ROCKMAN X - CYBER MISSIONS Normal Mode FAQ v0.95 (C)2000 By Nathan Deren The latest version of this FAQ can always be found on: http://agtp.romhack.net http://www.gamefaqs.com TOC --------- 1.0|Introduction 1.1|What's New? 1.2|What's left? 1.1|Menu Translation 2.1|Characters 2.1|Rockman X 2.2|Zero 2.3|Middy 2.4|Techno 2.5|Zain 2.6|Germel 2.7|Dr.Cain 2.8|Dr.Light 2.9|Sigma 3.0|Powerups 3.1|System Enhancements 3.11|Boot Enhancement 3.12|Armor Enhancement 3.13|Helmet Enhancement 3.14|X-Buster Enhancement 3.15|Shouryukan Enhancement 3.2|Heart Tanks 3.3|Sub Tanks 4.0|Stages 4.1|The Highway 4.2|Icy Penguigo 4.3|Storm Egleed 4.4|Spark Mandriller 4.5|Flame Stag 4.6|Sigma's Fort (1st Station) 4.7|Sigma's Fort (2nd Station) 4.8|Sigma's Fort (3rd Station) 4.9|Sigma's Fort (4th Station) 5.0|Secrets and Unlockables 5.1|Hard Mode 5.2|Unanswered Questions 5.3|The Shouryuken Capsule 6.0|Credits and Legal Stuff 1.0 - Introduction ------------------ Rockman X - Cyber Missions is a Color Gamboy game released in Japan. It'll be released in the US as Megaman X-treme (which sounds kinda stupid if you ask me.) Basically, RX-CM is a port of Rockman X/Megaman X to the Color Gameboy. It's a fairly faithful port, too. Some of the sprites don't look nearly as good, but the stage backgrounds and the cutscenes are done very well. Note that Rockman X - Cyber Missions is NOT an exact port of Rockman X to the Color Gameboy. The addition of Middy, Techno, Zain and Germel is a testament to that. Also, Rockman X - CM only has four stages, one of which was borrowed from Rockman X2 (the Flame Stag stage). Also, Sigma's Fort, 1st Station's platform jumps were dumbed down a bit to compensate for the difficulty in making dash jumps on the GBC, and Sigma's Fort 2nd Station is actually from Rockman X2. Another addition which may or may not be welcomed are "Auto Save" points. These are designated by flashing black and white pillars, which when touched will allow you to progress into the next part of the stage. Once you cross an autosave point, you can't go back. My guess is that the CGB's memory is only so large, and it can't load the entire level all at the same time, so they had to segment them like that. You get used to it.... You return to autosave points when you die. 1.1 - What's new? ----------------- .v99 - Initial release. 1.2 - What's left? ------------------ - Extrapolate on the purposes of Middy, Techno, Germel, and Zain. - Translate a few menu items. - Possibly fill out Chapter 5. 1.3 - Menu Translations ----------------------- Title Screen- Press Start Hard Mode (only after beating the normal game) Continue Options -------------- Options Menu- Key Config Operation Sound Test Exit -------------- Key Config- Default: Normal Type Select - Menu Start - ??? B - Fire Weapon A - Jump Speed Type Select - Menu Start - Dash B - Fire Weapon A - Jump B Button Exits ---------------- Operation- Auto Charge ???? Exit ---------------- Continue Menu- It may say the following... "Auto Save data exists. Load the data to continue at last point. Load?" If it gives you this prompt, and you answer yes to it, you'll continue at the last autosave point that was visited. Otherwise, simply choose a save file. ----------------- Stage Select Menu- Press Right past the available stages. First opens the options menu, second saves your game. ----------------- Stage Clear ("Mission Complete") Menu- Save Game Save and Quit Stage Select ----------------- Game Over Menu- Save Game Save and Quit Retry Stage Select ----------------- Weapons menu- X Buster S.Ice E.Spark S.Tornado R.Burner Text below the sub tanks reads "Sub Tank" :P First option in the bottom pane opens the Operation menu, Second opens a diagnostic showing which system enhancements you've received, Third opens the Key Config menu, Fourth (text) closes the subscreen. 2.0 - Characters ---------------- What would a Rockman X game be without a cast of characters? X1 introduced X, Cain, Zero, Vile, and Sigma. X2 introduced the "X Hunters", X3 introduced a new generation of rivals, and X4 introduced a whole slew of characters from Repliforce. Cyber Missions is no different - new introductions are Middy, Zain, Germel, and Techno. 2.1 - Rockman X --------------- Rockman X. Well, what else is there to say? He's the protagonist of the game, the first of a new generation of robots with the ability to think. 