____________________________________________________________________________ / \ | _____ _____ _ _ __ __ _____ _____ _____ _ _ | | | ___| / _ \ | | | | \ \ / / | ___| | ___| / _ \ | | | | | | | |___ | |_| | | |_| | \ \ / / | |___ | |___ | |_| | | |_| | | | |___ | | ___/ \___ | \ V / |___ | |___ | | ___/ \___ | | | ___| | | | ___| | \ / ___| | ___| | | | ___| | | | |_____| |_| |_____/ V |_____| |_____| |_| |_____/ | | | \____________________________________________________________________________/ / \ | | | AUTHOR: Matthew Stephenson (Ringworm) | | | | SYSTEM: Sega Master System. | | VERSION: 1.0 ~ 15 February 2005 | | TYPE: Full FAQ. | | | \____________________________________________________________________________/ Table of Contents: See the 5 character code next to each entry below? It's there to make navigating this FAQ much simpler. Press CTRL+F together, type the 5 character code next to the entry you are looking for, and press enter twice. You'll be at the appropriate section. Awesome. This method works in many programs I have tested it in, such as Notepad and Microsoft Word. I'm sure it's similar in most programs though. 1. What's New in this Version?.............. SSWNV 2. Legal Info/ Contact details etc. ........ SSLCE 3. Introduction ............................ SSINT 4. Controls ................................ SSCON 5. Game Basics ............................. SSBAS 5.1. Start Menu ......................... SSMEN 5.2. Game Screen and Navigation ......... SSNAV 5.3. Traps and Fights ................... SSTAF 6. General Hints and Strategies ............ SSGHS 7. Level Maps .............................. SSMAP 7.01. Round 1 ........................... SSRD1 7.02. Round 2 ........................... SSRD2 7.03. Round 3 ........................... SSRD3 7.04. Round 4 ........................... SSRD4 7.05. Round 5 ........................... SSRD5 7.06. Round 6 ........................... SSRD6 7.07. Round 7 ........................... SSRD7 7.08. Round 8 ........................... SSRD8 7.09. Round 9 ........................... SSRD9 7.10. Round A ........................... SSRDA 7.11. Round B ........................... SSRDB 7.12. Round C ........................... SSRDC 7.13. Round D ........................... SSRDD 7.14. Round E ........................... SSRDE 7.15. Round F ........................... SSRDF 7.16. Round 0 ........................... SSRD0 8. Frequently Asked Questions .............. SSFAQ 9. Concluding Remarks ...................... SSCRM 10. Version History ......................... SSVEH ======================================================================= | _ _______ | | _/_\_ 1. What's New in this Version? |_____ \ | | | | @| | | | |_____| (SSWNV) |_| | | | ======================================================================= This is the initial (public) release, so everything is new. Obviously, this section will be more relevant when I have an actual update. ======================================================================= | _ _______ | | _/_\_ 2. Legal Info/ Contact details etc. |_____ \ | | | | @| | | | |_____| (SSLCE) |_| | | | ======================================================================= This FAQ is Copyright of Matthew Stephenson (Ringworm), 2005. The following sites are the only ones that have permission to host ANY of my FAQs: www.gamefaqs.com www.neoseeker.com Want to host this FAQ? Found it on another site not listed above? Let me know: ringwormrulez[at]gmail[dot]com I may let you host it. Ask. The only requirement is you post the ENTIRE FAQ, UNEDITED. No changing any of it, and it has to be all there. Try to keep it updated as well; the most recent version will always be found at GameFAQs. MAKE SURE YOU HAVE MY PERMISSION BEFORE HOSTING THIS! If not, you are in breach of the law. Obviously, you can not make profit from this guide by selling it or anything similar. Once again this is illegal. You can make a copy for personal usage though if you're that way inclined. I got no problems with that. It's your printer ink and paper you are wasting. Got a question or got some info you feel should be included? Again the best way to contact me is by emailing: ringwormrulez[at]gmail[dot]com I may take a while to respond, just letting you know. Also, make sure what you want to ask is not covered already. Generally, I respond to anybody that needs help. If I feel the FAQ makes it perfectly clear, and you just haven't read it properly though, I may not. IF YOU DO EMAIL ME: Include the game name, or something that makes it obvious what it's about. I will NOT read ANY emails with attachments, or ones with no subject line. I'd like to take some time to thank the people that have helped with this guide. Firstly, I'd like to thank First Star and Sega for making the game, and giving me something to do for the last month or two. The webmasters that host this FAQ should get a bit of credit too I guess, as you wouldn't be reading this otherwise. I'd also like to thank you, the reader, for choosing this guide, and I hope I helped in some way. All names, characters, and related material are Copyright of First Star Software and/or Sega, 1984-1986. ======================================================================= | _ _______ | | _/_\_ 3. Introduction |_____ \ | | | | @| | | | |_____| (SSINT) |_| | | | ======================================================================= This game is based on a comic that appears in MAD magazine (I believe, not 100% sure on this), about two spies – I think they are called Heckyll and Jeckyll. One wears black, one wears white. They hate each other and are both