health if he's wounded. Wolverine is the only character whose power bar will regularly drain while his mutant power is activated. If you only extend the claws when you need to attack someone or heal for a bit, you shouldn't have any problems. But don't leave his mutant power activated throughout the entire game. If you do so, you'll find your precious power draining away. Three swipes from Wolverine's claws will defeat a bad guy (as opposed to eight normal punches). Wolverine has a longer reach with his claws while standing, but he has a longer reach with normal punches while crouching. You may want to use normal punches on a few occasions to conserve power. Don't worry about the damage you'll take from engaging enemies with normal punches. You can heal it back at will. Take full advantage of the hearts, grabbing them for healing instead of using your power. If you see an X-Power-Up nearby and Wolverine is wounded, extend the claws and heal for a bit, then grab the X-Power-Up to get back the power you used. Wolverine has a little bit of difficulty with this game, and there's one boss who presents him with a challenge. He's the second best character. Wolverine's Advantages + He can heal Wolverine's Disadvantages - He can't fly - No ranged attack - Power drains regularly while claws are extended The rest of the characters are all shooters. Let's have a look at them. Gambit ====== He wears a brown cloak and wields a quarterstaff. To play as him, you have to complete New Orleans (Level 1). Gambit is a character of medium-level strength and power. He's not a wimp, nor is he a powerhouse. He has one mutant power. He can charge objects with kinetic energy and turn them into makeshift grenades. He carries around a deck of playing cards, which he charges and tosses at his foes. He can't fly, which makes the game a bit more difficult in some areas. He runs through ammo at a moderate pace, has a little bit more power than Havok and Shard, and he's slightly more healthy. Leave his mutant power activated throughout the game. Two hits from a charged playing card will defeat a bad guy (or eight strikes with his quarterstaff). He has a longer reach with the quarterstaff when standing. Unfortunately, Gambit has a crippling weakness. There is one boss that is extremely difficult for him to beat, primarily because he cannot toss a charged playing card while jumping. This exception aside, he performs above average and does well against the rest of the bosses. Gambit's Advantages + Ranged attack + Good health + Good power Gambit's Disadvantages - He can't fly - Cannot use mutant power while jumping Cyclops ======= He wears a blue and yellow outfit. To play as him, you have to complete Cape Citadel (Level 2). If you've seen my FAQ for the Gamesmaster's Legacy, you're already familiar with Wimp-asaurus. He doesn't perform much better here. Cyclops is the leader of the X-Men. One would think he'd be ultra-powerful. But here he is almost a complete wimp. He's the most fragile character, and he runs through ammo at light speed. You'll find your power quickly draining as he uses his only mutant power, the optic blast. He can aim in any direction. Hold down Button 1 and aim with the D-Pad, then release Button 1 to fire. You'll have to use normal punches half the time to conserve power. And to add insult to injury, Cyclops can't safely fall as far as the other characters. You'll find him taking damage from long falls that don't affect his fellow team mates. Is that wimpy or what? There are two places in this game where Cyclops redeems himself. Sort of. The rest of the time, he is the worst, and he is the worst against bosses. Because he runs through ammo so quickly, he's reduced to normal punches to finish off the fight. And I remind you, he's the most fragile character in the game. Most of these battles are going to be very close matches, if you win at all. Misses are deadly here. If you miss a shot, that's some good damage you'll have to make up for with normal punches after your power runs out. And your power will inevitably run out because Cyclops has the least power of anyone in the game. Cyclops' Advantages + Ranged attack + Can fire in any direction Cyclops' Disadvantages - He can't fly - A frail combatant - Runs through ammo very quickly Havok ===== He wears a dark blue outfit with a white circle on his chest. To play as him, you have to complete the Sentinel Factory (Level 3). I'm not familiar with this guy. Apparently, he is Cyclops' younger brother. He can absorb ambient cosmic energy (whatever that means) and release it as energy blasts. He runs through ammo at a moderate pace, and he has average health and power. He can't fly, which makes the game a bit more difficult in some areas. Two energy blasts will defeat a bad guy (or eight normal punches). His melee reach is longer while standing. You may want to use normal punches here and there to conserve power, as he runs through his ammo a bit faster than Gambit does. Havok