2.2 - Zero ---------- X's partner, a fellow Irregular Hunter. According to X4, Zero was once an Irregular himself. There are hints that he was created by Dr.Wily as a very last counter to Dr.Light's Rockman X project. 2.3 - Middy ----------- As far as I can tell, Middy is basically the Irregular Hunter secretary :) Middy operates the computer system at headquarters. 2.4 - Techno ------------ As far as I can tell, Techno has Middy's position in the Irregular army. But I'm not entirely sure, so don't quote me on that. 2.5 - Zain ---------- As far as I can tell, Zain is X's rival. You fight him once in the Flame Stag stage and another time in Sigma's Fort 1st Station. 2.6 - Germel ------------ As of right now I still haven't the slightest as to what purpose Germel serves. He appears in one or two cutscenes, talking with Techno, but other than that.... 2.7 - Dr.Cain ------------- Cain originally discovered X and designed all of the Reploids based off of the X model. He also started the Irregular Hunters to counter all of the Reploids gone bad. He's the brains behind the Hunters. 2.8 - Dr.Light -------------- Dr.Light died quite some time before X was even activated. He lives on in holographic capsules and supplies upgrades to X's various systems. 2.9 - Sigma ----------- An Irregular Hunter gone bad. According to Rockman X4, was probably contaminated with the Irregular virus in a fight against the previously-irregular Zero. Sigma is always the antagonist of the X games. 3.0 - Powerups -------------- One of the charms of the Rockman X games is the element of exploration and searching that the games require. There's a large number of items to be found, all of which help in different ways. They're ALL useful. Unlike in some games *coughmariocough* 3.1 - System Enhancements ------------------------- These are all found in the form of Dr.Light capsules. There are at least four in total, perhaps five. (The Rockman X games always seem to have a secret capsule which require you to find EVERYTHING and are always in some out-of-the-way place.) 3.11 - Boot Enhancement ----------------------- Location: Icy Penguigo Stage You'd have to be blind to miss this one. It's in the middle of the path! Usage - Improves ability to dash jump off of walls. 3.12 - Armor Enhancement ------------------------ Location: Flame Stag Stage Right below the door to the Zain battle. Just inside the volcano above the lava pit with the collapsing pillars, just after the eruption. Usage - Armor efficience up 100%, so you take half damage ^_^ 3.13 - Helmet Enhancement ------------------------- Location: Storm Egleed Stage Right after all of the moving platform jumps, there'll be solid ground, a small gap, and some more solid ground. Jump in the gap :) Once down there, you'll need to dash jump to a platform where there's some Danger bombs; just blow 'em up. Usage - Enables you to destroy some blocks with your head. 3.14 - X-Buster Enhancement ------------------------- Location: Spark Mandriller Stage In the second dark area of the stage, look closely at the ceiling. One part can be destroyed with a headbut if you've gotten the helmet enhancement. Usage - Enables you to charge Boss weapons and charge your X-Buster to a new level of power. 3.15 - Shouryukan Enhancement ----------------------------- Location - Sigma's Fort, Second Station. At the point where you can go either up or down, go up, then after the spikes, slide down along the left hand wall. You NEED to have found EVERYTHING and have full sub tanks. Possibly full health as well. You need full health in order to use it, but I'm not entirely sure HOW to use it, unfortunately. 3.2 - Heart Tanks ----------------- Notice how X starts with less health than you'd imagine? Collect Heart Tanks to lengthen your health bar. There's one in each of the normal stages. 