Star Ocean Blue sphere: skill faq v. 0.2 Date:9:00 PM 7/22/2003 From: whisper Email address: Snoopy6499@aol.com -Terms of Condition This faq is copyright 2004 of Andrew Cortado. Follow the golden rule of gamefaqs and don't plagerize or steal or borrow or use or sell to make profit. Also if you want to use something then email the author(me) so i can kindly reject your offer or whatever. -Contents 1-introduction 2-Version update 3-controls -basic controls -battle system -menus -status screen 4-characters 5-skills -leveling up -feeling -knowledge -technology -battle 6-Field actions 7-Item creation 8-Thanks and credits 1 -Introduction star ocean: blue sphere is the sequel of Star ocean 2: the second story. Its not a really a revolutonizing game but it is more like an expansion or a side story. It has a pretty good soundtrack as well as decent graphics to back it up. A game for true hardcore players. rating (7/10) 2 -Version update v.02 is a remodle of my orginal guide. It covers a greater deal of information as well as covers some loose ends. 3 -Controls On field (dungeon, world map, and towns) A = attack/action/talk B = use field action/cancel Enter = menu Select = switch between characters Select + B + up or down = switch between field action In battle A = attack B + direction button = use tech assigned to that Down = defend Enter = Menu(switch between techs, item, bomb) Shift = switch character -Menu Screen Specialty - field actions - item creation - healing spell Item Equip Formation - technique - switch order - tactics Skills Save -Status Screen Hp- Damage you can take Mp- used for techs Str- physical attack Con- defense Dex- hit rate Agi- dodge rate Int- magic damage Res- magic and status defense Gut- energy needed to preform actions 4 -character *Note* every monster has an elemental weak point. This isn't entirely accurate but it gives you a hint on how each opponent differs. fire- plants thunder- robots water- bugs earth- land lubbers (light ground) wind- bird types light- evil dark- pure types (gabriel is weak vs dark) void- everything else `Precis f. Nueman Starting stats: Hp 40, Mp 40, str 6, Con 9, dex 10, agi 5, int 7, res 3, Gut 10 Precis is the best person to have when it comes to item creation. She gains Custimize, Metalwork, Art, Sunday Carpenter, and Machinery way before any one else can. In battle, she isn't to great. Precis' killer moves take up way too much energy and her normal attack is decent at best. The Giant robot shes in requires computer chips to gain field actions like mapper. In battle i recommend that mole, Seige attack, tremors, and Daruma strike and keep her in middle position. Precis gains her moves through machinery. Daruma-strike is learned with pschic connection. Killer Move |Mp cost |Notes __________________|________|_________________________ Mole | 15 | starting technique __________________|________|______________________________ Barrier | 12 | stuns enemy __________________|________|______________________________ Missle | 28 | light-elemental __________________|________|______________________________ Tremors | 52 | earth-elemental __________________|________|______________________________ Seige attack | 36 | dark-elemental __________________|________|______________________________ Daruma strike | 53 | light-elemental __________________|________|______________________________ `Dias Flac` Starting stats: Hp 60, Mp 20, str 10, con 6, dex 7, agi 10, int 1, res 1, gut 6 Battlewise, Dias ownz. He has potentially the strongest attack and defense with some good range to back it up. His killer moves are above average. They don't use too much energy and have great damage potentials. However, Dias weakpoints is his speed and his out of battle effectiveness. He has really slow running speed and recovery is sluggish. The worst thing is that he rarely get any useful item creations or feild actions. In battle i would use the last four techniques. I recomend him in the front position. Dias gains his Moves through combat after leveling up his mp and int. White Tiger Pair is gained through pyschic connection. Killer Move |Mp cost |Notes __________________|________|________________________ Chaos sword | 17 | starting technique dark-elemental __________________|________|______________________________ Cresent moon slash| 22 | light-elemental __________________|________|______________________________ Hawk scream blast | 26 | fire-elemental __________________|________|______________________________ Full moon slash | 40 | __________________|________|_______________________________ Illusion | 53 | void-elemental __________________|________|______________________________ Firebird shockwave| 48 | fire-elemental __________________|________|______________________________ White Tiger Pair | 52 | __________________|________|______________________________ `Noel Chandler` Starting stats: Hp 30, Mp 50, str 4, con 3, dex 5, agi 7, int 9, res 9, gut 6 Noel has made quite an improvement since his last appearence. His spells are better than the last game and in blue sphere mages are actually useful. Noel also is the only healer you start with and I prefer to use his healing over his wind and earth spells. Being a mage means he gains a large amount of item creation as you level up. Unfortunatly his weapens don't give him a great magic boost like others and his stats are average. Rolling Panda! and fairy light, and dispel should be always be on you list. Rear position. Noel is a mage. He learns spells through casting spells of the same elemental properties or types. status spells are learned through other status spells ect. Heraldic research is required for recover, refresh, revive, and rolling panda. Spell |Mp cost |Notes __________________|________|___________________________ Heal | 3 | restores hp __________________|________|______________________________ Cure light | 11 | restores more hp __________________|________|______________________________ Cure all | 20 | restores hp to all __________________|________|______________________________ Fairy heal | 30 | restores a lot of hp __________________|________|______________________________ Fairy light | 40 | restores a lot of hp to all __________________|________|______________________________ Recover | 9 | restores energy __________________|________|______________________________ Refresh | 18 | retores energy to all __________________|________|______________________________ Revive | 26 | retores all energy __________________|________|______________________________ Dispel | 20 | cures status effect __________________|________|______________________________ Tetanus wind | 10 |starting technique wind-elemental __________________|________|______________________________ Grave | 22 | earth-elemental __________________|________|______________________________ Magnum tornado | 25 | wind-elemental __________________|________|______________________________ Earth grave | 36 | earth-elemental __________________|________|______________________________ Energy Arrow | 30 | dark-elemental __________________|________|______________________________ Foehn | 50 | wind-elemental __________________|________|______________________________ Earthquake | 55 | earth-elemental __________________|________|______________________________ Rolling Panda! | 88 | __________________|________|______________________________ Bless | 18 |increase hit __________________|________|______________________________ Nuetral | 20 | dispels magic effect __________________|________|______________________________ Curse | 20 | effects reversed __________________|________|______________________________ Silence | 14 |starting technique __________________|________|______________________________ Blood sucker | 12 | absorbs hp __________________|________|______________________________ Mind absorber | 1 | absorbs mp __________________|________|______________________________ `Bowman Jean` Starting stats: Hp 50, Mp 20, str 8, con 7, dex 7, agi 8, int 4, res 5, gut 8 Bowman is hands-down the best character in the game. The reason is simple: He doesn't have any real flaws like everyone else. In combat his speed and attack is fast and his killer move set is the cheapest in terms of energy not including opera. He also can gain compounding early on. his only draw- back is that he isn't the best at anything but he does come pretty damn close to it. I recommend neck breaker, death siege, cheery blossom connect and explode. Keep him in the front line. Bowman gains his Moves through combat after leveling up his mp and int. Cherry blossom explode is gained through pyschic connection. Killer move |Mp cost |Notes __________________|________|_________________________ Neck breaker | 16 | earth-elemental __________________|________|______________________________ Firebird attack | 22 | fire-elemental __________________|________|______________________________ Whirlwind | 27 | wind-elemental __________________|________|______________________________ Death seige | 30 | void-elemental __________________|________|______________________________ Cherry blossom | 39 | connect | | __________________|________|______________________________ Cherry blossom | 45 | dark-elemental explosion | | __________________|________|______________________________ `Chisato Madison` Starting stats: Hp 50, Mp 30, str 7, con 6, dex 3, agi 10, int 1, res 7, gut 9 Chisato is kinda like a ninja reporter. Fast and quick, Chisato relies on speed and power to make up for her lack of defense. That sums her up pretty much. Something that really annoyed me was that she had no long range attack