doesn't get to fight the boss that is so hard for Gambit to beat. But he suffers from the same weakness, which presents him with some problems on a level with airborne attackers. Against the three bosses that he gets to fight, he does well. Havok's Advantages + Ranged attack Havok's Disadvantages - He can't fly - Cannot use mutant power while jumping Shard ===== She wears a dark blue outfit. To play as her, you have to complete Future New York City (Level 4). I'm not familiar with this person, and I don't know what her mutant power is. In this game, she fires some sort of energy blast. Shard is pretty much the same as Havok. She runs through ammo at a moderate pace and has average health and power. She can't fly. Her melee reach is longer while standing. Playing Shard is pretty much the same as playing Havok. Shard's Advantages + Ranged attack Shard's Disadvantages - She can't fly - Cannot use mutant power while jumping Character Ranking ================= Here's my ranking of the six characters, from best to worst. 1. Rogue 2. Wolverine 3. Gambit 4. Cyclops 5. Havok/Shard Trust me, I am not biased in favor of Rogue or against anyone else. The analysis and ranking here are based on how well each character performed for me in this game. Rogue consistently out-performed everyone else by a wide margin. The ability to fly makes the entire game much easier, and Rogue is the healthiest character. Wolverine has some difficulty here and there, mostly due to terrain issues. The hardest boss presents him with a challenge. Gambit is better throughout most of the game than the rest, but the hardest boss is nigh unbeatable against him. Havok and Shard have great difficulty with one of the levels that they can play because they cannot use their mutant powers while jumping. Gambit performs better here with his quarterstaff, and Cyclops redeems himself (he can shoot in any direction). This exception aside, Havok and Shard do perform better than Cyclops, both on the ground and against bosses. There is one consideration that changes this picture: the hardest boss in the game. On his level, covered in Part 7 of this guide, our ranking looks a little different. 1. Rogue 2. Wolverine 3. Cyclops 4. Gambit Havok and Shard don't get to fight this boss, but they would perform just as badly as Gambit does. Rogue is still the best here (she's completely in her element). Cyclops redeems himself, but not by much. There's a huge performance gap here between Rogue and Wolverine, a big performance gap between Wolverine and Cyclops, and a huge performance gap between Cyclops and Gambit. This game was made for Rogue. She is completely in the zone throughout the whole thing. Wolverine is a viable combatant, but some terrain issues trip him up on occasion. They also trip up the rest of our cast, except for Rogue. Against bosses, Wolverine easily out-performs everyone except Rogue. Cyclops out-performs Gambit against the hardest boss in the game, and he does well against airborne opponents (this is a huge victory for Wimp-O-Rama, who finally manages to redeem himself). The rest of the time, Gambit easily out-performs Cyclops, Havok, and Shard. Finally, Havok and Shard find themselves in trouble when facing an airborne foe. Hmm, two characters who are even more wimpy than the Wimp-asaurus. Without Rogue and Wolverine, this band of losers would be doomed. For an easy game, play Rogue. For a moderately difficult game, Wolverine is your guy. For a moderately difficult game and mind-numbing encounter with the hardest boss, choose Gambit. For a hard game but easier time of it with the hardest boss, give Cyclops a go. For a moderately difficult game and hard time of it with airborne attackers, go with Havok or Shard. Of course, you could always mix and match, using characters who are best suited to the current level you're playing. Rogue effortlessly plows through the whole game. Wolverine has a little bit of difficlty on Levels 2 and 3. Gambit has great difficulty with the Level 3 boss. The rest are par for the course. Part 4 - Tips for Success ========================= Here are some general tips that work for every character. Men With Guns ============= Most of the bad guys wield some sort of gun and will fire bullets or lasers at you. Here are some ideas on how to deal with these gun-toting thugs. The bullets and lasers only travel a certain distance. If you're walking along and you hear the sound of a gunshot, immediately turn around and back off. If you're fast enough, you'll see the shot disappear behind you. The gunman (who is off-screen at this point) will advance on you (because you're not in his firing range anymore). Advance on him and take him out. If there's adequate clearance overhead, you can also jump over the shot and land close to the gunman. This works wonders if you're playing as Rogue or Wolverine. Jump over the bullet or laser, land close to the guy, and start punching/clawing away. Some of the gunmen will be stunned when you