3.3 - Sub Tanks --------------- Refillable energy tanks. Collect health items when you haven't taken any damage and it'll be automatically transferred to a sub tank. A sub tank does not need to be full in order to be used. 4.0 - The Stages ---------------- These are the bulk of the game ^_^ 4.1 - The Highway ----------------- Introductory stage. Simple. Navigational Hazards - Pits. Mid-Boss: Mechabees Either charge your X-Buster fully multiple times or just jump and shoot the damn thing. Boss: Vava Easy again. Charge your X-Buster fully, jump over him when he dashes at you, and blast him on his way past you. 4.2 - Icy Penguigo ------------------ Snow stage. Navigational Hazards - Ice, Pits Boot Enhancement - Just follow the stage, you'll find it :) Heart Tank - Use the Ride Armor to float up to a platform past the first igloo, then burn the igloo with the Rushing Burner you got from the Flame Stag. Midboss - None Boss Strategy: With X-Buster: Hide on the walls, and blast him when you can. If he lands below you, dash jump to the other side of the room. If he creates penguin statues, destroy them immediately. Weak Versus Rushing Burner. 4.3 - Storm Egleed ------------------- Air stage. Navigational Hazards - Pits, Moving platforms Helmet Enhancement - Fall into the small enclosure about 2/3 of the way between the first and second autosaves, then dash jump to the platform with the "Danger" tubes. Heart Tank - Inside the air traffic control tower immediately following the first autosave. Sub Tank - Ride the first elevator to its peak, then dash jump off it to the left. Midboss - None Boss Strategy: X-Buster: Storm Egleed is REALLY easy. Dash against his air output, charge your X-Buster, and blast him. Shoot down the birds he might lay, and dash away from him when he flies at you, then turn around and let 'im have it. Not weak versus anything, really. Just the X-Buster. 4.4 - Spark Mandriller ---------------------- Power Plant stage. Navigational hazards - Darkness, pits. X-Buster Enhancement - In the second dark area, keep a CLOSE eye on the ceiling. There's one bit that you can destroy with your helmet powerup. Climb up and you get the weapon powerup. Heart Tank - Immediately past an autosave, after the Bubbleboy, is a turtle bomber enemy. Past that is a shaft that you can go down. Go up instead. Climb the right wall, dash jump to the left, then dash jump back to the right to collect the Heart Tank. Sub Tank - In the very first part of the stage, after climbing all the ladders, go down the next ladder. Use the head powerup to smash the bricks to the right. Midboss - Bubbleboy Strategy - Pelt it silly. Man, if the CGB had a rapid fire button, you'd be in heaven :) If you get stuck in one of his bubbles, just dash a couple of times and you'll be free. So long as he doesn't land on you, you'll be fine. Boss Strategy: Well... Spark Mandriller doesn't really follow much of a pattern. If he jumps, dash underneath him. Do the same if he's climbing on the ceiling. If he dashes, jump over him. If he throws a spark, jump IT. Blast him whenever you get the chance. Weak versus Shotgun Ice 4.5 - Flame Stag ---------------- Volcano stage. Navigational Hazards - Fire pits, collapsing pillars, volcanic eruptions, oh my! Body Armor Enhancement - Right below the door to the Zain battle. Just inside the volcano above the lava pit with the collapsing pillars, just after the eruption. Heart Tank - It's on the left during the volcanic eruption. Midboss - Zain Strategy - Quite like Icy Penguigo, actually. He's got a pattern where he'll jump at you twice, then he'll spin around for awhile. In the jumps immediately before and after his spin, he'll be invincible, so concentrate on avoiding it. For each jump, he WILL hit you if you don't move. Typically, it's best to dash underneath him, and turn around to blast him while he's on his way down. Also, it's highly recommended that you get the armor BEFORE taking on Zain. Weak versus Shotgun Ice. Boss Strategy: The Flame Stag is not an easy boss if you don't have the Storm Tornado. If you don't have the S.T, your best bet is to hope that you grabbed the Heart Tank and the Armor upgrade from the stage, and climb the walls. You'll probably be hit by some blue fire, but it'll force the Stag to start climbing the walls himself. When he gets close to you, drop down and blast him. If you're fast, you can power up and blast him when he hits the floor too! He may uppercut, though, and if he does you'll just have to take it. Unless you feel like attempting to dash jump to the other wall before he hits you.... Weak versus Storm Tornado 4.6 - Sigma's Fort (1st Station) -------------------------------- Fortress, Part 1. Navigational Hazards - Pits, moving platforms, security beams. Midboss - Zain Strategy - Use the same general