trying to obtain some important items, and make their escape. Your goal is to obtain the five items spread around the various rooms in each level, and then make your escape at the airport, located somewhere in the level. The levels can have anywhere from 6 to 512 rooms to explore, so this job is not as easy as it may initially seem. Of course, you also have another spy trying to obtain these items, and they will stop at nothing to win. You will need to fight your way to victory, as well as setting and avoiding traps if you hope to complete this game. ======================================================================= | _ _______ | | _/_\_ 4. Controls |_____ \ | | | | @| | | | |_____| (SSCON) |_| | | | ======================================================================= The game is for one or two players. Left/right/up/down - makes your spy move in this direction. Up/down – use these to ascend/descend ladders. Button 1 – Moves to the menu. Press again to return to the game screen. Whilst fighting, this button will make you kick your opponent. Button 2 – Action button. Used to open doors, examine items of furniture, selecting items in the menu, and placing traps. It is also used for punching whilst fighting. ======================================================================= | _ _______ | | _/_\_ 5. Game Basics |_____ \ | | | | @| | | | |_____| (SSBAS) |_| | | | ======================================================================= This section includes all the information you will need to find your way around in Spy v Spy. _________________________________________________ 5.1. Start Menu (SSMEN) _________________________________________________ Upon starting the console, you will see a screen asking you to press a button. Do so (unless you want to watch a demo game). This menu has four sub menus. Use up and down to switch between sub menus, and left and right to choose options. Press either button to begin a game with the options selected. The first sub menu is self-explanatory: Number of players. Choose 1 to play against a computer opponent, and 2 if you have someone to play against. The second sub menu, Rounds, is basically a level select. You may start the game on any of the first eight levels. Check the maps in section 7 if you want to know how large a particular level is. If you are playing 2-player, this is the ONLY map you will play. If you are playing 1 player, if you win, you will automatically move to the next level. The third sub menu is choosing the game difficulty. Setting the computer level to 1 is recommended for people playing their first 1 player game. On level 1, the computer opponent will not set traps, and will not avoid them. On level 2, the opponent will sometimes avoid traps you set, but will not set traps of their own. Level 3 is the hardest, as the opposition will be trying to trap you, and will also try to avoid your traps. Fighting difficulty is also harder on difficulties 2 and especially 3. The fourth sub menu asks if you want the airport hidden until the end. I recommend choosing "no" here, because if you find the airport whilst collecting items, you will know where to find it. Choosing "yes" means the airport will not show up on screen until one player has all five items in their possession. _________________________________________________ 5.2. Game Screen and Navigation (SSNAV) _________________________________________________ Both you and your opponent will start in the same room. Either fight your opponent straight away, or run out of the room, it doesn't really matter. Once you are in a room by yourself, it's time to look at the screen. You'll notice the screen is split into two halves, with your spy, player 1 (white spy) at the top, and the black spy (CPU or player 2) at the bottom. You can use this to see what the other spy is doing. To the right hand side is a menu, with six buttons, a timer above, and a box below. Press start (button 1) to move to this menu. You can set traps with this menu (explained in section 5.3 below), but the most important choice is the map in the bottom right. Move the arrow to this and press button 2. You will now see a floor plan of the level you are on. Any yellow rooms are rooms you have visited. Red rooms are unvisited rooms. The flashing room is the room you are currently in. Most importantly, the small black dots show where items are located. Collecting all five of these, then finding the exit is the goal of the game. Press button 2 to leave the map screen. To move between rooms, you need to open doors with button 2. To examine articles of furniture, looking for items, you also need to press button 2. Please note that first aid kits, white boxes and umbrella stands are NOT considered furniture, and no items will be found in these. They are used to spring traps instead (see the next section). You can only carry one item at a time. How do you get all 5 you are wondering? Simple. One of the items is a bag/briefcase (not sure which), and carries the other four items. This is the one you will most want to find. Note that if you are in the same room as the other spy, any items that BOTH spies are carrying will be hidden behind a random piece of furniture in that room. If you defeat the other spy in a fight here (or if they leave, which can happen in two player), you can obtain the items they had found. Remember to always pick up items after fights! _________________________________________________ 5.3. Traps and Fights (SSTAF) _________________________________________________ Fighting is one of the key elements of the game, and luckily, it is very simple. Walk up to your