score a hit on them. For example, a gunman fires a shot at you, you advance and hit him, and he appears to be stunned for a moment, unable to fire his gun again. Don't hesitate or back off. Keep hitting him. Others will keep firing regardless of anything. Be aggressive on these guys and get rid of them as quickly as you can. Some of the gunmen here will crouch and fire at you. Attack them from a crouch, just in case he gets under your line of fire. Do Not Touch ============ Running into a bad guy does a lot of damage to you. Try not to touch anyone. This goes double for boss battles. Most of the bosses in this game are aggressive melee combatants, so your shooters are pretty much out of their element. You'll have to work at it to keep some distance on them. When fighting melee, try to stay at the maximum range you can be from him while still being able to hit him. If he moves away, advance on him. If he moves toward you, get out of there quickly! Walkthrough =========== Unlike the other X-Men games, this one is linear. You can't choose the order in which you play the levels. I've devoted an entire section to each level and the boss who resides there. Some of the levels have quick routes that will get you to the boss without dilly dallying around. Many of these levels are mazes full of extraneous areas. Explore them at your leisure. For bosses, I provide an in-depth analysis of each character's performance against him. Part 5 - New Orleans ==================== Level 1. Completing this level will rescue Gambit and add him to your team. Mojo has recreated the sewers of New Orleans and populated them with gunmen and war wolves. This is a small maze with plenty of extraneous areas and an extraneous sub-level. At the bottom, the sewer waters are hazardous to your health. It's a small, easy level to navigate. In fact, you'll notice that all of the levels in this game are much smaller than those seen in other X-Men games. Quick Route =========== Head right to meet the first gunman. At the gap, drop down to face another gunman. Keep going right and drop down the next gap to meet a third gunman. Proceed right and jump (or fly) across the gaps, avoiding the damaging sewer water below and picking up a heart along the way. There's another gunman to your right. Head right and under the staircase. There's a crawlspace in the wall near the ceiling. Go though and get the X-Power-Up on the other side. Across some more gaps is a gunman. At the next gap, an elevator will take you up to a room with a gunman, a heart, and an X-Power-Up if you need them. Keep right along the ground floor, defeating one more gunman to arrive at the exit. Above and to your right, on the second floor of the dungeon, is an entrance to a sub-level. Defeat the gunman there and head right to enter the sub-level. On the ground floor, just head right to exit this level. Sub-Level ========= A small level with baby war wolves prowling around. It's not complicated. Just explore at your leisure. There are a lot of hearts and X-Power-Ups here. Exit at the lower left corner. You'll be taken back to the beginning of New Orleans. War Wolf ======== This large white war wolf will advance and attack with his claws. He'll also jump at you. The shooters would be out of their element here, as this guy is aggressive, always keeping close to you. Versus Rogue Or Wolverine ========================= Like all boss fights in this game, this is a fight to the death. Rogue and Wolverine can both easily take this guy. Just crouch and punch/claw away. War Wolf's Lethality Rating - 1 out of 5 Part 6 - Cape Citadel ===================== Level 2. Completing this level will rescue Cyclops and add him to your team. Mojo has recreated an army base. Gunmen, bazooka-wielders, and guys with grenade launchers are all over the place. If you fall into one of the gaps, you'll fall off the bottom of the screen, lose some health, and restart the level from the beginning. If this happens, any power-ups you previously collected will be back where they were when you started out. This is where Rogue is in her element, as she can fly over the gaps while Wolverine and Gambit have to double jump. It takes some practice to get the double jumps right. Cape Citadel is a linear, left-to-right level with no quick route. As you start out, you can fall down the hole to your left to land in a secret passage that leads to a heart. From the building where you started, cross the gap and get on the upper path on the rooftops. There's a gunman and a heart up here. Proceed right and get rid of the guy with the bazooka. Go right, drop down, and head left for a heart. A gunman attacks as you near the heart. Head left and defeat the guy with the grenade launcher. The doorway here leads to a secret room with a heart and X-Power-Up. When you leave the secret room, you'll be back at the start of this level. Head right and cross three gaps. Take the upper path again, jumping up to the rooftops. There's a gunman and a