or all her weapons were lighting types like the ones other fighter characters do. She gains art and photography fairly easily. Preparation is her best move by far. Anything else is your choice but energy costs are kinda high. Front-line position. Chisato gains her moves through machinery. special attack "1000 iron fists" is learned with pschic connection. Killer move |Mp cost |Notes __________________|________|_________________________ Burning cards | 17 | dark-elemental __________________|________|______________________________ 10 thousand volts | 18 | thunder-elemental __________________|________|______________________________ Flame thrower | 20 | fire-elemental __________________|________|______________________________ Robo pet | 25 | void-elemental __________________|________|______________________________ Preperation | 34 | light-elemental __________________|________|______________________________ Fire shot | 38 | fire-elemental __________________|________|______________________________ Special attack | 55 | dark-elemental "1000 Iron Fists" | | __________________|________|______________________________ `Celine Jules` Starting stats: Hp 20, Mp 50, str 1, con 2, dex 5, agi 5, int 10, res 10, gut 6 A classy mage, Celine relies on elemental weaknesses and a large selection of spells to get through. She has a lot of item creation abilites as well as the best feild actions in the game. Her only drawback is that her elemental spells can sometimes be out classed by elemntal killer moves. Any spell is fine to use as long as there is variety. Rear position fighter. Celine is a mage. she learns spells through casting spells of the same elemental properties or types. status spells are learned through other status spells ect. Heraldic research is required for explosion, thunder cloud and meteor swarm. Spell |Mp cost |Notes __________________|________|_______________________ Firebolt | 8 | starting technique fire-elemental __________________|________|_____________________________ Wind blade | 10 | wind-elemental __________________|________|______________________________ thunderbolt | 20 | thunder-elemental __________________|________|______________________________ Starlight | 30 | light-elemental __________________|________|_____________________________ Ray | 42 | light-elemental __________________|________|______________________________ Energy Arrow | 30 | dark-elemental __________________|________|______________________________ Eruption | 38 | fire-elemental __________________|________|______________________________ Thunder Storm | 38 | thunder-elemental __________________|________|______________________________ Southern Cross | 45 | light-elemental __________________|________|______________________________ Flame wall | 54 | fire-elemental __________________|________|______________________________ Lunar light | 72 | light-elemental __________________|________|______________________________ Explosion | 84 | fire-elemental __________________|________|______________________________ Thunder Cloud | 70 | thunder-elemental __________________|________|______________________________ Meteor swarm | 75 | light-elemental __________________|________|______________________________ Bless | 18 | increase hit __________________|________|______________________________ Anti | 20 | reduces magic damage __________________|________|______________________________ Angel feather | 30 | all stats up __________________|________|______________________________ Nuetral | 17 | dispels magic effects __________________|________|______________________________ Curse | 20 | effects are reversed __________________|________|______________________________ Mind absorber | 1 | steals mp __________________|________|______________________________ `Ashton Anchors` Starting stats: Hp 50, Mp 40, str 8, con 6, dex 5, agi, 7, int 2, res 7, gut 5 Ashton is a somewhat the opposite of chisato. Instead of focusing on attack, speed, and a close combat Ashton uses speed, defense and killer moves to his advantage. Ashton is also the strongest killer move wise compared to other characters but they do have high energy use. He learns cooking and identify early on. I would always keep leaf slash as well as spirit dragon attack on his list. Frontline fighter. Ashton gains his Moves through combat after leveling up his mp and int. Spirit Dragon attack is gained through pyschic connection. Killer Move |Mp cost |Notes __________________|________|_________________________ Leaf slash | 14 | earth-elemental __________________|________|______________________________ Hurricane slash | 25 | wind-elemental __________________|________|______________________________ Dragon breath | 38 | __________________|________|______________________________ Sword Dance | 42 | __________________|________|______________________________ Dragon Byte | 60 | __________________|________|______________________________ tri-ace | 55 | light-elemental __________________|________|______________________________ Spirit dragon | 90 | Attack | | __________________|________|______________________________ `Leon D geeste` Starting stats: Hp 20, Hp 60, str 2, con 1, dex 8, agi 1, int 10, res 9, gut 7 Leon is the mage to use when in need of pure magic power. He has the smallest selection of spells and all of them pack a punch. Like other mages he gains many item creations. His feild actions aren't as great as celine and his spells selection don't have many elemental strengths. All around a good mage to use when in doubt. rear-position. Leon is a mage. He learns spells through casting spells of the same elemental properties or types. status spells are learned through other status spells ect. Heraldic research is required for word of death, Noah, and dark circle. Spell |Mp cost |Notes __________________|________|_________________________ Ice needle | 8 | s water-elemental __________________|________|______________________________ Starlight | 30 | light-elemental __________________|________|______________________________ Wounds | 16 | dark-elemental __________________|________|______________________________ Acid rain | 21 | water-elemental __________________|________|______________________________ Shadowbolt | 34 | dark-elemental __________________|________|______________________________ Deep Freeze | 45 | water-elemental __________________|________|______________________________ Shadow Flare | 50 | dark-elemental __________________|________|______________________________ Gremlin Lair | 63 | void-elemental __________________|________|______________________________ Extinction | 66 | void-elemental __________________|________|______________________________ Noah | 70 | water-elemental __________________|________|______________________________ Dark Circle | 80 | dark-elemental __________________|________|______________________________ Word of Death | 28 | chance of death __________________|________|______________________________ Protection | 15 | increase defense __________________|________|______________________________ Haste | 15 | increase evd __________________|________|______________________________ Delay | 18 | enemy evd% down __________________|________|______________________________ Deep mist | 11 | enemy hit% down __________________|________|______________________________ `Ernest Raviede` Starting stats: Hp 50, Mp 20, str 7, con 8, dex 7, agi 7, int 5, res 1, gut 5 Ernest hasn't done anything to redeem himself since the last game which is a waste since he had potential in blue sphere. His regular attack is really slow but it somewhat makes it up with really good range. His killer moves are unimpressive damage wise and use more energy than they should. I recomend his final attack and any elemental that suits you. middle positon. Ernest gains his Moves through combat after leveling up his mp and int. Beautiful eternal whip is gained through pyschic connection. Killer Move |Mp cost |Notes __________________|________|________________________ Cloud dust | 15 | wind-elemental __________________|________|______________________________ Broken heart | 28 | earth-elemental __________________|________|______________________________ Thunder whip | 35 | thunder-elemental __________________|________|______________________________ Spiral whip | 46 | wind-elemental __________________|________|______________________________ Sonic whip | 60 | earth-elemental __________________|________|______________________________ Beautiful eternal | 65 | void-elemental whip | | __________________|________|______________________________ `Opera Vectra` Starting stats: Hp 50, Mp 40, str 6, con 6, dex 6, agi 6, int 3, res 7, gut 9 Opera has large resemblance to marvel from the first star ocean. They both suck at close combat, focus on killer moves, and can't be considered a mage or fighter. That being said, Opera is an okay character. her energy consumption is the lowest in the game, however, most of her moves aren't that amazing. By now item-creation is handled by Precis or someone else. I recommend hyper launcher over rainbow barrage. middle position. Opera gains her moves through machinery. Rainbow Barrage is learned with pschic connection. Killer Move |Mp cost |Notes __________________|________|_________________________ Flame launcher | 13 | starting technique __________________|________|______________________________ @ ON one | 24 | __________________|________|______________________________ Spread Ray | 27 | wind-elemental __________________|________|______________________________ Cold Wind | 30 | water-elemental __________________|________|______________________________ Gravity shell | 60 | dark-elemental __________________|________|______________________________ Lightning bullet | 44 | lighting-elemental __________________|________|______________________________ healing star | 19 | heals hp __________________|________|______________________________ Hyper launcher | 60 | light-elemental __________________|________|______________________________ Rainbow Barrage | 70 | light-elemental __________________|________|______________________________ `Rena Lanford` Starting stats: Hp 30, Mp 60, Str 4, con 2, dex 6, agi 3, int 8, res 9, gut 5 Rena is the last mage you get and she has the largest selection of spells. She gains the raise dead spell and can revive destroyed objects and monsters. All her spells are light based so don't rely on her spells too much. I wouldn't recomend her unless you plan to go through the bonus dungeon or have a spare 20,000 skill points to level her up. raise dead, dispel, and fairy light are the only spells you need. rear position. Rena is a mage. she learns spells through casting spells of the same elemental properties or types. status spells are learned through other status spells ect. Heraldic research is required for recover, refresh, revive, and celestial arrow. Spell |Mp cost |Notes __________________|________|_________________________ Heal | 3 | restores hp __________________|________|______________________________ Cure light | 11 | restores more hp __________________|________|______________________________ Cure all | 20 | restores hp to all __________________|________|______________________________ Fairy heal | 30 | restores most hp __________________|________|______________________________ Fairy light | 40 | retores most hp to all __________________|________|______________________________ Recover | 9 | restores energy __________________|________|______________________________ Refresh | 18 | restores energy to all __________________|________|______________________________ Revive | 26 | restores all energy __________________|________|______________________________ Antidote | 5 | cures poison __________________|________|______________________________ Dispel | 20 | cures status effects __________________|________|______________________________ Raise dead | 45 | restores from dead __________________|________|______________________________ Ray | 42 | light-elemental __________________|________|______________________________ Press | 18 | void-elemental __________________|________|______________________________ Light cross | 50 | light-elemental __________________|________|______________________________ Tractor beam | 42 | light-elemental __________________|________|______________________________ Star Flare | 48 | light-elemental __________________|________|______________________________ Gravity Press | 53 | void-elemental __________________|________|______________________________ Celestial Arrow | 70 | light-elemental __________________|________|______________________________ Protection | 15 | increases defense __________________|________|______________________________ Haste | 15 | increases evd __________________|________|______________________________ Anti | 20 | increases res __________________|________|______________________________ Angel Feather | 30 | increases all __________________|________|______________________________ Delay | 18 | decreases enemy evd __________________|________|______________________________ Silence | 14 | stop enemy spell __________________|________|_______________________________ Deep mist | 11 | decrease enemy hit __________________|________|______________________________ Fixed Cloud | 22 | knocks out enemy __________________|________|______________________________ `Claude C. Kenny` Starting stats: Hp 50, Mp 20, str 9, con 7, dex 7, agi 6, int 3, res 4, gut 7 Claude sucks. You must go through great lengths to get him only to realize that he starts at level 1. Other than that he is one knotch above Ernest so he isn't the worst person to have. In Combat he is a mix of Dias and Ashton with a really crappy attack. He relies on killer moves. Phase gun is effectivly his best move. Claude gains his Moves through combat after leveling up his mp and int. 7-star flame dragon destroy is gained through pyschic connection. Killer Move |Mp cost |Notes __________________|________|_________________________ Phase gun | 22 | starting technique __________________|________|______________________________ Energy Sword | 9 | restores hp to self __________________|________|______________________________ Ripper blast | 26 | earth-elemental __________________|________|______________________________ Dragon Howl | 30 | light-elemental __________________|________|______________________________ Sword bomber | 40 | fire-elemental __________________|________|______________________________ Mirror Slice | 55 | __________________|________|______________________________ 7-star Flame | 60 | fire-elemental dragon Destruction| | __________________|________|______________________________ 5-Skills the amount of skills you can get depend on how you level up. the average is donated by hardness 1, 2, 3, 4. 