opponent, press a combination of button 1 and 2, and hope to kick and punch them eight times before they hit you eight times. Do this and they will die, and you'll see a crappy angel animation. Fail to do so, and you will die. Don't worry, after 15 seconds, you will be respawned in the room you began in (or the one next to it). For more details on how to win fights, see the General Hints and Strategies section in section 6 below. Setting and avoiding traps is really unnecessary (except in computer difficulty 3), but it makes the game much more fun, and can really help you win. There are five traps you can use, in three general categories. All can be avoided if you know what to do. Setting traps is simple. Press start (1) to go to the menu, choose the trap you want to set with (2), and press (2) again in front of where you want to use it to set it. Time bombs are slightly different, they are automatically set with the first time you press (2). The first category is furniture traps. With these, you can place either a bomb, or a spring in any item of furniture OR in the first aid kits, white boxes and umbrella stands. If anyone then searches the furniture, they will set off the trap. Generally, these are useless, but you can use it to your advantage occasionally. The second category is door traps. These involve either an electric bucket, or a gun set in a CLOSED door. If you want to set one in a doorway that is open, close the door first (Press button 2). These are very handy, and can be used to slow an opposition spy down if you are only a few rooms ahead. The third and final category is the time bomb. Choose it with button 2 and it's set. Some time later (I believe it's 30 seconds), the bomb will explode, killing anyone in the room. I find these completely useless, and have never seen one work effectively. Avoiding traps is another matter. Each of the first four traps can be avoided by carrying a particular item. If you have one of the 5 key items (such as the bag), you will need to place this behind a piece of furniture before you can get the item to disarm the trap. The items needed to disable the traps are as follows: Bomb: Bucket of water, found in white boxes on the LEFT hand wall of some rooms. Spring: Pliers, found in white boxes on the RIGHT hand wall of some rooms. Electric Bucket: Umbrella, found in umbrella stands. Gun: Scissors, found in first aid kits. Time bombs can not be disabled, but as long as you are not in the room when they explode, you won't get hurt by them. ======================================================================= | _ _______ | | _/_\_ 6. General Hints and Strategies |_____ \ | | | | @| | | | |_____| (SSGHS) |_| | | | ======================================================================= When checking the map in 1-player, pause the console. This will allow you more time to work out where to go, and where you are. Using the maps I've provided, you can work out which way you need to go to get to the items. If you write down which rooms the items are located in on the maps provided (print them out first, don't draw on your computer monitor, it makes it hard to see anything else, trust me...), you will only need to use the map on each floor one time. On the easiest difficulty, you can set traps and the opponent will fall for it every time. I like setting a trap and waiting nearby when the computer has an item I need. Saves you having to fight them for it. You can just pick it up from where they died. Make sure you get at least one item. This way you can get the rest (or some others) off the computer opponent if you can beat them in a fight. Fighting is actually quite easy once you get the hang of it. Start towards the middle of the room (if possible), and decide whether you will kick or punch. Pick one and stick to it. As the opponent approaches you, hit them whilst walking AWAY from them. It seems to me, humans can attack from long distance better, if you stay far enough away that you can JUST hit them with your attacks, you have a better chance of survival. Hit the opponent 8 times before they hit you 8 times to win the fight. Another thing to note with fights, is that you can always try to move away if you think you will lose. Leave the room and come back, and both of you will be fully healed. You will need to hit the opponent 8 times again to defeat them, and vice versa. With traps, it is best to stick to one sort of furniture trap and one sort of door trap (in single player). This way, if you need to avoid a trap you have set, you know which countermeasure you need. After a fight, remember to pick up any items you were carrying. Examine any articles of furniture in the room, and one of them will contain your item(s). ======================================================================= | _ _______ | | _/_\_ 7. Level Maps |_____ \ | | | | @| | | | |_____| (SSMAP) |_| | | | ======================================================================= The following section contains floor plans of every level in the game. The map shows where all of the solid walls are, as well as the ladders and trap doors that allow you to change floors. Ladders are marked with a U symbol, whereas trapdoors are marked with a D symbol. The X on a map denotes where you will begin the level. _________________________________________________ 7.01. Round 1 (SSRD1) _________________________________________________ TIME LIMIT: 7:00 AIRPORTS: 1 FLOORS: 1 ___________ | . . | | . . | FLOOR |....___....| 1 F | . . | | . X . | |___________| _________________________________________________ 7.02. Round 2 (SSRD2) _________________________________________________ TIME LIMIT: 12:00 AIRPORTS: 1 FLOORS: 1 ___________________ | . . . . | | . . . . | |....