bazooka guy up here. Keep heading right for another gunman. Now go back left and drop down the gap (it's the third gap you crossed over earlier). You'll land in a secret passage that leads to an area underneath a platform. There are two hearts and two X-Power-Ups here. Jump up to the platform above and take out the gunman there. Head right for another gunman and get on the roof and confront another bazooka guy. There's an X-Power-Up here. Head right and drop down next to a guy with a grenade launcher. Head right across two gaps. The doorway here leads to a secret room with two hearts and two X-Power-Ups. When you leave the room, you'll emerge at the beginning of this level. Get on the roof again and take out the gunman there. Stay on the roof and confront another gunman. Drop down and head left for another gunman and a heart. Jump over the crates to your right. Drop into the pit here to land in a secret tunnel that leads to an area with two hearts and an X-Power-Up. From there, jump up and head right. Jump across the gap this time to exit the level. Most of the secret areas in this level are extraneous. I just wanted to show you all of the secrets here. You shouldn't need to visit them all. Magneto ======= Another melee combatant. He'll float in the air above you, moving back and forth. When he is airborne, he is surrounded by glowing energy and is invulnerable. When he floats down to land, he becomes vulnerable for a moment as he attacks. Magneto is aggressive and will stay close to you, so don't bother trying to back off. Versus Rogue Or Wolverine ========================= When he floats down toward you, move toward the corner. Crouch and hit him a couple times each time he's vulnerable. Stay crouched in the corner to avoid taking damage from his glowing energy while he's invulnerable. Easy victory. Versus Gambit ============= You're not gonna be able to put distance on him, so don't bother to try. Use the same strategy as Rogue and Wolverine. Just unload on him when he's vulnerable. Magneto's Lethality Rating - 3 out of 5 Part 7 - Sentinel Factory ========================= Level 3. Completing this level will rescue Havok and add him to your team. This is a maze with plenty of extraneous areas. Again, if you fall off the bottom of the screen, you'll lose some health and restart the level at the beginning. Steam vents are a constant threat to your health, as are the myriad laser-firing robots who appear and disappear. When a robot disappears, he'll usually reappear nearby to your left or right. The robots fire lasers in all directions. Again, Rogue is in her element here, as she can fly over the gaps and easily fly past steam vents. Quick Route =========== Head right, deal with the robot, and ride the conveyor belt. Wait until the first steam vent fires off its exhaust, then jump onto the conveyor for a safe ride across. Drop down, ignore the robot to your left, and jump up to your right. There's a robot here that you'll have to deal with. Go up as far as you can go and head right to confront another robot. There's a heart here. Head right and drop down. Go down as far as you can go. Get rid of the robot down here. Jump over the pile of crates to your left and go through the wall to find a secret room with a heart. Go back to the right and enter the doorway. Ride the conveyor belt across, drop down, and slay two robots in this area. To your right is an area with two hearts if you need them. Head left and enter the doorway. Ride the platform across the gap and deal with a robot on the other side. The next conveyor belt will impede your progress while steam vents above damage you. Wait for the first steam vent to fire, then quickly jump across the conveyor. There's a robot on the other side. Head up into an area with two robots. Get rid of them. To your left is a heart. Go up the elevator. At the top, jump through a wall to your right for an X-Power-Up. Drop down to the middle platform and head right to exit the level. If you need more health or power, there are plenty of hearts and X-Power-Ups scattered about in extraneous areas. Explore at your leisure. Sentinel ======== The conveyor belt you're standing on will carry you into the body of this large sentinel robot. The steam vents above will damage you as you try to jump back to your left. When the robot's eye starts to glow, he's about to fire off a laser at you. Depending on who you're playing, this is either the hardest boss in the game or the easiest boss. Versus Rogue ============ The Rogue-inator is completely in the zone here. Just fly up to his face and pound him with punches. "What? It's over already?" Yep, that was it. He lasted all of two seconds. Easiest victory ever. Versus Wolverine ================ You have to double jump and slash him in the face. You'll take damage from the rapidly firing steam vent nearby. Be aggressive and try not to let the conveyor carry you into his body (you'll take a lot of damage). With some effort, Wolverine can