1+1+2= 4 average level. these levels counter the opposite level. battle<-->knowledge feel<-->technique. 6 or higher average = cancels hard 2 skills 4 or more average = cancel hard 3 skills 3 or greater = cancel hard 4 skills fighters prefer battle and field mage favor knowldge and technique feeling skills (emotional) Name: Body sense Desc: a natural feeling of ones one body stat: con +1 dex +1 agi +1 hard: 1 Name: Perservence Desc: The willpower to continue effort stat: hp +2 gut + 2 con +1 hard: 1 Name: Ethical sense Desc: the degree of maturity that enables an understanding of love and beauty. stat: dex +1 res +1 hard: 1 Name: Radar Desc: Supernatural powers that enable reception of messages from unknown beings stat: mp +1 res +1 hard: 1 Name: playfulness Desc:An open mind to forgive the God of Creation for thinking up silly things stat: mp +1 dex +1 agi +1 hard: 1 Name: good eye Desc: the ability to make good choices with your eyes stat: dex +1 hard: 1 Name: spirit force Desc: To resist damage with a fortified mind stat: str +2 con +2 hard: 2 Name: courage Desc: If you have courage you won't be nervous even in a large crowd of people stat: hp +2 gut +2 str +1 hard: 2 Name: danger sense Desc: A feeling, high sensitivity to murderous intent stat: dex +1 res +1 agi +1 hard: 2 Name: patience Desc: The willpower to endure difficulties and sadness stat: res +3 str +1 con +1 hard: 2 Name: Effort Desc: The willpower needed to achieve one's goal stat: gut +3 con +2 res +1 hard: 3 Name: Fuctionality Desc: the ability to balance beautiful form with function stat: hp +2 str +2 agi +2 hard: 3 Name: "The Awakening" Desc: The ability to withdraw your own psychic energy stat: str +4 mp +2 agi +2 hard: 4 knowledge skills Name: Herbology Desc: Knowledge about medicinal herbs (increases herb healing) stat: int + 1 hard: 1 Name: Scientific theory Desc: knowledge of the laws of science and nature stat: str +1 int + 1 hard: 1 Name: tool knowldge Desc: Knowledge about different tools and weapons stat: dex +1 int + 1 hard: 1 Name: piety Desc: Knowledge about faith and the gods stat: int +1 res +1 hard: 1 Name: monster lore Desc: knowledge of different monsters and demons stat: int + 1 hard: 1 Name: recipe Desc: Knowledge about cooking ingredients stat: dex +1 hard: 1 Name: machinery knowledge Desc: Knowledge about machines stat: int + 1 res +1 hard: 2 Name: First aid Desc: the knowledge of applying to medicine on the battlefield stat: mp +1 int + 1 res +1 hard: 2 Name: Minerolgy Desc: minerals and jewels. ect.. stat: int +1 hard: 2 Name: biology Desc: Knowledge about the science of life stat: hp +2 int + 2 hard: 2 Name: mental science Desc: Knowledge about the mysterious powers of the mind, etc stat: mp +1 int + 3 hard: 3 Name: archealogy Desc: discovery of past records stat: int +2 gut +1 hard: 3 Name: Fairy theory Desc: Knowledge about fairies and the origins of life stat: mp +3 res +3 int + 1 hard: 3 Name: "the lost magic" Desc: knowledge of the ultimate heraldic spells stat: mp +4 res +2 hard: 4 technique Name: Basic construction Desc: the ability to toy with everyday objects and make something new stat: dex +2 gut +1 hard: 1 Name: draft Desc: to sketch ideas in a cordinated way stat: dex +1 hard: 1 Name: anayalize Desc: the ability to solve problems through observation stat: dex +1 int +1 hard: 1 Name: machine operation Desc: The ability to operate machines successfully stat: dex +2 hard: 1 Name: kitchen knife Desc: The ability to use a kitchen knife, essential to an respectable chef. stat: str +2 dex +2 hard: 1 Name: Blessing of mana Desc: The innate magical power stat: Mp +2 res +2 hard: 1 Name: Craft Desc: The ability to fo jobs that demand manual dexterity stat: dex +3 hp +1 gut +1 hard: 2 Name: Copy Desc: The ability to grasp and reproduce objects stat: int +1 hard: 2 Name: Sketch Desc: The ability to grasp the true character of things and make them your own stat: dex +1 hard: 2 Name: Scientific ability Desc: the ability to use tools, such as a still stat: str +1 int +1 hard: 2 Name: chemistry Desc: the ability mix different chemicals stat: int +2 dex +1 hard: 3 Name: "the withdrawal" Desc: greatly increases ones magical abilities stat: Int +4 mp +2 res + 2 hard: 4 Battle skill Name: endurance Desc: doubles the speed of stamina recovery stat: str +1 hp +1 mp +1 hard: 1 Name: gale Desc: Increases combat speed stat: agi +3 hard: 1 Name: energy conservation Desc: decreases mp and energy? uses