___.....___....| FLOOR | | | | | | | | | X | | | 1 F |...|___|...|___|...| | . . . . | | . . . . | |___________________| _________________________________________________ 7.03. Round 3 (SSRD3) _________________________________________________ TIME LIMIT: 15:00 AIRPORTS: 1 FLOORS: 1 _______________________________ | . . . | . . . | | . . . | . . . | |....___.....___|...._______.___| | | . . | | | | | | . . | | | | |___|....___....|...| |...| | . . . . | | | | . . . X . | | | FLOOR |...._______........|_______|...| 1 F | | | . . | . | | | | . . | . | |___| |___........|.......| | | | . | . . | | | | . | . . | |...|_______|.......|___.....___| | . . . | . . . | | . . . | . . . | |_______________|_______________| _________________________________________________ 7.04. Round 4 (SSRD4) _________________________________________________ TIME LIMIT: 20:00 AIRPORTS: 2 FLOORS: 2 _______________ | . . . | | . . D . | |...._______....| | | | | FLOOR | | | | 2 F |...| |...| | | | | | | | | |...|_______|...| | . . . | | . D . . | |_______________| _______________ ___________ | . . . | | . . | | . . . | | . . | |...._______....| |....___....| | . | | | | | | | | . | | | | | | | |....___|...|___|___|...|...|...| | . . . . | | | | | . . . . U | | | | |_______............|...|...|...| | . . . | . | | . X . . | . | FLOOR _______|...............|_______| 1 F | | . . | . | | | . . | . | |...|___________|.......|_______ | . . . . | . . | | . . . U . | . . | |............___....|___........| | | . | | . | | | | | . | | . | | | |...|___....| |.......|...|...| | . . | | . | . | | . . | | . | . | |___________| |_______|_______| _________________________________________________ 7.05. Round 5 (SSRD5) _________________________________________________ TIME LIMIT: 22:00 AIRPORTS: 2 FLOORS: 2 ___________________________ | . . . . . . | | . . . . . . | |___.........___.........___| FLOOR | . | | . | | . | | . | 2 F ___|.......|___|.......|___ | . . . . . . | | . . . D . . . | |___________________________| ___ ___ | | | | | | | | |...|___|...| | . . | | . . | |...........| | . . | | . X . | |....___....| FLOOR | | | | | | | | 1 F |...|___|...| | . . | | . U . | |...........| | . . | | . . | |....___....| | | | | | | | | |___| |___| _________________________________________________ 7.06. Round 6 (SSRD6) _________________________________________________ TIME LIMIT: 24:00 AIRPORTS: 2 FLOORS: 2 _______ _______ | . | | . | | D . | | . D | |....___| |___....| | | | | | | | | FLOOR |...| |...| 2 F | | | | | | | | |___|_______________|___| | . . . . . | | D . . . . . D | |_______________________| _______ _______ | . | | . | | . | | . | |....___| |___....| | . | | . | | . U | | U . | |___....| |....___| | | | | | X | | | FLOOR ___|...| |...|___ 1 F | . | | . | | . | | . | |....___| |___....| | | | | | | | | U | | U | | |...|...| |...|...| | . | | . | | . | | . | |_______| |_______| _________________________________________________ 7.07. Round 7 (SSRD7) _________________________________________________ TIME LIMIT: 24:00 AIRPORTS: 2 FLOORS: 2 _______________________________ | . | . . . | . | | . | D . . . D | . | |....___|_______________|.......| | . . . . . . . | | . . . . . . . | |...._______________________....| | | | | | | | | D | | D | | |...|...| _______ |...|...| | | | | . | | | | | | | | . | | | | FLOOR |...|...| |....___| |...|___| 2 F | . | | . | | . | | . | | . D | | . | |___....| |___.___| |___....| | . | | . | | D . | | D . | |.......|_______________|_______| | . . | . . . . | | . . | . D . . . | |___........|....___.....___....| | . . . . . | . | | . . . . . | . | |_______________________|_______| _______________ | | . | | | U | . | U | |...|.......|...| | . | | | | . | | | _______|___....|...|...|_______ | . . . . | . | | | . U . . . | . U | | |___................|_______|...| | . . . . . . . | | . . . X . . . . | FLOOR |................___.....___....| 1 F | | . . | | . . | | | . . | U | . . | |___|...........|...|_______....| | . | | | . . | | | U . | | | . . U | | |_______|...|___|___________|___| | . . . | | . . U . | |....___........| | . . . | | . . . | |_______________| _________________________________________________ 7.08. Round 8 (SSRD8) _________________________________________________ TIME LIMIT: 24:00 AIRPORTS: 2 FLOORS: 3 ___________ | . . | | . . D | |___.....___| | | | | |...|___________ | . . . | | . . . | |....___________|___ | | | . | | | | D . | |...| |.......|___ FLOOR | | | . . | 3 F | | | . . | ___|...|___ |___.....___| | | . | | | | D | . | | | |...|....___| |...| | | . | | | | | . D | | | |...|_______|_______|...| | . . | . . | | . . D | . . | |___________|___________| ___________ | . . | | D . . U | |___________| | . . | | . . D | |...........|___________ | . . . . . | | . . . . . | |___________________....| | . | | U . | FLOOR |___....| 2 F | . | | . | _______________|.......| | . | . . . | | U . D | . . . | |....___|_______________| | | . | | | . U | |...|....___| | | . | | | . U | |___|_______| ___________________ | | . . . | | U | . . . | |...|...._______....| | . . . . | | . . U . . | |...................| | | . . . | | | . . X . | |___|_______________| FLOOR 1 F ___________________ | . . . | | | . U . . | | |...............|...| | | . . . | | | . . . | |...|....___........| | | . . . | | | . . . | |___|_______________| _________________________________________________ 7.09. Round 9 (SSRD9) _________________________________________________ TIME LIMIT: 24:00 AIRPORTS: 2 FLOORS: 3 _______________ | . . . | | D . . . | |...._______....