emerge victorious here. Versus Cyclops ============== This is the one boss that Cyclops performs decently against. Aim his optic blast diagonally to hit the robot's head. Get in a hit, jump left, then get in another. Still, Cyclops is much more wimpy here than Wolverine is. Versus Gambit ============= Cyclops and Gambit appear to've switched roles for this battle. Cyclops is decent, and Gambit is a total wimp. He can't fire off his charged playing cards while jumping. He attacks with his quarterstaff instead. This is an extremely difficult fight. You have to jump and hit him in the face. If all those steam vents weren't there, this would be much easier. As it stands, Gambit is badly outmatched. Sentinel's Lethality Rating - 5 out of 5 Part 8 - Future New York City ============================= Level 4. Completing this level will rescue Shard and add her to your team. This is a very simple, linear level. Just head right to the far wall. If an elevator isn't moving here, go back to a room in the middle with a heart and X-Power-Up, then head back to the right. The elevator will take you down to the lower level. From here, proceed left. At the end, jump onto the left-most ledge to exit. There are prevalent gunmen here, and a couple aircars on the skyways. Fitzroy ======= This guy has an interesting ability. He's only vulnerable when he fires his gun at you. The rest of the time your attacks will have no affect on him. Unlike the Fitzroy from Gamemaster's Legacy, this Fitzroy's attacks will push you backward if you get hit. At the beginning, don't stay on the left, or he'll trap you in the corner. Jump or fly over him and land to his right. Versus Rogue ============ Rogue is mean against this poor sap. I almost feel sorry for him. Almost. Get up close and watch Fitzroy carefully. When he draws his gun, crouch. He'll fire his gun right over your head. Punch him two or three times while he's vulnerable. If you crouch too soon, he'll get wise to your strategy and fire from a crouching position (but he's still vulnerable while firing, so punch away). He moves around a lot, so adjust your position relative to his. He never fires his gun while moving. He'll move, draw his gun, then fire. You have plenty of time to get ready for his next moment of vulnerability. Even if he does hit you once or twice, his doom is sealed. Easy victory for Rogue. Verus Wolverine =============== Here we find out how the great clawed one fares against Fitz, and he does about as well as Rogue. Versus Gambit Or Havok ====================== Pretty much the same scenario as Rogue, except you don't have to get up close and you're likely to get hit on a regular basis, especially if you're playing Gambit (who is taller than Rogue while crouching). Just unload on him while he's vulnerable, and even if you get hit regularly, you're still likely to prevail. It takes a bit of practice to not waste ammo while he's invulnerable (timing your shots is more difficult than getting up close with Rogue). Versus Cyclops ============== The Wimp-O-Rama is at it again, putting on display for us one of his key weaknesses and proving what a moron he is. Cyclops can't shoot straight while in a crouch. He shoots downward, which doesn't help us at all. This guy is a total loser. I played through the game once with him and never thought about playing him again. Anyway, get up close and crouch. Then, while still crouching, push toward Fitz and fire twice when he's vulnerable. If you're close enough to him, your optic blasts will fire diagonally and nail him in the feet. Do this until you're out of ammo, then finish it with normal punches. I say again: Wimp-O-Rama. Fitzroy's Lethality Rating - 2 out of 5 Part 9 - Mojo World Part 1 ========================== Level 5. Having reunited the team, the X-Men escape from the TV show and set out to confront Mojo and find a way back to their own time. This is a small left-to-right level with some hidden areas of interest. This is where Gambit, Havok, and Shard falter. The aircars here will always try to stay above you as they launch rockets at you. Rogue can just fly up and attack them in midair. Wolverine can nail them with a double jump and a couple swipes of his claws. Uber-Wimp redeems himself here. He can fire an optic blast diagonally or straight up. The rest of our team cannot use their mutant powers while jumping. Try to lure the aircars down below a platform, then jump up to the platform and quickly nail them while they're rising to stay above you. It takes some practice to do this. It if doesn't work, you'll need eight normal hits to defeat an aircar. Gambit does well with his quarterstaff, as he has a long reach with it. But Havok and Shard both have difficulty scoring hits. My advice: leave the rest of the team behind and go with Rogue or Wolverine. The aircars are somewhat challenging for Wolverine, but he can get them with practice. As you start out, head right to meet the first gunman. To the right is a heart. Go