by 20% stat: con +2 str+1 res +1 hard: 1 Name: parry Desc: autmatically guards at up to 50% stat: agi +1 hard: 1 Name: motermouth Desc: decreases chargetime for spells and killer moves stat: Mp +2 res +2 gut +1 hard: 1 Name: fighting speciality Desc: increases the power of normal attacks stat: hp +2 str +2 con +2 hard: 1 *NOte* the translation for this is different for each character. Self-taught sword: Dias Magic Blade: Ashton Boxing: Bowman Jujujitsu: Chisato Indie Jones style: Ernest Advance school of combat arts: Claude Self-Defense: Rena, Celine, Leon, Noel, Precis, Opera. Name: strong blow Desc: upgrades critical hits and push backs stat: str +3 hp +2 hard: 2 Name: Boost Desc: increases heraldic and killer move damage stat: mp +2 res +2 int +1 hard: 2 Name: mental training Desc: randomly attack all areas of enemy stat: str +3 hp +1 mp +1 hard: 2 Name: enemy perception Desc: Stops suprise attacks from enemies (except for shooting types) stat: agi +2 gut +1 hard: 2 Name: below the belt Desc: increases chances of hitting weak points stat: dex +3 agi +1 hard: 3 Name: cancel Desc: lowers delay after attacks stat: str +2 agi +2 gut+2 hard: 3 Name: "the combination" Desc: resets attack levels to avoid repeating attacks stat: str +2 hp +1 agi +1 hard: 4 6-field actions --universal actions-- Dash run at 2x speed. gale lv 5 Jump does exactly what it says. Push/pull moves blocks. endurance lv 7 bomb destroys cracks. innate ability for certain characters. also needs bombs swim move through water nuff said. energy conservation lv 3 --mobility actions-- whip motion grapples stakes and puls you over gaps. Ernest only winch same as above. precis only (require machinery) hover float over gaps. precis only (use machinery) celine(learn "the withdrawal" teleport move almost anywhere on screen. Celine only (during Pa) --specialty types-- mapper outlines dungeon layout. draft lv 3 dungeon hint gain hint on advancing through the game. Ernest only. Room anaylasis Notes of cracks and other things. Leon only. herb picken pick candycane shape herbs. Bowman only Ressurect restores destroyed object/enemy. rena only Enemy anaylasis records enemy in monster dictionary. opera and noel only Photography record enemy picture in monster dictionary. Chisato only Phase gun/alpha shoots stuff. alpha allows you to burn stuff. Claude Crest gun/omega same as phase gun. Opera Flame breath same as above except it already comes with fire. Ashton Magic blaster ditto wtih out the flames. Celine. 7-Item Creation -Custimize make new weapons by combining minerals and old weapons. consumes one weapon and mineral. required abilities: craft, minerolgy -Armor transformation create new armor by transmuting it with magic. consumes one guard source required abilities: blessing of mana, tool knowledge -Metal work Create accesories from raw jewels and minerals. consumes jewel and mineral use required abilities: craft, ethical sense -Alchemy create minerals and jewels from iron. requires flask and consumes iron. "note" required for blue sphere-megapoke2 required abilities: chemistry, minerology -Compound create medicines and potions from herbs. requires pestle(bowl) and 2 herbs. required abilities: herbology, first aid -Cooking make recovery items from food. Yummy! requires pot/pan and consumes one food. required abilities: good eye, kichen knife, recipe -Art make tarot cards and battle items. consumes magic canvas. required abilities: sketch, ethical sense -Sunday carpenter create raw materials for other specialties. consumes wood required abilities: basic construction, ethical sense -Recycle reattempts to make junk and failure items useful. consumes cloth required abilities: scientific ability, functionality -Pyschic connection attempts to release final technique. Requires character 0 stat weapon required abilities: piety, radar, "the awakening" *note* in order get the 0 stat weapon you must give a blue sphere to the scientist in knott. Blue sphere is gained through alchemy. -Heraldic research needed to learn the mages ultimate spells. requires white scroll required abilities: Blessing of mana, "the lost magic" -Machinery make usable gadgets and killer move for female fighters. requires tool kit required abilities: machine operation, machine knowledge -Identify discovers ? items. consumes specs required abilities: good eye, anaylize -Duplication create an identical item in your inventory. Requires camera. consumes film required abilities: copy, sketch -Oracle Gain hints from tri-ace. free. required abilities: piety, playfulness, radar 8-acknowledgement Many thanks to gamefaqs blue sphere message board the people in it Tri-ace the poster of this faq Late night with Conan o brain Chris who gave most of the information the japanese guide Japanese websites altavista google