| | | | | | | | | |...| |...| | | | | | | | | |...| |...| | | | | | | | | FLOOR |...| |___| 3 F | | | | | | | D | |...| |...| | | | | | | | | |...| |...| | | | | | | | | |___|_______|...| | . . . | | . . . | |_______________| _______________ | . | . | | D . | U . | |.......|___....| | . . . | | . . . | |_______........| | | | | | | |...|...|_______ | | . . | | | . . D | FLOOR |...|........___| 2 F | . | | | | . | | U | |_______|...|...| | | | | | | |...|...|_______ | | . . | | | . . | |...|....___....| | | . . | | | . D . | |___|___________| _______ _______ | . | | . | | U . | | . | |___....| |.......| | | | | . | | | | | . | |...|...| |.......| | | | | . | | | | | . | |...|...|_______________|___....| | . . . . . . | | | . . . X . . U . | | FLOOR |....___.............___....|...| 1 F | . | . . . . . | | . | . . . . . | |.......|_______________........| | | | | . | | | | | . | |...|...| |....___| | . | | . | | . | | . | |....___| |___....| | . | | . | | . | | U . | |_______| |_______| _________________________________________________ 7.10. Round A (SSRDA) _________________________________________________ TIME LIMIT: 24:00 AIRPORTS: 2 FLOORS: 3 _______________________ | | . | . . | | D | D . | D . . | |...|___....|___________| | . . | . . | | . . | . . D | |_______....|___________| | . | | . | |___....| | . | | D . | FLOOR |_______| 3 F | . | | . D | |....___| | | | | | D | _______|...|...|_______ | | . | . . | | D | . | . . | |...|....___|....___....| | . . | | . | | . . | | D . | |___________|___|_______| ___________________________ | . | . | | . | | D . U | U . | U | . D | |....___|___....|...|....___|___ | . | . . | . | | | . | D . . | . U | D | |....___|___________|_______|...| | | | | . | | | D | | . | |___|...|_______________|___....| | . . . . . . . | | . . . U . . . D . | FLOOR |_______________________.....___| 2 F | . . | . | . | | . . D | . U | . | |...._______|_______|....___| | . | | . | | . D | | U . | |_______| |___....|___ | | | | . | | | D | U | | D . | D | |...|...| |___.___|...|___ | . | | . . | | . | | U . . | |_______| |___________| _______________________________ | | . . | . . . | | U | . . | . . U . | |___|....___....|....___________| | . . | . . . . | | . . U | . . . . U | |...._______|___________________| | | | | | U | |...|...|___________________ | | . . . . | | | | . . . . | U | FLOOR |...|....___............|...| 1 F | | | | . | . | | | | U | X . | . | |...|___|___|_______|_______| | . | | . U | |_______|_______________________ | | . . . | | | | | U | . . . U | | U | | |...|....___________|...|...|...| | . . . . | . . | | . . . . | . . | |___________________|___________| _________________________________________________ 7.11. Round B (SSRDB) _________________________________________________ TIME LIMIT: 24:00 AIRPORTS: 2 FLOORS: 3 _______ _______ | . | | | | | . D | | D | | |.......| |...|...| | . | | | | | . | | | | |.......|___|___|...| | . | . . | | . | D . . | |....___|_______....| FLOOR | | | | | | | | 3 F |___|___________|...| | . . . | | | D . . . | | |....___.___.___|...| | . | | . | | . | | . | |___....| |....___| | . | | . | | D . | | . D | |_______| |_______| ___________________________ | . | . | . . | | . D | U . D | U . D . | |_______|_______|___________| ___________________________ | . . . | . . | | D . . . U | . . D | |_______________|___________| FLOOR 2 F ___________________________ | . | | . . . | | D . U | D | . D . . | |_______|___|_______________| ___________________________ | . | . . . . | | . U | . . . U . | |_______|___________________| ___ ___ ___ | | | | | | | U | | U | | U | |...| |...| |...| | | | | | | | | | | | | ___|...|___|...|___|...|___ | . . . . . . | | U . . . . . . U | |___....._______.....___....| FLOOR | . . . . . . | | . . . X . . . | 1 F |___________________........| | . . . . . . | | U . . U . . U . . | |___.....___.....___.....___| | | | | | | | | | | | | |...| |...| |...| | | | | | | | | | | | | |___| |___| |___| _________________________________________________ 7.12. Round C (SSRDC) _________________________________________________ TIME LIMIT: 24:00 AIRPORTS: 2 FLOORS: 3 _______________________________ | . . | . . | . | | . . | . D . | . | |...........|___________|....___| | . . . . . . . | | . . . . . . . | |...._______________________....| | . | . | . . | | | . D | . | . D . | | |___....|___....|_______....|...| | . | . | . | | | | D . | D . | . | | | FLOOR |....___|_______|.......|___|___| 3 F | | . . . . . . | | | . . . . . . D | |...|........___....._______....| | | . . . | | | | | | . . D . | D | | | |...|___............|...|...|___| | . | . . | . . | | . | . . | . . | |.......|___.....___|........___| | . . | . . | . | | . . | . . | . D | |___________|___________|_______| ___________ _______________ | | . | | . . . | | D | . D | | U . . . D | |___|.......| |...._______....| | . . | | | . | | | . . | | | . | | |....___....| |...|___....|___| | . . | | . | . | | . U . | | . U | . D | |___.....___| |_______|_______| | . . | | U . . U | FLOOR |___________| ___________ 2 F | . | | | . | U | _______________ |___....|___| | . . . | | | . | | . . . U | | U | . | |....___________| |___|....___| | . . | | | . | | | . . | D | | . | D | |....___....|...| |.......|___| | . . | | | . . | | . D . | | | . . U | |___________|___| |___________| ___________ ___________ | | | | | . . | | U | | U | | . . U | |...|...|...|_______|........___| | . | . . . | . | | . | . . . | . | |.......|_______________|....___| | . . . | . . . | | . . . | . . . U | |___............|............___| | | . . . | | | | . X . . | | FLOOR |...|...._______....|...| 1 F | . . . . . | | . . . . . | ___|___.....___............