up the staircase to meet another gunman and the first aircar. There's a heart in the air, and another to the left. Proceed right to meet two more gunmen. Head down the staircase to your left. There's a gunman down here. To the right is a heart. Go back up the staircase. As you proceed right and ascend another staircase, a gunman and aircar attack. There's an X-Power-Up in the air here. Ascend another staircase. At the top is another gunman. Proceed right and drop down for another gun-toting thug. To your right is an aircar. Go left and enter the building (walk through the wall). Head left to meet another gunman. There's a heart here. Proceeding left, you'll fall through the floor. A gunman attacks as you drop down. Go up through the floor and left for a heart and X-Power-Up. Drop down to the ground floor and head right for a heart and another gunman. Proceed right and walk through the wall. There's a gunman and X-Power-Up to the right. Ascend the staircase to meet a gunman at the top. Jump to the top of the building to engage a gunman and aircar. There's an X-Power-Up in the air here. At the far right, drop down for a heart. Defeat the gunman who's advancing, head left, and drop down to the ground floor to meet the last gunman. The exit is to the right. The Agent ========= Yet another melee combatant. He'll advance and attack at close range, then try to jump on you. He'll stay close to you, which presents our shooters with a problem. Versus Rogue Or Wolverine ========================= Both the Rogue-inator and the great clawed one make quick work of this guy. Just stand toe to toe with this moron and let him have it. Versus Gambit, Havok, Or Shard ============================== Unload on him as he advances. As he gets close, double jump over him and land to his right. Get away from melee range, and he'll jump over you and land to your right. Back off to the left and unload on him again as he advances. Try to keep some distance on him, and you should be fine. Versus Cyclops ============== Why is Wimp-O-Matic here? He's already contributed his one useful talent to the game (the defeat of Sentinel). If you must, you will run out of ammo and have to finish it off with normal, wimpy punches. A close match for the Wimp-asaurus. The Agent's Lethality Rating - 2 out of 5 Part 10 - Mojo World Part 2 =========================== Rogue's quest ends here as she confronts Mojo and puts an end to his nefarious plans. "Rogue's quest?", you say. Why are you playing this game as anyone else? This game was made for the Rogue-inator. Everyone else is just along for the ride. Another easy level. A bit more labyrinthine than the previous one, and full of extraneous areas. Explore at your leisure and beat up all the gunmen and aircars prowling about. Quick Route =========== Stay near the top and head right until you reach the right-most wall of the level. Nearby is a doorway that leads to an underground passage. An aircar attacks as you head right to the exit. Mojo ==== He's a fat guy sitting in a hover-chair with some sort of scorpion tail prosthetic. Another aggressive melee combatant. Versus Rogue ============ Don't worry about this dork's tail. Stand toe to toe with him. Crouch and punch away for best results. The Rogue-inator takes off her glove, touches Mojo, and absorbs his life force. A mercy killing fit for a total moron. Versus Wolverine ================ Much like Rogue, except you'll take more damage during the battle. Still, the great clawed one makes quick work of Mojo. Versus Gambit, Havok, Or Shard ============================== Unload on him as he advances. As he nears, double jump over him while he attacks with his scorpion tail. Try to keep distance on him as often as you can, and you'll eventually prevail. Versus Cyclops ============== What is Uber-Wimp doing here? I told you, he's already contributed his one useful ability to the game! (the defeat of Sentinel, which Rogue can do easier.) Mojo's Lethality Rating - 2 out of 5 Congratulations! Rogue has emerged victorious and found a way back home. Oh yeah, and she brought the rest of her wimpy friends along with her. :) Part 11 - Afterthoughts ======================= All said and done, this is an enjoyable game. Nowhere near as massive as the Gamesmaster's Legacy, but still fun. I already knew that Rogue is cool, so it came as no surprise that she effortlessly plowed her way through this game. Wolverine is still a cool guy. Havok and Shard were disappointing, as there's not much difference between them and Gambit (they're all shooters). And it was nice to see the Wimp-asaurus redeem himself in some small ways. Okay, so we did have a bit of fun at poor Cyclops's expense, but he's a stand-up guy for grinning and bearing it. I give him credit for that (if not much else). ;) Long live the Game Gear! A great portable gaming system. This guide is copyrighted material and cannot be reproduced in part or in full without permission from the author. Copyright 2004 A.L.T.