strategy that you used against him in the Volcano. Attack with the Shotgun Ice. Boss Strategy: The Spider will do one of two things when it appears. Either it will throw down two small spiders (which you want to destroy immediately) or it'll travel down the ropes. If it finds a point where it can move to another rope, it will ALWAYS take it. When it reaches the bottom, it's eye will open for a second or two. That's your chance to blast it with a fully charged X-Buster or Shotgun Ice. 4.7 - Sigma's Fort (2nd Station) -------------------------------- Fortress, Part 2. Navigational Hazards - Moving platforms, spikes. Shouryukan Enhancement - At the point where you can go either up or down, go up, then after the spikes, slide down along the left hand wall. You NEED to have found EVERYTHING and have full sub tanks. Possibly full health as well. Note that you MUST have full health in order to use the Shouryukan enhancement. Also note that I haven't figured out how to use it yet :( Boss Strategy: For the first part, simply unload your Electric Spark on the four cannons. Stay on the far platform. Afterwards, jump to the near platform and hit the guy with the Rushing Burner. 4.8 - Sigma's Fort (3rd Station) -------------------------------- Fortress, part 3. This is the obligatory teleporter level! Navigational Hazards - Spikes, pits in Storm Egleed fight. Midboss - Teleporter Room. Use the same strategies you used before to take out the bosses again. Far Left - Storm Egleed Near Left - Icy Penguigo Near Right - Spark Mandriller Far Right - Flame Stag Boss Strategy: This is the Sigma Sword fight, and it's REALLY easy. Quite like the Flame Stag fight, actually. Hide in either the upper left or upper right corner, charging your X-Buster. When Sigma starts dashing up the walls, drop down and blast him. Then go hide in the corner again. 4.9 - Sigma's Fort (4th Station) -------------------------------- Final stage. Navigational Hazards - None. Midboss - None. Boss Strategy: AS SOON AS THE FIGHT STARTS, climb the left hand wall and jump on the hand! From here, stand on the VERY EDGE of the hand when the head isn't doing anything. When the head is attacking, jump up and blast it. It -can- do a lot of damage, though - you'll be toast if you get hit five times (and don't have any sub tanks....) 5.0 - Secrets and Unlockables ----------------------------- This is the fun stuff :) 5.1 - Hard Mode --------------- Unlocked by beating the game. Hard Mode is quite different from Normal Mode. QUITE different. So different that it deserves its OWN FAQ o_O I shall write a Hard Mode FAQ as well, but this should tide people over for now. 5.2 - Unanswered Questions -------------------------- I seem to be missing some stuff. There are four unoccupied slots in the Weapons menu and two empty spaces in the Sub Tank menu. Not sure if these are aquired in the Hard Mode or what.... but it looks as if there could easily be four more stages if they moved the boss pictures over a bit. 5.3 - The Shouryuken Capsule ---------------------------- This one's neat. If you've collected VERY item in the Normal mode and have full sub tanks and full energy, you can get a secret fifth powerup in Sigma's Fort, 2nd Station! As of right now, I still haven't figured out how to activate it, but I have a feeling it's basically Ryu's Fire Dragon Punch from the Street Fighter games. Unfortunately, I haven't been able to pull it off... so you may need to be at full health, or perhaps you need to be at a point where X is panting - it may be a desperation move kind of thing. 6.0 - Credits and Legal Stuff ----------------------------- This FAQ is copyright 2000 to Nathan Deren. All names, possibly including but not limited to, Rockman X, Zero, Germel, Zain, Techno, Middy, Dr.Cain, Dr.Light, X-Buster, Icy Penguigo, Flame Stag, Storm Egleed, Spark Mandriller, Shouryuken, Sigma, and Dr.Wily are trademarks of Capcom, Co. Ltd of Japan. No claim of ownership of the above is made at all herein. This FAQ may NOT be published or broadcast in ANY FORM other than as a plain text document without the author's expressed written permission, nor may it be sold for profit. Violators WILL be prosecuted under the full extent of the law. If you wish to post this FAQ on your site, just ask. Usually, I will agree, so long as you don't modify it at all.