|___ | . | . . | | . | | . | . . | | . | |.......|....___....|...|....___| | | . . . | | | | | | . . U . | | | U | |...|___....._______|...|...|...| | . | | | . . | | . U | | | . . | |_______|___| |___________| _________________________________________________ 7.13. Round D (SSRDD) _________________________________________________ TIME LIMIT: 24:00 AIRPORTS: 2 FLOORS: 4 ___ | | | | ___|...|_______ ___ | . . . | | | | . . . | | D | |___________....|___|...|___ | | | . . . | | | | . . . | ___|...| |_______.....___| | . | | | | D . | | | FLOOR |....___| ___|...| 4 F | | | . | | | | . | ___|...|_______ |_______| | . . . | | | | . . . | | | |___.....___....|___|...|___ | | | . . . | | | | . D . . | |___| |_______.....___| | | | | |___| _______ _______ | . | | . | | . D | | . D | |.......| |___....| | . | | . | | . | | U . | |___....|___ ___|....___| | . | | . | | . | | D . | |___....| |.......| | . | | . | | U . | | . | FLOOR |___....|_______|....___| 3 F | | . . | | | . . | |...|_______....| | . | . | | . | . | |___....|_______| | | | | | U | |___|...| | . | | D . | |_______| _______________________________ | . | . . . . . | | . U | . D . . . . U | |....___|___.....___________....| | | | | | | | | | | | D | | | |...| ___|...|___|___ |...| | | | | . . | | | | | | | . . U | | | |...|___|...|_______....|___|...| | | | | | . . | | | D | | | . . | FLOOR |...|___|...| |........___| 2 F | . . | | . | | | . . | | . | D | |_______....|_______|....___|...| | | | . . . | | | | | | . D . . | | | |...| |_______________| |...| | | | . | | | | | | D . | | | |...|_______|_______|_______|...| | . . . . . . . | | . . . U . D . . . | |_______________________________| ___ | | | U | ___|...|___ | . | | | . | U | ___|....___|...|___ | . . . . | | . . . . | ___|___.....___........|___ | . . . . | . | | . U . . X . | . | FLOOR |___.........___....|.......|___ 1 F | . . . | | | | | . . . | | | U | |___....._______|...|___|___| | . | . . | | . U | . . | |_______|...._______| | . . | | U . . | |___________| | | | U | |___| _________________________________________________ 7.14. Round E (SSRDE) _________________________________________________ TIME LIMIT: 24:00 AIRPORTS: 2 FLOORS: 4 _______________________________ | . | . . . | . | | . | D . . . | . | |.......|_______________|.......| | . . . | . . . | | . . D . | . . . | |........_______|_______.....___| | . | | | | | . | | | | |....___| |...|___| | | | | . | | | D | | . | FLOOR |___|...|_______________|.......| 4 F | | . . . | . . | | | . . . D | D . . | |...|_______________|___________| | . . . . . . . | | . . . . . . . | |........_______________.....___| | . | | . | | . | | . D | |___....| |.......| | . | | . | | . | | . | |_______| |_______| _______________________________ | . . . . . . . | | . . U . . . . . | |...._______________............| | . | . . | . . | | . | U . . D | . . | |.......|___________|___.....___| | . | | . | | . | | . U | |....___| |_______| | . | | . U | FLOOR |_______| _______________ 3 F | . | | . . . | | . | | U . U . . | |.......| |_______........| | . | | . | | . | | . | |.......|_______________|....___| | | . . . . . | | | | . D . . . . | U | |...|_______________________|...| | | . . . . . . | | | D . . D . . . . | |___|___________________________| _______________________________ | . . | . | . . | | . . | . | . D . | |...._______|....___|...........| | . . . . | . . | | . . . . U | . . | |....___.___________|___________| | . | | . D | |.......|_______________ | . . . . . | | . . . . . | FLOOR |___....................| 2 F | | . . . . | | D | . . . . | |...|...._______________| | | | | | | |...|___|_______________________ | | . | . . . . | | | D . U | D . . . . | |...|_______|___________........| | . . | . . . . | | . U . | U . . . . | |___________|___________________| _______________________________ | | . . . | . . | | | . . . | . U . | |...|....___........|....___....| | . . . | . . . | | . . . | . . . | |....___._______|_______________ | | | | | U | |...|...|_______________________ | . . . . . . . | | . . . . . . . | FLOOR |___.........___.........___....| 1 F | . | . . . . . | | U . | . . X . . . | |_______|_______________........| | | | | | | _______________________|...|...| | . . | . | . | | | . U . | U . | . | | |...........|.......|_______|...| | . . . | . . . | | . . . | . . . | |_______________|_______________| _________________________________________________ 7.15. Round F (SSRDF) _________________________________________________ TIME LIMIT: 30:00 AIRPORTS: 2 FLOORS: 5 _______________________________ | | . . | . . | | | D | D . . D | D . . D | D | |...|___________|....___....|...| | | . . | | | | | | | . . | | | | | |___|...........|___|...|___|...| | | . | | . . | | | D | . | | D . . | | |...|___....|...|...._______|...| | . | | | | | . | | . D | | | | D | . | FLOOR |___....|___|...|___|...|_______| 4 F | | | . | . | | | | D | | . | D . | D | D | |...|___|___....|_______|___|...| | . . | | . | . | | . . D | | . | . | |........___|...|___....|___....| | | | . . | . | | | | | . . | . D | | |___|___|........___|....___|___| | | . . . . | . | | D | . . . . | . D | |___|___________________|_______| _______________________________ | . . . | . . . | | U . U . . U | U . . U . U | |...._______....|___________....| | | . . | . . . | | | . D . | D . D . D . | |___|...._______|___.........___| | . | | . | . . | | U . | D | D . U | . . D | |....___|...|....___|___........| | | . | | . | . | | | U . | | D . U | . | FLOOR |___|....___|___|___....|_______| 3 F | | . . . | . . | | U | . D . D . U | . U . U | |...|_______.....___|_______....| | . | . . | . | | | . D | U . . D | D . D | | |....___|___________|....___|...| | . . . | . | . | | . D . . D | D . | U . | |___.........___|___....|....___| | . . . | . | . | | U . . . D | D . | . U | |_______________|_______|_______| _______________________________ | | | | | . | . | | | | D | D | D . D | . D | |...|...|___|...|_______|___....| | | | . . | . | | | | | U . . U | U . U | | |...|...|_______....|___....|___| | . . . | . | . | | . . U . U | . | . U | |___________....|_______|_______| | | | | . | | . | | D | D | D | . U | D | . D | FLOOR |...|...|___|___....|...|_______| 2 F | | . | . | . . | | | . U | U . | . . | |...|___....|....___|_______....| | . | | . | . . | | . U | | . U | U . U . | |_______|___|_______|___________| | | | | . | . | | | D | U | D | U . U | D . D | D | |...|...|...|_______|_______|...| | . | . | . . . | | . | . U | U . . . | |_______|_______|_______________| _______________________________ | . . | | . . . | | D . . U | U | U . U . . U | |....___....|...|............___| | . . . . . . . | | . . . . . . . | |___________.........___________| | . | | . | ___________|___....|___________ | . | . . . | . | | U . U | U . . . U | D . U | FLOOR |.......|...............|....___| 1 F | . . . . . . . | | . . . X . . . . | |___________.........___________| | . | | . | ___________|___....|___________ | | | | . . | . | | U | D | U | . . U | U . U | |...|...|...|...........|....___| | . | . . . . . | | . | . . . . . D | |_______|_______________________| ___________________ _______ | . | | . | | | | | U . | | . | | | | |___....|...|.......| |...|...| | . . | | | | . | | . . | | | | . | |___________|...|___| |.......| | . | | | | | . | | | | ___________|.......|___|___|...| | . . . . | | . | | . . . . | | U . | FLOOR |....___________....|...|___....| B 1 | | . . | . | . | | | . . | . | . | |...|....___....|....___|_______| | . | | | | | . | | | | |....___| |...|...|___________ | | | | | | . . | | | U | | | | . . | |...|...| |...|...|___.....___| | . | | | | . . | | . | | | | . . U | |_______| |___|___|___________| _________________________________________________ 7.16. Round 0 (SSRD0) _________________________________________________ TIME LIMIT: 45:00 AIRPORTS: 2 FLOORS: 8 _______________________________ | | . . | . | . | | D | . . D | . | . D | |...|........___|.......|.......| | | . | . . . . | | | . | . . . . | |...|___....|................___| | . | | . . . | | | . | | . . . | | |....___|...|___....._______|...| | | | . . | . | | | | D | . D . | . | | FLOOR |...|...|___.....___|....___|...| 4 F | . | . . | | . | | . | D . . D | | D . | |___....|___________|...|_______| | . . . . | | . | | . . . D . | | D . | |....___.....___....|...|.......| | | . . . . | . | | | D . . . . | . | |...|...................|_______| | . . | | . . . | | . . | | . . . | |___________|___|_______________| _______________________________ | | . . . . . | | | U | . . U . . D . | U | |...|...._______.....___....|...| | | . | . . . | | | | . | . . D . | | |...|_______|___....._______|...| | . . | . . . | | | . . D | . . . | | |_______....|___________....|...| | . . | . | . | | | D . U . | U . | D . | | FLOOR |___________|....___|_______|...| 3 F | . . . | | . . | | . . U . | U | . U . | |....___.....___|___|....___....| | . . | . | . . | | . . | U . D | . U . | |___________|_______|........___| | | . | | | . . | | | U . | | D | . . D | |...|_______|...|...|___________| | . . . . | . . | | . . D . . | D . . | |___________________|___________| _______________________________ | . . . | . | . | | . . . | . U | . D | |....___________|....___|....___| | . . | . . | . | | . . D | . . U | . | |........___|...._______|....___| | . . | | . | . | | . . U | | . | . D | |___.....___|___|....___|_______| | . . . | . . . | | U . . D . | . U . . | FLOOR |___............|___________....| 2 F | | | . . | | | | | D | | . . | D | | | |...|...|........___|...|...|...| | . . | | | . . | | . . | | U | . . | |___........|___|___|___________| | . | . | . | | | | D . | . D | U . | | U | |_______|_______|....___|...|...| | . . . . . . . | | . D . U . . . U . . | |_______________________________| _______________________________ | . . . | . | . | | D . . . | D . | . U | |........___....|....___|.......| | . . . | . | . | | . . U . | . D | . | |............___|....___|....___| | | . | . | . . | | | . | . | . . U | |___|....___|_______|...........| | . . . . . . . | | . . U . X . . . . | FLOOR |___............._______........| 1 F | . . . | . | | | | U . . . | D . U | | | |........___....|_______|...|...| | . . . . . . | | | . . D . . . D . | | |_______.....___............|___| | . . . . . . | | | U . D . . U . . . | D | |_______.....___________....|...| | . . . . . . . | | . U . . . . . . | |_______________________________| _______________________________ | . . . . | . | | | U . . D . . U | . | D | |....___....._______|___....|...| | . . . | . . | | | . . . D | . U . | | |_______........|....___....|...| | . . . | | . | | | . . . | | . | | |...._______....|...|___....|...| | . | . . . . | | | . | . . . . | | FLOOR |___....|........_______....|...| B 1 | . | . | . | | | | D . | . | U . D | | | |.......|___....|_______|...|...| | . . . . . . . | | . . U . . . U . . | |....___.........___.........___| | . . | . . . | | | . U . | . . . | U | |_______....|___.........___|...| | . . . . . | . | | . . . D . . | D . | |_______________________|_______| _______________________________ | | . . | . | . | | | . U . | . D | D . U | |...|___.....___|.......|_______| | . | | | . . . | | . | | U | . . . | |___....|___|___|...._______....| | . . . . . . . | | D . . . . . . . | |............_______.........___| | | . . . . . | | | | . . D . D . . | D | FLOOR |___|___.............___....|...| B 2 | . | . . . . . | | U . | . . . U . . | |___....|....___........._______| | . | | . . . . | | D . | | D . . . . D | |_______|...|...._______........| | . . . . | . . | | . D . . . | . . | |........___________|___________| | . | . . . | . | | . | . U . . | U . D | |_______|_______________|_______| _______________________________ | . . | . | | | | | D . . | . | U | U | D | |........___|....___|...|___|___| | . | . | . | . | | . | D . | . | . | |___....|.......|.......|___....| | | . . | . | . | | U | . . | . | D . | |...|___.....___|___....|_______| | . | | | . | . | | . | | U | U . | . U | FLOOR |....___|...|___|_______|.......| B 3 | | . . . . | . | | | D . . . . | . | |___|___.....___.....___|_______| | . | . . . . . | | U . D | . U . . . . U | |_______|___........._______....| | . | | . | . | | | . U | D | . | D . | | |.......|___|.......|.......|___| | . . . . | . . | | . . . . | . . U | |___________________|___________| _______________________________ | . . . . | . . | | U . . . . | . . U | |........___________|........___| | . . | . . . | | | . . U | . . . | | |___________|........_______|...| | . . . | | . . | | . . . | | . U . | |___________....|...|...........| | . . . | | . | | | . . . | | . | | FLOOR |....___.....___|...|___....|...| B 4 | | | | . | . | | | | U | | . | . | | |...|___|...|___....|.......|...| | . . . . . . | | | . U . . . . . | | |___________.........___....|...| | . . | | . . . | | . . U | | . U . . | |...._______|...|...._______....| | . . . . | . . | | . . . . | . . | |___________________|___________| ======================================================================= | _ _______ | | _/_\_ 8. Frequently Asked Questions |_____ \ | | | | @| | | | |_____| (SSFAQ) |_| | | | ======================================================================= As this is the initial release, obviously, I haven't been asked any questions yet. If you need more help, send me an email, and I'll happily respond! Q: How do you know which of the items on the map is the bag? A: Unfortunately, there is no way to tell this. As you can only carry one item at a time, it is sometimes best to let the CPU opponent find the bag for you. As long as you have one item, they will have to beat you in a fight at least once to finish the level. ~~~~~~~~~~~~~~~~~~~~ Q: I keep losing fights. You say it's quite easy. How come I keep losing then? A: Maybe you just suck XD. Seriously, I found it quite difficult at first, and I still lose fights occasionally now. If you are getting really hurt in a fight, don't hesitate to leave the room and re-enter. This will give you all your health back, and you can have another shot at winning. Keeping your distance helps as well. ~~~~~~~~~~~~~~~~~~~~ Q: Where is the ****ing airport? I can't find it! A: Its location(s) is random every time you play a level. There are a few things to remember though. It'll always have either an empty room, or an outside wall above the room on the map screen. If there is a ladder in the room (going up), there will not be an airport. The rest is just walking around until you find one. ~~~~~~~~~~~~~~~~~~~~ Q: There's a man in the doorway of the airport not letting me in. Why? A: This is because you don't have the five required items. Make sure you are carrying the briefcase/bag (brown coloured), and that the other four items you need to collect, shown below the traps on your screen are FLASHING. If they are shown, but not flashing, it means you HAD this item, but you are not currently carrying it. ======================================================================= | _ _______ | | _/_\_ 9. Concluding Remarks |_____ \ | | | | @| | | | |_____| (SSCRM) |_| | | | ======================================================================= To be honest, although I spent a lot of time writing this guide, I don't really like the game. Without the maps here, you will probably walk through rooms aimlessly, and get lost a lot in later levels – I know I did. In the easier difficulty levels, where the computer doesn't try to trap you, the only thing you need to worry about is fighting, which is quite easy anyway. I guess the game is good to kill a bit of time in, and it can be quite entertaining in 2 player mode as well. Unfortunately, you can only play the first eight levels with two people. The maps here took a very long time to make, so I hope you find them useful. They probably aren't necessary for some of the earlier levels, but you may find them handy. I find they make the game MUCH easier, and levels the playing field against the computer controlled opponent who can always find you in a hurry. If you are undecided about trying this game out, I recommend it anyway. It's a game I'll probably decide to have a go at again every few years. I'd play it more often if I could play 2-player mode, as this is the best part of the game. Sending your brother or sister across the room with a big spring, or zapping your friend with an electric bucket is something you may not be able to do in real life, but it is entirely possible in this game. Fun too :D. ======================================================================= | _ _______ | | _/_\_ 10. Version History |_____ \ | | | | @| | | | |_____| (SSVEH) |_| | | | ======================================================================= 0.8 (15/2/05): Never released. Guide is complete, except for the last four level maps. 1.0 (15/2/05): First version viewed by others, previous version was removed before it was accepted, when I completed the guide later in the day. Complete. Copyright Matthew Stephenson (Ringworm) 2005.